Bloody Roar Extreme/Stun the Insect: Difference between revisions

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[[File:BREX_profile_stun.png|400px|thumb|right|<center><font size="2">'''Stun the Insect'''</font></center>]]
{{BREX Character Intro|char=Stun|short=stu|content=
{{TOClimit|2}}
==Introduction==
==Introduction==
Stun is a defensive grappler with great oki and long reaching normals, Stun is a defensive wall boasting the highest defence in the game, an amazing guard attack as well as access to a counter, a move that crushes all highs and mids for its entire duration and unique hover moves while in the air. As a grappler stun is able to mix people up with his chain throws, particularly his Brain Buster where if the oponent atempts to tech the second part of the chain throw but Stun does no inpt they fall prone and can be hit with a follow up combo. As expected however stun is not a very mobile or fast attacking character so it can be difficult for him to apply pressure without first scoring a knockdown, During his hyper though stun will open his wings and gain immense mobility and slightly increased attack speed on all attacks allowing him to make great use of his far reaching normals.
'''Stun''' is a defensive grappler with great oki and long-reaching normals. He boasts the highest defense modifier in the game, an amazing Guard Attack, access to a counter, a move that crushes all highs and mids ''for its entire duration'', and unique hover moves while in the air. As a grappler, Stun is able to mix people up with his chain throws, particularly his Brain Crash: if the opponent attempts to tech the second part of the chain throw but Stun does no input, they fall prone and can be hit with a follow-up combo. Stun is not a very mobile or fast-attacking character (as expected from a grappler), so it can be difficult for him to apply pressure without first scoring a knockdown; however, while in his Hyperbeast Form, Stun will open his wings and gain both immense mobility and slightly increased attack speed, allowing him to make great use of his far-reaching normals.


{|
{{StrengthsAndWeaknesses
|-style="text-align:left;"
| intro = [[File:BREX Stun Icon.png|32px]] '''Stun''' is a defensively-oriented grappler who wants to utilise his long reach to goad opponents into taking his devastating grab mixups.
! Strengths !! Weaknesses
| pros =
|- style="vertical-align:top;text-align:left"
* '''Defensive Powerhouse:''' Sporting a number of powerful defensive options, including a fantastic Guard Attack and the highest defense modifier in the game, Stun is more than capable of coming out on top in scramble situations and turning them to his favour.
| style="width: 50%;"|
* '''Mobile Beast Form:''' To compensate for his poor mobility in Human Form, Stun's Beast Form grants him access to a unique hover jump that allows him to cover aerial space quite effectively. In addition, his Hyperbeast Form significantly increases his movement speed across the board, allowing him to approach in ways he would normally be incapable of.
* Highest defense in the game
* '''Devastating Mixups:''' Thanks to a selection of highly effective okizeme tools and terrifying chain throws, Stun is able to really put his opponent in the blender after he scores that first knockdown.
* Great guard attack
|cons =
* Lots of defensive options in general
* '''Poor Normal Mobility:''' While his Beast Forms offer him some degree of unique mobility, Stun's general movement speed is extremely slow. This significantly hampers his ability to escape pressure or even navigate neutral compared to much of the cast.
* Unique hover jump
* '''Big Target:''' Stun is a real big guy, which means that he has a large hurtbox that will cause him to be hit by many attacks that would otherwise whiff on most other characters.
* Strong Oki and throw mixups
* '''Precious Hyperbeast:''' Stun's Hyperbeast Form is extremely useful to him, as it allows him to cover for his one big weakness — his mobility. However, due to the long animations on his attacks, Stun's Hyperbeast Form effectively has a lower duration than most other characters, which means he needs to be very judicious with how and when he uses it.
* Amazing mobility in hyper
| tablewidth = 80
 
| style="width: 50%;"|
* Slow
* Very large target, especially in beast
* Long animations on moves eat into his hyper timer
|-
|}
 
==Stats==
{| class="wikitable"
! Attribute
! Human
! Beast
! Hyper
|-
|'''Attack'''
| 100%
| 127%
| 127%
|-
|'''Defense'''
| 0.80
| 1.25
| 1.25
|-
|'''Recovery'''
| N/A
| 40
| 40
|-
|'''Weight'''
| 1100
| 2132
| 2132
|-
|'''Forward Walk'''
| -
| -
| -
|-
|'''Back Walk'''
| -
| -
| -
|-
|'''Backdash dist.'''
| -
| -
| -
|-
|'''Backdash frame'''
| -
| -
| -
|-
|'''Dash/Run'''
|
|
|
|-
|'''Jump Height'''
|
|
|
|}
 
==Ability Plus==
*'''Speed up:''' Dash and walk speed greatly increased, all attacks have less start up by 1 frame.
*'''Power Block:''' Light guard gains the benefits of heavy guard without the increased blockstun (also applies to guard attack and counter moves).
 
==Moves==
===P Moves===
====== <font style="visibility:hidden" size="0">5P</font> ======
{{MoveData
|image=BREX_Character_5P.png
|caption=
|name=5P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
}}
====== <font style="visibility:hidden" size="0">6P</font> ======
{{MoveData
|image=BREX_Character_6P.png
|caption=
|name=6P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
}}


====== <font style="visibility:hidden" size="0">4P</font> ======
==Stats==
{{MoveData
{{CharacterData-BREX
|image=BREX_Character_4P.png
| hm-weight        = 1100
|caption=
| hm-atk            = 100%
|name=4P
| hm-def            = 0.8
|input=
| hm-fwalk          = 18.30
|data=
| hm-bwalk          = 8.21
{{AttackData-BREX
| hm-dash          = -
|damage=
| hm-bddist        = 14.62
|attribute=  
| hm-bddur          = 34
|startup=
| hm-jump          = -
|active=
| bs-weight        = 2132
|recovery=
| bs-atk            = 127%
|lightblock=
| bs-def            = 1.25
|heavyblock=
| bs-hprec          = 40
|hitstun=
| bs-fwalk          = 15.09
|chstun=
| bs-bwalk          = 12.44
|description=
| bs-dash          = -
*Notes 1
| bs-bddist        = 14.62
*Notes 2
| bs-bddur          = 34
}}
| bs-jump          = -
| hb-weight        = 2132
| hb-atk            = 127%
| hb-def            = 1.25
| hb-hprec          = 40
| hb-fwalk          = 76.92
| hb-bwalk          = 46.15
| hb-dash          = -
| hb-bddist        = 23.00
| hb-bddur          = 34
| hb-jump          = -
}}
}}


====== <font style="visibility:hidden" size="0">2P</font> ======
===Ability Plus===
{{MoveData
*'''Speed Up:''' Dash and walk speeds are greatly increased, and all attacks have less startup and recovery.
|image=BREX_Character_2P.png
*'''Power Guard:''' Light Guard can no longer be broken by Guard Breaks. This extra protection also extends to Guard Attacks and Counter moves.
|caption=
|name=2P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">1P</font> ======
{{MoveData
|image=BREX_Character_1P.png
|caption=
|name=1P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">3P</font> ======
{{MoveData
|image=BREX_Character_3P.png
|caption=
|name=3P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">7/8/9P</font> ======
{{MoveData
|image=BREX_Character_8P.png
|caption=
|name=7/8/9P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.P</font> ======
{{MoveData
|image=BREX_Character_bt_P.png
|caption=
|name=bt.P
|input=5P while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.2P</font> ======
{{MoveData
|image=BREX_Character_bt_2P.png
|caption=
|name=bt.2P
|input=2P while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">66P</font> ======
{{MoveData
|image=BREX_Character_66P.png
|caption=
|name=66P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6[6]P</font> ======
{{MoveData
|image=BREX_Character_Running_P.png
|caption=
|name=6[6]P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">22P</font> ======
{{MoveData
|image=BREX_Character_Ducking_P.png
|caption=
|name=22P / 2[2]P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">JP</font> ======
{{MoveData
|image=BREX_Character_JP.png
|caption=
|name=JP
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">J4/6P</font> ======
{{MoveData
|image=BREX_Character_J6P.png
|caption=
|name=J4/6P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Pursuit P</font> ======
{{MoveData
|image=BREX_Character_Pursuit_P.png
|caption=
|name=Pursuit P
|input=2P near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
===K Moves===
====== <font style="visibility:hidden" size="0">5K</font> ======
{{MoveData
|image=BREX_Character_5K.png
|caption=
|name=5K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6K</font> ======
{{MoveData
|image=BREX_Character_6K.png
|caption=
|name=6K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">4K</font> ======
{{MoveData
|image=BREX_Character_4K.png
|caption=
|name=4K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">2K</font> ======
{{MoveData
|image=BREX_Character_2K.png
|caption=
|name=2K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">1K</font> ======
{{MoveData
|image=BREX_Character_1K.png
|caption=
|name=1K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}


==Key Moves==
====== <font style="visibility:hidden" size="0">3K</font> ======
====== <font style="visibility:hidden" size="0">3K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_3K.png
|image=BREX_STU_3K.png
|caption=
|caption=
|name=3K
|name=3K
|input=
|subtitle=Ground Step
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">7/8/9K</font> ======
{{MoveData
|image=BREX_Character_8K.png
|caption=
|name=7/8/9K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.K</font> ======
{{MoveData
|image=BREX_Character_bt_K.png
|caption=
|name=bt.K
|input=5K while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.2K</font> ======
{{MoveData
|image=BREX_Character_bt_2K.png
|caption=
|name=bt.2K
|input=2K while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">66K</font> ======
{{MoveData
|image=BREX_Character_66K.png
|caption=
|name=66K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6[6]K</font> ======
{{MoveData
|image=BREX_Character_Running_K.png
|caption=
|name=6[6]K
|input=
|data=
|data=
  {{AttackData-BREX
  {{AttackData-BREX
  |damage=
  |damage=0
  |attribute=  
  |attribute=Low
  |startup=
  |startup=
  |active=
  |active=
Line 681: Line 73:
  |chstun=
  |chstun=
  |description=
  |description=
*Notes 1
*Total duration 34 frames
*Notes 2
*High Crush between frames 1-7, 25-End
}}
*Middle Crush between frames 8-24
}}
*Chains into [[Bloody Roar Extreme/Stun the Insect/Moves#22P|2[2]P]] by pressing 2P
*Chains into [[Bloody Roar Extreme/Stun the Insect/Moves#22K|2[2]K]] by pressing 2K


====== <font style="visibility:hidden" size="0">22K</font> ======
Stun crawls forward, avoiding attacks.
{{MoveData
|image=BREX_Character_Ducking_K.png
|caption=
|name=22K / 2[2]K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">JK</font> ======
{{MoveData
|image=BREX_Character_JK.png
|caption=
|name=JK
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">J4/6K</font> ======
{{MoveData
|image=BREX_Character_J6K.png
|caption=
|name=J4/6K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Pursuit K</font> ======
{{MoveData
|image=BREX_Character_Pursuit_K.png
|caption=
|name=Pursuit K
|input=2K near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
===B Moves===
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
|image=BREX_Character_5B.png
|caption=
|name=5B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
|image=BREX_Character_6B.png
|caption=
|name=6B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">4B</font> ======
{{MoveData
|image=BREX_Character_4B.png
|caption=
|name=4B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
|image=BREX_Character_2B.png
|caption=
|name=2B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">1B</font> ======
{{MoveData
|image=BREX_Character_1B.png
|caption=
|name=1B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">3B</font> ======
{{MoveData
|image=BREX_Character_3B.png
|caption=
|name=3B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">7/8/9B</font> ======
{{MoveData
|image=BREX_Character_8B.png
|caption=
|name=7/8/9B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.B</font> ======
{{MoveData
|image=BREX_Character_bt_B.png
|caption=
|name=bt.B
|input=5B while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.2B</font> ======
{{MoveData
|image=BREX_Character_bt_2B.png
|caption=
|name=bt.2B
|input=2B while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">66B</font> ======
{{MoveData
|image=BREX_Character_66B.png
|caption=
|name=66B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6[6]B</font> ======
{{MoveData
|image=BREX_Character_Running_B.png
|caption=
|name=6[6]B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">22B</font> ======
{{MoveData
|image=BREX_Character_Ducking_B.png
|caption=
|name=22B / 2[2]B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">JB</font> ======
{{MoveData
|image=BREX_Character_JB.png
|caption=
|name=JB
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">J4/6B</font> ======
{{MoveData
|image=BREX_Character_J6B.png
|caption=
|name=J4/6B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Pursuit B</font> ======
{{MoveData
|image=BREX_Character_Pursuit_B.png
|caption=
|name=Pursuit B
|input=2B near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
==Throws==
====== <font style="visibility:hidden" size="0">Neutral Throw</font> ======
{{MoveData
|image=BREX_Character_6G_(Neutral,_Human).png
|caption=
|image2=BREX_Character_6G_(Neutral,_Beast).png
|caption2=
|name=Neutral Throw
|input=6G against a standing opponent
|data=
{{AttackData-BREX
|version=Human
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
{{AttackData-BREX
|damage=
|attribute=
|version=Beast
|header=no
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Crouching Throw</font> ======
{{MoveData
|image=BREX_Character_6G_(Crouching).png
|caption=
|name=Crouching Throw
|input=6G against a crouching opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
|image=BREX_Character_6G_(Back).png
|caption=
|name=Back Throw
|input=6G against a backturned opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Command Throw</font> ======
{{MoveData
|image=BREX_Character_236G.png
|caption=
|name=Command Throw
|input=236G
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
==Special Moves==
====== <font style="visibility:hidden" size="0">Special Move 1</font> ======
{{MoveData
|image=BREX_Character_236P.png
|caption=
|name=Special Move 1
|input=236P
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 2</font> ======
{{MoveData
|image=BREX_Character_214P.png
|caption=
|name=Special Move 2
|input=214P
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 3</font> ======
{{MoveData
|image=BREX_Character_236K.png
|caption=
|name=Special Move 3
|input=236K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 4</font> ======
{{MoveData
|image=BREX_Character_214K.png
|caption=
|name=Special Move 4
|input=214K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 5</font> ======
{{MoveData
|image=BREX_Character_236B.png
|caption=
|name=Special Move 5
|input=236B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 6</font> ======
{{MoveData
|image=BREX_Character_214B.png
|caption=
|name=Special Move 6
|input=214B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
==Beast Drives==
====== <font style="visibility:hidden" size="0">Beast Drive 1</font> ======
{{MoveData
|image=BREX_Character_236236B.png
|caption=
|name=Beast Drive 1
|input=236236B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Beast Drive 2</font> ======
{{MoveData
|image=BREX_Character_214214K.png
|caption=
|name=Beast Drive 2
|input=214214K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
  }}
  }}
}}
}}


==See also==
==Navigation==
{{Navbox-BloodyRoarEX}}
{{Navbox-BloodyRoarEX}}
[[Category:Stun the Insect]]
[[Category:Bloody Roar Extreme]]
[[Category:Bloody Roar Extreme]]

Latest revision as of 14:51, 5 June 2024

Introduction

Stun is a defensive grappler with great oki and long-reaching normals. He boasts the highest defense modifier in the game, an amazing Guard Attack, access to a counter, a move that crushes all highs and mids for its entire duration, and unique hover moves while in the air. As a grappler, Stun is able to mix people up with his chain throws, particularly his Brain Crash: if the opponent attempts to tech the second part of the chain throw but Stun does no input, they fall prone and can be hit with a follow-up combo. Stun is not a very mobile or fast-attacking character (as expected from a grappler), so it can be difficult for him to apply pressure without first scoring a knockdown; however, while in his Hyperbeast Form, Stun will open his wings and gain both immense mobility and slightly increased attack speed, allowing him to make great use of his far-reaching normals.

Playstyle
BREX Stun Icon.png Stun is a defensively-oriented grappler who wants to utilise his long reach to goad opponents into taking his devastating grab mixups.
Pros Cons
  • Defensive Powerhouse: Sporting a number of powerful defensive options, including a fantastic Guard Attack and the highest defense modifier in the game, Stun is more than capable of coming out on top in scramble situations and turning them to his favour.
  • Mobile Beast Form: To compensate for his poor mobility in Human Form, Stun's Beast Form grants him access to a unique hover jump that allows him to cover aerial space quite effectively. In addition, his Hyperbeast Form significantly increases his movement speed across the board, allowing him to approach in ways he would normally be incapable of.
  • Devastating Mixups: Thanks to a selection of highly effective okizeme tools and terrifying chain throws, Stun is able to really put his opponent in the blender after he scores that first knockdown.
  • Poor Normal Mobility: While his Beast Forms offer him some degree of unique mobility, Stun's general movement speed is extremely slow. This significantly hampers his ability to escape pressure or even navigate neutral compared to much of the cast.
  • Big Target: Stun is a real big guy, which means that he has a large hurtbox that will cause him to be hit by many attacks that would otherwise whiff on most other characters.
  • Precious Hyperbeast: Stun's Hyperbeast Form is extremely useful to him, as it allows him to cover for his one big weakness — his mobility. However, due to the long animations on his attacks, Stun's Hyperbeast Form effectively has a lower duration than most other characters, which means he needs to be very judicious with how and when he uses it.


Stats

Human

Weight Attack Defense Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
1100 100% 0.8 18.30 8.21 - 14.62 34 -

Beast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
2132 127% 1.25 40 15.09 12.44 - 14.62 34 -

Hyperbeast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
2132 127% 1.25 40 76.92 46.15 - 23.00 34 -

Ability Plus

  • Speed Up: Dash and walk speeds are greatly increased, and all attacks have less startup and recovery.
  • Power Guard: Light Guard can no longer be broken by Guard Breaks. This extra protection also extends to Guard Attacks and Counter moves.

Key Moves

3K
3K
Ground Step
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
0 Low - - - - - - -
  • Total duration 34 frames
  • High Crush between frames 1-7, 25-End
  • Middle Crush between frames 8-24
  • Chains into 2[2]P by pressing 2P
  • Chains into 2[2]K by pressing 2K

Stun crawls forward, avoiding attacks.

Navigation

General
FAQ
Controls
Stages
HUD
System
Advanced Mechanics
Character Data
Glossary
Debug Menu
Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf