Under Night In-Birth/UNICLR/Gordeau/Combos: Difference between revisions
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=== | ===B Starters=== | ||
====5B/2B/4B Starters==== | |||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
{{#var:starter1}} | |||
{{ComboData-UNI | |||
| combo = 5B > 5C > 3[C] > 2C (1) > 22A > 4B > 236BB > 2B > j.C > j.B > 3C > 236AAA | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *High damage, high execution route | |||
}} | |||
{{ComboData-UNI | |||
| combo = 5B > 5C > 3C > 236AA > 2C (1) > 22A > 5B > j.B > j.C > 66C > dl.236BBB | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Standard 22A route | |||
*Can end combo in 3C > 236AAA | |||
}} | |||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 5B > 5C > 3[C] > 236AA > 2C > tk.j.214B [6] > 5A > 5B > 623B~6B | ||
| basedamage = | | basedamage = | ||
| bonusdamage = | | bonusdamage = | ||
Line 130: | Line 154: | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *Sideswap utilizing new CLR 623B follow-up | ||
*Can end in 214B for GRD | |||
}} | |||
{{ComboData-UNI | |||
| combo = 2B > 5C > 3C > 22B > 2C (1) > 22A > 5B > j.C > j.B > 3C > 236AAA | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *4B/2B corner combo | |||
}} | |||
{{ComboData-UNI | |||
| combo = 5B CH > 236A > 4B > 22B > 2C > 5[C] > 22A > 2B > j.C > j.B > 3C > 236AAA | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *5B/4B starter CH route from autopilot 236A | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 5B CH > 22A > 3C > 22B > 2C > 5[C] > 2B > j.C > j.B > 3C > 236AAA | ||
| basedamage = | | basedamage = | ||
| bonusdamage = | | bonusdamage = | ||
Line 140: | Line 185: | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = * | | notes = *5B starter CH route from autopilot 22A | ||
}} | }} | ||
}} | }} | ||
=== | ====6B Starters==== | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
{{#var:starter1}} | |||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 6B > 22A > 2B > 236BB > 2C > 5C (half charge) > j.B > j.C > 3C > 236AAA | ||
| basedamage = | | basedamage = | ||
| bonusdamage = | | bonusdamage = | ||
Line 155: | Line 201: | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *6B midscreen route | ||
}} | |||
{{ComboData-UNI | |||
| combo = 6B > 22A > 2B > 3[C] > 2C > 5[C] > 5B > j.C > j.B > 3C > 236AAA | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *6B corner route | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 6B > 22A > 2C > 5[C] > 5B > 3[C] > 236AA > 2B > j.C > j.B > 3C > 236AAA | ||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *6B CH corner route | |||
}} | |||
{{ComboData-UNI | |||
| combo = 6B > 22A > 2B > 22B > 2C > 5[C] > 5B > j.C > j.B > 3C > 236AAA | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *GRD break corner route | |||
}} | |||
}} | |||
===Assault Starters=== | |||
{{ComboTable-UNI | |||
|data= | |||
{{ComboData-UNI | |||
| combo = 6C j.C>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A | |||
| basedamage = | | basedamage = | ||
| bonusdamage = | | bonusdamage = | ||
Line 165: | Line 246: | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *Midscreen ground assault confirm | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 6D j.A CS {{Property-UNI|Ender}} | ||
| basedamage = | | basedamage = | ||
| bonusdamage = | | bonusdamage = | ||
Line 174: | Line 255: | ||
| metergain = | | metergain = | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Corner}} | ||
| notes = * | | notes = *Corner assault j.A CS confirm | ||
}} | }} | ||
}} | }} |
Latest revision as of 19:08, 13 May 2021
Under Construction
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Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
|
CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
Starter Combos
Combos to start off with
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A > 5B > 2B > 5C > 3C > 236A x 2 > 2C > charged J.C > 3C > 236A x 3 | 3167 | +62.35 | Anywhere | |
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Theory
Combo theory
- ground normals > X > air normals > ender
FAQ
How do I do x?
Delay x buttton
Enders
Combo | Cost | Location |
---|---|---|
2C | Midscreen | |
| ||
6C | Corner | |
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236A x 3 | Anywhere | |
| ||
236C | 100 EXS | Anywhere |
| ||
5C CVO IW | 200 EXS, Vorpal | Anywhere |
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Combos
A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A > 5B > 5C > 3C > 236AA > 2C > j.[C] > 3C > 236AAA | Anywhere | |||
| ||||
5A > 5B > 4B > 5C > 3[C] > 236AA > 2B > j.C > j.B > 66C > dl.236BBB | Anywhere | |||
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5A > 5B > 4B > 5C > 3[C] > 22A > 2B > j.C > j.B > 3C > 236AAA | Anywhere | |||
| ||||
5A > 5B > 4B > 3C > 2B > dl.3[C] > 2C (1) > j.C > j.B > 3C > 236AAA | Anywhere | |||
|
B Starters
5B/2B/4B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5B > 5C > 3[C] > 2C (1) > 22A > 4B > 236BB > 2B > j.C > j.B > 3C > 236AAA | Anywhere | |||
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5B > 5C > 3C > 236AA > 2C (1) > 22A > 5B > j.B > j.C > 66C > dl.236BBB | Anywhere | |||
| ||||
5B > 5C > 3[C] > 236AA > 2C > tk.j.214B [6] > 5A > 5B > 623B~6B | Anywhere | |||
| ||||
2B > 5C > 3C > 22B > 2C (1) > 22A > 5B > j.C > j.B > 3C > 236AAA | Corner | |||
| ||||
5B CH > 236A > 4B > 22B > 2C > 5[C] > 22A > 2B > j.C > j.B > 3C > 236AAA | Corner | |||
| ||||
5B CH > 22A > 3C > 22B > 2C > 5[C] > 2B > j.C > j.B > 3C > 236AAA | Corner | |||
|
6B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6B > 22A > 2B > 236BB > 2C > 5C (half charge) > j.B > j.C > 3C > 236AAA | Anywhere | |||
| ||||
6B > 22A > 2B > 3[C] > 2C > 5[C] > 5B > j.C > j.B > 3C > 236AAA | Corner | |||
| ||||
6B > 22A > 2C > 5[C] > 5B > 3[C] > 236AA > 2B > j.C > j.B > 3C > 236AAA | Corner | |||
| ||||
6B > 22A > 2B > 22B > 2C > 5[C] > 5B > j.C > j.B > 3C > 236AAA | Corner | |||
|
Assault Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6C j.C>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A | Anywhere | |||
| ||||
6D j.A CS Ender | Corner | |||
|
Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3C Ender | Anywhere | |||
| ||||
CH 623A Ender | Anywhere | |||
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Other Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.A Ender | Anywhere | |||
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Videos
External Links
Gordeau Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2021-05-13 by Defiant.
52% complete | ||
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Page | Completed | To-do | Score |
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40/50 | |
Strategy |
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11/25 |
Combos |
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1/25 |