Bloody Roar Extreme/Stun the Insect: Difference between revisions
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{{BREX Character Intro|char= | {{BREX Character Intro|char=Stun|short=stu|content= | ||
==Introduction== | ==Introduction== | ||
Stun is a defensive grappler with great oki and long-reaching normals. He boasts the highest defense modifier in the game, an amazing Guard Attack, access to a counter, a move that crushes all highs and mids ''for its entire duration'', and unique hover moves while in the air. As a grappler, Stun is able to mix people up with his chain throws, particularly his Brain Crash: if the opponent attempts to tech the second part of the chain throw but Stun does no input, they fall prone and can be hit with a follow-up combo. Stun is not a very mobile or fast-attacking character (as expected from a grappler), so it can be difficult for him to apply pressure without first scoring a knockdown; however, while in his Hyperbeast Form, Stun will open his wings and gain both immense mobility and slightly increased attack speed, allowing him to make great use of his far-reaching normals. | '''Stun''' is a defensive grappler with great oki and long-reaching normals. He boasts the highest defense modifier in the game, an amazing Guard Attack, access to a counter, a move that crushes all highs and mids ''for its entire duration'', and unique hover moves while in the air. As a grappler, Stun is able to mix people up with his chain throws, particularly his Brain Crash: if the opponent attempts to tech the second part of the chain throw but Stun does no input, they fall prone and can be hit with a follow-up combo. Stun is not a very mobile or fast-attacking character (as expected from a grappler), so it can be difficult for him to apply pressure without first scoring a knockdown; however, while in his Hyperbeast Form, Stun will open his wings and gain both immense mobility and slightly increased attack speed, allowing him to make great use of his far-reaching normals. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[File:BREX | | intro = [[File:BREX Stun Icon.png|32px]] '''Stun''' is a defensively-oriented grappler who wants to utilise his long reach to goad opponents into taking his devastating grab mixups. | ||
| pros = | | pros = | ||
* '''Defensive Powerhouse:''' Sporting a number of powerful defensive options, including a fantastic Guard Attack and the highest defense modifier in the game, Stun is more than capable of coming out on top in scramble situations and turning them to his favour. | * '''Defensive Powerhouse:''' Sporting a number of powerful defensive options, including a fantastic Guard Attack and the highest defense modifier in the game, Stun is more than capable of coming out on top in scramble situations and turning them to his favour. |
Latest revision as of 14:51, 5 June 2024
Introduction
Stun is a defensive grappler with great oki and long-reaching normals. He boasts the highest defense modifier in the game, an amazing Guard Attack, access to a counter, a move that crushes all highs and mids for its entire duration, and unique hover moves while in the air. As a grappler, Stun is able to mix people up with his chain throws, particularly his Brain Crash: if the opponent attempts to tech the second part of the chain throw but Stun does no input, they fall prone and can be hit with a follow-up combo. Stun is not a very mobile or fast-attacking character (as expected from a grappler), so it can be difficult for him to apply pressure without first scoring a knockdown; however, while in his Hyperbeast Form, Stun will open his wings and gain both immense mobility and slightly increased attack speed, allowing him to make great use of his far-reaching normals.
Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|
1100 | 100% | 0.8 | 18.30 | 8.21 | - | 14.62 | 34 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
2132 | 127% | 1.25 | 40 | 15.09 | 12.44 | - | 14.62 | 34 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
2132 | 127% | 1.25 | 40 | 76.92 | 46.15 | - | 23.00 | 34 | - |
Ability Plus
- Speed Up: Dash and walk speeds are greatly increased, and all attacks have less startup and recovery.
- Power Guard: Light Guard can no longer be broken by Guard Breaks. This extra protection also extends to Guard Attacks and Counter moves.
Key Moves
3K
3K
Ground Step |
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