Melty Blood/MBTL/Akiha Tohno/Strategy: Difference between revisions
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Doot eternal (talk | contribs) (→Post-Airthrow: Added simple post AT oki for Akiha) |
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==== Post-Airthrow ==== | ==== Post-Airthrow ==== | ||
* Midscreen, 3C launcher into j.B AT allows you to hold 9 and land 2A for a meaty low. Once the low option has been enforced, hold late IAD j.B/C is usable as a high option, as well as early IAD to crossup and land 2A for a crossup low. The latter 2 options do not hit meaty however, so they serve as more of a knowledge check rather than true okizeme. | |||
* Note: Wakeup backdash will invul through meaty 2A, which can be countered by doing meaty 2C upon landing. This is a hard callout however, as the opponent will have ample time to jump out or mash one of their long range buttons. | |||
* In the corner, you can add more damage by doing j.BC AT and still retain the same meaty option in low 2A. | |||
==== Post-EX Wheel KD ==== | ==== Post-EX Wheel KD ==== |
Revision as of 02:27, 14 October 2021
Neutral
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Pressure
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Okizeme
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Midscreen Okizeme
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Post-Airthrow
- Midscreen, 3C launcher into j.B AT allows you to hold 9 and land 2A for a meaty low. Once the low option has been enforced, hold late IAD j.B/C is usable as a high option, as well as early IAD to crossup and land 2A for a crossup low. The latter 2 options do not hit meaty however, so they serve as more of a knowledge check rather than true okizeme.
- Note: Wakeup backdash will invul through meaty 2A, which can be countered by doing meaty 2C upon landing. This is a hard callout however, as the opponent will have ample time to jump out or mash one of their long range buttons.
- In the corner, you can add more damage by doing j.BC AT and still retain the same meaty option in low 2A.
Post-EX Wheel KD
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Corner Okizeme
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Post-Airthrow
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Post-EX Wheel KD
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Defense
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