Arcana Heart 3/AH3X/Scharlachrot: Difference between revisions
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<!--:Notes for the combo above.--> | <!--:Notes for the combo above.--> | ||
Love | '''Love''' | ||
*5C(2), (EFc) 5C(2), 214+BC | *5C(2), (EFc) 5C(2), 214+BC | ||
*(Spaced Air to Air) J623+E, (5HC) JB, 5A, 5A, JA, JB, JC, (djc) JB, JC, J6B~B | *(Spaced Air to Air) J623+E, (5HC) JB, 5A, 5A, JA, JB, JC, (djc) JB, JC, J6B~B | ||
Thunder | |||
'''Thunder''' | |||
*5A, 2C(1), 2E, 236x2+E, (5HC) JA, JB, JC, (djc) JA, JB, JC, J6B~B | *5A, 2C(1), 2E, 236x2+E, (5HC) JA, JB, JC, (djc) JA, JB, JC, J6B~B | ||
*(Spaced) 214+X, (EFc), 5C(2), 214+BC, 641236+E | *(Spaced) 214+X, (EFc), 5C(2), 214+BC, 641236+E | ||
Line 1,201: | Line 1,202: | ||
*5A, 2C(2), (EFc) 5C(2), (MAX charge) 2E, 236+ABC, (5D) *Sword Hits* JE, *Explosion* (5D) JE | *5A, 2C(2), (EFc) 5C(2), (MAX charge) 2E, 236+ABC, (5D) *Sword Hits* JE, *Explosion* (5D) JE | ||
Time | |||
'''Time''' | |||
*5A, 2C(1), 2E, (5HC) JA, JB, JC, (djc) JB, 236x2+E, JE, (land) 236+A/B/C | *5A, 2C(1), 2E, (5HC) JA, JB, JC, (djc) JB, 236x2+E, JE, (land) 236+A/B/C | ||
*214+X, (EFc) 5B, 236x2+E, 236+ABC, (6D/4D) 2B~5B×n | *214+X, (EFc) 5B, 236x2+E, 236+ABC, (6D/4D) 2B~5B×n | ||
'''Plant''' | |||
*5A, 5B, 5C(2), 236+E, 5A, 5B, JA, JB, JC, (djc) JA, JB, JC, J6B~B | *5A, 5B, 5C(2), 236+E, 5A, 5B, JA, JB, JC, (djc) JA, JB, JC, J6B~B | ||
*5A, 5C(2), 236+E, 5A, 5B, JB, JC, (djc) JC, JE, 214+E/214x2+E | *5A, 5C(2), 236+E, 5A, 5B, JB, JC, (djc) JC, JE, 214+E/214x2+E | ||
Line 1,211: | Line 1,214: | ||
*214+X, (EFc) 5C(1), 236+E, 5B, 8JC, JE, JC, (djc) JB, JC, J6B~B | *214+X, (EFc) 5C(1), 236+E, 5B, 8JC, JE, JC, (djc) JB, JC, J6B~B | ||
*214+X, (EFc) 5C(1), 236+E, 5B, 8JC, JE, JC, (djc) JC, JE | *214+X, (EFc) 5C(1), 236+E, 5B, 8JC, JE, JC, (djc) JC, JE | ||
*5/N Throw, (5HC*) JB, JC, 236+E, JB, (djc) JA, JB, JC, J6B~B | *5/N Throw, (5HC*) JB, JC, 236+E, JB, (djc) JA, JB, JC, J6B~B | ||
^Position yourself above the opponent to make it easier | ^Position yourself above the opponent to make it easier | ||
*5/N Throw, (5HC) JB, JC, 236+E, JB, (djc) JC, JE, 214x2+E or 214+E | *5/N Throw, (5HC) JB, JC, 236+E, JB, (djc) JC, JE, 214x2+E or 214+E | ||
Earth | |||
'''Earth''' | |||
*5C (2), 641236+E, (EFc) 214+BC | *5C (2), 641236+E, (EFc) 214+BC | ||
*5A, 2C(1), 2E, (EFc)(5D) JB, JC, 236+E, (5HC) JE, 623+E | *5A, 2C(1), 2E, (EFc)(5D) JB, JC, 236+E, (5HC) JE, 623+E | ||
Fire | |||
'''Fire''' | |||
*214+X, (EFc) 5B, JB, JE, 236+E, (5HC) JE, (Land) 5B, 2B, 214+BC | *214+X, (EFc) 5B, JB, JE, 236+E, (5HC) JE, (Land) 5B, 2B, 214+BC | ||
*5A, 2C(1), 214+E, 5B, JB, JC, (djc) JB, JC, J6B~B | *5A, 2C(1), 214+E, 5B, JB, JC, (djc) JB, JC, J6B~B | ||
Line 1,225: | Line 1,232: | ||
*(during EF) JE, JB, (Land) 5A, 5B, 214+BC, JE | *(during EF) JE, JB, (Land) 5A, 5B, 214+BC, JE | ||
Wind | |||
'''Wind''' | |||
*5A, 2C(1), 2E, (EFc) (J5D~D~D*) JA, JB, JC, JB, (djc) JB, JC, JB, (tjc) JB, JC, JB, J6B~B | *5A, 2C(1), 2E, (EFc) (J5D~D~D*) JA, JB, JC, JB, (djc) JB, JC, JB, (tjc) JB, JC, JB, J6B~B | ||
*About 3 boosts, practice the timing | *About 3 boosts, practice the timing | ||
Line 1,234: | Line 1,242: | ||
*214+X, (EFc) 5C(2), (MAX) 2E, J214+E, (5HC) JE, (214+E hit) (5D) JA, JB, JC, (djc) JB, JC, J6B~B | *214+X, (EFc) 5C(2), (MAX) 2E, J214+E, (5HC) JE, (214+E hit) (5D) JA, JB, JC, (djc) JB, JC, J6B~B | ||
Magnet | |||
'''Magnet''' | |||
*2A, (EFc) 5A*11, 5C (2), 2C (2), 236x2+E | *2A, (EFc) 5A*11, 5C (2), 2C (2), 236x2+E | ||
*214+X, (EFc) 5B, JC, JB, JE, JB, 5A, 5A, JA, JB, JC, JB, (djc) JB, JC, J6B~B, 236x2+E* | *214+X, (EFc) 5B, JC, JB, JE, JB, 5A, 5A, JA, JB, JC, JB, (djc) JB, JC, J6B~B, 236x2+E* | ||
Line 1,241: | Line 1,250: | ||
^Anywhere but the corner here | ^Anywhere but the corner here | ||
Steel | |||
'''Steel''' | |||
*5A, 2C(1), 2E, 236+E~9, (sj) JA, JB, JC, (djc) JA, JB, JC, J6B~B | *5A, 2C(1), 2E, 236+E~9, (sj) JA, JB, JC, (djc) JA, JB, JC, J6B~B | ||
*214+X, (EFc) 5B, JA, JB, JE, (Delay) JB, 5A, 5C(2), 214+BC | *214+X, (EFc) 5B, JA, JB, JE, (Delay) JB, 5A, 5C(2), 214+BC | ||
*214+X, (EFc) 5C(1), (MAX) 2E, 236+E | *214+X, (EFc) 5C(1), (MAX) 2E, 236+E | ||
Light | |||
'''Light''' | |||
*5C(2), (EFc) 5C(2), 236+E, 5C(1), 623+E, (8~5DD) JA, JB, JC, JB, (djc) JB, JC, J6B~B | *5C(2), (EFc) 5C(2), 236+E, 5C(1), 623+E, (8~5DD) JA, JB, JC, JB, (djc) JB, JC, J6B~B | ||
*(MAX) 2E, (EFc) (Luster Force Hit) 5A, 5A, JC, JB, JE, JB, (Land) 5A, 5B, JA, JB, JC, JB, J6B~B, 236x2+E | *(MAX) 2E, (EFc) (Luster Force Hit) 5A, 5A, JC, JB, JE, JB, (Land) 5A, 5B, JA, JB, JC, JB, J6B~B, 236x2+E | ||
Punish | |||
'''Punish''' | |||
*5A, 2C(1), 2E, (EFc) (J5D*) JC, JB, JE, JB, (delayed) 7JB, JE, 236x2+E, JE* | *5A, 2C(1), 2E, (EFc) (J5D*) JC, JB, JE, JB, (delayed) 7JB, JE, 236x2+E, JE* | ||
^Might catch them if they don't tech | ^Might catch them if they don't tech | ||
Sound | |||
'''Sound''' | |||
*2A, 2C(1), (EFc) 5A, 5B, JC, JE, JB, 641236+E | *2A, 2C(1), (EFc) 5A, 5B, JC, JE, JB, 641236+E | ||
Fenrir | |||
'''Fenrir''' | |||
*214+X, (EFc) 5C (2), 236+ABC | *214+X, (EFc) 5C (2), 236+ABC | ||
*5A, 2C(1), 2E, 623+E, (J5D) JB, JC, 7JB, JE, (small delay) 641236+E | *5A, 2C(1), 2E, 623+E, (J5D) JB, JC, 7JB, JE, (small delay) 641236+E | ||
Tyr | |||
'''Tyr''' | |||
*(5D) JC, 2A, 2C(1), 2E, (5HC) JA, JB, JC, (djc) JB, JC, J6B~(delayed)B, (Land) 214x2+E, (EFc) | *(5D) JC, 2A, 2C(1), 2E, (5HC) JA, JB, JC, (djc) JB, JC, J6B~(delayed)B, (Land) 214x2+E, (EFc) | ||
*214+X, (EFc) 5B, JB, JC*, 2E, 236+ABC | *214+X, (EFc) 5B, JB, JC*, 2E, 236+ABC | ||
^Slight delay | ^Slight delay | ||
Holy | |||
'''Holy''' | |||
*(5D) JC, 2A, 2C(1), 2E, (5HC) JA, JB, JC, (djc) JB, JC, J6B, 236x2+E | *(5D) JC, 2A, 2C(1), 2E, (5HC) JA, JB, JC, (djc) JB, JC, J6B, 236x2+E | ||
*214+X, (EFc) 5B, JC, JB, JE, JB, (Land) 2C (2), 214+BC | *214+X, (EFc) 5B, JC, JB, JE, JB, (Land) 2C (2), 214+BC |
Revision as of 06:27, 17 May 2024
Under Construction
|
Profile
Another Valkyrie who was brought into existence by the Japanese branch of the Drexler Institute, she's the product of their experiments in creating artificial angels. Like Weiss, she was trained almost since birth to be the perfect soldier by the Institute, who hid their activities by pretending to be a religious order.
Scharlachrot has a very strong emotional attachment to Weiss, and would gladly kill or die for her in equal measure. After the downfall of the Drexler Institute, she was taken under Petra's wing, but has since disappeared. Scharlachrot blocks the angels' way as the ultimate opponent. What has happened to her? What is her true objective?
Overview
Pros | Cons |
---|---|
Chains: Scharl's chain moves reflect projectiles and boast loads of range. Additionally her C normals have 2 hits making them difficult to Guard Cancel through.
Fulcrums: Fulcrums provide numerous options and threat to all of her already dominating chain moves. |
Reverse Guts: She has the lowest effective health in the game due to reverse guts which increases the amount of damage she takes while at low health. |
Fulcrums | |
Scharlachrot can set down up to three Fulcrums using 236A/B/C, placing a 4th will destroy the oldest Fulcrum immediately. They slowly drift in the direction they were sent out at initially, bouncing on walls and the floor. In order to use her Critical Heart she must have 2 or more Fulcrums down. Her 623X automatically seeks out the nearest Fulcrum regardless of distance. Additionally she can latch on to a fulcrum by holding down the button after the following moves:
While attached to a Fulcrum she gains access to 6 follow ups, 3 different explosions, 2 swings, and disconnecting. The B follow up is a multi-hit explosion, while the A and C versions trade speed for power respectively. Fulcrums can be swung from twice before they disappear. |
Recommended Arcana
- Plant (Morimoto)
Plant's vines enable Scharl to meterlessly combo for 8k damage off of 5A, leading into seed + j.E Oki from which Scharl can mix her opponent up with the beefy block and hitstun that the seeds-turned-traps produce. Although Plant further reduces Scharl's health, this is minor as she should infrequently be in a position to get hit to begin with. Although Plant's healing on ground E normals is rarely seen, it's most noticeable on low health characters. This combo gives Scharlachrot most reward for getting a hit in, at the cost of being even more fragile.
Normal Moves
Standing Normals
5A
5B
5C
5E
Crouching Normals
All crouching normals can be performed with , , or motions.
2A
2B
2C
2E
Air Normals
All air normals can be performed with , , or motions.
j.A
j.B
j.C
j.E
Command Air Normals
j.6B
j.6BB
j.6C
Universal Mechanics
Neutral Throw
Lever Throw
Air Throw
Special Moves
Fulcrum Schlinge
QBK
Quick Binding Ketten
[X] (Air O.K.) |
---|
Bind
Exploding Anzunden
Swinging Springen
Chain - Laufen
Chain - End Warten
Chain - Attacking Schwanz
Chain - Armored Rustung
Super Moves
Murder Chain - Strangling Schmerz
Madness Chain - Frenzy Frevel
Critical Heart
Combos
Solo Combos
- 5C (2), 214+X
- 5A, 2C(1), (6HC) 5A, 5B, JA, JB, JC, (djc) JA, JB, JC, J6B~B
- 5A, 2C(1), 2E, (5HC) JA, JB, JC, (djc) JA, JB, JC, J6B~B
- 5A, 5C, (EFc) 5C, 2C(1), 236+AB
- (Air to Air) JA, JB, JC,(djc) JC, JE, 214+AB
- (Air to Air) J6C, (5HC~D) JB, (Land) 5A, 5B, JA, JB, JC, (djc), JB, JC, J6B~B
- (Anti-Air) 5B (tip), JC, J6B, (5HC) JB, JC, (djc), JB, JC, J6B~B
- (Air to Air) JA, JB, JC, J6B, (5HC) JA, JB, JC, (djc) JB, JC, J6B~B
- (Air throw) JA, (Land) 5B, JB, JC, (djc) JB, JC, J6B~B
- (Air throw*) (5HC) JB, (Land) 5A, 5B, JA JB, JC, (djc) JA, JB, JC, J6B~B
^Wait for them to bounce off the ground
- (236+A) (spaced) 5C~A, (5HC) JA JB, JC, (djc) JA, JB, JC, J6B~B
- (236+A) 623A~A, (5HC) JA JB, JC, (djc) JA, JB, JC, J6B~B
- 5A, 2C(1), 214+X, (6HC) 5A, *JA, JB*, JC*, (Land) JB, JC, (djc) JC, JE
^The JA/JB/JC are delayed, do JA normally, JB at the top of the jump, JC while falling
- 5A, 2C(1), 2E, (EFc)(5D) JC, JE, JC, (djc) JC, JE, JC, J6B~B
- 5A, 2C(1), 214+X, (EFc) 5A, JC, JB, JE, JB, (Land) 2C(2), 236+A, 5A
- (Anti-Air) 214+X, (EFc) 5B, JA, JB, JE, (delayed) JB, 5A, 5B, JA, JB, JC, JB, (djc) JB, JC, J6B~B
- (Anti-Air) 214+X,(6HC) 5B, JC, (djc) J6C, J6B~B
- 5A, 2C (1), (6HC) 5A, 5B, *JA, *JB, *JC, (land) JA, JB, JC, (djc), JA, JB, JC, J6B~B
Arcana Combos
Generic Arcana
Love
- 5C(2), (EFc) 5C(2), 214+BC
- (Spaced Air to Air) J623+E, (5HC) JB, 5A, 5A, JA, JB, JC, (djc) JB, JC, J6B~B
Thunder
- 5A, 2C(1), 2E, 236x2+E, (5HC) JA, JB, JC, (djc) JA, JB, JC, J6B~B
- (Spaced) 214+X, (EFc), 5C(2), 214+BC, 641236+E
^Prioritize distance
- 5A, 2C(2), (EFc) 5C(2), (MAX charge) 2E, 236+ABC, (5D) *Sword Hits* JE, *Explosion* (5D) JE
Time
- 5A, 2C(1), 2E, (5HC) JA, JB, JC, (djc) JB, 236x2+E, JE, (land) 236+A/B/C
- 214+X, (EFc) 5B, 236x2+E, 236+ABC, (6D/4D) 2B~5B×n
Plant
- 5A, 5B, 5C(2), 236+E, 5A, 5B, JA, JB, JC, (djc) JA, JB, JC, J6B~B
- 5A, 5C(2), 236+E, 5A, 5B, JB, JC, (djc) JC, JE, 214+E/214x2+E
- 2C(2), (EFc) 5C(1), 236+E, 5B, JC, JE, JC, (djc) JB, JC, J6B~B
- 214+X, (EFc) 5C(1), 236+E, 5B, 8JC, JE, JC, (djc) JB, JC, J6B~B
- 214+X, (EFc) 5C(1), 236+E, 5B, 8JC, JE, JC, (djc) JC, JE
- 5/N Throw, (5HC*) JB, JC, 236+E, JB, (djc) JA, JB, JC, J6B~B
^Position yourself above the opponent to make it easier
- 5/N Throw, (5HC) JB, JC, 236+E, JB, (djc) JC, JE, 214x2+E or 214+E
Earth
- 5C (2), 641236+E, (EFc) 214+BC
- 5A, 2C(1), 2E, (EFc)(5D) JB, JC, 236+E, (5HC) JE, 623+E
Fire
- 214+X, (EFc) 5B, JB, JE, 236+E, (5HC) JE, (Land) 5B, 2B, 214+BC
- 5A, 2C(1), 214+E, 5B, JB, JC, (djc) JB, JC, J6B~B
- 5C(2), (EFc) 5C(2), 214+BC
- (during EF) JE, JB, (Land) 5A, 5B, 214+BC, JE
Wind
- 5A, 2C(1), 2E, (EFc) (J5D~D~D*) JA, JB, JC, JB, (djc) JB, JC, JB, (tjc) JB, JC, JB, J6B~B
- About 3 boosts, practice the timing
- 5A, 2C(2), (EFc), 5A, 5A, JB, (air dash) JB, (air dash) JB, 2A, 2C(2), (MAX) 2E, 214+BC
- 5A, 2C(1), 2E, (EFc) (J5D*) JC, (djc) JC, (tjc) JC, JE, (2D**) JC, (Land) 5B, JC, (djc) JC, (tjc) JC, J6B~B
^Practice the timing, you need to stay above them or the JE will whiff - You need to fall pretty low for the last JC, like normal jump range
- 214+X, (EFc) 5C(2), (MAX) 2E, J214+E, (5HC) JE, (214+E hit) (5D) JA, JB, JC, (djc) JB, JC, J6B~B
Magnet
- 2A, (EFc) 5A*11, 5C (2), 2C (2), 236x2+E
- 214+X, (EFc) 5B, JC, JB, JE, JB, 5A, 5A, JA, JB, JC, JB, (djc) JB, JC, J6B~B, 236x2+E*
^Only use the super ender if you're doing the combo in the corner
- 2A, (EFc) 5A*11, 5C (2), 2C (2), 2E, (5HC) JA, JB, JC, (djc) JB, JC, J6B~B, 236x2+E*
^Anywhere but the corner here
Steel
- 5A, 2C(1), 2E, 236+E~9, (sj) JA, JB, JC, (djc) JA, JB, JC, J6B~B
- 214+X, (EFc) 5B, JA, JB, JE, (Delay) JB, 5A, 5C(2), 214+BC
- 214+X, (EFc) 5C(1), (MAX) 2E, 236+E
Light
- 5C(2), (EFc) 5C(2), 236+E, 5C(1), 623+E, (8~5DD) JA, JB, JC, JB, (djc) JB, JC, J6B~B
- (MAX) 2E, (EFc) (Luster Force Hit) 5A, 5A, JC, JB, JE, JB, (Land) 5A, 5B, JA, JB, JC, JB, J6B~B, 236x2+E
Punish
- 5A, 2C(1), 2E, (EFc) (J5D*) JC, JB, JE, JB, (delayed) 7JB, JE, 236x2+E, JE*
^Might catch them if they don't tech
Sound
- 2A, 2C(1), (EFc) 5A, 5B, JC, JE, JB, 641236+E
Fenrir
- 214+X, (EFc) 5C (2), 236+ABC
- 5A, 2C(1), 2E, 623+E, (J5D) JB, JC, 7JB, JE, (small delay) 641236+E
Tyr
- (5D) JC, 2A, 2C(1), 2E, (5HC) JA, JB, JC, (djc) JB, JC, J6B~(delayed)B, (Land) 214x2+E, (EFc)
- 214+X, (EFc) 5B, JB, JC*, 2E, 236+ABC
^Slight delay
Holy
- (5D) JC, 2A, 2C(1), 2E, (5HC) JA, JB, JC, (djc) JB, JC, J6B, 236x2+E
- 214+X, (EFc) 5B, JC, JB, JE, JB, (Land) 2C (2), 214+BC
- (5D) JC, 5A, 5C (2), (EFc) 5C (2), 236+ABC
Colors
External Links
- Scharlachrot character guide by DdR_Dan
Videos
Combos above in video below (late 2023)