Melty Blood/MBTL/Powered Ciel: Difference between revisions
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Zero-Sennin (talk | contribs) (extended gameplay stub slightly.) |
Zero-Sennin (talk | contribs) (→Standing Normals: (added stubs)) |
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==== Standing Normals ==== | ==== Standing Normals ==== | ||
===== 5A ===== | |||
{{MoveDataCargo | |||
| title = 5A | |||
| subtitle = | |||
| input = {{#invoke:InputsMBTL|toIcons|5A}} | |||
| images = | |||
{{MoveDataCargoImage|pc_5a|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|pc_5a|caption=|hitbox=yes}} | |||
| info = | |||
{{AttackDataCargo-MBTL/Query|pc_5a}} | |||
* Move description. | |||
}} | |||
===== 5B ===== | |||
{{MoveDataCargo | |||
| title = 5B | |||
| subtitle = | |||
| input = {{#invoke:InputsMBTL|toIcons|5B}} | |||
| images = | |||
{{MoveDataCargoImage|pc_5b|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|pc_5b|caption=|hitbox=yes}} | |||
| info = | |||
{{AttackDataCargo-MBTL/Query|pc_5b}} | |||
* Move description. | |||
}} | |||
===== 5[B] ===== | |||
{{MoveDataCargo | |||
| title = 5B | |||
| subtitle = | |||
| input = {{#invoke:InputsMBTL|toIcons|5[B]}} | |||
| images = | |||
{{MoveDataCargoImage|pc_5[b]|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|pc_5[b]|caption=|hitbox=yes}} | |||
| info = | |||
{{AttackDataCargo-MBTL/Query|pc_5[b]}} | |||
* Move description. | |||
}} | |||
===== 5C ===== | |||
{{MoveDataCargo | |||
| title = 5C | |||
| subtitle = | |||
| input = {{#invoke:InputsMBTL|toIcons|5C}} | |||
| images = | |||
{{MoveDataCargoImage|pc_5c|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|pc_5c|caption=|hitbox=yes}} | |||
| info = | |||
{{AttackDataCargo-MBTL/Query|pc_5c}} | |||
* Move description. | |||
}} | |||
==== Crouching Normals ==== | ==== Crouching Normals ==== |
Revision as of 08:01, 14 April 2022
Story
Gameplay
'Powered Ciel is a returning character to Melty Blood, released as free DLC alongside Mario Gallo Bestino on April 14, 2022.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
Stats & vitals
Dash startup:
Dash actionable:
Jump startup:
Jump airtime:
Quick combo reference
Coming soon.
Move Analysis
Normal Moves
Standing Normals
5A
5A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
190 | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 2 | 11 | 18 | -1 | - |
- Move description.
5B
5B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 4 | 20 | 32 | -9 | - |
- Move description.
5[B]
5[B]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
750 | H | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
31 | 4 | 24 | 58 | -11 | Clash 15-30 |
- Move description.
5C
5C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
590*2 (1109) | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
12 | 4 | 32 | 47 | -18 | - |
- Move description.
Crouching Normals
Jumping Normals
Command Normals
Universal Mechanics
Rapid Beat 2
Rapid Beat 3
Ground Throw
Air Throw
Special Moves
Moon Skills
Super Moves
Arc Drives
Last Arc
Reverse Beats
Customization
Palette options
Powered Ciel Wiki Roadmap
0% complete | |
|
Page | Completed | To-do | Score |
---|---|---|---|
Unstarted |
0/25 | ||
Strategy |
Unstarted |
0/25 | |
Combos |
Unstarted |
0/25 | |
Matchups |
Unstarted |
0/25 |