Under Night In-Birth/UNIEL/Orie: Difference between revisions
Jump to navigation
Jump to search
m (Changed redirect to CLR page) |
|||
(31 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{Outdated | |||
[[image: | |Old Version=UNIEL | ||
|New Version=UNICLR | |||
}} | |||
[[image:profile-orie.png|600px|thumb|right|<center><font size="3">'''Orie'''</font></center>]] | |||
=Introduction= | =Introduction= | ||
Line 7: | Line 11: | ||
==Story== | ==Story== | ||
==Unique Trait/Health== | ==Unique Trait/Health== | ||
unique trait stuff<br> | unique trait stuff<br /> | ||
Health: 9,450 | Health: 9,450 | ||
Line 17: | Line 20: | ||
= Move List = | = Move List = | ||
'''L''' = Low, '''H''' = High, '''UNB''' = Unblockable, '''CS''' = Chain Shift | |||
'''Startup includes the first active frame.''' | |||
==Normal Moves== | ==Normal Moves== | ||
Line 25: | Line 32: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=180 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=13 | ||
|frameAdv= | |frameAdv=-3 | ||
|hitbox= | |hitbox= | ||
|description=Fast angled poke with sword. Doesn't hit low despite the animation. | |description=Fast angled poke with sword. Doesn't hit low despite the animation. | ||
Line 42: | Line 49: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=140 | ||
|cancel= | |cancel=Se,Sp,EX,CS | ||
|guard= | |guard=L | ||
|startup= | |startup=5 | ||
|active= | |active=2 | ||
|recovery= | |recovery=12 | ||
|frameAdv= | |frameAdv=-2 | ||
|hitbox= | |hitbox= | ||
|description=Short kick that hits low. This is her fastest ground normal, and it has very short range so space it well. | |description=Short kick that hits low. This is her fastest ground normal, and it has very short range so space it well. | ||
}} | }} | ||
}} | }} | ||
Line 59: | Line 66: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=480 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=9 | ||
|active= | |active=2 | ||
|recovery= | |recovery=19 | ||
|frameAdv= | |frameAdv=-4 | ||
|hitbox= | |hitbox= | ||
|description=Forward thrust with sword. Has decent range but is actually shorter than the animation makes it appear. Hitbox is also narrower at the tip so it will whiff at max range on most crouching characters. This move can be late canceled so use that to your advantage in pressure. | |description=Forward thrust with sword. Has decent range but is actually shorter than the animation makes it appear. Hitbox is also narrower at the tip so it will whiff at max range on most crouching characters. This move can be late canceled so use that to your advantage in pressure. | ||
Line 76: | Line 83: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=420 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=17 | ||
|frameAdv= | |frameAdv=-8 | ||
|hitbox= | |hitbox= | ||
|description=Crouching stab similar to | |description=Crouching stab similar to 5B, but despite appearances it does not hit low. Technically less range than 5B but hits crouchers at longer ranges. | ||
}} | }} | ||
}} | }} | ||
Line 93: | Line 100: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=580 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=12 | ||
|active= | |active=4 | ||
|recovery= | |recovery=23 | ||
|frameAdv= | |frameAdv=-9 | ||
|hitbox= | |hitbox= | ||
|description=Advancing spin kick. Fairly fast startup and moves Orie forward; combos from 5A so you can skip 5B and go straight to this if you need the better spacing. The very lenient cancel window on this normal makes it a perfect tool for creating gaps to catch mashing. | |description=Advancing spin kick. Fairly fast startup and moves Orie forward; combos from 5A so you can skip 5B and go straight to this if you need the better spacing. The very lenient cancel window on this normal makes it a perfect tool for creating gaps to catch mashing. | ||
Line 110: | Line 117: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=580 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=L | ||
|startup= | |startup=9 | ||
|active= | |active=5 | ||
|recovery= | |recovery=23 | ||
|frameAdv= | |frameAdv=-10 | ||
|hitbox= | |hitbox= | ||
|description=Low-hitting sweep kick. Very fast with decent range. The long untechable time on counterhit makes it a perfect tool for catching those who don't respect your blockstrings. | |description=Low-hitting sweep kick. Very fast with decent range. The long untechable time on counterhit makes it a perfect tool for catching those who don't respect your blockstrings. | ||
Line 127: | Line 134: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=140 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H*/AS | ||
|startup= | |startup=8 | ||
|active= | |active=2 | ||
|recovery= | |recovery=X+2 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Downward-angled stab. Very good downward hitbox that can hit opponents on the way up (although it won't hit overhead if done while rising). Note that the sword hitbox is very narrow and can whiff at point-blank so make sure you space it well. | |description=Downward-angled stab. Very good downward hitbox that can hit opponents on the way up (although it won't hit overhead if done while rising). Note that the sword hitbox is very narrow and can whiff at point-blank so make sure you space it well. | ||
Line 144: | Line 151: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=370 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H*/AS | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=X+3 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Upward kick that hits in front of and above Orie. Good for air-to-air, but won't hit grounded opponents unless you do it fairly deep. | |description=Upward kick that hits in front of and above Orie. Good for air-to-air, but won't hit grounded opponents unless you do it fairly deep. | ||
Line 161: | Line 168: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=520 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H*/AS | ||
|startup= | |startup=12 | ||
|active= | |active=6 | ||
|recovery= | |recovery=X+4 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Downwards stab with a more horizontal angle than j.A. Has good forward range but a fairly narrow downwards hitbox so not so great for jump-in. | |description=Downwards stab with a more horizontal angle than j.A. Has good forward range but a fairly narrow downwards hitbox so not so great for jump-in. | ||
Line 180: | Line 187: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=480 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H | ||
|startup= | |startup=27 | ||
|active= | |active=4 | ||
|recovery= | |recovery=20 | ||
|frameAdv= | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
|description=Overhead kick. Has a very slow startup but advances a long distance and can be special canceled on hit or block. Orie's only standing overhead. | |description=Overhead kick. Has a very slow startup but advances a long distance and can be special canceled on hit or block. Orie's only standing overhead. | ||
Line 197: | Line 204: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=380 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery=22 | ||
|frameAdv= | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
|description=Diagonally-upward stab with sword. Your go-to anti-air poke, also good for picking up airborne opponents from the ground. | |description=Diagonally-upward stab with sword. Your go-to anti-air poke, also good for picking up airborne opponents from the ground. Has upper body invuln from 5f to 7f. | ||
}} | }} | ||
}} | }} | ||
Line 214: | Line 221: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=720 | ||
|cancel= | |cancel=- | ||
|guard= | |guard=HL | ||
|startup= | |startup=16 | ||
|active= | |active=4 | ||
|recovery= | |recovery=11 | ||
|frameAdv= | |frameAdv=-3 | ||
|hitbox= | |hitbox= | ||
|description=Floating spin kick that hits mid. Goes over lows and is fairly safe on block, but cannot be canceled into anything. Does still combo into various moves if used to juggle an airborne opponent. | |description=Floating spin kick that hits mid. Goes over lows and is fairly safe on block, but cannot be canceled into anything. Does still combo into various moves if used to juggle an airborne opponent. | ||
Line 231: | Line 238: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=590 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=16 | ||
|active= | |active=5 | ||
|recovery= | |recovery=18 | ||
|frameAdv= | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Upward launcher kick. | ||
}} | }} | ||
}} | }} | ||
Line 248: | Line 255: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=620 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL/AS | ||
|startup= | |startup=14 | ||
|active= | |active=6 | ||
|recovery= | |recovery=X+5 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Downwards axe kick. Halts Orie's momentum in midair, allowing it to hit grounded opponents quickly and safely. Note that this move does NOT hit overhead; primarily used to knock down the opponent as an air combo ender. | |description=Downwards axe kick. Halts Orie's momentum in midair, allowing it to hit grounded opponents quickly and safely. Note that this move does NOT hit overhead; primarily used to knock down the opponent as an air combo ender. | ||
Line 267: | Line 274: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=660 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=12 | ||
|frameAdv= | |frameAdv=-2 | ||
|hitbox= | |hitbox= | ||
|description=Spinning side kick. Links into 5A on hit. | |description=Spinning side kick. Links into 5A on hit. | ||
Line 284: | Line 291: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=978 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=12 | ||
|active= | |active=24 | ||
|recovery= | |recovery=23 | ||
|frameAdv= | |frameAdv=-6 | ||
|hitbox= | |hitbox= | ||
|description=Rushes forward and stabs multiple times. | |description=Rushes forward and stabs multiple times. | ||
}} | }} | ||
}} | }} | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
{| | {{UNIEL-Move | ||
| | |image= | ||
|caption= | |||
Orie flips forward while sparkling fabulously; can do air actions on the way down. If she goes over the opponent, she will automatically turn around making this usable as a crossup (albeit a very obvious one). Can be used to "jump cancel" blockstrings or to escape pressure, but be careful since it doesn't actually have invul. | |name=Force Function | ||
|input=B+C | |||
| | |data= | ||
| | {{UNIEL-Data | ||
|damage=- | |||
|cancel=- | |||
|guard=- | |||
|- | |startup=1 | ||
|active=- | |||
| | |recovery=16 | ||
|frameAdv=- | |||
Standard throw. Knocks down and blows away the opponent. | |hitbox= | ||
|description=Orie flips forward while sparkling fabulously; can do air actions on the way down. If she goes over the opponent, she will automatically turn around making this usable as a crossup (albeit a very obvious one). Can be used to "jump cancel" blockstrings or to escape pressure, but be careful since it doesn't actually have invul. | |||
|- | }} | ||
|} | }} | ||
{{UNIEL-Move | |||
|image= | |||
|caption= | |||
|name=Throw | |||
|input=A+D | |||
|data= | |||
{{UNIEL-Data | |||
|damage=1450 | |||
|cancel=- | |||
|guard=UNB | |||
|startup=5 | |||
|active=1 | |||
|recovery=22 | |||
|frameAdv=+12 (hit) | |||
|hitbox= | |||
|description=Standard throw. Knocks down and blows away the opponent. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|image= | |||
|caption= | |||
|name=Guard Cancel | |||
|input=214D | |||
|data= | |||
{{UNIEL-Data | |||
|damage=0 | |||
|cancel=- | |||
|guard=HL | |||
|startup=16 | |||
|active=5 | |||
|recovery=27 | |||
|frameAdv=Blocked: -14<br>Hit: +40 | |||
|hitbox= | |||
|description=Fluff | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|image= | |||
|caption= | |||
|name=Veil Off | |||
|input=A+B+C | |||
|data= | |||
{{UNIEL-Data | |||
|damage=0 | |||
|cancel=- | |||
|guard=HLA | |||
|startup=21 (min)<br>69 (max) | |||
|active=2 | |||
|recovery=37 | |||
|frameAdv=Blocked: -13<br>Hit: +36 | |||
|hitbox= | |||
|description=Universal reversal. Invincible from start-up until the first active frame. '''Not throw invincible.''' You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks. | |||
}} | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
{{UNIEL-Move | |||
|name=Divine Thrust<br />「ディバインスラスト」 | |||
|input=236X | |||
|image= | |||
|caption= | |||
|data= | |||
{{UNIEL-Data | |||
|version=A | |||
|damage=860 | |||
|cancel=EX,CS | |||
|guard=HL | |||
|startup=9 | |||
|active=4 | |||
|recovery=22 | |||
|frameAdv=-4 | |||
|hitbox= | |||
|description=Coup Droit-style advancing thrust. | |||
}} | |||
{{UNIEL-Data | |||
|version=B | |||
|damage=1250 (1620) | |||
|cancel=EX,CS | |||
|guard=HL | |||
|startup=13 (22) | |||
|active=7 (9) | |||
|recovery=24 (29) | |||
|frameAdv=-7 (-6) | |||
|hitbox= | |||
|description=B version goes further and knocks down on it. Can be charged to 22f startup to increase distance and make it slightly safer on block. Full charge goes through the opponent and floats, allowing followups similar to the EX version. | |||
}} | |||
{{UNIEL-Data | |||
|version=EX | |||
|damage=1395 | |||
|cancel=(CS) | |||
|guard=HL | |||
|startup=8 | |||
|active=24 | |||
|recovery=49<br>Landing: 20 | |||
|frameAdv=-10 | |||
|hitbox= | |||
|description=EX Droit. Hits multiple times and causes a long float allowing an easy followup. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|name=Sacred Arrow<br />「セイクリッドアロー」 | |||
|input=623X | |||
|image= | |||
|caption= | |||
|data= | |||
{{UNIEL-Data | |||
|version=A | |||
|damage=1136 | |||
|cancel=EX,CS | |||
|guard=HL | |||
|startup=6 | |||
|active=3 | |||
|recovery=37<br>Landing: 8 | |||
|frameAdv=-20 | |||
|hitbox= | |||
|description=Sword uppercut. Head invuln during startup, can be followed up with 5A if it hits the opponent high enough. | |||
}} | |||
{{UNIEL-Data | |||
|version=B | |||
|damage=1330 | |||
|cancel=EX,CS | |||
|guard=HL | |||
|startup=6 | |||
|active=6 | |||
|recovery=53<br>Landing: 18 | |||
|frameAdv=-32 | |||
|hitbox= | |||
|description=Stronger sword uppercut. Head invuln during startup, deals more damage than 623A. Unlike 623A, this cannot be followed up with 5A. | |||
}} | |||
{{UNIEL-Data | |||
|version=EX | |||
|damage=1731 | |||
|cancel=(CS) | |||
|guard=HL | |||
|startup=6 | |||
|active=7 | |||
|recovery=49<br>Landing: 14 | |||
|frameAdv=-32 | |||
|hitbox= | |||
|description=EX shoryu. Unlike the meterless versions, this one actually has full invuln during startup. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|name=Command Order<br />「コマンドオーダー」 | |||
|input=214X | |||
|image= | |||
|caption= | |||
|data= | |||
{{UNIEL-Data | |||
|version=A | |||
|damage=777 | |||
|cancel=EX,CS | |||
|guard=L | |||
|startup=17 | |||
|active=5 | |||
|recovery=23 | |||
|frameAdv=-11 | |||
|hitbox= | |||
|description=Orie summons her Stand to attack. A version is a fast, long-reaching low that combos off most moves. | |||
}} | |||
{{UNIEL-Data | |||
|version=B | |||
|damage=777 | |||
|cancel=EX,CS | |||
|guard=HL | |||
|startup=20 | |||
|active=3 | |||
|recovery=13 | |||
|frameAdv=-5 | |||
|hitbox= | |||
|description=B version is a slower mid-hitting overhead swing that will not knock down a standing opponent, but will ground airborne ones long enough to follow up with 2C. | |||
}} | |||
{{UNIEL-Data | |||
|version=EX | |||
|damage=1785 | |||
|cancel=(CS) | |||
|guard=HL | |||
|startup=12 | |||
|active=20 | |||
|recovery=9 | |||
|frameAdv=+7 | |||
|hitbox= | |||
|description=EX version will wallbounce opponent allowing for extended followups. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|image= | |||
|caption= | |||
|name=Thick and Fast<br />「シックアンドファースト」 | |||
|input=214A<br />After Command Order | |||
|data= | |||
{{UNIEL-Data | |||
|damage=1066 | |||
|cancel=EX,CS | |||
|guard=HL | |||
|startup=17 | |||
|active=3*2 | |||
|recovery=27 | |||
|frameAdv=-16 | |||
|hitbox= | |||
|description=Followup to 214A/B. Spinning slash that wallbounces the opponent, good as a combo ender for extra damage. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|image= | |||
|caption= | |||
|name=Succession<br />「サクセッション」 | |||
|input=214B/C<br />After Command Order | |||
|data= | |||
{{UNIEL-Data | |||
|damage=777 | |||
|cancel=EX,CS | |||
|guard=HL | |||
|startup=22 | |||
|active=4 | |||
|recovery=10 | |||
|frameAdv=+4 | |||
|hitbox= | |||
|description=Alternate followup to 214A/B. Uppercut that launches the opponent. Blows pretty far back so can be difficult to combo midscreen, but leads to extended followups in corner. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|name=Command Order (air)<br />「コマンドオーダー」 | |||
|input=j.214X | |||
|image= | |||
|caption= | |||
|data= | |||
{{UNIEL-Data | |||
|version=A | |||
|damage=777 | |||
|cancel=EX,CS | |||
|guard=HL | |||
|startup=18 | |||
|active=4 | |||
|recovery=X+13 | |||
|frameAdv=+10 to -18 | |||
|hitbox= | |||
|description=Orie summons her Stand to attack in the air. Unlike the grounded version, j.214A hits mid. | |||
}} | |||
{{UNIEL-Data | |||
|version=B | |||
|damage=999 | |||
|cancel=EX,CS | |||
|guard=HL | |||
|startup=23 | |||
|active=5 | |||
|recovery=X+10 | |||
|frameAdv=+14 to -14 | |||
|hitbox= | |||
|description=Another airborne Stand swipe. | |||
}} | |||
{{UNIEL-Data | |||
|version=EX | |||
|damage=1785 | |||
|cancel=(CS) | |||
|guard=HL | |||
|startup=16 | |||
|active=20 | |||
|recovery=X+13 | |||
|frameAdv= | |||
|hitbox= | |||
|description=EX version will wallbounce opponent allowing for extended followups and will always start from the ground, so can be used to combo grounded opponents from heights that normally wouldn't work. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|name=Sealing Hoplon<br />「シーリングホプロン」 | |||
|input=22X | |||
|image= | |||
|caption= | |||
|data= | |||
{{UNIEL-Data | |||
|version=A | |||
|damage=740 | |||
|cancel=- | |||
|guard=HL | |||
|startup=53 | |||
|active=7 | |||
|recovery=41 | |||
|frameAdv=+41 | |||
|hitbox= | |||
|description=Orie's Stand floats forward and makes a big energy sphere after a short delay. Launches on hit and is extremely advantageous on block provided it doesn't get interrupted. A version summons Stand at a close distance. | |||
}} | |||
{{UNIEL-Data | |||
|version=B | |||
|damage=740 | |||
|cancel=- | |||
|guard=HL | |||
|startup=53 | |||
|active=7 | |||
|recovery=42 | |||
|frameAdv=+40 | |||
|hitbox= | |||
|description=B version summons it further away. | |||
}} | |||
{{UNIEL-Data | |||
|version=EX | |||
|damage=1935 | |||
|cancel=- | |||
|guard=HL | |||
|startup=54 | |||
|active=58 | |||
|recovery=36 | |||
|frameAdv=+101 | |||
|hitbox= | |||
|description=EX version tracks the opponent and hits multiple times. Using this for fullscreen oki will give you enough time to dash in and run a short mixup. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|image= | |||
|caption= | |||
|name=Sacred Spire<br />「セイクリッドスパイア」 | |||
|input=41236C | |||
|data= | |||
{{UNIEL-Data | |||
|damage=2070 | |||
|cancel=(CS) | |||
|guard=HL | |||
|startup=8 | |||
|active=24 | |||
|recovery=49<br>Landing: 20 | |||
|frameAdv=-17 | |||
|hitbox= | |||
|description=EX-only special. Orie charges forward and does a stab combo ending in an upward thrust. Has a fair bit of invul on startup but isn't particularly fast and is super punishable on block, so be careful when throwing this out without confirming your combo first. | |||
}} | |||
}} | |||
==Infinite Worth== | |||
| | {{UNIEL-Move | ||
|image= | |||
|caption= | |||
|name=Luminous Embrace<br />「ルミナスエンブレイス」 | |||
|input=41236D | |||
|data= | |||
{{UNIEL-Data | |||
|damage=2889 | |||
|cancel=- | |||
|guard=HLA | |||
|startup=13 | |||
|active=2*12 | |||
|recovery=61 | |||
|frameAdv=-14 to -29 | |||
|hitbox= | |||
|description=Orie's Stand sends a giant multi-hitting wave across the entire stage. Does excellent damage as a combo ender. If this is hits while the opponent is cornered, both players will return to midscreen after the move ends. | |||
}} | |||
}} | |||
==Infinite Worth EXS== | |||
{{UNIEL-Move | |||
| | |image= | ||
|caption= | |||
|name=Rest In Peace<br />「レストインピース」 | |||
|input=A+B+C+D | |||
|data= | |||
| | {{UNIEL-Data | ||
|damage=3630 | |||
|cancel=- | |||
|guard=HLA | |||
|startup=16 | |||
|active=3 | |||
|recovery=49 | |||
|frameAdv=-26 | |||
|hitbox= | |||
|description=RIP. Same properties as all other IWEs. Prorates pretty hard, so it's better to use Luminous Embrace for combo finishers. It's perfectly acceptable to do this as a stylish match finisher, though. | |||
}} | |||
}} | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
RIP. Same properties as all other IWEs. | |||
= Combos = | = Combos = | ||
2A -> 2C -> 5C -> j.A -> j.B -> j.C -> 3B -> 214B -> 2C -> Ender | |||
5A -> 2C -> 4C -> 3B -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
5A -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
5A -> 5C -> 4C -> 2A(miss) -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender | |||
5A -> 5C -> 4C -> j.B(delay) -> j.C -> 5B -> 3B -> 214B -> 2C -> Ender | |||
5A -> 5C -> j.2C -> j.214A -> 66B -> 623A -> 2A -> 5B -> 214B -> 2C -> Ender | |||
5A -> 5C -> 4C -> j.C -> j.214A -> 623A -> 2A -> 5B -> 214B -> 2C -> Ender | |||
5B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
5B -> 5C -> 4C -> j.B -> j.C -> j.214A -> 5A -> 5B -> 214B -> 2C -> Ender | |||
5B -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
5C -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
5C -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/5B -> 214B -> 2C -> Ender | |||
2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
2C -> 2A(miss) -> 2C -> 5C -> j.A -> j.B -> j.C -> 66C -> 214B -> 2C -> Ender | |||
2C -> 2A(miss) -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
2C -> 2A(miss) -> 2B -> 4C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/5B -> 214B -> 2C -> Ender | |||
j.2C -> j.214A -> 66B -> 623A -> 2A -> 5C -> j.A -> j.B -> j.C -> 3B -> 214B -> 2C -> Ender | |||
6B -> 236B -> 236C -> 5A -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C > Ender | |||
6B -> 2A -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
6B -> 2A -> 5C -> 2C -> 4C -> (delay)j.B -> j.C -> 5B -> 3B -> 214B -> 2C -> Ender | |||
6B -> 214A -> CS -> 5C -> 3C -> 623A -> 3C -> j.A -> j.B -> j.C -> 5B -> 214B -> 2C -> Ender | |||
6B -> 214A -> 214B -> CS -> 236B(charged) -> 3B -> 214B -> 2C -> Ender | |||
236B -> 236C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
236B(charged) -> 5A -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C > Ender | |||
236B(charged) -> 3B -> 5C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66C -> 214B -> 2C -> Ender | |||
236B(charged) -> 3B -> 5C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender | |||
236B -> CS -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
236B -> CS -> 2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B -> 214B -> 2C -> Ender | |||
236B -> CS -> 66C -> 5A -> 5C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
22A/B -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
623B -> CS -> j.214B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
41236C -> CS -> j.214B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
== | ==Corner== | ||
5B -> 5C -> 214A~214B -> 623A -> 5A -> 5C -> 214B -> 2C > ender | |||
5B 2C 5C | 6B -> 214A -> 214B -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | ||
6B -> 214A -> 214B -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender | |||
6B -> 236B -> 2B -> 214A~214B -> 623A -> 5A -> 3B -> 214B -> 2C -> Ender | |||
236B -> 2B -> 214A -> 214B -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender | |||
236B -> 2C -> 5C -> 3C -> 623A -> 3B -> 214A~214B -> 3B -> 214B -> 2C -> Ender | |||
==Anti-Air== | |||
3B -> 214B -> 2C -> 5C -> j.A -> j.B -> j.C -> 66B/5B/3B -> 214B | |||
3B(CH) -> 214B -> 2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/66C -> 214B | |||
3B(CH) -> 2A(miss) -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
3B(CH) -> 2A(miss) -> 2C -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender | |||
==Enders== | ==Enders== | ||
-> 22A/B/C | |||
-> 4C -> 214B/623B | |||
-> 41236C | |||
-> 4C -> 214B -> 214A -> 41236C | |||
-> 236A -> 623C/236C | |||
=Colors= | =Colors= | ||
Line 431: | Line 773: | ||
}} | }} | ||
{{ | {{Navbox-UNIEL}} | ||
[[Category:Under Night In-Birth]] | [[Category:Under Night In-Birth Exe:Late]] | ||
[[Category:Orie]] |
Latest revision as of 10:33, 11 March 2020
Outdated Version
|
Introduction
fluff
Story
Unique Trait/Health
unique trait stuff
Health: 9,450
Gameplay
fluff
Move List
L = Low, H = High, UNB = Unblockable, CS = Chain Shift
Startup includes the first active frame.
Normal Moves
5A |
---|
2A |
---|
5B |
---|
2B |
---|
5C |
---|
2C |
---|
j.A |
---|
j.B |
---|
j.C |
---|
Command Normals
6B |
---|
3B |
---|
3C |
---|
4C |
---|
j.2C |
---|
Dash Normals
66B |
---|
66C |
---|
Universal Mechanics
Force Function B+C |
---|
Throw A+D |
---|
Guard Cancel 214D |
---|
Veil Off A+B+C |
---|
Special Moves
Divine Thrust 「ディバインスラスト」 236X |
---|
Sacred Arrow 「セイクリッドアロー」 623X |
---|
Command Order 「コマンドオーダー」 214X |
---|
Thick and Fast 「シックアンドファースト」 214A After Command Order |
---|
Succession 「サクセッション」 214B/C After Command Order |
---|
Command Order (air) 「コマンドオーダー」 j.214X |
---|
Sealing Hoplon 「シーリングホプロン」 22X |
---|
Sacred Spire 「セイクリッドスパイア」 41236C |
---|
Infinite Worth
Luminous Embrace 「ルミナスエンブレイス」 41236D |
---|
Infinite Worth EXS
Rest In Peace 「レストインピース」 A+B+C+D |
---|
Combos
2A -> 2C -> 5C -> j.A -> j.B -> j.C -> 3B -> 214B -> 2C -> Ender 5A -> 2C -> 4C -> 3B -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 5A -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 5A -> 5C -> 4C -> 2A(miss) -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender 5A -> 5C -> 4C -> j.B(delay) -> j.C -> 5B -> 3B -> 214B -> 2C -> Ender 5A -> 5C -> j.2C -> j.214A -> 66B -> 623A -> 2A -> 5B -> 214B -> 2C -> Ender 5A -> 5C -> 4C -> j.C -> j.214A -> 623A -> 2A -> 5B -> 214B -> 2C -> Ender 5B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 5B -> 5C -> 4C -> j.B -> j.C -> j.214A -> 5A -> 5B -> 214B -> 2C -> Ender 5B -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 5C -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 5C -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/5B -> 214B -> 2C -> Ender 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 2C -> 2A(miss) -> 2C -> 5C -> j.A -> j.B -> j.C -> 66C -> 214B -> 2C -> Ender 2C -> 2A(miss) -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 2C -> 2A(miss) -> 2B -> 4C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/5B -> 214B -> 2C -> Ender j.2C -> j.214A -> 66B -> 623A -> 2A -> 5C -> j.A -> j.B -> j.C -> 3B -> 214B -> 2C -> Ender 6B -> 236B -> 236C -> 5A -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C > Ender 6B -> 2A -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 6B -> 2A -> 5C -> 2C -> 4C -> (delay)j.B -> j.C -> 5B -> 3B -> 214B -> 2C -> Ender 6B -> 214A -> CS -> 5C -> 3C -> 623A -> 3C -> j.A -> j.B -> j.C -> 5B -> 214B -> 2C -> Ender 6B -> 214A -> 214B -> CS -> 236B(charged) -> 3B -> 214B -> 2C -> Ender 236B -> 236C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 236B(charged) -> 5A -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C > Ender 236B(charged) -> 3B -> 5C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66C -> 214B -> 2C -> Ender 236B(charged) -> 3B -> 5C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender 236B -> CS -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 236B -> CS -> 2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B -> 214B -> 2C -> Ender 236B -> CS -> 66C -> 5A -> 5C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 22A/B -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 623B -> CS -> j.214B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 41236C -> CS -> j.214B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
Corner
5B -> 5C -> 214A~214B -> 623A -> 5A -> 5C -> 214B -> 2C > ender 6B -> 214A -> 214B -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 6B -> 214A -> 214B -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender 6B -> 236B -> 2B -> 214A~214B -> 623A -> 5A -> 3B -> 214B -> 2C -> Ender 236B -> 2B -> 214A -> 214B -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender 236B -> 2C -> 5C -> 3C -> 623A -> 3B -> 214A~214B -> 3B -> 214B -> 2C -> Ender
Anti-Air
3B -> 214B -> 2C -> 5C -> j.A -> j.B -> j.C -> 66B/5B/3B -> 214B 3B(CH) -> 214B -> 2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/66C -> 214B 3B(CH) -> 2A(miss) -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender 3B(CH) -> 2A(miss) -> 2C -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
Enders
-> 22A/B/C -> 4C -> 214B/623B -> 41236C -> 4C -> 214B -> 214A -> 41236C -> 236A -> 623C/236C
Colors
Justice Sprite | Night Shade | Tears of Salamander | Saint's Mother | Storm Sylphid |
---|---|---|---|---|
Undine Rain | Athena Light | Evil Knight | Scamper Emerald | Efreet Flare |
Rizo de Agua | Fallen Angels | Dios de la Muerte | Calm Pink | Orange Yogurt |
Crimson Rouge | Mistiltein | Green Magnolia | Lluvia Medium | Moon Water |