Melty Blood/MBTL/Michael Roa Valdamjong: Difference between revisions
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* This is mainly useful for combos. Allows you to often convert into | * This is mainly useful for combos. Allows you to often convert into 236B midscreen and 214[B] in the corner. You can use this to perform some rebeats due to pushback but that will make the rebeat fairly telegraphed. | ||
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Revision as of 02:17, 4 October 2021
Story
A vampire known as the "Serpent of Akasha" or the "Infinite Reincarnator." Former priest of the Holy Church. He can manipulate information and electricity at will. The story of Roa appearing in Souya that came to him predicts the possibilities he might have had following a chance encounter with Arcueid and Shiki.
Gameplay
Roa is a returning character to Melty Blood best known for his lightning attacks. His MBTL iteration is primarily inspired by his Half Moon version with a few aspects from his Crescent and Full Moon versions.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Moon Skills
- 6B+C - Thunderclap
- 3B+C - Rising Lightning
- 4B+C - Thunder Needle
- j.6B+C - Brilliant Demon Strike
- Special Attacks
- 236A/B/C (EX OK) - Thunderclap
- 623A/B/C (EX OK) - Rising Lightning
- 214A - Thunder Needle
- > A/B/C - Timeless Thunder Needle
- 214B/C (EX OK) - Timeless Thunder Needle
- > A/B/C - Thunder Needle
- j.236A/B/C (EX OK) - Brilliant Demon Strike
- Arc Drive
- 236B+C - Celestial Strike
- Last Arc
- A+B+C+D / D in Blood Heat - Seventeenth Transmigration
- Unique Attacks
- 6C>C, 3C, 2C>2C
- Blowback Edge Moves
- 236[B], 214[B]
Coming soon.
Coming soon.
Move Analysis
Normal Moves
Standing Normals
5A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
180 | L | -N-, -SE-, -SP-, -RB-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 2 | 12 | 18 | -2 | - |
- Placeholder
5B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
480 | LH | N, SP, RB, EX, MD, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 3 | 17 | 28 | -5 | - |
- Placeholder
5C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420*2 (806) | LH, LH | N, SP, RB, EX, MD, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 3 (11) 3 | 19 | 45 | -5 | - |
- Placeholder
Crouching Normals
2A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
150 | L | N, -SE-, -SP-, RB, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 2 | 12 | 18 | -2 | - |
- Placeholder
2B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | L | N, SP, RB, EX, MD, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
7 | 5 | 17 | 28 | -7 | - |
- Placeholder
2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
620 | L | N, CH, SP, RB, EX, MD, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 11 | 14 | 33 | -8 | - |
- Placeholder
Jumping Normals
j.A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
140 | HA | N, SP, RB, EX, MD, J | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 4 | 11 | 19 | - | - |
- Placeholder
j.B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
400 | HA | N, SP, RB, EX, MD, J | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
7 | 4 | until landing | - | - | - |
- Placeholder
j.C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
560 | HA | N, SP, RB, EX, MD, J | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 5 | until landing | - | - | - |
- Placeholder
Command Normals
3C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | LH | SP, EX, MD, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 4 | 22 | 35 | -9 | Air 5-13 |
- Placeholder
6C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
390*2 (744) | LHA | CH, SP, EX, MD | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
16 | 4 | 26 | 45 | -8 | - |
- Mainly combo filler. Can be shielded on reaction and is not an overhead. Can get a mixup if an opponent does respect it by using moon drive on block
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
460 | LA | SP, EX, MD | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 4 | 31 | 40 | -18 | - |
- Also combo filler only due to it being very unsafe.
2C~2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
740 | LH | N, SP, EX, MD, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
13 | 3 | 23 | 38 | -9 | - |
- This is mainly useful for combos. Allows you to often convert into 236B midscreen and 214[B] in the corner. You can use this to perform some rebeats due to pushback but that will make the rebeat fairly telegraphed.
Universal Mechanics
Rapid Beat 2
- Placeholder
Rapid Beat 3
- Same animation as 3C
Ground Throw
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1500 | U | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4 | 3 | 19 | 25 | +39 | - |
- Placeholder
Air Throw
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | U | (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1 | 3 | until landing + 12 | - | - | - |
- Universal air combo ender.
Special Moves
Thunderclap
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LH | -EX-, -MD- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 8 | 26 | 43 | -7 ~ 0 | - |
- Combo tool which will almost always switch sides unless you are in the corner. Not good for blockstrings due to it being unsafe but can be made safer at range.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1400 | LH | -EX-, -MD- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
20 | 8 | 21 | 48 | -2 ~ +5 | - |
- Fantastic combo tool which is great at pushing the opponent towards the corner after 2CC but also has the flexibility of switching sides. This move is fairly safe and becomes more safe at range if not plus, however it can be throw punished at times if in the corner.
- Can be +3 at max range but not easy to setup
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | 34 | - | - |
- Not too many uses due to the large amount of recovery and startup.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
170, 102*19 (2108) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+10 | 80 | 44 | - | -25 | All 1 - recovery |
- Good damage and provides a hard knockdown.
- Hits full screen making this an excellent wiff punish tool.
Rising Lightning
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
440*3 (1200) | LH | -EX-, -MD- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 11 | 33 | 49 | -19 | - |
- Placeholder
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
340*4, 450 (1544) | LH | (EX), (MD) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 14 | 39 | 58 | -30 | 1-13 All |
- Placeholder
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
300*6, 600 (2010) | LH | (MD) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+1 | 22 | 36 | 62 | -35 | 1-16 All |
- Placeholder
Timeless Thunder Needle
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1000 | LHA | -CH-, -EX-, -MD- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
12 | 3 | 24 | 38 | -4 | - |
- Placeholder
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | LHA | -EX-, -MD- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
11 | 3 | 28 | 41 | -8 | - |
- Placeholder
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1000 | LHA | -CH-, -EX-, -MD- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
16 | 3 | 25 | 43 | -5 | - |
- Placeholder
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
480*3 (1185) | LHA | -EX-, -MD- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
24 | 3 (1) 3 (1) 3 | 20 | 55 | -2 ~ +2 | - |
- Placeholder
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
440*8 (2105) | LHA | MD | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+6 | 4(3)*8 | - | 33 | +15 ~ +51 | - |
- Placeholder
No results
- Placeholder
Brilliant Demon Strike
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
900 | LHA | -EX-, -MD-, -J- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 6 | 15L | - | -7 (TK) ~ -2 (lowest) | - |
- Placeholder
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
370*4 (1179) | LHA | -EX-, -MD-, -J- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
19 | 14 | 15L | - | +2 (TK) ~ +7 (lowest) | - |
- Placeholder
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
450*4, 600 (1868) | LHA | -MD-, -J- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+4 | 14 | 15L | - | +2 (TK) ~ +7 (lowest) | - |
- Placeholder
Moon Skills
Thunderclap
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
550*3 (1473) | LH | EX, MD | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
12 | 9 | 21 | 41 | -6 ~ 0 | Clash 1-10 (MD) |
- Can be good in certain situations but in most cases it is more favorable to use 4BC instead. The block data on this is variable which can make it safer at range
Rising Lightning
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
340*4 (1216) | LHA | EX, -J- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
7 | 14 | 25 | 45 | - | Clash 1-5 (MD) |
- Placeholder
Timeless Thunder Needle
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
480*3 (1309) | LHA | EX, MD | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
18 | 4 | 26 | 47 | -3 | Clash 1-11 (MD) |
- Best moon skill to use
- Amazing neutral tool due to the large amount of space it covers. very safe on block and you can convert into a combo with meter fairly easily. This move will also combo in the corner without meter depending on how your opponent gets hit.
Brilliant Demon Strike
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
450*4 (1394) | LHA | EX, -J- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 14 | 15L | - | +2 (TK) ~ +7 (lowest) | - |
- Placeholder
Super Moves
Celestial Strike
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3500 | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1+9 | 3 | 29 | 42 | -15 | 1-12 All |
- Placeholder
Seventeenth Transmigration
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
4800 [4800 ~ 6960 in BH] | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1+21 | 4 | 27 | 50 | -14 | 1-25 All |
- Placeholder
Reverse Beats
Customization
Palette options
Michael Roa Valdamjong Wiki Roadmap
58% complete | ||
|
Page | Completed | To-do | Score |
---|---|---|---|
All images and move descriptions added. Most framedata done |
Update descriptions and add missing framedata. Add updated hurtboxes for j.236X |
23/25 | |
Strategy |
Has partially complete oki section, and outdated rough strategy page |
Needs more robust general strategy write up, fill holes of oki section |
15/25 |
Combos |
Most post 1.3.1 patch combos added |
Either remove old routes, or specify new optimal routes over old ones. 623C route needed |
20/25 |
Matchups |
None |
Everything |
0/25 |