Bloody Roar Extreme/Long the Tiger: Difference between revisions
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[[Category:Long the Tiger]] | |||
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Revision as of 09:49, 25 July 2022
Introduction
Long is a balanced, well-rounded 6-Ring/Rokugo user with access to two separate 6-Rings (Hawk and Tiger styles); as such, he is well suited to adapting to his opponent on the fly. Long is able to play either a close-range aggressive game or a patient, mid-range defensive game depending on what the situation calls for, and his all-rounded stats help him accomplish this. Long also has one of the best wavedashes in the game, if not the best, making him a threat at all ranges. Long's combos are situational, however; he has difficulty finding many opportunities to land big damage. This forces him to wear down his opponents, meaning comebacks can be difficult to achieve if the opponent has a large life lead; luckily, Long gets the highest Beast damage modifier in the game to help him. While 1-frame inputs, links and cancels are commonplace in Bloody Roar, Long also has many typical just-frame inputs that can be found in other 3D fighters.
File:BREX icon long.png Long is a versatile all-rounder who can use his two Rokugo Combo Rings to apply constant pressure to his opponent. | |
Pros | Cons |
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Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
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650 | 100% | 0.77 | 22.63 | - | - | 17.88 | 36 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 150% | 1.00 | 18 | 17.19 | - | - | 17.88 | 36 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 150% | 1.00 | 18 | 17.19 | - | - | 17.88 | 36 | - |
Ability Plus
- Consecutive Hit: All attacks have increased hitstun and blockstun.
- Counter Hit Effect: All attacks gain on-hit effects as if they were Counter Hits.
Key Moves
5P
5P {{{name}}} [[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
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