Melty Blood/MBTL/Akiha Tohno/Combos: Difference between revisions
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== Preface == | == Preface == | ||
* There are many different routes with comparable damage, | * There are many different routes with comparable damage, meter gain, setup potential, and corner carry in this game. (There are also often small adjustments to routes that give you ''slightly'' more or less meter in exchange for ''slightly'' less or more damage.) If you know or find a combo that is comparable to one below, and would prefer to do it instead whatever is listed here, that's fine. | ||
* | * Meter gain is a rough estimate until a utility that displays actual meter gain exists. Estimates are given by setting starting meter to a % and seeing what starting meter % finishes filling up a bar by the end of a combo. | ||
* The combos below are not guaranteed to be optimal. It's still fairly early in the game's lifecycle, and new developments can always occur. | * The combos below are not guaranteed to be optimal. It's still fairly early in the game's lifecycle, and new developments can always occur. |
Revision as of 01:55, 14 October 2021
Preface
- There are many different routes with comparable damage, meter gain, setup potential, and corner carry in this game. (There are also often small adjustments to routes that give you slightly more or less meter in exchange for slightly less or more damage.) If you know or find a combo that is comparable to one below, and would prefer to do it instead whatever is listed here, that's fine.
- Meter gain is a rough estimate until a utility that displays actual meter gain exists. Estimates are given by setting starting meter to a % and seeing what starting meter % finishes filling up a bar by the end of a combo.
- The combos below are not guaranteed to be optimal. It's still fairly early in the game's lifecycle, and new developments can always occur.
BnBs
Everything listed here works with a 2AAA starter or IAD j.B/C starter instead of a 2A starter, unless otherwise noted. Consistency is preferred here over optimization; these are expected to be starting combos.
Midscreen
Meterless
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
Lua error in Module:Script-MBTL at line 463: illegal token: j.. | 3145 | None | ~70% Opp: ~40% |
Anywhere |
Basic resourceless midscreen BnB.
| ||||
2A5B2B5C2C214Adelay2C5C5BXXj.BAT | 2944 | None | ~70% Opp: ~30% |
Anywhere |
Alternate BnB for when you've used 5B early in your hitconfirm, and thus cannot route into 5[B]. |
Metered
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A2B2C5C5[B]214Bj.[C]delayj.B5C236C | 3435 | 100% meter | net loss of ~50% Opp: slightly more than 40% |
Anywhere |
Basic metered midscreen BnB.
| ||||
2A5B2B5C2C214A2C5C5BXXj.BAT | 3328 | 100% meter | net loss of ~50% Opp: slightly more than 40% |
Anywhere |
Alternate metered BnB for when you've used 5B early in your hitconfirm, and thus cannot route into 5[B]. |
Corner
The midscreen combos work fine, but in addition:
Meterless
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A2B2C5C22Bdelay5B6C214Bj.8. [C]delayj.B5CXXAT | 3420 | None | ~90% Opp: ~40% |
Corner |
Corner BnB.
| ||||
Lua error in Module:Script-MBTL at line 463: illegal token: land. | 3488 | None | ~75% Opp: ~30% |
Corner |
Corner IAD starter combo.
|
Metered
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A5B2B2C5C22B6C214Bj.8. [C]j.236C | 3822 | 100% | net loss of ~35% Opp: ~40% |
Corner |
Metered corner BnB.
|
Advanced
Starter specific confirms, etc.
[Placeholder.]