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| |pros= | | |pros= |
| * '''Ranged Offense''': With Vlov’s projectiles, fullscreen lows from 22B and 22C, and his long range moon skills, Vlov is able to influence the match from just about anywhere on the screen. | | * '''Ranged Offense''': With Vlov’s projectiles, fullscreen lows from 22B and 22C, and his long range moon skills, Vlov is able to influence the match from just about anywhere on the screen. |
| * '''Strong Mid Range Game''': With far reaching disjointed pokes like 2B and 5C, Vlov is able to dominate the ground game from the mid range. | | * '''Strong Mid Range Game''': With far reaching disjointed pokes like 2B, 5c, and 214A / 214B Vlov is able to dominate the ground game from mid range. |
| * '''Conversion Flexibility''': Vlov is able to convert off of just about any hit, even from his projectiles fullscreen with the use of meter. | | * '''Conversion Flexibility''': Vlov is able to convert off of just about any hit, even from his projectiles fullscreen with the use of meter. |
| | * '''High Damage Potential''' : Vlov has some of the highest potential damage in the game with resources, combined with his aforementioned conversion flexibility makes his hits extremely potent in any game state |
| | * '''Great Resource Management''': Vlov has many ways to use his resources effectively as well as many opportunities to gather more through his higher than average meter gain and his use of the charge mechanic in neutral |
| * '''Plus Frames On Demand''': With many moves that leave Vlov plus on block such as 6BC, 2BC and 22C, Vlov has many ways to keep his offense going with resources. | | * '''Plus Frames On Demand''': With many moves that leave Vlov plus on block such as 6BC, 2BC and 22C, Vlov has many ways to keep his offense going with resources. |
| |cons= | | |cons= |
| * '''Slow''': Vlov has generally the slowest frame data in the game for normal attacks. When he can't leverage his range, he can struggle to contest the opponent. Pair that with his slower than normal pre-jump time and Vlov will find speed to be problematic at times. | | * '''Slow''': Vlov has generally the slowest frame data in the game for normal attacks. When he can't leverage his range, he can struggle to contest the opponent. Pair that with his slower than normal pre-jump time and Vlov will find speed to be problematic at times. |
| * '''Defense''': Vlov's specials are geared towards offense, and towards zoning, leaving him with few choices up close. Paired with his slow speed and tall height, Vlov has a harder time cheating a turn or avoiding attacks than many other characters. | | * '''Defense''': Vlov's specials are geared towards offense and zoning, leaving him with few choices up close. Paired with his slow speed and tall height, Vlov has a harder time cheating a turn or avoiding attacks than many other characters. |
| *'''Reversals''': Vlov only has 4BC and Arc Drive as reversals, so no meterless or 1 bar reversals, limiting Vlov's wakeup options. | | *'''Reversals''': Vlov only has Arc Drive as his one true reversal (and a weak one at that), lacking a meterless or 1 bar reversal unlike the rest of the roster. |
| * '''Anti Airing Up Close''': When outside of ranges where 236B / 6BC are effective at keeping people out of the air, it becomes increasingly harder to keep opponents out of the air due to his slower than average air buttons and 3C being an inconsistent anti air. Carefully picking your anti air options or running under the opponent will be critical to dealing with opponents in the air above you. | | * '''Anti Airing Up Close''': When outside of ranges where 236B / 6BC and 214A / 214B are effective at keeping people out of the air, it becomes increasingly harder to keep opponents away due to his slower than average air buttons and 3C being an inconsistent anti air. Carefully picking your anti air options or running under the opponent will be critical to dealing with opponents in the air above you. |
| }} | | }} |
| }} | | }} |