Bloody Roar Extreme/Long the Tiger: Difference between revisions
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{{BREX Character Intro|char= | {{BREX Character Intro|char=Long|short=lon|content= | ||
==Introduction== | ==Introduction== | ||
Long is a balanced | '''Long''' is a balanced user of [[Bloody Roar Extreme/Glossary#Six-Level_Combo_Ring|Rokugo]] with access to two separate Combo Rings (Hawk and Tiger styles), making him well-suited to adapting to his opponent on the fly. Depending on what the situation calls for, Long is able to choose between playing either an aggressive close-range game or a defensive mid-range game, and his well-rounded stats help him accomplish this. Long also has one of the best wavedashes in the game, if not ''the'' best, making him a threat at all ranges. Long's combos are situational, however, as he has difficulty finding many opportunities to land big damage, forcing him to wear his opponents down and making comebacks difficult to achieve if the life differential is large; luckily, Long gets the highest Beast damage modifier in the game to help him. While 1-frame inputs, links and cancels are commonplace in ''Bloody Roar'', Long also has many typical just-frame inputs that can be found in other 3D fighters. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[File:BREX | | intro = [[File:BREX Long Icon.png|32px]] '''Long''' is a versatile all-rounder who can use his two Rokugo Combo Rings to apply constant pressure to his opponent. | ||
| pros = | | pros = | ||
* '''Jack Of All Trades:''' Long is quite possibly the most well-rounded character in the game, with a tool for just about every situation he can find himself in, meaning he very rarely finds himself in a particularly uncomfortable position. | * '''Jack Of All Trades:''' Long is quite possibly the most well-rounded character in the game, with a tool for just about every situation he can find himself in, meaning he very rarely finds himself in a particularly uncomfortable position. | ||
* '''Great Wavedash:''' Long's dashes travel a large distance fairly quickly, which means his wavedashes are excellent for both gaining ground and creating space, either of which he is perfectly fine with if the situation calls for it. | * '''Great Wavedash:''' Long's dashes travel a large distance fairly quickly, which means his wavedashes are excellent for both gaining ground and creating space, either of which he is perfectly fine with if the situation calls for it. | ||
* '''Powerful Beast Form:''' The Tiger is an animal not to be trifled with, and Long proves that, thanks to his Beast | * '''Powerful Beast Form:''' The Tiger is an animal not to be trifled with, and Long proves that, thanks to his Beast Form having the highest Beast damage modifier in the game. On top of that, his Hyperbeast Form grants him some exceptionally powerful combos from a large number of his most common mixup tools. | ||
|cons = | |cons = | ||
* '''Master Of None:''' The price for being able to do everything well is that Long doesn't have much he does excellently. While he is certainly capable in all aspects of play, there are always characters who will do one specific thing better than him, | * '''Master Of None:''' The price for being able to do everything well is that Long doesn't have much he does excellently. While he is certainly capable in all aspects of play, there are always characters who will do one specific thing better than him, making his strengths not feel as rewarding as expected. | ||
* '''Situational Damage:''' While | * '''Situational Damage:''' While certainly capable of some high damage, those opportunities are usually the result of Long working quite hard to find them. As a result, most of his damage comes from chipping away at his opponent, which can hurt his ability to make comebacks. | ||
* '''Susceptible To Evade:''' Although Long's Rokugo Combo Rings allow him to perform some very extended and tricky pressure strings, his limited capacity to change up the timing on those strings means his pressure is highly susceptible to Evade, meaning he can't get predictable with his offense. | * '''Susceptible To Evade:''' Although Long's Rokugo Combo Rings allow him to perform some very extended and tricky pressure strings, his limited capacity to change up the timing on those strings means his pressure is highly susceptible to Evade, meaning he can't get predictable with his offense. | ||
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Latest revision as of 12:01, 10 June 2024
Introduction
Long is a balanced user of Rokugo with access to two separate Combo Rings (Hawk and Tiger styles), making him well-suited to adapting to his opponent on the fly. Depending on what the situation calls for, Long is able to choose between playing either an aggressive close-range game or a defensive mid-range game, and his well-rounded stats help him accomplish this. Long also has one of the best wavedashes in the game, if not the best, making him a threat at all ranges. Long's combos are situational, however, as he has difficulty finding many opportunities to land big damage, forcing him to wear his opponents down and making comebacks difficult to achieve if the life differential is large; luckily, Long gets the highest Beast damage modifier in the game to help him. While 1-frame inputs, links and cancels are commonplace in Bloody Roar, Long also has many typical just-frame inputs that can be found in other 3D fighters.
Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|
650 | 100% | 0.77 | 22.63 | 19.15 | - | 17.88 | 36 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 150% | 1.00 | 18 | 17.19 | 15.48 | - | 17.88 | 36 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 150% | 1.00 | 18 | 17.19 | 15.48 | - | 17.88 | 36 | - |
Ability Plus
- Consecutive Hit: All attacks have increased hitstun and blockstun.
- Counter Hit Effect: All attacks gain the on-hit effects as if they were Counter Hits.
Key Moves
5P
5P {{{name}}} [[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
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