Bloody Roar Extreme/Long the Tiger: Difference between revisions
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
* '''Powerful Beast Form:''' The Tiger is an animal not to be trifled with, and Long proves that, thanks to his Beast form having the highest Beast damage modifier in the game. On top of that, his Hyperbeast form grants him some exceptionally powerful combos from a large number of his most common mixup tools. | * '''Powerful Beast Form:''' The Tiger is an animal not to be trifled with, and Long proves that, thanks to his Beast form having the highest Beast damage modifier in the game. On top of that, his Hyperbeast form grants him some exceptionally powerful combos from a large number of his most common mixup tools. | ||
|cons = | |cons = | ||
* '''Master Of None:''' The price for being able to do everything well is that Long doesn't have much he does excellently. While he is certainly capable in all aspects of play, there are always characters who will do one specific thing better than him, which means that despite his versatility, his strengths aren't often as rewarding as | * '''Master Of None:''' The price for being able to do everything well is that Long doesn't have much he does excellently. While he is certainly capable in all aspects of play, there are always characters who will do one specific thing better than him, which means that despite his versatility, his strengths aren't often as rewarding as they'd be expected to be. | ||
* '''Situational Damage:''' While Long is certainly capable of some high damage, those opportunities are usually the result of Long working quite hard to find them. This means most of his damage comes from chipping away at his opponent, which can hurt his ability to make comebacks. | * '''Situational Damage:''' While Long is certainly capable of some high damage, those opportunities are usually the result of Long working quite hard to find them. This means most of his damage comes from chipping away at his opponent, which can hurt his ability to make comebacks. | ||
* '''Susceptible To Evade:''' Although Long's Rokugo Combo Rings allow him to perform some very extended and tricky pressure strings, his limited capacity to change up the timing on those strings means his pressure is highly susceptible to Evade, meaning he can't get predictable with his offense. | * '''Susceptible To Evade:''' Although Long's Rokugo Combo Rings allow him to perform some very extended and tricky pressure strings, his limited capacity to change up the timing on those strings means his pressure is highly susceptible to Evade, meaning he can't get predictable with his offense. |
Revision as of 13:21, 10 August 2022
Introduction
Long is a balanced, well-rounded 6-Ring/Rokugo user with access to two separate 6-Rings (Hawk and Tiger styles); as such, he is well suited to adapting to his opponent on the fly. Long is able to play either a close-range aggressive game or a patient, mid-range defensive game depending on what the situation calls for, and his all-rounded stats help him accomplish this. Long also has one of the best wavedashes in the game, if not the best, making him a threat at all ranges. Long's combos are situational, however; he has difficulty finding many opportunities to land big damage. This forces him to wear down his opponents, meaning comebacks can be difficult to achieve if the opponent has a large life lead; luckily, Long gets the highest Beast damage modifier in the game to help him. While 1-frame inputs, links and cancels are commonplace in Bloody Roar, Long also has many typical just-frame inputs that can be found in other 3D fighters.
File:BREX icon long.png Long is a versatile all-rounder who can use his two Rokugo Combo Rings to apply constant pressure to his opponent. | |
Pros | Cons |
|
|
Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|
650 | 100% | 0.77 | 22.63 | 19.15 | - | 17.88 | 36 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 150% | 1.00 | 18 | 17.19 | 15.48 | - | 17.88 | 36 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 150% | 1.00 | 18 | 17.19 | 15.48 | - | 17.88 | 36 | - |
Ability Plus
- Consecutive Hit: All attacks have increased hitstun and blockstun.
- Counter Hit Effect: All attacks gain on-hit effects as if they were Counter Hits.
Key Moves
5P
5P {{{name}}} [[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
|
---|