Melty Blood/MBTL/Michael Roa Valdamjong: Difference between revisions

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{{AttackDataCargo-MBTL/Query|ro_2cc}}
{{AttackDataCargo-MBTL/Query|ro_2cc}}
* This is mainly useful for combos. Allows you to often convert into 623B midscreen and 214[B] in the corner. You can use this to perform some rebeats due to pushback but that will make the rebeat fairly telegraphed.
* This is mainly useful for combos. Allows you to often convert into 236B midscreen and 214[B] in the corner. You can use this to perform some rebeats due to pushback but that will make the rebeat fairly telegraphed.
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Revision as of 02:17, 4 October 2021

Story

A vampire known as the "Serpent of Akasha" or the "Infinite Reincarnator." Former priest of the Holy Church. He can manipulate information and electricity at will. The story of Roa appearing in Souya that came to him predicts the possibilities he might have had following a chance encounter with Arcueid and Shiki.

Gameplay

Roa is a returning character to Melty Blood best known for his lightning attacks. His MBTL iteration is primarily inspired by his Half Moon version with a few aspects from his Crescent and Full Moon versions.

Strengths Weaknesses
  • Meterless reversal: 623B is an invincible DP that can lead to a combo for one bar with 236C.
  • All-rounder options: Roa can pressure the opponent from almost anywhere on the screen, using 214[B] and 4BC to harass at long range and pick up metered extensions.
  • Loses fireball wars: Roa's 214A/B and 4BC are serviceable projectile options but don't reach full screen unlike Red Arcueid or Vlov, and this means he will be outclassed at fullscreen by other characters.

Character Summary

Move list

Moon Skills
6B+C - Thunderclap
3B+C - Rising Lightning
4B+C - Thunder Needle
j.6B+C - Brilliant Demon Strike
Special Attacks
236A/B/C (EX OK) - Thunderclap
623A/B/C (EX OK) - Rising Lightning
214A - Thunder Needle
> A/B/C - Timeless Thunder Needle
214B/C (EX OK) - Timeless Thunder Needle
> A/B/C - Thunder Needle
j.236A/B/C (EX OK) - Brilliant Demon Strike
Arc Drive
236B+C - Celestial Strike
Last Arc
A+B+C+D / D in Blood Heat - Seventeenth Transmigration
Unique Attacks
6C>C, 3C, 2C>2C
Blowback Edge Moves
236[B], 214[B]
Stats & vitals

Coming soon.

Quick combo reference

Coming soon.

MBTL Roa Art.png

Move Analysis

Normal Moves

Standing Normals

5A
5A
5A
MBTL Roa 5A.png
Damage Guard Cancel Property Cost Attribute
180 L -N-, -SE-, -SP-, -RB-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
5 2 12 18 -2 -
  • Placeholder
5B
5B
5B
MBTL Roa 5B.png
Damage Guard Cancel Property Cost Attribute
480 LH N, SP, RB, EX, MD, (J) - - -
First Active Active Recovery Overall Advantage Invul
9 3 17 28 -5 -
  • Placeholder
5C
5C
5C
MBTL Roa 5C.png
Damage Guard Cancel Property Cost Attribute
420*2 (806) LH, LH N, SP, RB, EX, MD, (J) - - -
First Active Active Recovery Overall Advantage Invul
10 3 (11) 3 19 45 -5 -
  • Placeholder

Crouching Normals

2A
2A
2A
MBTL Roa 2A.png
Damage Guard Cancel Property Cost Attribute
150 L N, -SE-, -SP-, RB, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
5 2 12 18 -2 -
  • Placeholder
2B
2B
2B
MBTL Roa 2B.png
Damage Guard Cancel Property Cost Attribute
420 L N, SP, RB, EX, MD, (J) - - -
First Active Active Recovery Overall Advantage Invul
7 5 17 28 -7 -
  • Placeholder
2C
2C
2C
MBTL Roa 2C.png
Damage Guard Cancel Property Cost Attribute
620 L N, CH, SP, RB, EX, MD, (J) - - -
First Active Active Recovery Overall Advantage Invul
9 11 14 33 -8 -
  • Placeholder

Jumping Normals

j.A
j.A
jA
MBTL Roa jA.png
Damage Guard Cancel Property Cost Attribute
140 HA N, SP, RB, EX, MD, J - - -
First Active Active Recovery Overall Advantage Invul
5 4 11 19 - -
  • Placeholder
j.B
j.B
jB
MBTL Roa jB.png
Damage Guard Cancel Property Cost Attribute
400 HA N, SP, RB, EX, MD, J - - -
First Active Active Recovery Overall Advantage Invul
7 4 until landing - - -
  • Placeholder
j.C
j.C
jC
MBTL Roa jC.png
Damage Guard Cancel Property Cost Attribute
560 HA N, SP, RB, EX, MD, J - - -
First Active Active Recovery Overall Advantage Invul
8 5 until landing - - -
  • Placeholder

Command Normals

3C
3C
3C
MBTL Roa 3C.png
Damage Guard Cancel Property Cost Attribute
700 LH SP, EX, MD, (J) - - -
First Active Active Recovery Overall Advantage Invul
10 4 22 35 -9 Air 5-13
  • Placeholder
6C
6C
6C
MBTL Roa 6C.png
Damage Guard Cancel Property Cost Attribute
390*2 (744) LHA CH, SP, EX, MD - - -
First Active Active Recovery Overall Advantage Invul
16 4 26 45 -8 -
  • Mainly combo filler. Can be shielded on reaction and is not an overhead. Can get a mixup if an opponent does respect it by using moon drive on block
Damage Guard Cancel Property Cost Attribute
460 LA SP, EX, MD - - -
First Active Active Recovery Overall Advantage Invul
6 4 31 40 -18 -
  • Also combo filler only due to it being very unsafe.
2C~2C
2C~2C
2C~2C
MBTL Roa 2C2C.png
Damage Guard Cancel Property Cost Attribute
740 LH N, SP, EX, MD, (J) - - -
First Active Active Recovery Overall Advantage Invul
13 3 23 38 -9 -
  • This is mainly useful for combos. Allows you to often convert into 236B midscreen and 214[B] in the corner. You can use this to perform some rebeats due to pushback but that will make the rebeat fairly telegraphed.

Universal Mechanics

Rapid Beat 2
Rapid Beat 2
X>X
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
No results
  • Placeholder
Rapid Beat 3
Rapid Beat 3
X>X>X
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
No results
  • Same animation as 3C
Ground Throw
throw
4/6A+D
MBTL Roa throw.png
Damage Guard Cancel Property Cost Attribute
1500 U - - - -
First Active Active Recovery Overall Advantage Invul
4 3 19 25 +39 -
  • Placeholder
Air Throw
airthrow
j4/6A+D
MBTL Roa airthrow.png
Damage Guard Cancel Property Cost Attribute
1200 U (J) - - -
First Active Active Recovery Overall Advantage Invul
1 3 until landing + 12 - - -
  • Universal air combo ender.

Special Moves

Thunderclap
Thunderclap
236X
MBTL Roa 236A.png
MBTL Roa 236B.png
MBTL Roa 236-B-.png
MBTL Roa 236C.png
Damage Guard Cancel Property Cost Attribute
1200 LH -EX-, -MD- - - -
First Active Active Recovery Overall Advantage Invul
10 8 26 43 -7 ~ 0 -
  • Combo tool which will almost always switch sides unless you are in the corner. Not good for blockstrings due to it being unsafe but can be made safer at range.
Damage Guard Cancel Property Cost Attribute
1400 LH -EX-, -MD- - - -
First Active Active Recovery Overall Advantage Invul
20 8 21 48 -2 ~ +5 -
  • Fantastic combo tool which is great at pushing the opponent towards the corner after 2CC but also has the flexibility of switching sides. This move is fairly safe and becomes more safe at range if not plus, however it can be throw punished at times if in the corner.
  • Can be +3 at max range but not easy to setup
Damage Guard Cancel Property Cost Attribute
- - - - - -
First Active Active Recovery Overall Advantage Invul
- - - 34 - -
  • Not too many uses due to the large amount of recovery and startup.
Damage Guard Cancel Property Cost Attribute
170, 102*19 (2108) LHA - - - -
First Active Active Recovery Overall Advantage Invul
4+10 80 44 - -25 All 1 - recovery
  • Good damage and provides a hard knockdown.
  • Hits full screen making this an excellent wiff punish tool.
Rising Lightning
Rising Lightning
623X
MBTL Roa 623A.png
MBTL Roa 623B.png
MBTL Roa 623C.png
Damage Guard Cancel Property Cost Attribute
440*3 (1200) LH -EX-, -MD- - - -
First Active Active Recovery Overall Advantage Invul
6 11 33 49 -19 -
  • Placeholder
Damage Guard Cancel Property Cost Attribute
340*4, 450 (1544) LH (EX), (MD) - - -
First Active Active Recovery Overall Advantage Invul
6 14 39 58 -30 1-13 All
  • Placeholder
Damage Guard Cancel Property Cost Attribute
300*6, 600 (2010) LH (MD) - - -
First Active Active Recovery Overall Advantage Invul
4+1 22 36 62 -35 1-16 All
  • Placeholder
Timeless Thunder Needle
Timeless Thunder Needle
214X
MBTL Roa 214A.png
MBTL Roa 214B.png
MBTL Roa 214C.png
Damage Guard Cancel Property Cost Attribute
1000 LHA -CH-, -EX-, -MD- - - -
First Active Active Recovery Overall Advantage Invul
12 3 24 38 -4 -
  • Placeholder
Damage Guard Cancel Property Cost Attribute
700 LHA -EX-, -MD- - - -
First Active Active Recovery Overall Advantage Invul
11 3 28 41 -8 -
  • Placeholder
Damage Guard Cancel Property Cost Attribute
1000 LHA -CH-, -EX-, -MD- - - -
First Active Active Recovery Overall Advantage Invul
16 3 25 43 -5 -
  • Placeholder
Damage Guard Cancel Property Cost Attribute
480*3 (1185) LHA -EX-, -MD- - - -
First Active Active Recovery Overall Advantage Invul
24 3 (1) 3 (1) 3 20 55 -2 ~ +2 -
  • Placeholder
Damage Guard Cancel Property Cost Attribute
440*8 (2105) LHA MD - - -
First Active Active Recovery Overall Advantage Invul
4+6 4(3)*8 - 33 +15 ~ +51 -
  • Placeholder

No results

  • Placeholder
Brilliant Demon Strike
Brilliant Demon Strike
j236X
MBTL Roa j.236A.png
MBTL Roa j.236B.png
MBTL Roa j236C.png
Damage Guard Cancel Property Cost Attribute
900 LHA -EX-, -MD-, -J- - - -
First Active Active Recovery Overall Advantage Invul
8 6 15L - -7 (TK) ~ -2 (lowest) -
  • Placeholder
Damage Guard Cancel Property Cost Attribute
370*4 (1179) LHA -EX-, -MD-, -J- - - -
First Active Active Recovery Overall Advantage Invul
19 14 15L - +2 (TK) ~ +7 (lowest) -
  • Placeholder
Damage Guard Cancel Property Cost Attribute
450*4, 600 (1868) LHA -MD-, -J- - - -
First Active Active Recovery Overall Advantage Invul
4+4 14 15L - +2 (TK) ~ +7 (lowest) -
  • Placeholder

Moon Skills

Thunderclap
Thunderclap
6B+C
MBTL Roa 6BC.png
Damage Guard Cancel Property Cost Attribute
550*3 (1473) LH EX, MD - - -
First Active Active Recovery Overall Advantage Invul
12 9 21 41 -6 ~ 0 Clash 1-10 (MD)
  • Can be good in certain situations but in most cases it is more favorable to use 4BC instead. The block data on this is variable which can make it safer at range
Rising Lightning
Rising Lightning
3B+C
MBTL Roa 3BC.png
Damage Guard Cancel Property Cost Attribute
340*4 (1216) LHA EX, -J- - - -
First Active Active Recovery Overall Advantage Invul
7 14 25 45 - Clash 1-5 (MD)
  • Placeholder
Timeless Thunder Needle
Timeless Thunder Needle
4B+C
MBTL Roa 4BC.png
Damage Guard Cancel Property Cost Attribute
480*3 (1309) LHA EX, MD - - -
First Active Active Recovery Overall Advantage Invul
18 4 26 47 -3 Clash 1-11 (MD)
  • Best moon skill to use
  • Amazing neutral tool due to the large amount of space it covers. very safe on block and you can convert into a combo with meter fairly easily. This move will also combo in the corner without meter depending on how your opponent gets hit.
Brilliant Demon Strike
Brilliant Demon Strike
j6B+C
MBTL Roa j.6BC.png
Damage Guard Cancel Property Cost Attribute
450*4 (1394) LHA EX, -J- - - -
First Active Active Recovery Overall Advantage Invul
9 14 15L - +2 (TK) ~ +7 (lowest) -
  • Placeholder

Super Moves

Celestial Strike
Celestial Strike
236B+C
MBTL Roa 236BC.png
Damage Guard Cancel Property Cost Attribute
3500 LH - - - -
First Active Active Recovery Overall Advantage Invul
1+9 3 29 42 -15 1-12 All
  • Placeholder
Seventeenth Transmigration
Seventeenth Transmigration
A+B+C+D
MBTL Roa ABCD.png
Damage Guard Cancel Property Cost Attribute
4800 [4800 ~ 6960 in BH] LH - - - -
First Active Active Recovery Overall Advantage Invul
1+21 4 27 50 -14 1-25 All
  • Placeholder

Reverse Beats

Customization

Palette options

Michael Roa Valdamjong Wiki Roadmap

58% complete
Page Completed To-do Score

Overview

All images and move descriptions added. Most framedata done

Update descriptions and add missing framedata. Add updated hurtboxes for j.236X

23/25
Strategy

Has partially complete oki section, and outdated rough strategy page

Needs more robust general strategy write up, fill holes of oki section

15/25
Combos

Most post 1.3.1 patch combos added

Either remove old routes, or specify new optimal routes over old ones. 623C route needed

20/25
Matchups

None

Everything

0/25

MBTL Navigation

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