Bloody Roar Extreme/Long the Tiger: Difference between revisions
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{{BREX Character Intro|char=Long|short=lon|content= | {{BREX Character Intro|char=Long|short=lon|content= | ||
==Introduction== | ==Introduction== | ||
'''Long''' is a balanced user of [[Bloody Roar Extreme/Glossary#Six-Level_Combo_Ring|Rokugo]] with access to two separate Combo Rings (Hawk and Tiger styles), making him well suited to adapting to his opponent on the fly. Depending on what the situation calls for, Long is able to choose between playing either an aggressive close-range game or a defensive mid-range game, and his well-rounded stats help him accomplish this. Long also has one of the best wavedashes in the game, if not ''the'' best, making him a threat at all ranges. Long's combos are situational, however, as he has difficulty finding many opportunities to land big damage, forcing him to wear his opponents down and making comebacks difficult to achieve if the life differential is large; luckily, Long gets the highest Beast damage modifier in the game to help him. While 1-frame inputs, links and cancels are commonplace in ''Bloody Roar'', Long also has many typical just-frame inputs that can be found in other 3D fighters. | '''Long''' is a balanced user of [[Bloody Roar Extreme/Glossary#Six-Level_Combo_Ring|Rokugo]] with access to two separate Combo Rings (Hawk and Tiger styles), making him well-suited to adapting to his opponent on the fly. Depending on what the situation calls for, Long is able to choose between playing either an aggressive close-range game or a defensive mid-range game, and his well-rounded stats help him accomplish this. Long also has one of the best wavedashes in the game, if not ''the'' best, making him a threat at all ranges. Long's combos are situational, however, as he has difficulty finding many opportunities to land big damage, forcing him to wear his opponents down and making comebacks difficult to achieve if the life differential is large; luckily, Long gets the highest Beast damage modifier in the game to help him. While 1-frame inputs, links and cancels are commonplace in ''Bloody Roar'', Long also has many typical just-frame inputs that can be found in other 3D fighters. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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|cons = | |cons = | ||
* '''Master Of None:''' The price for being able to do everything well is that Long doesn't have much he does excellently. While he is certainly capable in all aspects of play, there are always characters who will do one specific thing better than him, making his strengths not feel as rewarding as expected. | * '''Master Of None:''' The price for being able to do everything well is that Long doesn't have much he does excellently. While he is certainly capable in all aspects of play, there are always characters who will do one specific thing better than him, making his strengths not feel as rewarding as expected. | ||
* '''Situational Damage:''' While | * '''Situational Damage:''' While certainly capable of some high damage, those opportunities are usually the result of Long working quite hard to find them. As a result, most of his damage comes from chipping away at his opponent, which can hurt his ability to make comebacks. | ||
* '''Susceptible To Evade:''' Although Long's Rokugo Combo Rings allow him to perform some very extended and tricky pressure strings, his limited capacity to change up the timing on those strings means his pressure is highly susceptible to Evade, meaning he can't get predictable with his offense. | * '''Susceptible To Evade:''' Although Long's Rokugo Combo Rings allow him to perform some very extended and tricky pressure strings, his limited capacity to change up the timing on those strings means his pressure is highly susceptible to Evade, meaning he can't get predictable with his offense. | ||
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Latest revision as of 12:01, 10 June 2024
Introduction
Long is a balanced user of Rokugo with access to two separate Combo Rings (Hawk and Tiger styles), making him well-suited to adapting to his opponent on the fly. Depending on what the situation calls for, Long is able to choose between playing either an aggressive close-range game or a defensive mid-range game, and his well-rounded stats help him accomplish this. Long also has one of the best wavedashes in the game, if not the best, making him a threat at all ranges. Long's combos are situational, however, as he has difficulty finding many opportunities to land big damage, forcing him to wear his opponents down and making comebacks difficult to achieve if the life differential is large; luckily, Long gets the highest Beast damage modifier in the game to help him. While 1-frame inputs, links and cancels are commonplace in Bloody Roar, Long also has many typical just-frame inputs that can be found in other 3D fighters.
Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|
650 | 100% | 0.77 | 22.63 | 19.15 | - | 17.88 | 36 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 150% | 1.00 | 18 | 17.19 | 15.48 | - | 17.88 | 36 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 150% | 1.00 | 18 | 17.19 | 15.48 | - | 17.88 | 36 | - |
Ability Plus
- Consecutive Hit: All attacks have increased hitstun and blockstun.
- Counter Hit Effect: All attacks gain the on-hit effects as if they were Counter Hits.
Key Moves
5P
5P {{{name}}} [[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
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