Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LH | EX, MD | L | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
20 | X | 23 | 42 | +4 | - |
- Slow travelling fireball that is + on block and good for pressure
- Great space control, but very slow and usually reactable
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LHA | EX, MD | L | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
17 | X | 22 | 38 | +5 | - |
- Preemptive anti air that can lead into air unblockables if blocked
- Slow, so often shielded by competent players if done too far away
- If uncancelled into followups, converts with 22A or 2C easily
- Can be looped on the corner as a staple of corner combos, massive untech time
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1000*3 (2350) | LHA | AD, MD | L, WB, HK, AB | 1 Magic Circuit | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+9 | X | 25 | 37 | +12 | - |
- Massive damage ender, wallsticks and often allows you to get a safejump if this occurs, or knocks down to let you charge if it doesn't
- Situational hitconfirm tool
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LHA | EX, MD | L | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
20 | X | 39 | 58 | -12 | - |
- 236A~A wont combo or even hit standing from fullscreen due to 236X~A's travel angle
- Generally a very sad move, but hits at a convenient angle for air unblockable setups
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
750*2 (1387) | LHA | EX, MD | L | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
41 | X | 12 | 52 | +15 | - |
- May hit people Shield-B'ing you if you're lucky
- Can be used to keep your opponent respecting you, in neutral and pressure, by messing with timing
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
750*2 (1387) | LHA | EX, MD | L | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
43 | X | 12 | 54 | +15 | - |
- Covers a lot of space in the air in case they jump over your fireball
- Can very occasionally make people who expect 236[A] whiff shield
- The threat of this move can slow people down, leaving you time to do your thing