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| {{CharacterPickReasons|width=100 | | {{CharacterPickReasons|width=100 |
| |pros= | | |pros= |
| | * '''Principle of Freezing''': Unique to Vlov, once only one round seperates him and defeat, he will reveal the true frosty depths of his abilities by entering '''Ice Mode''' for the remainder of the fight. Special moves that once used his already-potent searing flames now use empowered bone-chilling ice that are far faster and just as powerful, allowing him to dominate the opponent with absolute zero. |
| * '''Ranged Offense''': With Vlov’s projectiles, fullscreen lows from 22B and 22C, and his long range moon skills, Vlov is able to influence the match from just about anywhere on the screen. | | * '''Ranged Offense''': With Vlov’s projectiles, fullscreen lows from 22B and 22C, and his long range moon skills, Vlov is able to influence the match from just about anywhere on the screen. |
| * '''Strong Mid Range Game''': With far reaching disjointed pokes like 2B, 5C, and 214A / 214B Vlov is able to dominate the ground game from mid range. | | * '''Strong Mid Range Game''': With far reaching disjointed pokes like 2B, 5C, and 214A / 214B Vlov is able to dominate the ground game from mid range. |
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| * '''Great Resource Management''': Vlov has many ways to use his resources effectively as well as many opportunities to gather more through his higher than average meter gain and his inherent ability to leverage charge effectively. | | * '''Great Resource Management''': Vlov has many ways to use his resources effectively as well as many opportunities to gather more through his higher than average meter gain and his inherent ability to leverage charge effectively. |
| * '''Plus Frames On Demand''': With many moves that leave Vlov plus on block such as 6BC, 2BC and 22C, Vlov has many ways to keep his offense going with resources. | | * '''Plus Frames On Demand''': With many moves that leave Vlov plus on block such as 6BC, 2BC and 22C, Vlov has many ways to keep his offense going with resources. |
| | * '''Air unblockable setups''': Blocking Vlov's projectiles in the air leaves you vulnerable to a cancel into 214C or moon drive into 4BC, allowing the Vlov player to hit you with an air unblockable move on reaction for good reward. This is especially powerful in '''Ice Mode''' as the projectiles have bigger hitboxes and more blockstun. |
| |cons= | | |cons= |
| * '''Bad Scrambles''': Vlov has generally the slowest frame data in the game for close range attacks. When he can't leverage his range, he can struggle to contest the opponent. Pair that with his slower than normal pre-jump time and Vlov will find dealing with scrambles particularly difficult. | | * '''Bad Scrambles''': Vlov has generally the slowest frame data in the game for close range attacks. When he can't leverage his range, he can struggle to contest the opponent. Pair that with his slower than normal pre-jump time and Vlov will find dealing with scrambles particularly difficult. |
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| * Can be used to clip people trying to invade your airspace | | * Can be used to clip people trying to invade your airspace |
| * Like 214A, leads to stable conversions due to its properties on hit | | * Like 214A, leads to stable conversions due to its properties on hit |
| | * Unlike 214A, this version extends his hurtbox a little |
| * Vulnerable to clash, due to an 9f uncancellable gap between the first and second hit | | * Vulnerable to clash, due to an 9f uncancellable gap between the first and second hit |
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