Under Night In-Birth/UNIEL/Orie: Difference between revisions

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{{Outdated
|Old Version=UNIEL
|New Version=UNICLR
}}
[[image:profile-orie.png|600px|thumb|right|<center><font size="3">'''Orie'''</font></center>]]
[[image:profile-orie.png|600px|thumb|right|<center><font size="3">'''Orie'''</font></center>]]


Line 6: Line 11:


==Story==
==Story==
lol anime story


==Unique Trait/Health==
==Unique Trait/Health==
Line 16: Line 20:


= Move List =
= Move List =
'''L''' = Low, '''H''' = High, '''UNB''' = Unblockable, '''CS''' = Chain Shift
'''Startup includes the first active frame.'''


==Normal Moves==
==Normal Moves==
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|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=180
  |cancel=x
  |cancel=Sp,EX,CS
  |guard=HL
  |guard=HL
  |startup=6
  |startup=6
  |active=x
  |active=2
  |recovery=x
  |recovery=13
  |frameAdv=-3
  |frameAdv=-3
  |hitbox=
  |hitbox=
Line 41: Line 49:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=140
  |cancel=x
  |cancel=Se,Sp,EX,CS
  |guard=L
  |guard=L
  |startup=5
  |startup=5
  |active=x
  |active=2
  |recovery=x
  |recovery=12
  |frameAdv=-2
  |frameAdv=-2
  |hitbox=
  |hitbox=
Line 58: Line 66:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=480
  |cancel=x
  |cancel=Sp,EX,CS
  |guard=HL
  |guard=HL
  |startup=9
  |startup=9
  |active=x
  |active=2
  |recovery=x
  |recovery=19
  |frameAdv=-4
  |frameAdv=-4
  |hitbox=
  |hitbox=
Line 75: Line 83:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=420
  |cancel=x
  |cancel=Sp,EX,CS
  |guard=HL
  |guard=HL
  |startup=9
  |startup=9
  |active=x
  |active=3
  |recovery=x
  |recovery=17
  |frameAdv=-8
  |frameAdv=-8
  |hitbox=
  |hitbox=
Line 92: Line 100:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=580
  |cancel=x
  |cancel=Sp,EX,CS
  |guard=HL
  |guard=HL
  |startup=12
  |startup=12
  |active=x
  |active=4
  |recovery=x
  |recovery=23
  |frameAdv=-9
  |frameAdv=-9
  |hitbox=
  |hitbox=
Line 109: Line 117:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=580
  |cancel=x
  |cancel=Sp,EX,CS
  |guard=L
  |guard=L
  |startup=9
  |startup=9
  |active=x
  |active=5
  |recovery=x
  |recovery=23
  |frameAdv=-10
  |frameAdv=-10
  |hitbox=
  |hitbox=
Line 126: Line 134:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=140
  |cancel=x
  |cancel=Sp,EX,CS
  |guard=H*
  |guard=H*/AS
  |startup=8
  |startup=8
  |active=x
  |active=2
  |recovery=x
  |recovery=X+2
  |frameAdv=x
  |frameAdv=Varies
  |hitbox=
  |hitbox=
  |description=Downward-angled stab. Very good downward hitbox that can hit opponents on the way up (although it won't hit overhead if done while rising). Note that the sword hitbox is very narrow and can whiff at point-blank so make sure you space it well.  
  |description=Downward-angled stab. Very good downward hitbox that can hit opponents on the way up (although it won't hit overhead if done while rising). Note that the sword hitbox is very narrow and can whiff at point-blank so make sure you space it well.  
Line 143: Line 151:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=370
  |cancel=x
  |cancel=Sp,EX,CS
  |guard=H*
  |guard=H*/AS
  |startup=9
  |startup=9
  |active=x
  |active=3
  |recovery=x
  |recovery=X+3
  |frameAdv=x
  |frameAdv=Varies
  |hitbox=
  |hitbox=
  |description=Upward kick that hits in front of and above Orie. Good for air-to-air, but won't hit grounded opponents unless you do it fairly deep.
  |description=Upward kick that hits in front of and above Orie. Good for air-to-air, but won't hit grounded opponents unless you do it fairly deep.
Line 160: Line 168:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=520
  |cancel=x
  |cancel=Sp,EX,CS
  |guard=H*
  |guard=H*/AS
  |startup=12
  |startup=12
  |active=x
  |active=6
  |recovery=x
  |recovery=X+4
  |frameAdv=x
  |frameAdv=Varies
  |hitbox=
  |hitbox=
  |description=Downwards stab with a more horizontal angle than j.A. Has good forward range but a fairly narrow downwards hitbox so not so great for jump-in.  
  |description=Downwards stab with a more horizontal angle than j.A. Has good forward range but a fairly narrow downwards hitbox so not so great for jump-in.  
Line 179: Line 187:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=480
  |cancel=x
  |cancel=Sp,EX,CS
  |guard=H
  |guard=H
  |startup=27
  |startup=27
  |active=x
  |active=4
  |recovery=x
  |recovery=20
  |frameAdv=-7
  |frameAdv=-7
  |hitbox=
  |hitbox=
Line 196: Line 204:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=380
  |cancel=x
  |cancel=Sp,EX,CS
  |guard=HL
  |guard=HL
  |startup=7
  |startup=7
  |active=x
  |active=3
  |recovery=x
  |recovery=22
  |frameAdv=-7
  |frameAdv=-7
  |hitbox=
  |hitbox=
Line 213: Line 221:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=720
  |cancel=x
  |cancel=-
  |guard=HL
  |guard=HL
  |startup=16
  |startup=16
  |active=x
  |active=4
  |recovery=x
  |recovery=11
  |frameAdv=-3
  |frameAdv=-3
  |hitbox=
  |hitbox=
Line 230: Line 238:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=590
  |cancel=x
  |cancel=Sp,EX,CS
  |guard=HL
  |guard=HL
  |startup=16
  |startup=16
  |active=x
  |active=5
  |recovery=x
  |recovery=18
  |frameAdv=-7
  |frameAdv=-7
  |hitbox=
  |hitbox=
Line 247: Line 255:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=620
  |cancel=x
  |cancel=Sp,EX,CS
  |guard=HL
  |guard=HL/AS
  |startup=14
  |startup=14
  |active=x
  |active=6
  |recovery=x
  |recovery=X+5
  |frameAdv=x
  |frameAdv=Varies
  |hitbox=
  |hitbox=
  |description=Downwards axe kick. Halts Orie's momentum in midair, allowing it to hit grounded opponents quickly and safely. Note that this move does NOT hit overhead; primarily used to knock down the opponent as an air combo ender.  
  |description=Downwards axe kick. Halts Orie's momentum in midair, allowing it to hit grounded opponents quickly and safely. Note that this move does NOT hit overhead; primarily used to knock down the opponent as an air combo ender.  
Line 266: Line 274:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=660
  |cancel=x
  |cancel=Sp,EX,CS
  |guard=HL
  |guard=HL
  |startup=10
  |startup=10
  |active=x
  |active=2
  |recovery=x
  |recovery=12
  |frameAdv=-2
  |frameAdv=-2
  |hitbox=
  |hitbox=
Line 283: Line 291:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=978
  |cancel=x
  |cancel=Sp,EX,CS
  |guard=HL
  |guard=HL
  |startup=12
  |startup=12
  |active=x
  |active=24
  |recovery=x
  |recovery=23
  |frameAdv=-6
  |frameAdv=-6
  |hitbox=
  |hitbox=
Line 303: Line 311:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=-
  |cancel=x
  |cancel=-
  |guard=x
  |guard=-
  |startup=x
  |startup=1
  |active=x
  |active=-
  |recovery=x
  |recovery=16
  |frameAdv=x
  |frameAdv=-
  |hitbox=
  |hitbox=
  |description=Orie flips forward while sparkling fabulously; can do air actions on the way down. If she goes over the opponent, she will automatically turn around making this usable as a crossup (albeit a very obvious one). Can be used to "jump cancel" blockstrings or to escape pressure, but be careful since it doesn't actually have invul.  
  |description=Orie flips forward while sparkling fabulously; can do air actions on the way down. If she goes over the opponent, she will automatically turn around making this usable as a crossup (albeit a very obvious one). Can be used to "jump cancel" blockstrings or to escape pressure, but be careful since it doesn't actually have invul.  
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|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=1450
  |cancel=x
  |cancel=-
  |guard=T
  |guard=UNB
  |startup=4
  |startup=5
  |active=x
  |active=1
  |recovery=x
  |recovery=22
  |frameAdv=x
  |frameAdv=+12 (hit)
  |hitbox=
  |hitbox=
  |description=Standard throw. Knocks down and blows away the opponent.   
  |description=Standard throw. Knocks down and blows away the opponent.   
}}
}}
{{UNIEL-Move
|image=
|caption=
|name=Guard Cancel
|input=214D
|data=
{{UNIEL-Data
|damage=0
|cancel=-
|guard=HL
|startup=16
|active=5
|recovery=27
|frameAdv=Blocked: -14<br>Hit: +40
|hitbox=
|description=Fluff
}}
}}
{{UNIEL-Move
|image=
|caption=
|name=Veil Off
|input=A+B+C
|data=
{{UNIEL-Data
|damage=0
|cancel=-
|guard=HLA
|startup=21 (min)<br>69 (max)
|active=2
|recovery=37
|frameAdv=Blocked: -13<br>Hit: +36
|hitbox=
|description=Universal reversal. Invincible from start-up until the first active frame. '''Not throw invincible.''' You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.
}}
}}
}}
}}
Line 342: Line 386:
{{UNIEL-Data
{{UNIEL-Data
  |version=A
  |version=A
  |damage=x
  |damage=860
  |cancel=x
  |cancel=EX,CS
  |guard=HL
  |guard=HL
  |startup=9
  |startup=9
  |active=x
  |active=4
  |recovery=x
  |recovery=22
  |frameAdv=-4
  |frameAdv=-4
  |hitbox=
  |hitbox=
Line 354: Line 398:
{{UNIEL-Data
{{UNIEL-Data
  |version=B
  |version=B
  |damage=x
  |damage=1250 (1620)
  |cancel=x
  |cancel=EX,CS
  |guard=HL
  |guard=HL
  |startup=13 (22)
  |startup=13 (22)
  |active=x
  |active=7 (9)
  |recovery=x
  |recovery=24 (29)
  |frameAdv=-7 (-6)
  |frameAdv=-7 (-6)
  |hitbox=
  |hitbox=
Line 366: Line 410:
{{UNIEL-Data
{{UNIEL-Data
  |version=EX
  |version=EX
  |damage=x
  |damage=1395
  |cancel=x
  |cancel=(CS)
  |guard=HL
  |guard=HL
  |startup=7
  |startup=8
  |active=x
  |active=24
  |recovery=x
  |recovery=49<br>Landing: 20
  |frameAdv=-10
  |frameAdv=-10
  |hitbox=
  |hitbox=
Line 385: Line 429:
{{UNIEL-Data
{{UNIEL-Data
  |version=A
  |version=A
  |damage=x
  |damage=1136
  |cancel=x
  |cancel=EX,CS
  |guard=HL
  |guard=HL
  |startup=6
  |startup=6
  |active=x
  |active=3
  |recovery=x
  |recovery=37<br>Landing: 8
  |frameAdv=-20
  |frameAdv=-20
  |hitbox=
  |hitbox=
Line 397: Line 441:
{{UNIEL-Data
{{UNIEL-Data
  |version=B
  |version=B
  |damage=x
  |damage=1330
  |cancel=x
  |cancel=EX,CS
  |guard=HL
  |guard=HL
  |startup=6
  |startup=6
  |active=x
  |active=6
  |recovery=x
  |recovery=53<br>Landing: 18
  |frameAdv=-32
  |frameAdv=-32
  |hitbox=
  |hitbox=
Line 409: Line 453:
{{UNIEL-Data
{{UNIEL-Data
  |version=EX
  |version=EX
  |damage=x
  |damage=1731
  |cancel=x
  |cancel=(CS)
  |guard=HL
  |guard=HL
  |startup=6
  |startup=6
  |active=x
  |active=7
  |recovery=x
  |recovery=49<br>Landing: 14
  |frameAdv=-32
  |frameAdv=-32
  |hitbox=
  |hitbox=
Line 428: Line 472:
{{UNIEL-Data
{{UNIEL-Data
  |version=A
  |version=A
  |damage=x
  |damage=777
  |cancel=x
  |cancel=EX,CS
  |guard=L
  |guard=L
  |startup=16
  |startup=17
  |active=x
  |active=5
  |recovery=x
  |recovery=23
  |frameAdv=-11
  |frameAdv=-11
  |hitbox=
  |hitbox=
Line 440: Line 484:
{{UNIEL-Data
{{UNIEL-Data
  |version=B
  |version=B
  |damage=x
  |damage=777
  |cancel=x
  |cancel=EX,CS
  |guard=HL
  |guard=HL
  |startup=19
  |startup=20
  |active=x
  |active=3
  |recovery=x
  |recovery=13
  |frameAdv=-7
  |frameAdv=-5
  |hitbox=
  |hitbox=
  |description=B version is a slower mid-hitting overhead swing that will not knock down a standing opponent, but will ground airborne ones long enough to follow up with 2C.
  |description=B version is a slower mid-hitting overhead swing that will not knock down a standing opponent, but will ground airborne ones long enough to follow up with 2C.
Line 452: Line 496:
{{UNIEL-Data
{{UNIEL-Data
  |version=EX
  |version=EX
  |damage=x
  |damage=1785
  |cancel=x
  |cancel=(CS)
  |guard=HL
  |guard=HL
  |startup=11
  |startup=12
  |active=x
  |active=20
  |recovery=x
  |recovery=9
  |frameAdv=+7
  |frameAdv=+7
  |hitbox=
  |hitbox=
Line 470: Line 514:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=1066
  |cancel=x
  |cancel=EX,CS
  |guard=HL
  |guard=HL
  |startup=17
  |startup=17
  |active=x
  |active=3*2
  |recovery=x
  |recovery=27
  |frameAdv=-16
  |frameAdv=-16
  |hitbox=
  |hitbox=
Line 488: Line 532:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=777
  |cancel=x
  |cancel=EX,CS
  |guard=HL
  |guard=HL
  |startup=22
  |startup=22
  |active=x
  |active=4
  |recovery=x
  |recovery=10
  |frameAdv=+4
  |frameAdv=+4
  |hitbox=
  |hitbox=
Line 507: Line 551:
{{UNIEL-Data
{{UNIEL-Data
  |version=A
  |version=A
  |damage=x
  |damage=777
  |cancel=x
  |cancel=EX,CS
  |guard=HL
  |guard=HL
  |startup=17
  |startup=18
  |active=x
  |active=4
  |recovery=x
  |recovery=X+13
  |frameAdv=x
  |frameAdv=+10 to -18
  |hitbox=
  |hitbox=
  |description=Orie summons her Stand to attack in the air. Unlike the grounded version, j.214A hits mid.
  |description=Orie summons her Stand to attack in the air. Unlike the grounded version, j.214A hits mid.
Line 519: Line 563:
{{UNIEL-Data
{{UNIEL-Data
  |version=B
  |version=B
  |damage=x
  |damage=999
  |cancel=x
  |cancel=EX,CS
  |guard=HL
  |guard=HL
  |startup=22
  |startup=23
  |active=x
  |active=5
  |recovery=x
  |recovery=X+10
  |frameAdv=x
  |frameAdv=+14 to -14
  |hitbox=
  |hitbox=
  |description=Another airborne Stand swipe.
  |description=Another airborne Stand swipe.
Line 531: Line 575:
{{UNIEL-Data
{{UNIEL-Data
  |version=EX
  |version=EX
  |damage=x
  |damage=1785
  |cancel=x
  |cancel=(CS)
  |guard=HL
  |guard=HL
  |startup=15
  |startup=16
  |active=x
  |active=20
  |recovery=x
  |recovery=X+13
  |frameAdv=x
  |frameAdv=
  |hitbox=
  |hitbox=
  |description=EX version will wallbounce opponent allowing for extended followups and will always start from the ground, so can be used to combo grounded opponents from heights that normally wouldn't work.   
  |description=EX version will wallbounce opponent allowing for extended followups and will always start from the ground, so can be used to combo grounded opponents from heights that normally wouldn't work.   
Line 550: Line 594:
{{UNIEL-Data
{{UNIEL-Data
  |version=A
  |version=A
  |damage=x
  |damage=740
  |cancel=x
  |cancel=-
  |guard=HL
  |guard=HL
  |startup=52
  |startup=53
  |active=x
  |active=7
  |recovery=x
  |recovery=41
  |frameAdv=+41
  |frameAdv=+41
  |hitbox=
  |hitbox=
Line 562: Line 606:
{{UNIEL-Data
{{UNIEL-Data
  |version=B
  |version=B
  |damage=x
  |damage=740
  |cancel=x
  |cancel=-
  |guard=HL
  |guard=HL
  |startup=52
  |startup=53
  |active=x
  |active=7
  |recovery=x
  |recovery=42
  |frameAdv=+40
  |frameAdv=+40
  |hitbox=
  |hitbox=
Line 574: Line 618:
{{UNIEL-Data
{{UNIEL-Data
  |version=EX
  |version=EX
  |damage=x
  |damage=1935
  |cancel=x
  |cancel=-
  |guard=HL
  |guard=HL
  |startup=54
  |startup=54
  |active=x
  |active=58
  |recovery=x
  |recovery=36
  |frameAdv=+101
  |frameAdv=+101
  |hitbox=
  |hitbox=
Line 592: Line 636:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=2070
  |cancel=x
  |cancel=(CS)
  |guard=HL
  |guard=HL
  |startup=8
  |startup=8
  |active=x
  |active=24
  |recovery=x
  |recovery=49<br>Landing: 20
  |frameAdv=-17
  |frameAdv=-17
  |hitbox=
  |hitbox=
Line 612: Line 656:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=2889
  |cancel=x
  |cancel=-
  |guard=HL
  |guard=HLA
  |startup=12
  |startup=13
  |active=x
  |active=2*12
  |recovery=x
  |recovery=61
  |frameAdv=-19
  |frameAdv=-14 to -29
  |hitbox=
  |hitbox=
  |description=Orie's Stand sends a giant multi-hitting wave across the entire stage. Does excellent damage as a combo ender. If this is hits while the opponent is cornered, both players will return to midscreen after the move ends.     
  |description=Orie's Stand sends a giant multi-hitting wave across the entire stage. Does excellent damage as a combo ender. If this is hits while the opponent is cornered, both players will return to midscreen after the move ends.     
Line 633: Line 677:
|data=
|data=
  {{UNIEL-Data
  {{UNIEL-Data
  |damage=x
  |damage=3630
  |cancel=x
  |cancel=-
  |guard=HL
  |guard=HLA
  |startup=15
  |startup=16
  |active=x
  |active=3
  |recovery=x
  |recovery=49
  |frameAdv=-28
  |frameAdv=-26
  |hitbox=
  |hitbox=
  |description=RIP. Same properties as all other IWEs. Prorates pretty hard, so it's better to use Luminous Embrace for combo finishers. It's perfectly acceptable to do this as a stylish match finisher, though.
  |description=RIP. Same properties as all other IWEs. Prorates pretty hard, so it's better to use Luminous Embrace for combo finishers. It's perfectly acceptable to do this as a stylish match finisher, though.
Line 646: Line 690:


= Combos =
= Combos =
    2A -> 2C -> 5C -> j.A -> j.B -> j.C -> 3B -> 214B -> 2C -> Ender
    5A -> 2C -> 4C -> 3B -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    5A -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    5A -> 5C -> 4C -> 2A(miss) -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender
    5A -> 5C -> 4C -> j.B(delay) -> j.C -> 5B -> 3B -> 214B -> 2C -> Ender
    5A -> 5C -> j.2C -> j.214A -> 66B -> 623A -> 2A -> 5B -> 214B -> 2C -> Ender
    5A -> 5C -> 4C -> j.C -> j.214A -> 623A -> 2A -> 5B -> 214B -> 2C -> Ender
    5B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    5B -> 5C -> 4C -> j.B -> j.C -> j.214A -> 5A -> 5B -> 214B -> 2C -> Ender
    5B -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    5C -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    5C -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/5B -> 214B -> 2C -> Ender
    2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    2C -> 2A(miss) -> 2C -> 5C -> j.A -> j.B -> j.C -> 66C -> 214B -> 2C -> Ender
    2C -> 2A(miss) -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    2C -> 2A(miss) -> 2B -> 4C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/5B -> 214B -> 2C -> Ender
    j.2C -> j.214A -> 66B -> 623A -> 2A -> 5C -> j.A -> j.B -> j.C -> 3B -> 214B -> 2C -> Ender
    6B -> 236B -> 236C -> 5A -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C > Ender
    6B -> 2A -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    6B -> 2A -> 5C -> 2C -> 4C -> (delay)j.B -> j.C -> 5B -> 3B -> 214B -> 2C -> Ender
    6B -> 214A -> CS -> 5C -> 3C -> 623A -> 3C -> j.A -> j.B -> j.C -> 5B -> 214B -> 2C -> Ender
    6B -> 214A -> 214B -> CS -> 236B(charged) -> 3B -> 214B -> 2C -> Ender
    236B -> 236C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    236B(charged) -> 5A -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C > Ender
    236B(charged) -> 3B -> 5C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66C -> 214B -> 2C -> Ender
    236B(charged) -> 3B -> 5C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender
    236B -> CS -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    236B -> CS -> 2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B -> 214B -> 2C -> Ender
    236B -> CS -> 66C -> 5A -> 5C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    22A/B -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    623B -> CS -> j.214B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    41236C -> CS -> j.214B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender


==Midscreen Starter==
==Corner==
===5A===
    5A 5B 5C 2C 4C j.delayBC 3B 214B 2C > ender
    5A 5C 2C 4C delay 623A 5A 5C 214B 2C > ender


===5B===
    5B -> 5C -> 214A~214B -> 623A -> 5A -> 5C -> 214B -> 2C > ender
     5B 2C 5C 3C 623A 5A 5C 214B 2C > ender
    6B -> 214A -> 214B -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
     6B -> 214A -> 214B -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender
    6B -> 236B -> 2B -> 214A~214B -> 623A -> 5A -> 3B -> 214B -> 2C -> Ender
    236B -> 2B -> 214A -> 214B -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender
    236B -> 2C -> 5C -> 3C -> 623A -> 3B -> 214A~214B -> 3B -> 214B -> 2C -> Ender


===Special===
==Anti-Air==
    236A/B 236C dash 2C 5C 623A 5A 5C 214B 2C > ender
    236[B] 5A 5C 623A 5A 5C 214B 2C > ender
    22A/B 5C 623A 5A 5C 214B 2C > ender


===Overhead===
    3B -> 214B -> 2C -> 5C -> j.A -> j.B -> j.C -> 66B/5B/3B -> 214B
     6B 236B 236C 5A 5C 623A 5A 5C 214B 2C > ender
    3B(CH) -> 214B -> 2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/66C -> 214B
     3B(CH) -> 2A(miss) -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
    3B(CH) -> 2A(miss) -> 2C -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender


==Corner Starter==
===5B starter===
    5B 5C 214A~214B 623A 5A 5C 214B 2C > ender


==Enders==
==Enders==
     delay 22B
     -> 22A/B/C
     4C 214B
     -> 4C -> 214B/623B
    5C 4C 623B
     -> 41236C
     41236C
     -> 4C -> 214B -> 214A -> 41236C  
     4C 214B 214A xx 41236C (only if proration allows)
    -> 236A -> 623C/236C


=Colors=
=Colors=
Line 699: Line 773:
}}
}}


{{UNIB}}
{{Navbox-UNIEL}}


[[Category:Under Night In-Birth]]
[[Category:Under Night In-Birth Exe:Late]]
[[Category:Orie]]

Latest revision as of 10:33, 11 March 2020

Orie

Introduction

fluff

Story

Unique Trait/Health

unique trait stuff
Health: 9,450

Gameplay

fluff

Move List

L = Low, H = High, UNB = Unblockable, CS = Chain Shift

Startup includes the first active frame.

Normal Moves

5A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
180 6 2 13 -3 Sp,EX,CS HL -

Fast angled poke with sword. Doesn't hit low despite the animation.

2A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
140 5 2 12 -2 Se,Sp,EX,CS L -

Short kick that hits low. This is her fastest ground normal, and it has very short range so space it well.

5B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
480 9 2 19 -4 Sp,EX,CS HL -

Forward thrust with sword. Has decent range but is actually shorter than the animation makes it appear. Hitbox is also narrower at the tip so it will whiff at max range on most crouching characters. This move can be late canceled so use that to your advantage in pressure.

2B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
420 9 3 17 -8 Sp,EX,CS HL -

Crouching stab similar to 5B, but despite appearances it does not hit low. Technically less range than 5B but hits crouchers at longer ranges.

5C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
580 12 4 23 -9 Sp,EX,CS HL -

Advancing spin kick. Fairly fast startup and moves Orie forward; combos from 5A so you can skip 5B and go straight to this if you need the better spacing. The very lenient cancel window on this normal makes it a perfect tool for creating gaps to catch mashing.

2C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
580 9 5 23 -10 Sp,EX,CS L -

Low-hitting sweep kick. Very fast with decent range. The long untechable time on counterhit makes it a perfect tool for catching those who don't respect your blockstrings.

j.A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
140 8 2 X+2 Varies Sp,EX,CS H*/AS -

Downward-angled stab. Very good downward hitbox that can hit opponents on the way up (although it won't hit overhead if done while rising). Note that the sword hitbox is very narrow and can whiff at point-blank so make sure you space it well.

j.B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
370 9 3 X+3 Varies Sp,EX,CS H*/AS -

Upward kick that hits in front of and above Orie. Good for air-to-air, but won't hit grounded opponents unless you do it fairly deep.

j.C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
520 12 6 X+4 Varies Sp,EX,CS H*/AS -

Downwards stab with a more horizontal angle than j.A. Has good forward range but a fairly narrow downwards hitbox so not so great for jump-in.


Command Normals

6B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
480 27 4 20 -7 Sp,EX,CS H -

Overhead kick. Has a very slow startup but advances a long distance and can be special canceled on hit or block. Orie's only standing overhead.

3B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
380 7 3 22 -7 Sp,EX,CS HL -

Diagonally-upward stab with sword. Your go-to anti-air poke, also good for picking up airborne opponents from the ground. Has upper body invuln from 5f to 7f.

3C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
720 16 4 11 -3 - HL -

Floating spin kick that hits mid. Goes over lows and is fairly safe on block, but cannot be canceled into anything. Does still combo into various moves if used to juggle an airborne opponent.

4C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
590 16 5 18 -7 Sp,EX,CS HL -

Upward launcher kick.

j.2C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
620 14 6 X+5 Varies Sp,EX,CS HL/AS -

Downwards axe kick. Halts Orie's momentum in midair, allowing it to hit grounded opponents quickly and safely. Note that this move does NOT hit overhead; primarily used to knock down the opponent as an air combo ender.


Dash Normals

66B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
660 10 2 12 -2 Sp,EX,CS HL -

Spinning side kick. Links into 5A on hit.

66C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
978 12 24 23 -6 Sp,EX,CS HL -

Rushes forward and stabs multiple times.


Universal Mechanics

Force Function
B+C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
- 1 - 16 - - - -

Orie flips forward while sparkling fabulously; can do air actions on the way down. If she goes over the opponent, she will automatically turn around making this usable as a crossup (albeit a very obvious one). Can be used to "jump cancel" blockstrings or to escape pressure, but be careful since it doesn't actually have invul.

Throw
A+D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1450 5 1 22 +12 (hit) - UNB -

Standard throw. Knocks down and blows away the opponent.

Guard Cancel
214D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 16 5 27 Blocked: -14
Hit: +40
- HL -

Fluff

Veil Off
A+B+C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 21 (min)
69 (max)
2 37 Blocked: -13
Hit: +36
- HLA -

Universal reversal. Invincible from start-up until the first active frame. Not throw invincible. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.


Special Moves

Divine Thrust
「ディバインスラスト」

236X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 860 9 4 22 -4 EX,CS HL -

Coup Droit-style advancing thrust.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1250 (1620) 13 (22) 7 (9) 24 (29) -7 (-6) EX,CS HL -

B version goes further and knocks down on it. Can be charged to 22f startup to increase distance and make it slightly safer on block. Full charge goes through the opponent and floats, allowing followups similar to the EX version.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1395 8 24 49
Landing: 20
-10 (CS) HL -

EX Droit. Hits multiple times and causes a long float allowing an easy followup.

Sacred Arrow
「セイクリッドアロー」

623X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1136 6 3 37
Landing: 8
-20 EX,CS HL -

Sword uppercut. Head invuln during startup, can be followed up with 5A if it hits the opponent high enough.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1330 6 6 53
Landing: 18
-32 EX,CS HL -

Stronger sword uppercut. Head invuln during startup, deals more damage than 623A. Unlike 623A, this cannot be followed up with 5A.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1731 6 7 49
Landing: 14
-32 (CS) HL -

EX shoryu. Unlike the meterless versions, this one actually has full invuln during startup.

Command Order
「コマンドオーダー」

214X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 777 17 5 23 -11 EX,CS L -

Orie summons her Stand to attack. A version is a fast, long-reaching low that combos off most moves.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 777 20 3 13 -5 EX,CS HL -

B version is a slower mid-hitting overhead swing that will not knock down a standing opponent, but will ground airborne ones long enough to follow up with 2C.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1785 12 20 9 +7 (CS) HL -

EX version will wallbounce opponent allowing for extended followups.

Thick and Fast
「シックアンドファースト」

214A
After Command Order
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1066 17 3*2 27 -16 EX,CS HL -

Followup to 214A/B. Spinning slash that wallbounces the opponent, good as a combo ender for extra damage.

Succession
「サクセッション」

214B/C
After Command Order
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
777 22 4 10 +4 EX,CS HL -

Alternate followup to 214A/B. Uppercut that launches the opponent. Blows pretty far back so can be difficult to combo midscreen, but leads to extended followups in corner.

Command Order (air)
「コマンドオーダー」

j.214X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 777 18 4 X+13 +10 to -18 EX,CS HL -

Orie summons her Stand to attack in the air. Unlike the grounded version, j.214A hits mid.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 999 23 5 X+10 +14 to -14 EX,CS HL -

Another airborne Stand swipe.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1785 16 20 X+13 (CS) HL -

EX version will wallbounce opponent allowing for extended followups and will always start from the ground, so can be used to combo grounded opponents from heights that normally wouldn't work.

Sealing Hoplon
「シーリングホプロン」

22X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 740 53 7 41 +41 - HL -

Orie's Stand floats forward and makes a big energy sphere after a short delay. Launches on hit and is extremely advantageous on block provided it doesn't get interrupted. A version summons Stand at a close distance.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 740 53 7 42 +40 - HL -

B version summons it further away.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1935 54 58 36 +101 - HL -

EX version tracks the opponent and hits multiple times. Using this for fullscreen oki will give you enough time to dash in and run a short mixup.

Sacred Spire
「セイクリッドスパイア」

41236C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
2070 8 24 49
Landing: 20
-17 (CS) HL -

EX-only special. Orie charges forward and does a stab combo ending in an upward thrust. Has a fair bit of invul on startup but isn't particularly fast and is super punishable on block, so be careful when throwing this out without confirming your combo first.


Infinite Worth

Luminous Embrace
「ルミナスエンブレイス」

41236D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
2889 13 2*12 61 -14 to -29 - HLA -

Orie's Stand sends a giant multi-hitting wave across the entire stage. Does excellent damage as a combo ender. If this is hits while the opponent is cornered, both players will return to midscreen after the move ends.


Infinite Worth EXS

Rest In Peace
「レストインピース」

A+B+C+D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
3630 16 3 49 -26 - HLA -

RIP. Same properties as all other IWEs. Prorates pretty hard, so it's better to use Luminous Embrace for combo finishers. It's perfectly acceptable to do this as a stylish match finisher, though.


Combos

   2A -> 2C -> 5C -> j.A -> j.B -> j.C -> 3B -> 214B -> 2C -> Ender
   5A -> 2C -> 4C -> 3B -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   5A -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   5A -> 5C -> 4C -> 2A(miss) -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender
   5A -> 5C -> 4C -> j.B(delay) -> j.C -> 5B -> 3B -> 214B -> 2C -> Ender
   5A -> 5C -> j.2C -> j.214A -> 66B -> 623A -> 2A -> 5B -> 214B -> 2C -> Ender
   5A -> 5C -> 4C -> j.C -> j.214A -> 623A -> 2A -> 5B -> 214B -> 2C -> Ender
   5B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   5B -> 5C -> 4C -> j.B -> j.C -> j.214A -> 5A -> 5B -> 214B -> 2C -> Ender
   5B -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   5C -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   5C -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/5B -> 214B -> 2C -> Ender
   2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   2C -> 2A(miss) -> 2C -> 5C -> j.A -> j.B -> j.C -> 66C -> 214B -> 2C -> Ender
   2C -> 2A(miss) -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   2C -> 2A(miss) -> 2B -> 4C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/5B -> 214B -> 2C -> Ender
   j.2C -> j.214A -> 66B -> 623A -> 2A -> 5C -> j.A -> j.B -> j.C -> 3B -> 214B -> 2C -> Ender
   6B -> 236B -> 236C -> 5A -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C > Ender
   6B -> 2A -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   6B -> 2A -> 5C -> 2C -> 4C -> (delay)j.B -> j.C -> 5B -> 3B -> 214B -> 2C -> Ender
   6B -> 214A -> CS -> 5C -> 3C -> 623A -> 3C -> j.A -> j.B -> j.C -> 5B -> 214B -> 2C -> Ender
   6B -> 214A -> 214B -> CS -> 236B(charged) -> 3B -> 214B -> 2C -> Ender
   236B -> 236C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   236B(charged) -> 5A -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C > Ender
   236B(charged) -> 3B -> 5C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66C -> 214B -> 2C -> Ender
   236B(charged) -> 3B -> 5C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender
   236B -> CS -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   236B -> CS -> 2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B -> 214B -> 2C -> Ender
   236B -> CS -> 66C -> 5A -> 5C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   22A/B -> 5C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   623B -> CS -> j.214B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   41236C -> CS -> j.214B -> 2C -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender

Corner

   5B -> 5C -> 214A~214B -> 623A -> 5A -> 5C -> 214B -> 2C > ender
   6B -> 214A -> 214B -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   6B -> 214A -> 214B -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender
   6B -> 236B -> 2B -> 214A~214B -> 623A -> 5A -> 3B -> 214B -> 2C -> Ender
   236B -> 2B -> 214A -> 214B -> 5C -> 623A -> 5A -> 5B -> 214B -> 2C -> Ender
   236B -> 2C -> 5C -> 3C -> 623A -> 3B -> 214A~214B -> 3B -> 214B -> 2C -> Ender

Anti-Air

   3B -> 214B -> 2C -> 5C -> j.A -> j.B -> j.C -> 66B/5B/3B -> 214B
   3B(CH) -> 214B -> 2C -> 5C -> 3C -> 623A -> 3B -> j.A -> j.B -> j.C -> 66B/66C -> 214B
   3B(CH) -> 2A(miss) -> 2C -> 4C -> j.B -> j.C -> j.214A -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender
   3B(CH) -> 2A(miss) -> 2C -> 4C -> j.214B -> 5C -> 3C -> 623A -> 5A -> 5C -> 214B -> 2C -> Ender


Enders

   -> 22A/B/C
   -> 4C -> 214B/623B
   -> 41236C
   -> 4C -> 214B -> 214A -> 41236C 
   -> 236A -> 623C/236C

Colors

Justice Sprite Night Shade Tears of Salamander Saint's Mother Storm Sylphid
Orie-1.png
Orie-2.png
Orie-3.png
Orie-4.png
Orie-5.png
Undine Rain Athena Light Evil Knight Scamper Emerald Efreet Flare
Orie-6.png
Orie-7.png
Orie-8.png
Orie-9.png
Orie-10.png
Rizo de Agua Fallen Angels Dios de la Muerte Calm Pink Orange Yogurt
Orie-11.png
Orie-12.png
Orie-13.png
Orie-14.png
Orie-15.png
Crimson Rouge Mistiltein Green Magnolia Lluvia Medium Moon Water
Orie-16.png
Orie-17.png
Orie-18.png
Orie-19.png
Orie-20.png


General
FAQ
Controls
HUD
System
Strategy
Glossary
Patch Notes
Characters
Hyde
Linne
Waldstein
Carmine
Orie
Gordeau
Merkava
Vatista
Seth
Yuzuriha
Hilda
Chaos
Nanase
Byakuya
Eltnum
Akatsuki