Under Night In-Birth/UNICLR/Wagner: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage--> | <!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage--> | ||
Wagner is one of, if not the most changed character going from UNIST to UNICLR. Instead of being a "mid dispenser" with low reward mixups | Wagner is one of, if not the most changed character going from UNIST to UNICLR. Instead of being a "mid dispenser" with low reward mixups whose key to victory is to lock the opponent in jail and throw away the key, she is now a lot more proactive, gaining the ability to combo off throws and her command stomp; this combined with her unique ability to corner the opponent off any hit along with securing the cycle by ending in veil off without losing any damage means she is now a character with strong mixups and the ability to boost her damage by insane levels. This comes at the cost of having weaker pressure than she did in ST, along with still having the same neutral struggles she had before. Ultimately, CLR Wagner will either kill your opponent in 2 (or maybe even 1) mixups, or struggle to get in and accomplish anything at all, making her a character that feasts more often than she famines. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | *'''Superb Conversions and Combo Reward:''' High damage from most non-A starters, with good oki – this goes hand-in-hand with her having very strong abare. Can corner carry extremely well. Has a very good anti-air special (623A) that converts into high damage with meter from any hit, and her throw confirms with sword install (22A). | ||
*'''Simple, yet Strong Neutral:''' 5B/5C/6B dominate the spaces they cover against most of the cast. Her horizontal thrust (236A) is both fast (10f) and covers a huge amount of horizontal space, with a surprising amount of vertical coverage. This move by itself prevents many zoners from comfortably applying pressure at range. Finally, she has a relatively good backdash. | |||
*'''Special-into-Special Cancel:''' Specials can cancel into each other to prevent the opponent from having room to breathe or attempt a punish. | |||
*'''Great Installs:''' Good damage and conversions with sword install (22A). With shield install (22B) equipped, her guardpoint moves are extremely powerful and can go through virtually everything except for throws. These guardpoint moves start guardpointing on frame 7, allowing her to reverse the situation against opponents with loose pressure strings. | |||
* | *'''Can Disrespect Pressure:''' As previously stated thanks to her strong abare and guardpoints, she also has a very good, 5F reversal (623B) that leads into insane damage when combined with vorpal and meter. Notably, her EX reversal (623C) is more difficult to combo with vorpal and leads into worse damage for the meter cost. | ||
*'''Great During VO:''' Extremely strong GRD control by near unlimited access to Veil Off. Her normally weak mixup options gain heavy damage. | |||
*Specials can cancel into each other to prevent the opponent from having room to breathe or attempt a punish | |||
*With shield install (22B) equipped, her guardpoint moves are extremely powerful and can go through virtually everything except for throws | |||
* | |||
* | |||
|cons= | |cons= | ||
*Certain specials can be shielded to end Wagner’s cancel options and provide a punish opportunity | *'''Pressure Isn't Always Stable:''' Certain specials can be shielded to end Wagner’s cancel options and provide a punish opportunity. Most of Wagner’s special strings can be fuzzy mashed to beat all of her possible follow-up options. Her overheads are slow and telegraphed, though fortunately not that easy to interrupt (especially when shield install is equipped). | ||
*'''Guardpoints Can Be Exploited:''' Guardpoint moves can lose to multi-hitting specials or reversals, and will lose to many metered reversals, though Wagner can attempt to cancel her guardpoint into her own specials or supers in response. | |||
*'''Exploitable Moves:''' Certain moves can be easily baited or out-spaced, and, while fast and damaging, she can have issues closing range against some characters without resorting to wild 236A usage. | |||
*Guardpoint moves can lose to multi-hitting specials or reversals, and will lose to many | *'''Flawed Without VO:''' Her insane damage is on a timer due to VO, her faster mixup options are far less rewarding when time runs out. | ||
*Certain moves can be easily baited or out-spaced | *'''All-Or-Nothing:''' When compared to her suffocating, yet low damaging ST counterpart, CLR Wagner trades stability for improved mix-up options and reward from said mix-up, although one with weakpoints as stated above. All in all, these weaknesses make Wagner have notable flaws at a high level, although she remains as an infamous bully in lower skill-brackets, as her flaws all require a lot of knowledge from the opponent to stop her otherwise oppresive presence at all game states. | ||
*Her insane damage is on a timer due to VO, her faster mixup options are far less rewarding when time runs out | |||
}} | }} | ||
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<!-- See Template:AttackData-UNI documentations for help editing the moves below --> | <!-- See Template:AttackData-UNI documentations for help editing the moves below --> | ||
{{#vardefine:cargoTable|UNICLR_MoveData}} | |||
===Standing Normals=== | ===Standing Normals=== | ||
===== | =====5A===== | ||
{{ | {{MoveDataCargo | ||
| | | title = 5A | ||
|subtitle= | | subtitle = | ||
|input | | input = {{#invoke:InputsUNI|toIcons|5A}} | ||
| images = | |||
{{MoveDataCargoImage|wg_5a|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_5a}} | |||
Wagner does a short range horizontal slash. | |||
*Mid hit with a clutch Anti Air hitbox as it starts. | *Mid hit with a clutch Anti Air hitbox as it starts. | ||
*Standard range but still works very well as a meaty. | *Standard range but still works very well as a meaty. | ||
*Used in conjunction with 2A for rebeats. | *Used in conjunction with 2A for rebeats. | ||
}} | }} | ||
===== | =====5B===== | ||
{{ | {{MoveDataCargo | ||
| | | title = 5B | ||
|subtitle= | | subtitle = | ||
|input | | input = {{#invoke:InputsUNI|toIcons|5B}} | ||
| images = | |||
{{MoveDataCargoImage|wg_5B|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_5b}} | |||
Wagner kicks with her foot fully extended. | |||
*An excellent horizontal poke and punish tool due to being disjointed at the foot. | *An excellent horizontal poke and punish tool due to being disjointed at the foot. | ||
*Its recovery is relatively short, making it difficult to punish by itself, on top of having a large stagger window. | *Its recovery is relatively short, making it difficult to punish by itself, on top of having a large stagger window. | ||
*One of Wagner's best, most commonly used normals. | *One of Wagner's best, most commonly used normals. | ||
}} | }} | ||
===== | =====5C===== | ||
{{MoveDataCargo | |||
| title = 5C | |||
| subtitle = | |||
| input = {{#invoke:InputsUNI|toIcons|5C}} | |||
| images = | |||
{{MoveDataCargoImage|wg_5c|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{ | {{AttackDataCargo-UNI/Query|wg_5c}} | ||
Wagner swings her sword and extends her range with her flame power. | |||
*A sword hit that serves as one of her longest range normals. | *A sword hit that serves as one of her longest range normals. | ||
*Normal hit can be a decent anti-air but is mainly used for juggles. | *Normal hit can be a decent anti-air but is mainly used for juggles. | ||
**5C rebeat into whiffed A normal leaves Wagner at -1, useful for ending blockstrings as it is normal very unsafe. | **5C rebeat into whiffed A normal leaves Wagner at -1, useful for ending blockstrings as it is normal very unsafe. | ||
{{AttackDataCargo-UNI/Query|wg_5c_ic}} | |||
*Increase hit can be used for frame traps or confirms into high damage. | *Increase hit can be used for frame traps or confirms into high damage. | ||
**Rebeat advantage is the same as normal hit. | **Rebeat advantage is the same as normal hit. | ||
}} | }} | ||
===Crouching Normals=== | ===Crouching Normals=== | ||
===== | =====2A===== | ||
{{ | {{MoveDataCargo | ||
| | | title = 2A | ||
|subtitle= | | subtitle = | ||
|input | | input = {{#invoke:InputsUNI|toIcons|2A}} | ||
| images = | |||
{{MoveDataCargoImage|wg_2a|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_2a}} | |||
Crouching low kick with slightly less range than 5A. | |||
*Good poke for corner pressure and frequently used in rebeats for shorter recovery. | *Good poke for corner pressure and frequently used in rebeats for shorter recovery. | ||
}} | }} | ||
===== | =====2B===== | ||
{{ | {{MoveDataCargo | ||
| | | title = 2B | ||
|subtitle= | | subtitle = | ||
|input | | input = {{#invoke:InputsUNI|toIcons|2B}} | ||
| images = | |||
{{MoveDataCargoImage|wg_2b|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_2b}} | |||
Wagner performs a crouching horizontal slash. | |||
*A sword hit that is a good low poke with deceiving range, despite being relatively slow for its strength and proration. | *A sword hit that is a good low poke with deceiving range, despite being relatively slow for its strength and proration. | ||
*Juggles fairly high and is useful there, but it has a pretty short stagger window and may see less use in pressure. | *Juggles fairly high and is useful there, but it has a pretty short stagger window and may see less use in pressure. | ||
}} | }} | ||
===== | =====2C===== | ||
{{ | {{MoveDataCargo | ||
| | | title = 2C | ||
|subtitle= | | subtitle = | ||
|input | | input = {{#invoke:InputsUNI|toIcons|2C}} | ||
| images = | |||
{{MoveDataCargoImage|wg_2c|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_2c}} | |||
Decent sweep which moves Wagner forward slightly. | |||
*Leads to solid juggles even after a whiffed A normal, as you can pick up after the knockdown. | *Leads to solid juggles even after a whiffed A normal, as you can pick up after the knockdown. | ||
*Trades in your favor against anything that doesn't knock down or stagger. | *Trades in your favor against anything that doesn't knock down or stagger. | ||
}} | }} | ||
===Air Normals=== | ===Air Normals=== | ||
===== | =====j.A===== | ||
{{ | {{MoveDataCargo | ||
| | | title = j.A | ||
| subtitle = | |||
| input = {{#invoke:InputsUNI|toIcons|jA}} | |||
| images = | |||
{{MoveDataCargoImage|wg_ja|caption=Overheads unlocked}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_ja}} | |||
Jumping kick that cover from her 3 angle to (pretty much) her 6 angle. | |||
*Good air-to-ground move but has somewhat poor range. | *Good air-to-ground move but has somewhat poor range. | ||
*Borderline unreactable when done out of an assault, confirming into around 2.3K with CS or serving to get a GRD Break if they low shield. | *Borderline unreactable when done out of an assault, confirming into around 2.3K with CS or serving to get a GRD Break if they low shield. | ||
}} | }} | ||
===== | =====j.B===== | ||
{{MoveDataCargo | |||
| title = j.B | |||
| subtitle = | |||
| input = {{#invoke:InputsUNI|toIcons|jB}} | |||
| images = | |||
{{MoveDataCargoImage|wg_jb|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{ | {{AttackDataCargo-UNI/Query|wg_jb}} | ||
Wagner does an aerial shield swing. | |||
*Decent all purpose air normal with range around and below her. | *Decent all purpose air normal with range around and below her. | ||
*j.B hits slightly closer to her, making it more useful than j.C for midscreen installed 236A~X pressure. | *j.B hits slightly closer to her, making it more useful than j.C for midscreen installed 236A~X pressure. | ||
{{AttackDataCargo-UNI/Query|wg_jb_ic}} | |||
*j.[B] hits below and behind her, allowing for cross-ups when time is available to charge it. | *j.[B] hits below and behind her, allowing for cross-ups when time is available to charge it. | ||
*Sees some more use in certain confirms than j.C due to having better scaling. | *Sees some more use in certain confirms than j.C due to having better scaling. | ||
*j.[B] is a new addition in CLR, offering increased damage, projectile nullification, and tumbling ground opponents. | *j.[B] is a new addition in CLR, offering increased damage, projectile nullification, and tumbling ground opponents. | ||
}} | }} | ||
===== | =====j.C===== | ||
{{MoveDataCargo | |||
| title = j.C | |||
| subtitle = | |||
| input = {{#invoke:InputsUNI|toIcons|jC}} | |||
| images = | |||
{{MoveDataCargoImage|wg_jc|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{ | {{AttackDataCargo-UNI/Query|wg_jc}} | ||
Wagner swings her sword in the air. | |||
*Curvy hitbox that covers Wagner from the front and below. | *Curvy hitbox that covers Wagner from the front and below. | ||
*Normal hit has comparable range to 5C. | *Normal hit has comparable range to 5C. | ||
**It is useful out of assaults or as an air-to-ground button. | **It is useful out of assaults or as an air-to-ground button. | ||
{{AttackDataCargo-UNI/Query|wg_jc_ic}} | |||
*Increase hit is slightly larger. | *Increase hit is slightly larger. | ||
**Mostly used in combos & her safejump set-ups. | **Mostly used in combos & her safejump set-ups. | ||
**You are generally plus when this is blocked, and it's still your turn if this gets shielded. | **You are generally plus when this is blocked, and it's still your turn if this gets shielded. | ||
}} | }} | ||
===Command Normals=== | ===Command Normals=== | ||
===== | =====2A+D===== | ||
{{ | {{MoveDataCargo | ||
| | | title = Filthy Dog! | ||
|subtitle=この犬が! | | subtitle = この犬が! | ||
|input | | input = {{#invoke:InputsUNI|toIcons|2A+D}} | ||
| images = | |||
{{MoveDataCargoImage|wg_2ad|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_2ad}} | |||
Wagner steps on her opponent so hard they explode. | |||
*Safe low hitting move which counts as a special and hits further than it looks. | *Safe low hitting move which counts as a special and hits further than it looks. | ||
*Mostly used for the half-charged Force Function -> Low mixup, to make some improperly spaced moves safe, or throw out an unexpected low if you've conditioned them to look for an overhead. | *Mostly used for the half-charged Force Function -> Low mixup, to make some improperly spaced moves safe, or throw out an unexpected low if you've conditioned them to look for an overhead. | ||
*Can be useful at the end of combos to add a little meter-less damage when you find yourself ending a combo with both buffs already equipped. | *Can be useful at the end of combos to add a little meter-less damage when you find yourself ending a combo with both buffs already equipped. | ||
*Because this move exists, you need to input 3AD for 2A throw tech OS. | *Because this move exists, you need to input 3AD for 2A throw tech OS. | ||
{{AttackDataCargo-UNI/Query|wg_2ad_ic}} | |||
{{AttackDataCargo-UNI/Query|wg_2ad_ic_enhance}} | |||
*2[A+D] is a new addition to CLR. | *2[A+D] is a new addition to CLR. | ||
**It can consume a Sword Enhance to gain different properties. | **It can consume a Sword Enhance to gain different properties. | ||
}} | }} | ||
===== | =====6B===== | ||
{{ | {{MoveDataCargo | ||
| | | title = 6B | ||
|subtitle= | | subtitle = | ||
|input | | input = {{#invoke:InputsUNI|toIcons|6B}} | ||
| images = | |||
{{MoveDataCargoImage|wg_6b|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_6b}} | |||
Wagner does a two-hit slash with her sword. | |||
*Useful to confirm into large combos out of nearly any short set of normals beforehand. | *Useful to confirm into large combos out of nearly any short set of normals beforehand. | ||
*Particularly strong when Rebeat to 5/2A. | *Particularly strong when Rebeat to 5/2A. | ||
Line 577: | Line 276: | ||
*The good range and speed on this move makes it a great pressure tool. | *The good range and speed on this move makes it a great pressure tool. | ||
}} | }} | ||
===== | =====3C===== | ||
{{ | {{MoveDataCargo | ||
| | | title = 3C | ||
|subtitle= | | subtitle = | ||
|input | | input = {{#invoke:InputsUNI|toIcons|3C}} | ||
| images = | |||
{{MoveDataCargoImage|wg_3c|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_3c}} | |||
Wagner does a rising hit with her shield. | |||
*Wagner's standard anti-air. | *Wagner's standard anti-air. | ||
*Smaller hitbox than 5C but 3f faster and much easier to confirm on counter hit. | *Smaller hitbox than 5C but 3f faster and much easier to confirm on counter hit. | ||
*Leads to good juggles and also used in her high damage combos. | *Leads to good juggles and also used in her high damage combos. | ||
}} | }} | ||
===== | =====6C===== | ||
{{ | {{MoveDataCargo | ||
| | | title = 6C | ||
|subtitle= | | subtitle = | ||
|input | | input = {{#invoke:InputsUNI|toIcons|6C}} | ||
| images = | |||
{{MoveDataCargoImage|wg_6c|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_6c}} | |||
Wagner hops into the air and drops her heel onto her opponent. | |||
*Slow ground overhead with a pretty big hitbox and good reach with low crush properties. | *Slow ground overhead with a pretty big hitbox and good reach with low crush properties. | ||
*Will hit grounded opponent but also airborn opponent within its reach, though it is only active as her heel starts to come down past around the 45 degree angle. | *Will hit grounded opponent but also airborn opponent within its reach, though it is only active as her heel starts to come down past around the 45 degree angle. | ||
Line 646: | Line 309: | ||
*A good juggle and pressure tool in general. | *A good juggle and pressure tool in general. | ||
}} | }} | ||
===== | =====j.2C===== | ||
{{ | {{MoveDataCargo | ||
| | | title = j.2C | ||
| subtitle = | |||
| input = {{#invoke:InputsUNI|toIcons|j2C}} | |||
| images = | |||
{{MoveDataCargoImage|wg_j2c|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_j2c}} | |||
Wagner does a midair stomp to the ground. | |||
*Knocks down opponents even if they are airborne. | *Knocks down opponents even if they are airborne. | ||
*Can be useful to alter her jump arc and fake the opponent out, but is generally not that great as a divekick and is most often used at the end of air combos. | *Can be useful to alter her jump arc and fake the opponent out, but is generally not that great as a divekick and is most often used at the end of air combos. | ||
*Only the landing recovery is cancellable. | *Only the landing recovery is cancellable. | ||
}} | }} | ||
===Dash Normals=== | ===Dash Normals=== | ||
===== | =====66B===== | ||
{{MoveDataCargo | |||
| title = 66B | |||
| subtitle = | |||
| input = {{#invoke:InputsUNI|toIcons|66B}} | |||
| images = | |||
{{MoveDataCargoImage|wg_66b|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{ | {{AttackDataCargo-UNI/Query|wg_66b}} | ||
{{AttackDataCargo-UNI/Query|wg_66b_enhance}} | |||
Wagner does a forward advancing thrust. | |||
*Faster than a majority of dash B normals, but is mostly used in combos or as a frame kill before oki in order to time a meaty or bait the opponent into a pressing a button. | *Faster than a majority of dash B normals, but is mostly used in combos or as a frame kill before oki in order to time a meaty or bait the opponent into a pressing a button. | ||
*Wide special cancel window allows for frame traps. | *Wide special cancel window allows for frame traps. | ||
*Sword Enhance turns the move into a 2-hit attack. | *Sword Enhance turns the move into a 2-hit attack. | ||
}} | }} | ||
===== | =====66C===== | ||
{{MoveDataCargo | |||
| title = 66C | |||
| subtitle = | |||
| input = {{#invoke:InputsUNI|toIcons|66C}} | |||
| images = | |||
{{MoveDataCargoImage|wg_66c|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{ | {{AttackDataCargo-UNI/Query|wg_66c}} | ||
{{AttackDataCargo-UNI/Query|wg_66c_enhance}} | |||
Wagner does a forward advancing sword sweep. | |||
*Can catch opponents attempting to walk away or backdash. | *Can catch opponents attempting to walk away or backdash. | ||
*Can lead to beefy confirms with slightly delayed FF or 214X. | *Can lead to beefy confirms with slightly delayed FF or 214X. | ||
Line 792: | Line 363: | ||
*At max range, it can be difficult to punish on block. | *At max range, it can be difficult to punish on block. | ||
}} | }} | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
===Force Function=== | ===Force Function=== | ||
{{ | {{MoveDataCargo | ||
| | | title = Schild Zack | ||
|subtitle=シルトツァック | | subtitle = シルトツァック | ||
|input | | input = {{#invoke:InputsUNI|toIcons|B+C}} | ||
| images = | |||
{{MoveDataCargoImage|wg_bc|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_bc}} | |||
{{AttackDataCargo-UNI/Query|wg_bc_vorpal}} | |||
Wagner does a backhand shield slap. | |||
*Near the corner, can cause a wall bounce in juggles. | *Near the corner, can cause a wall bounce in juggles. | ||
*A powerful move that is very easy to confirm off of. | *A powerful move that is very easy to confirm off of. | ||
Line 894: | Line 384: | ||
*With Shield Enhance, it has guard point and is very difficult to contest. | *With Shield Enhance, it has guard point and is very difficult to contest. | ||
*Can be special cancelled after destroying projectiles. | *Can be special cancelled after destroying projectiles. | ||
{{AttackDataCargo-UNI/Query|wg_bc_ic}} | |||
{{AttackDataCargo-UNI/Query|wg_bc_ic_vorpal}} | |||
*Increase version is a powerful overhead move. | *Increase version is a powerful overhead move. | ||
*Though unsafe on block, it still has the cancel windows of the normal version. | |||
*Typically used in combos to cancel into 22X. | |||
*Strong pressure tool especially with Shield Enhance. | |||
}} | }} | ||
===== | =====Throw===== | ||
{{ | {{MoveDataCargo | ||
| | | title = Throw | ||
|subtitle= | | subtitle = | ||
|input | | input = {{#invoke:InputsUNI|toIcons|A+D}} | ||
| images = | |||
{{MoveDataCargoImage|wg_ad|caption=Take the throw}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_ad}} | |||
Wagner grabs, burns, and explodes her opponent. | |||
*Frame advantage after a normal throw allows for enough time to buff up! | *Frame advantage after a normal throw allows for enough time to buff up! | ||
** Buffing with 22a leaves Wagner +0, extended to a maximum of +3 in Vorpal. | ** Buffing with 22a leaves Wagner +0, extended to a maximum of +3 in Vorpal. | ||
** Buffing with 22b leaves Wagner -2, extended to a maximum of +1 in Vorpal. | ** Buffing with 22b leaves Wagner -2, extended to a maximum of +1 in Vorpal. | ||
*The primary focus of Wagner's mixup game; it can be kara cancelled into with 6B. | *The primary focus of Wagner's mixup game; it can be kara cancelled into with 6B. | ||
{{AttackDataCargo-UNI/Query|wg_ad_ic}} | |||
{{AttackDataCargo-UNI/Query|wg_ad_ic_enhance}} | |||
*New to CLR is the ability to increase the throw for more damage. | *New to CLR is the ability to increase the throw for more damage. | ||
**If Wagner has Sword Enhance, Increase Throw will consume it and Wagner will perform Wackenroder (623X) after the initial throw. | **If Wagner has Sword Enhance, Increase Throw will consume it and Wagner will perform Wackenroder (623X) after the initial throw. | ||
**Sword Enhance allows Wagner to cancel the throw with CS after the full attack, or with an EX move upon landing. | **Sword Enhance allows Wagner to cancel the throw with CS after the full attack, or with an EX move upon landing. | ||
}} | }} | ||
===== | =====Guard Thrust===== | ||
{{ | {{MoveDataCargo | ||
| | | title = Guard Thrust | ||
| | | subtitle = | ||
}} | | input = {{#invoke:InputsUNI|toIcons|214D}} | ||
| images = | |||
{{MoveDataCargoImage|wg_214d|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_214d}} | |||
{{AttackDataCargo-UNI/Query|wg_214d_vorpal}} | |||
{{AttackDataCargo-UNI/Guard_Thurst_Description}} | |||
}} | |||
===== | =====Veil Off===== | ||
{{ | {{MoveDataCargo | ||
| | | title = Veil Off | ||
| | | subtitle = | ||
| | | input = {{#invoke:InputsUNI|toIcons|A+B+C}} | ||
}} | | images = | ||
{{MoveDataCargoImage|wg_abc|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_abc}} | |||
{{AttackDataCargo-UNI/Query|wg_abc_ic}} | |||
{{AttackDataCargo-UNI/Veil_Off_Description|normal}} | |||
{{AttackDataCargo-UNI/Query|wg_abc_combo}} | |||
{{AttackDataCargo-UNI/Veil_Off_Description|crosscast}} | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
===== | =====236X===== | ||
{{ | {{MoveDataCargo | ||
| | | title = Kugel Blitz | ||
|subtitle=クーゲルブリッツ | | subtitle = クーゲルブリッツ | ||
|input | | input = {{#invoke:InputsUNI|toIcons|236X}} | ||
| images = | |||
{{MoveDataCargoImage|wg_236a|caption=}} | |||
{{MoveDataCargoImage|wg_236b|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_236a}} | |||
Wagner charges with her sword in a drill-like attack. | |||
*Can be cancelled into a follow-up attack by pressing any attack button. | *Can be cancelled into a follow-up attack by pressing any attack button. | ||
*236A is a forward attack. | *236A is a forward attack. | ||
Line 1,068: | Line 463: | ||
**Risky poke or backdash callout at midscreen. | **Risky poke or backdash callout at midscreen. | ||
**Leads to a full confirm with Sword Enhance, CS, or 100 meter > (j.)236C. | **Leads to a full confirm with Sword Enhance, CS, or 100 meter > (j.)236C. | ||
{{AttackDataCargo-UNI/Query|wg_236b}} | |||
*236B is a ground-to-air attack. | *236B is a ground-to-air attack. | ||
**Gung-ho anti-air tool with slight anti-air invul to cover the space in front of and above Wagner. | **Gung-ho anti-air tool with slight anti-air invul to cover the space in front of and above Wagner. | ||
**In combos it does slightly more damage than 236A. | **In combos it does slightly more damage than 236A. | ||
**If used with an Enhance at the end, leads to a safejump setup. | **If used with an Enhance at the end, leads to a safejump setup. | ||
{{AttackDataCargo-UNI/Query|wg_236c}} | |||
*236C covers the same angle as 236B. | *236C covers the same angle as 236B. | ||
**Strong air normal invuln anti-air option which leads to a full confirm. | **Strong air normal invuln anti-air option which leads to a full confirm. | ||
Line 1,078: | Line 475: | ||
**Will lose or trade with air specials if spaced and/or timed improperly | **Will lose or trade with air specials if spaced and/or timed improperly | ||
}} | }} | ||
===== | =====j.236X===== | ||
{{ | {{MoveDataCargo | ||
| | | title = Sturm Schlag | ||
|subtitle=シュトルムシュラーク | | subtitle = シュトルムシュラーク | ||
|input | | input = {{#invoke:InputsUNI|toIcons|j236X}} | ||
| images = | |||
{{MoveDataCargoImage|wg_j236a|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_236a}} | |||
{{AttackDataCargo-UNI/Query|wg_236a_ic}} | |||
Wagner does a sword thrust toward the ground. | |||
*Despite appearances, this move is not an overhead. | *Despite appearances, this move is not an overhead. | ||
*Similar follow up to the ground version, done by pressing any button during or after the move. | *Similar follow up to the ground version, done by pressing any button during or after the move. | ||
Line 1,193: | Line 493: | ||
**Powerful combo starter on counterhit and mainly a conversion tool. | **Powerful combo starter on counterhit and mainly a conversion tool. | ||
**With resources like Sword Enhance, can be used to make conversions easier. | **With resources like Sword Enhance, can be used to make conversions easier. | ||
{{AttackDataCargo-UNI/Query|wg_236b}} | |||
{{AttackDataCargo-UNI/Query|wg_236b_ic}} | |||
*j.236B hits at a greater range than j.236A. | *j.236B hits at a greater range than j.236A. | ||
**Mainly a combo tool, though less used. | **Mainly a combo tool, though less used. | ||
**Cannot be converted without resources. | **Cannot be converted without resources. | ||
*Both Increase versions gain knockdown which allows for easier and meterless conversions. | *Both Increase versions gain knockdown which allows for easier and meterless conversions. | ||
{{AttackDataCargo-UNI/Query|wg_236c}} | |||
*j.236C covers a similar angle to j.236B. | *j.236C covers a similar angle to j.236B. | ||
**Strong whiff punish tool that can easily convert to a combo on hit. | **Strong whiff punish tool that can easily convert to a combo on hit. | ||
Line 1,202: | Line 505: | ||
**Frame advantage makes it a useful pressure reset tool. | **Frame advantage makes it a useful pressure reset tool. | ||
}} | }} | ||
===== | =====236X~X===== | ||
{{ | {{MoveDataCargo | ||
| | | title = Zerlegen | ||
|subtitle=ツェアレーゲン | | subtitle = ツェアレーゲン | ||
|input | | input = {{#invoke:InputsUNI|toIcons|236X~X}} | ||
| images = | |||
{{MoveDataCargoImage|wg_236ax|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_236ax}} | |||
{{AttackDataCargo-UNI/Query|wg_236ax_enhance}} | |||
{{AttackDataCargo-UNI/Query|wg_236bx}} | |||
{{AttackDataCargo-UNI/Query|wg_236bx_enhance}} | |||
{{AttackDataCargo-UNI/Query|wg_j236xx}} | |||
{{AttackDataCargo-UNI/Query|wg_j236xx_enhance}} | |||
{{AttackDataCargo-UNI/Query|wg_j236xx_ic}} | |||
{{AttackDataCargo-UNI/Query|wg_j236xx_ic_enhance}} | |||
Wagner does a follow-up attack to Kugel Blitz or Sturm Schlag. | |||
*Damage was calculated as the total of the maximum hits of the initial attack and the follow-up. | *Damage was calculated as the total of the maximum hits of the initial attack and the follow-up. | ||
*When Sword Enhance is consumed, the follow-up can be cancelled into Sturm Schlag or an air normal can be used. | *When Sword Enhance is consumed, the follow-up can be cancelled into Sturm Schlag or an air normal can be used. | ||
**This can be done even on block, allowing for extended pressure. | **This can be done even on block, allowing for extended pressure. | ||
}} | }} | ||
===== | =====623X===== | ||
{{ | {{MoveDataCargo | ||
| | | title = Wackenroder | ||
|subtitle=バッケンローダー | | subtitle = バッケンローダー | ||
|input | | input = {{#invoke:InputsUNI|toIcons|623X}} | ||
| images = | |||
{{MoveDataCargoImage|wg_623a|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_623a}} | |||
Wagner rises in the air with a spinning sword slash. | |||
*Each version has different forms of invulnerability. | *Each version has different forms of invulnerability. | ||
*623A is a handy anti-air tool. | *623A is a handy anti-air tool. | ||
Line 1,451: | Line 545: | ||
**Landing recovery can be cancelled on whiff. | **Landing recovery can be cancelled on whiff. | ||
**Useful for converting into CVO routes or as a combo ender. | **Useful for converting into CVO routes or as a combo ender. | ||
{{AttackDataCargo-UNI/Query|wg_623b}} | |||
*623B is Wagner's meterless reversal move. | *623B is Wagner's meterless reversal move. | ||
**Full invul on frame 1 allows Wagner to wake up with it, though not without risk. | **Full invul on frame 1 allows Wagner to wake up with it, though not without risk. | ||
**CS can be used to convert into a combo. | **CS can be used to convert into a combo. | ||
**Sometimes useful as a combo ender. | **Sometimes useful as a combo ender. | ||
{{AttackDataCargo-UNI/Query|wg_623c}} | |||
*623C has slightly more range than 623B. | *623C has slightly more range than 623B. | ||
**One of the few moves in the game that comes out in 3 frames. | **One of the few moves in the game that comes out in 3 frames. | ||
Line 1,460: | Line 556: | ||
**Strong combo ender for more damage when necessary. | **Strong combo ender for more damage when necessary. | ||
}} | }} | ||
===== | =====214X===== | ||
{{ | {{MoveDataCargo | ||
| | | title = Sturm Brecher | ||
|subtitle=シュトルムブレハ | | subtitle = シュトルムブレハ | ||
|input | | input = {{#invoke:InputsUNI|toIcons|214X}} | ||
| images = | |||
{{MoveDataCargoImage|wg_214a|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{ | {{AttackDataCargo-UNI/Query|wg_214a}} | ||
{{AttackDataCargo-UNI/Query|wg_214a_enhance}} | |||
{{AttackDataCargo-UNI/Query|wg_214a_ic}} | |||
{{AttackDataCargo-UNI/Query|wg_214a_ic_enhance}} | |||
Wagner charges forward with her shield. | |||
*Useful for advancing and closing space in pressure thanks to the many cancel opportunities available. | *Useful for advancing and closing space in pressure thanks to the many cancel opportunities available. | ||
**Special cancel property is lost if the move is shielded. | **Special cancel property is lost if the move is shielded. | ||
Line 1,657: | Line 578: | ||
**Great oki tool that leads to plus frames if it hits meaty. | **Great oki tool that leads to plus frames if it hits meaty. | ||
**Works well as a confirm from ranged hit normals like 5B, 2B, and 5C. | **Works well as a confirm from ranged hit normals like 5B, 2B, and 5C. | ||
{{AttackDataCargo-UNI/Query|wg_214b}} | |||
{{AttackDataCargo-UNI/Query|wg_214b_enhance}} | |||
{{AttackDataCargo-UNI/Query|wg_214b_ic}} | |||
{{AttackDataCargo-UNI/Query|wg_214b_ic_enhance}} | |||
*214B travels further than 214A. | *214B travels further than 214A. | ||
**Generally used in combos instead of pressure as its range makes it near impossible to gain frame advantage out of Wagner's normals. | **Generally used in combos instead of pressure as its range makes it near impossible to gain frame advantage out of Wagner's normals. | ||
**Range makes 5C confirms stronger, as well as allowing for easier confirms when the opponent is far out. | **Range makes 5C confirms stronger, as well as allowing for easier confirms when the opponent is far out. | ||
{{AttackDataCargo-UNI/Query|wg_214c}} | |||
*214C travels a full screen's distance. | *214C travels a full screen's distance. | ||
**Very situational as it is slower, prorates heavily, and is always unsafe on block. | **Very situational as it is slower, prorates heavily, and is always unsafe on block. | ||
}} | }} | ||
===== | =====22X===== | ||
{{ | {{MoveDataCargo | ||
| | | title = Lohen Schneide / Lohe Garde | ||
|subtitle=ローエンシュナイデ / ローエンガルデ | | subtitle = ローエンシュナイデ / ローエンガルデ | ||
|input | | input = {{#invoke:InputsUNI|toIcons|22X}} | ||
| images = | |||
{{MoveDataCargoImage|wg_22a|caption=}} | |||
{{MoveDataCargoImage|wg_22b|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_22a}} | |||
Wagner enchants her weapons with her flame powers. | |||
*Sword Enhance and Shield Enhance are colloquially referred to as "installs" or "buffs" by the community. | *Sword Enhance and Shield Enhance are colloquially referred to as "installs" or "buffs" by the community. | ||
*Each Enhance is active until it is consumed by a specific move or Wagner gets hit. | *Each Enhance is active until it is consumed by a specific move or Wagner gets hit. | ||
Line 1,743: | Line 611: | ||
**236X~X can be cancelled with a special move in the air, and also recovers earlier to allow usage of air normals. | **236X~X can be cancelled with a special move in the air, and also recovers earlier to allow usage of air normals. | ||
**Commonly used mid-combo to allow for combo extensions. | **Commonly used mid-combo to allow for combo extensions. | ||
{{AttackDataCargo-UNI/Query|wg_22b}} | |||
*22B grants Shield Enhance. | *22B grants Shield Enhance. | ||
**Shield Enhance grants all shield normals chip damage (3C, j.B.) | **Shield Enhance grants all shield normals chip damage (3C, j.B.) | ||
**FF and 214X gain guard point frames, allowing them to absorb attacks from frame 7 until the frame they become active. | **FF and 214X gain guard point frames, allowing them to absorb attacks from frame 7 until the frame they become active. | ||
**Commonly used to enhance Wagner's neutral and pressure. | **Commonly used to enhance Wagner's neutral and pressure. | ||
{{AttackDataCargo-UNI/Query|wg_22c}} | |||
*22C grants both Sword Enhance and Shield Enhance. | *22C grants both Sword Enhance and Shield Enhance. | ||
**If Wagner already has one Enhance active, she will also receive the other. | **If Wagner already has one Enhance active, she will also receive the other. | ||
Line 1,753: | Line 623: | ||
**22C has unique frame advantage that makes it one of Wagner's most important tools for both pressure and confirms. | **22C has unique frame advantage that makes it one of Wagner's most important tools for both pressure and confirms. | ||
}} | }} | ||
==Super Moves== | ==Super Moves== | ||
===Infinite Worth=== | ===Infinite Worth=== | ||
{{ | {{MoveDataCargo | ||
| | | title = Hitze Falke | ||
|subtitle=ヒッツェフォーゲル | | subtitle = ヒッツェフォーゲル | ||
|input | | input = {{#invoke:InputsUNI|toIcons|41236D}} | ||
| images = | |||
{{MoveDataCargoImage|wg_41236d|caption=}} | |||
| hitboxes = | |||
| info = | |||
{{AttackDataCargo-UNI/Query|wg_41236d}} | |||
Wagner rises like a bird and ignites the air around her. | |||
*Excellent half-screen punish tool that has an absurd amount of advantage on hit, granting enough time for Wagner to use both 22A and 22B. | *Excellent half-screen punish tool that has an absurd amount of advantage on hit, granting enough time for Wagner to use both 22A and 22B. | ||
*Typically used as a high damage ender or for CVO routes. | *Typically used as a high damage ender or for CVO routes. | ||
}} | }} | ||
===Infinite Worth EXS=== | ===Infinite Worth EXS=== | ||
{{ | {{MoveDataCargo | ||
| title = Meggido L'or Celeste Grace | |||
| subtitle = メギドの天炎(メギド オーセレステ グレーセ) | |||
| input = {{#invoke:InputsUNI|toIcons|A+B+C+D}} | |||
| images = | |||
{{MoveDataCargoImage|wg_abcd|caption=}} | |||
| hitboxes = | |||
}} | | info = | ||
{{AttackDataCargo-UNI/Query|wg_abcd}} | |||
{{AttackDataCargo-UNI/IWEX_Description}} | |||
}} | |||
==Notable Rebeats and Gaps== | ==Notable Rebeats and Gaps== |
Latest revision as of 12:59, 17 May 2024
“ |
She annihilates. Enveloped in the inherited scorching flame. |
” |
Story
Wagner is not only the pride of Licht Kreis, but its fourth Executor as well. Despite her title as "Fourth", it is no doubt that she is the strongest of all. Her noble upbringing with ancient ties to Licht Kreis has hardened her to complete her missions at all costs. This attitude has lead her to extreme lengths on more than one occasion, and she is reprimanded by being sent into the outside world to gain an understanding on society and common sense. Now on the outside, she receives a mission from Licht Kreis to assist the current Executor there in exterminating Amnesia.
“ |
I am the cleansing flame of Licht Kreis. |
” |
Gameplay
Wagner is one of, if not the most changed character going from UNIST to UNICLR. Instead of being a "mid dispenser" with low reward mixups whose key to victory is to lock the opponent in jail and throw away the key, she is now a lot more proactive, gaining the ability to combo off throws and her command stomp; this combined with her unique ability to corner the opponent off any hit along with securing the cycle by ending in veil off without losing any damage means she is now a character with strong mixups and the ability to boost her damage by insane levels. This comes at the cost of having weaker pressure than she did in ST, along with still having the same neutral struggles she had before. Ultimately, CLR Wagner will either kill your opponent in 2 (or maybe even 1) mixups, or struggle to get in and accomplish anything at all, making her a character that feasts more often than she famines.
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Health | Smart Steer Route | ||
---|---|---|---|
10100 | 5A 5B 5C 214B 236C | ||
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
700 | -700 | 4 | 42 |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
4 | 2250 | 300 | 3200 |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
6 | 28 | -56400 | 1~8 Full 9~10 Throw |
Throw Width (pixels) | Throw Range (pixels) | ||
200 | 100 | ||
Unique Trait |
| ||
Vorpal Trait |
|
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Standing Normals
5A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
180 | Mid | N, SP, EX, CS | - | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
5 | 2 | 12 | 18 | -2 | - |
Wagner does a short range horizontal slash.
- Mid hit with a clutch Anti Air hitbox as it starts.
- Standard range but still works very well as a meaty.
- Used in conjunction with 2A for rebeats.
5B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
480 | Mid | N, SP, EX, CS | - | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
7 | 3 | 18 | 27 | -5 | - |
Wagner kicks with her foot fully extended.
- An excellent horizontal poke and punish tool due to being disjointed at the foot.
- Its recovery is relatively short, making it difficult to punish by itself, on top of having a large stagger window.
- One of Wagner's best, most commonly used normals.
5C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
680 | Mid | N, SP, EX, CS | - | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
12 | 4 | 23 | 39 | -10 | - |
Wagner swings her sword and extends her range with her flame power.
- A sword hit that serves as one of her longest range normals.
- Normal hit can be a decent anti-air but is mainly used for juggles.
- 5C rebeat into whiffed A normal leaves Wagner at -1, useful for ending blockstrings as it is normal very unsafe.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
780 | Mid | N, SP, EX, CS | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
20 | 4 | 26 | 50 | -13 | - |
- Increase hit can be used for frame traps or confirms into high damage.
- Rebeat advantage is the same as normal hit.
Crouching Normals
2A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
150 | Low | N, SP, EX, CS | - | - | Strike, Foot |
Startup | Active | Recovery | Overall | Advantage | Invul |
5 | 2 | 12 | 18 | -2 | - |
Crouching low kick with slightly less range than 5A.
- Good poke for corner pressure and frequently used in rebeats for shorter recovery.
2B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
490 | Low | N, SP, EX, CS | - | - | Strike, Foot |
Startup | Active | Recovery | Overall | Advantage | Invul |
9 | 2 | 19 | 29 | -5 | - |
Wagner performs a crouching horizontal slash.
- A sword hit that is a good low poke with deceiving range, despite being relatively slow for its strength and proration.
- Juggles fairly high and is useful there, but it has a pretty short stagger window and may see less use in pressure.
2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
620 | Low | N, SP, EX, CS | Knockdown | - | Strike, Foot |
Startup | Active | Recovery | Overall | Advantage | Invul |
9 | 5 | 18 | 31 | -5 | - |
Decent sweep which moves Wagner forward slightly.
- Leads to solid juggles even after a whiffed A normal, as you can pick up after the knockdown.
- Trades in your favor against anything that doesn't knock down or stagger.
Air Normals
j.A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
140 | High, Air Shield | N, SP, EX, CS | - | - | Strike, Head |
Startup | Active | Recovery | Overall | Advantage | Invul |
8 | 3 | 17 [2 on landing] |
- | Varies | - |
Jumping kick that cover from her 3 angle to (pretty much) her 6 angle.
- Good air-to-ground move but has somewhat poor range.
- Borderline unreactable when done out of an assault, confirming into around 2.3K with CS or serving to get a GRD Break if they low shield.
j.B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | High, Air Shield | N, SP, EX, CS | - | - | Strike, Head |
Startup | Active | Recovery | Overall | Advantage | Invul |
9 | 4 | 18 [3 on landing] |
- | Varies | - |
Wagner does an aerial shield swing.
- Decent all purpose air normal with range around and below her.
- j.B hits slightly closer to her, making it more useful than j.C for midscreen installed 236A~X pressure.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
650 | High, Air Shield | N, SP, EX, CS | Tumble on ground hit | - | Strike, Head |
Startup | Active | Recovery | Overall | Advantage | Invul |
17 | 4 | 20 [3 on landing] |
- | Varies | 12~20 Null Projectile |
- j.[B] hits below and behind her, allowing for cross-ups when time is available to charge it.
- Sees some more use in certain confirms than j.C due to having better scaling.
- j.[B] is a new addition in CLR, offering increased damage, projectile nullification, and tumbling ground opponents.
j.C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
590 | High, Air Shield | N, SP, EX, CS | - | - | Strike, Head |
Startup | Active | Recovery | Overall | Advantage | Invul |
12 | 3 | 4 on landing | - | Varies | - |
Wagner swings her sword in the air.
- Curvy hitbox that covers Wagner from the front and below.
- Normal hit has comparable range to 5C.
- It is useful out of assaults or as an air-to-ground button.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
750 | High, Air Shield | N, SP, EX, CS | Knockdown on air hit | - | Strike, Head |
Startup | Active | Recovery | Overall | Advantage | Invul |
20 | 3 | 4 on landing | - | Varies | - |
- Increase hit is slightly larger.
- Mostly used in combos & her safejump set-ups.
- You are generally plus when this is blocked, and it's still your turn if this gets shielded.
Command Normals
2A+D
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1199 | Low | EX on block, CS | Knockdown | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | 17 | 29 | -2 | - |
Wagner steps on her opponent so hard they explode.
- Safe low hitting move which counts as a special and hits further than it looks.
- Mostly used for the half-charged Force Function -> Low mixup, to make some improperly spaced moves safe, or throw out an unexpected low if you've conditioned them to look for an overhead.
- Can be useful at the end of combos to add a little meter-less damage when you find yourself ending a combo with both buffs already equipped.
- Because this move exists, you need to input 3AD for 2A throw tech OS.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1362 | Low | EX on block, CS | Knockdown | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | - | 29 | -2 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1498 | Low | EX on block, CS | Knockdown | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | - | 29 | -2 | - |
- 2[A+D] is a new addition to CLR.
- It can consume a Sword Enhance to gain different properties.
6B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
480, 690 | Mid | N, SP, EX, CS | Launch on 2nd hit | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
8, 18 | 2, 3 | 24 | 46 | -9 | - |
Wagner does a two-hit slash with her sword.
- Useful to confirm into large combos out of nearly any short set of normals beforehand.
- Particularly strong when Rebeat to 5/2A.
- Rebeating the first hit leaves Wagner -2, while rebeating the second hit only leaves her -1.
- Can be chained with 5C, [5C], or 6C for juggles.
- The good range and speed on this move makes it a great pressure tool.
3C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
660 | Mid | N, SP, EX, CS | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
9 | 3 | 26 | 37 | -11 | 7~11 Head |
Wagner does a rising hit with her shield.
- Wagner's standard anti-air.
- Smaller hitbox than 5C but 3f faster and much easier to confirm on counter hit.
- Leads to good juggles and also used in her high damage combos.
6C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
690 | High | SP, EX, CS | Tumble | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
26 | 4 | 19 | 46 | -5 | 10~27 Foot |
Wagner hops into the air and drops her heel onto her opponent.
- Slow ground overhead with a pretty big hitbox and good reach with low crush properties.
- Will hit grounded opponent but also airborn opponent within its reach, though it is only active as her heel starts to come down past around the 45 degree angle.
- Special cancellable, mostly used in combos to lead into [FF].
- A good juggle and pressure tool in general.
j.2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
650 | Mid, Air Shield | SP [hit only], EX [hit only], CS [hit only] | Knockdown | - | Strike, Head |
Startup | Active | Recovery | Overall | Advantage | Invul |
14 | Until Land | 13 | - | -2~-5 | - |
Wagner does a midair stomp to the ground.
- Knocks down opponents even if they are airborne.
- Can be useful to alter her jump arc and fake the opponent out, but is generally not that great as a divekick and is most often used at the end of air combos.
- Only the landing recovery is cancellable.
Dash Normals
66B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
610 | Mid | SP, EX, CS | Tumble on counter | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
9 | 2 | 13 | 23 | -3 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
350, 350 | Mid | SP, EX, CS | Tumble on counter | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
9 | 2 | 13 | 23 | -2 | - |
Wagner does a forward advancing thrust.
- Faster than a majority of dash B normals, but is mostly used in combos or as a frame kill before oki in order to time a meaty or bait the opponent into a pressing a button.
- Wide special cancel window allows for frame traps.
- Sword Enhance turns the move into a 2-hit attack.
66C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
660 | Low | SP, EX, CS | Knockdown | - | Strike, Foot |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | 26 | 38 | -11 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
490, 490 | Low | SP, EX, CS | Knockdown | - | Strike, Foot |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | 26 | 38 | -9 | - |
Wagner does a forward advancing sword sweep.
- Can catch opponents attempting to walk away or backdash.
- Can lead to beefy confirms with slightly delayed FF or 214X.
- Generally used as a combo ender, giving a good amount of advantage after equipping a buff.
- Sword Enhance turns the move into a 2-hit attack.
- At max range, it can be difficult to punish on block.
Universal Mechanics
Force Function
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
720 | Mid | SP, EX [whiff OK], CS [whiff OK] | Tumble on ground, Wall Bounce in air | 1 GRD, Shield Enhance if available | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
15 | 2 | 27 | 43 | -2 | 3~16 Null Projectile Enhance: 7~14 Guard Point |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
720 | Mid | SP, EX [whiff OK], CS [whiff OK] | Tumble on ground, Wall Bounce in air | 0.5 GRD, Shield Enhance if available | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
15 | 2 | 27 | 43 | -2 | 3~16 Null Projectile Enhance: 7~14 Guard Point |
Wagner does a backhand shield slap.
- Near the corner, can cause a wall bounce in juggles.
- A powerful move that is very easy to confirm off of.
- Commonly used in frame traps, linking specials during pressure, and generally maintaining offense.
- Can be partially charged to delay startup and act as a frame trap.
- With Shield Enhance, it has guard point and is very difficult to contest.
- Can be special cancelled after destroying projectiles.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1050 | High | SP, EX [whiff OK], CS [whiff OK] | Snare | 1 GRD, Shield Enhance if available | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
28 | 2 | 36 | 65 | -10 | 3~28 Null Projectile Enhance: 7~27 Guard Point |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1050 | High | SP, EX [whiff OK], CS [whiff OK] | Snare | 0.5 GRD, Shield Enhance if available | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
28 | 2 | 36 | 65 | -10 | 3~28 Null Projectile Enhance: 7~27 Guard Point |
- Increase version is a powerful overhead move.
- Though unsafe on block, it still has the cancel windows of the normal version.
- Typically used in combos to cancel into 22X.
- Strong pressure tool especially with Shield Enhance.
Throw
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1644 | Unblockable | - | - | - | Throw |
Startup | Active | Recovery | Overall | Advantage | Invul |
4 | 1 | 22 | 26 | - | - |
Wagner grabs, burns, and explodes her opponent.
- Frame advantage after a normal throw allows for enough time to buff up!
- Buffing with 22a leaves Wagner +0, extended to a maximum of +3 in Vorpal.
- Buffing with 22b leaves Wagner -2, extended to a maximum of +1 in Vorpal.
- The primary focus of Wagner's mixup game; it can be kara cancelled into with 6B.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1684 | Unblockable | - | - | - | Throw |
Startup | Active | Recovery | Overall | Advantage | Invul |
4 | 1 | - | 26 | - | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1703 | Unblockable | EX, CS | - | Sword Enhance | Throw |
Startup | Active | Recovery | Overall | Advantage | Invul |
4 | 1 | - | 26 | - | - |
- New to CLR is the ability to increase the throw for more damage.
- If Wagner has Sword Enhance, Increase Throw will consume it and Wagner will perform Wackenroder (623X) after the initial throw.
- Sword Enhance allows Wagner to cancel the throw with CS after the full attack, or with an EX move upon landing.
Guard Thrust
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
0 | Mid | - | Launch | 100 EXS, GRD Break | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
15 | 5 | 26 | 45 | -12 | 1~15 Full, 16~45 Full on hit |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
0 | Mid | - | Launch | Vorpal | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
12 | 5 | 26 | 42 | -12 | 1~12 Full, 13~42 Full on hit |
Blows the opponent away on hit.
- Usable only during blockstun.
- Generally better to use while in Vorpal as it's faster and costs less resources.
Veil Off
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
0 | Mid, Air | - | Launch | 100+ EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
20 | 2 | 7 (3 on hit) on landing | 58 (53 on hit) | -13 | 1~30 Full |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
0 | Mid, Air | - | Launch | 100+ EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
68 | 2 | 7 (2 on hit) on landing | 108 (103 on hit) | -14 | 1~91 Full |
Universal reversal that blows the opponent back on hit.
- Airborne: 1~52, Standing: 53~59.
- For Full Charge version: Airborne: 1~101, Standing: 102~108.
- Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
- Meter drains much slower when health is below 30% (orange health).
- You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
0 | Mid, Air | - | Launch | 100+ EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
2 | 4 | 20 | 25 | +3 | 1~19 Full |
Cancels an action and launches the opponent high into the air on hit.
- Airborne: 1~25.
- CVO cancel is treated the same as EX cancel, you can only CVO when you can EX and the opponent is in hit/blockstun.
- Including in the air.
- Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.
- Has a lot of hitstun, making it easy to combo from.
- Grants an additional bounce if both have been used in the combo so far.
- If the opponent does end up hitting the ground during the combo, damage is prorated.
- Pressing A+B+C can be used for a shortcut for Infinite Worth.
- Used mostly as a way to tack on extra damage, or to reliably close out the round.
Special Moves
236X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 Enhance: 1236 |
Mid | UNQ, EX, CS | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 16 | 4 [21 on landing] |
29 | -5 | 10~ Foot |
Wagner charges with her sword in a drill-like attack.
- Can be cancelled into a follow-up attack by pressing any attack button.
- 236A is a forward attack.
- Mainly used in pressure with Sword Enhance to extend pressure and go for a mixup after the followup.
- Risky poke or backdash callout at midscreen.
- Leads to a full confirm with Sword Enhance, CS, or 100 meter > (j.)236C.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1258 Enhance: 1294 |
Mid | UNQ, EX [whiff OK], CS [whiff OK] | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 16 | 16 [14 on landing] |
42 | -14 | 4~ Foot |
- 236B is a ground-to-air attack.
- Gung-ho anti-air tool with slight anti-air invul to cover the space in front of and above Wagner.
- In combos it does slightly more damage than 236A.
- If used with an Enhance at the end, leads to a safejump setup.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1890 | Mid | CS | Knockdown | 100 EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+6 | 12 | 24 [13 on landing] |
43 | -26 | 1~3 Throw, 3~ Head |
- 236C covers the same angle as 236B.
- Strong air normal invuln anti-air option which leads to a full confirm.
- Converts with dash up and relaunch afterwards due to the extended knockdown time.
- Particularly useful after a 623A confirm to put them back in the corner and deal a significant chunk of damage.
- Will lose or trade with air specials if spaced and/or timed improperly
j.236X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 Enhance: 1236 |
Mid | UNQ, EX, CS | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 16 | 4 [21 on landing] |
29 | -5 | 10~ Foot |
No results Wagner does a sword thrust toward the ground.
- Despite appearances, this move is not an overhead.
- Similar follow up to the ground version, done by pressing any button during or after the move.
- j.236A hits at close-range.
- Powerful combo starter on counterhit and mainly a conversion tool.
- With resources like Sword Enhance, can be used to make conversions easier.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1258 Enhance: 1294 |
Mid | UNQ, EX [whiff OK], CS [whiff OK] | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 16 | 16 [14 on landing] |
42 | -14 | 4~ Foot |
No results
- j.236B hits at a greater range than j.236A.
- Mainly a combo tool, though less used.
- Cannot be converted without resources.
- Both Increase versions gain knockdown which allows for easier and meterless conversions.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1890 | Mid | CS | Knockdown | 100 EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+6 | 12 | 24 [13 on landing] |
43 | -26 | 1~3 Throw, 3~ Head |
- j.236C covers a similar angle to j.236B.
- Strong whiff punish tool that can easily convert to a combo on hit.
- Can be used to make 623A safe on block.
- Frame advantage makes it a useful pressure reset tool.
236X~X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1512 | Mid | EX, CS | - | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | -12 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1632 | Mid | SP, EX, CS | - | Sword Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | -8 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1582 | Mid | EX, CS | - | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | -27 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1705 | Mid | SP, EX, CS | - | Sword Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | -14 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1738 | Mid | EX, CS | - | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | -18 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1845 | Mid | SP, EX, CS | - | Sword Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | - | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1858 | Mid | EX, CS | - | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | -18 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1962 | Mid | SP, EX, CS | - | Sword Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | - | - |
Wagner does a follow-up attack to Kugel Blitz or Sturm Schlag.
- Damage was calculated as the total of the maximum hits of the initial attack and the follow-up.
- When Sword Enhance is consumed, the follow-up can be cancelled into Sturm Schlag or an air normal can be used.
- This can be done even on block, allowing for extended pressure.
623X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1244 | Mid | EX, CS | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
5 | 19 | 34 [14 on landing] |
- | -26 | 9~18 Head, 5~ Dive |
Wagner rises in the air with a spinning sword slash.
- Each version has different forms of invulnerability.
- 623A is a handy anti-air tool.
- EX moves can be used to stay safe on block.
- Landing recovery can be cancelled on whiff.
- Useful for converting into CVO routes or as a combo ender.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1520 | Mid | CS | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
5 | 18 | 36 [14 on landing] |
- | -33 | 1~11 Full, 1~22 Head, 1~ Dive |
- 623B is Wagner's meterless reversal move.
- Full invul on frame 1 allows Wagner to wake up with it, though not without risk.
- CS can be used to convert into a combo.
- Sometimes useful as a combo ender.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1854 | Mid | CS | Launch | 100 EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+2 | 21 | 44 [21 on landing] |
- | -39 | 1~18 Full |
- 623C has slightly more range than 623B.
- One of the few moves in the game that comes out in 3 frames.
- Excellent punish tool that can be extended further with CS.
- Strong combo ender for more damage when necessary.
214X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | Mid | SP, EX [whiff OK], CS [whiff OK] | Tumble | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
12~19 | 9 | 14 | 34 | -5~+3 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | Mid | SP, EX [whiff OK], CS [whiff OK] | Tumble | Shield Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
12~19 | 9 | 14 | 34 | 0~+8 | 4~20 Projectile, 7~11 Guard Point |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1410 | Mid | SP, EX [whiff OK], CS [whiff OK] | Knockdown | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
22~30 | 9 | 19 | 49 | -3~+5 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1410 | Mid | SP, EX [whiff OK], CS [whiff OK] | Knockdown | Shield Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
22~30 | 9 | 19 | 49 | +4~+12 | 4~30 Projectile, 7~21 Guard Point |
Wagner charges forward with her shield.
- Useful for advancing and closing space in pressure thanks to the many cancel opportunities available.
- Special cancel property is lost if the move is shielded.
- Shield Enhance grants guard point frames and projectile invulnerability, as well as making all versions safer.
- Increase extends range and damage in exchange for slower startup.
- 214A covers a short distance.
- Great oki tool that leads to plus frames if it hits meaty.
- Works well as a confirm from ranged hit normals like 5B, 2B, and 5C.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | Mid | SP, EX [whiff OK], CS [whiff OK] | Tumble | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
12~23 | 12 | 14 | 37 | -8~+3 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | Mid | SP, EX [whiff OK], CS [whiff OK] | Tumble | Shield Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
12~23 | 12 | 14 | 37 | -3~+8 | 4~23 Projectile, 7~11 Guard Point |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1410 | Mid | SP, EX [whiff OK], CS [whiff OK] | Knockdown | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
22~33 | 12 | 19 | 52 | -6~+5 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1410 | Mid | SP, EX [whiff OK], CS [whiff OK] | Knockdown | Shield Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
22~33 | 12 | 19 | 52 | +1~+12 | 4~33 Projectile, 7~21 Guard Point |
- 214B travels further than 214A.
- Generally used in combos instead of pressure as its range makes it near impossible to gain frame advantage out of Wagner's normals.
- Range makes 5C confirms stronger, as well as allowing for easier confirms when the opponent is far out.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1708 | Mid | CS | Wall Bounce | 100 EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+7~25 | 20 | 20 | 47 | -6~-4 | 3~27 Projectile, 1~3 Throw |
- 214C travels a full screen's distance.
- Very situational as it is slower, prorates heavily, and is always unsafe on block.
22X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | CS | Sword Enhance | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | - | 37 Vorpal: 34 |
- | - |
Wagner enchants her weapons with her flame powers.
- Sword Enhance and Shield Enhance are colloquially referred to as "installs" or "buffs" by the community.
- Each Enhance is active until it is consumed by a specific move or Wagner gets hit.
- If both are active at the same time, the most recent Enhance to be activated will be lost.
- 22X animation can be cancelled with CS after an Enhance is active.
- 22A grants Sword Enhance.
- Sword Enhance grants all sword normals chip damage (5A, 2B, 5C, j.C, 66B, 66C.)
- 66B and 66C become 2-hit attacks.
- 236X~X can be cancelled with a special move in the air, and also recovers earlier to allow usage of air normals.
- Commonly used mid-combo to allow for combo extensions.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | CS | Shield Enhance | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | - | 39 Vorpal: 36 |
- | - |
- 22B grants Shield Enhance.
- Shield Enhance grants all shield normals chip damage (3C, j.B.)
- FF and 214X gain guard point frames, allowing them to absorb attacks from frame 7 until the frame they become active.
- Commonly used to enhance Wagner's neutral and pressure.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1304 | Mid | CS | Launch, Sword Enhance, Shield Enhance | 100 EXS, Sword Enhance , Shield Enhance | Projectile |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+6 | 6 | 26 | 38 | +9 | 1~3 Throw |
- 22C grants both Sword Enhance and Shield Enhance.
- If Wagner already has one Enhance active, she will also receive the other.
- If Wagner already has both active, 22C will instead consume both Enhances to inflict a unique "burn" effect on the opponent on hit.
- The burn effect will inflict up to 950 damage over time, varying with Wagner's proximity to the opponent.
- 22C has unique frame advantage that makes it one of Wagner's most important tools for both pressure and confirms.
Super Moves
Infinite Worth
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3241 | Mid | - | Knockdown | 200 EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+9~25 | 19 | 20 on landing | 65 | -46~-30 | 1~43 Full |
Wagner rises like a bird and ignites the air around her.
- Excellent half-screen punish tool that has an absurd amount of advantage on hit, granting enough time for Wagner to use both 22A and 22B.
- Typically used as a high damage ender or for CVO routes.
Infinite Worth EXS
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3760 | Mid, Air | - | Knockdown | 200 EXS, Vorpal or GRD Break | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+15 | 6 | 46 | 67 | -25 | 1~26 Full |
Wagner becomes surrounded by a pillar of light which goes into a cinematic on hit.
- Must have less than 30% health (orange health) to use.
- After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
- Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.
Notable Rebeats and Gaps
Attack | Chain | Advantage |
---|---|---|
6B/5C/2C/3C | 5A/2A | -1 |
6B(1) | 5A/2A | -2 |
5B/2B | 5A/2A | -3 |
Attack | Chain | Frame Gap |
---|---|---|
5A/2A | 5C | 1f |
6B/2C/3C | 5[C] | 3f |
6B(1) | 5[C] | 4f |
5B/2B | 5[C] | 5f |
Videos
External Links
Colors
Default Unlocks
Customization Unlocks (2000 IP Each)
Wagner Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2024-05-17 by Shimatora.
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Strategy |
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