Arcana Heart 3/AH3X/Eko: Difference between revisions
No edit summary |
No edit summary |
||
Line 22: | Line 22: | ||
| info= | | info= | ||
*The movelist below is pulled from the old LMSS page. | *The movelist below is pulled from the old LMSS page. | ||
*Please replace with the new [[Arcana Heart 3/AH3X/Character Template|character template]] once there's reliable frame data for Xtend available | *Please replace with the new [[Arcana Heart 3/AH3X/Character Template|character template]] once there's reliable frame data for Xtend available.}} | ||
{{ | <section begin=Movelist/> | ||
==Normal Moves== | |||
====== <font style="visibility:hidden" size="0">5A</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_5A.png | |||
|caption= | |||
|name=5A | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=1000 | |||
|guard=Low | |||
|startup=7 | |||
|active=3 | |||
|recovery=11 | |||
|frameAdv=+2 | |||
|level=A | |||
|description=An angled punch that actually hits low. You'll be pretty sad if you have a habit of doing anti air clash to 5A, because this won't work for that at all. This is on the slow side for a 5A, and the reach is "OK." However, there is clash on its start up. Cannot cancel into itself. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5B</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_5B.png | |||
|caption= | |||
|name=5B | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=1200 | |||
|guard=Mid | |||
|startup=13 | |||
|active=Varies | |||
|recovery=36F Total | |||
|frameAdv=+5 | |||
|level= | |||
|description=Kazu throws a flower out. Should you get the move out, it the flower won't disappear even if you get hit as it becomes a projectile. 4B and 6B are the same move, it just changes the trajectory of the flower. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5C</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_5C.png | |||
|caption= | |||
|name=5C | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=1000, 2000 [1600] | |||
|guard=Mid | |||
|cancel= | |||
|startup=6 | |||
|active=3, 4 | |||
|recovery=26 | |||
|frameAdv=-9 | |||
|level= | |||
|description=Kazu sticks out his tongue and then flicks it upwards. Damage in bracket is if the second hit connects after the first. This move clashes on frame 4, and is air unblockable on the second hit, making it a pretty strong anti air move all around, but the second hit takes too long to come out to make it quite as good for air blockstrings as 2B is. Still worth using if they are too high for 2B to hit | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5E</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_5E.png | |||
|caption= | |||
|name=5E | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|version=Normal | |||
|damage=2800 | |||
|guard=Mid | |||
|cancel= | |||
|startup=17 | |||
|active=5 | |||
|recovery=23 | |||
|frameAdv=-1 | |||
|level= | |||
|description= | |||
}} | |||
{{AttackData-AH3LMSS | |||
|header=no | |||
|version=Charged | |||
|damage=3200 | |||
|guard= | |||
|startup=42 | |||
|active=3 | |||
|recovery=34 | |||
|frameAdv= | |||
|level= | |||
|description=Thrusts both arms forward for an attack. This has plenty of reach, but the start up is on the slow side. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2A</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_2A.png | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=500 | |||
|guard=Mid | |||
|startup=6 | |||
|active=2 | |||
|recovery=11 | |||
|frameAdv=-1 | |||
|level= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2B</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_2B.png | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=2330 | |||
|guard=Mid | |||
|startup=10 | |||
|active=5*6 | |||
|recovery=11 | |||
|frameAdv=±0 | |||
|level= | |||
|description=Kazu slides forward while admiring a Spinning Flower with Eko. Flower deals damage over the course of 6 hits. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2C</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_2C.png | |||
|caption= | |||
|name=2C | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=3101 | |||
|guard=Low | |||
|cancel= | |||
|startup=18 | |||
|active=4*7 | |||
|recovery=18 | |||
|frameAdv=-1 | |||
|level= | |||
|description=Kazu slides forward, twisting his lower body into a drill of sorts. Damage dealt over the course of 7 hits. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2E</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_2E.png | |||
|caption= | |||
|name=2E | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|version=Normal | |||
|damage=2400 | |||
|guard=Mid | |||
|cancel= | |||
|startup=18 | |||
|active=4 | |||
|recovery=18 | |||
|frameAdv=+1 | |||
|level= | |||
|description= | |||
}} | |||
{{AttackData-AH3LMSS | |||
|header=no | |||
|version=Charged | |||
|damage=2800 | |||
|guard= | |||
|cancel= | |||
|startup=32 | |||
|active=2 | |||
|recovery=23 | |||
|frameAdv= | |||
|level= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_jA.png | |||
|caption= | |||
|name=j.A | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=700, 700 [560] | |||
|guard=High | |||
|cancel= | |||
|startup=6 | |||
|active=3(7)3 | |||
|recovery=20 | |||
|frameAdv= | |||
|level= | |||
|description=Kazu uses his wings to chop opponents. Damage in bracket is if the second hit connects after the first. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_jB.png | |||
|caption= | |||
|name=j.B | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=2200 | |||
|guard=High | |||
|cancel= | |||
|startup=7 | |||
|active=2*4 | |||
|recovery=28 | |||
|frameAdv= | |||
|level= | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.C</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_jC.png | |||
|caption= | |||
|name=j.C | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=3036 | |||
|guard=Mid | |||
|cancel= | |||
|startup=17 | |||
|active=3*3 | |||
|recovery=27 | |||
|frameAdv= | |||
|level= | |||
|description=Kazu winds back and then launches a drill forward. Damage done over the course of 3 hits. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.E</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_jE.png | |||
|caption= | |||
|name=j.E | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=3200 | |||
|guard=High | |||
|cancel= | |||
|startup=7 | |||
|active=2*4 | |||
|recovery=28 | |||
|frameAdv= | |||
|level= | |||
|description=Kazu spins his whole entire body. Damage done over the course of 4 hits. | |||
}} | |||
}} | |||
==Throws== | |||
====== <font style="visibility:hidden" size="0">Neutral Throw</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_2E.png | |||
|caption= | |||
|name=Throw | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=500, 1500 | |||
|guard=Throw | |||
|startup=5 | |||
|active=1 | |||
|recovery=24 | |||
|frameAdv= | |||
|level= | |||
|description=Leaves opponent airborne. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Lever Throw</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_Throw.png | |||
|caption= | |||
|name=Lever Throw | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=2500 | |||
|guard=Throw | |||
|startup=3 | |||
|active=1 | |||
|recovery=23 | |||
|frameAdv= | |||
|level=- | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_AirThrow.png | |||
|caption= | |||
|name=Air Throw | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=200*4, 1200 | |||
|guard=Throw | |||
|startup=3 | |||
|active=1 | |||
|recovery=23 | |||
|frameAdv= | |||
|level= | |||
|description= | |||
}} | |||
}} | |||
==Special Moves== | |||
====== <font style="visibility:hidden" size="0">It's a Carriage~</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_GenericMove.png | |||
|input=[4]6X | |||
|caption= | |||
|name=It's a Carriage~ | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|version=A | |||
|damage=1200 | |||
|guard= | |||
|cancel= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description= | |||
}} | |||
{{AttackData-AH3LMSS | |||
|header=no | |||
|version=B | |||
|damage=1200 | |||
|guard= | |||
|cancel= | |||
|startup=16 | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description= | |||
}} | |||
{{AttackData-AH3LMSS | |||
|header=no | |||
|version=C | |||
|damage=1200 | |||
|guard= | |||
|cancel= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Transform into a horse and carriage for a ramming attack. The C version can guard crash. Damage may not be accurate. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">My Princey~</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_GenericMove.png | |||
|input=623X (air OK) | |||
|caption= | |||
|name=My Princey~ | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|version=A | |||
|damage=1200, 2200 [1760] | |||
|guard= | |||
|cancel= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description= | |||
}} | |||
{{AttackData-AH3LMSS | |||
|header=no | |||
|version=B | |||
|damage=1200, 2200 [1760] | |||
|guard= | |||
|cancel= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description= | |||
}} | |||
{{AttackData-AH3LMSS | |||
|header=no | |||
|version=C | |||
|damage=3752 | |||
|guard= | |||
|cancel= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Transform into a sword wielding prince to perform a rising slash attack. Basically what Eko uses for a DP. The difference between the A and B versions are the height that Kazu jumps to swing his sword (for instance, the B version misses the regular height opponents entirely if done on the ground). The C version is a multi-hit move, being able to start from the ground and end just a bit higher than the B version. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">I'll Draw~</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_GenericMove.png | |||
|input=22X | |||
|caption= | |||
|name=I'll Draw~ | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|version=A | |||
|damage= | |||
|guard= | |||
|cancel= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description= | |||
}} | |||
{{AttackData-AH3LMSS | |||
|header=no | |||
|version=B | |||
|damage= | |||
|guard= | |||
|cancel= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description= | |||
}} | |||
{{AttackData-AH3LMSS | |||
|header=no | |||
|version=C | |||
|damage= | |||
|guard= | |||
|cancel= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Draw a random sketch that has a random ability. | |||
<!--NOTE: I request someone's help as to what all the possibilities for this move are.--> | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">It's a Present~</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_GenericMove.png | |||
|input=63214X | |||
|caption= | |||
|name=It's a Present~ | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|version=A | |||
|damage=2500 | |||
|guard= | |||
|cancel= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description= | |||
}} | |||
{{AttackData-AH3LMSS | |||
|header=no | |||
|version=B | |||
|damage=2500 | |||
|guard= | |||
|cancel= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description= | |||
}} | |||
{{AttackData-AH3LMSS | |||
|header=no | |||
|version=C | |||
|damage=2500 | |||
|guard= | |||
|cancel= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Attack with a jack-in-the-box. The button pressed determines the angle of the attack. Attack has a pull in effect, even if blocked. | |||
}} | |||
}} | |||
==Super Moves== | |||
====== <font style="visibility:hidden" size="0">Let's Go to the Castle!</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_GenericSuper.png | |||
|input=236AB | |||
|caption= | |||
|name=Let's Go to the Castle! | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=6610 [Depends] | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Transform into a horse and carriage and perform a powerful ramming attack. It's essentially a Super version of "It's a Carriage~". Damage is dependent on how long the move runs on. So if you hit in this the corner, more damage will be dealt as Kazu has to travel farther. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Cinderella!</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_GenericSuper.png | |||
|input=214AB | |||
|caption= | |||
|name=Cinderella! | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=6670 | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Transform into a castle and attack with fireworks. The fireworks are more powerful when the time remaining contains repeating digits. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Super Spinny!</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_GenericSuper.png | |||
|input=j.63214AB | |||
|caption= | |||
|name=Super Spinny! | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage=6360 | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Transform into a thorny contraption and perform a high speed spinning attack. Can be utilized as an air combo finisher. Damage done over the course of 14 hits. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Let's Draw!</font> ====== | |||
{{MoveData | |||
|image=AH3_Eko_GenericSuper.png | |||
|input=22AB | |||
|caption= | |||
|name=Let's Draw! | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Several drawings come to life causing various effects. Essentially a super version of "I'll Draw~", where the A, B, and C versions all come out at once. | |||
}} | |||
}} | |||
==Critical Heart== | |||
{{MoveData | |||
|image=AH3_Eko_GenericCH1.png | |||
|caption=Caption for image #1 | |||
|image2=AH3_Eko_GenericCH2.png | |||
|caption2=Caption for image #2 | |||
|input=[2]8AB (long charge) | |||
|name=Gentlemen!! | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|version=Normal | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description= | |||
}} | |||
{{AttackData-AH3LMSS | |||
|header=no | |||
|version=Extend Force | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Transform into a giant monster. Greatly increases attack and defense and prevents you from being stunned. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AH3_Eko_GA.png | |||
|caption= | |||
|input=A while Gentlemen!! is active | |||
|name=Special Attack A | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Perform a powerful upward swipe. Can cause a guard crash. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AH3_Eko_GB.png | |||
|caption= | |||
|input=B while Gentlemen!! is active | |||
|name=Special Attack B | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Perform a powerful downward swipe. Can cause a guard crash. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AH3_Eko_GC.png | |||
|caption= | |||
|input=C while Gentlemen!! is active | |||
|name=Special Attack C | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Perform a powerful, guard crashing stomp followed by an unblockable earthquake. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AH3_Eko_GD.png | |||
|caption= | |||
|input=D while Gentlemen!! is active | |||
|name=Special Attack D | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Taunt an opponent with your gentlemanly charm. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AH3_Eko_GE.png | |||
|caption= | |||
|input=E while Gentlemen!! is active | |||
|name=Special Attack E | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Taunt an opponent with your gentlemanly smile. | |||
}} | |||
}} | |||
<section end=Movelist/> | |||
===Combos=== | ===Combos=== |
Revision as of 15:14, 2 July 2024
Profile
A young girl with incredible celestial powers who was kidnapped by the Drexler Institute, Eko has the miraculous ability to bring her various doodles and drawings to life. Although she is an orphan, Eko never feels lonely as not only does she have Kazu, her favorite doodle with her, but also Weiss and Scharlachrot, who dote on her and treat her like a little sister.
Being too young to understand what is going on around her, she was taken into Petra's care after the downfall of the Drexler Institute. Although Eko is much happier now that she's able to go outside and play, she occasionally gets pouty that she's not allowed to draw Kazu in public.
Eko tries to help her “sisters” whenever they get too busy to play with her, so that they can spend more time with her. And despite her age, she is helping Rosenberg to eradicate the Drexler Institute once and for all.
Overview
Recommended Arcana
![]() |
Under Construction
|
Normal Moves
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
5E
5E
|
---|
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
2E
2E
|
---|
j.A
j.A
|
---|
j.B
j.B
|
---|
j.C
j.C
|
---|
j.E
j.E
|
---|
Throws
Neutral Throw
Throw
|
---|
Lever Throw
Lever Throw
|
---|
Air Throw
Air Throw
|
---|
Special Moves
It's a Carriage~
It's a Carriage~
[4]6X |
---|
My Princey~
My Princey~
623X (air OK) |
---|
I'll Draw~
I'll Draw~
22X |
---|
It's a Present~
It's a Present~
63214X |
---|
Super Moves
Let's Go to the Castle!
Let's Go to the Castle!
236AB |
---|
Cinderella!
Cinderella!
214AB |
---|
Super Spinny!
Super Spinny!
j.63214AB |
---|
Let's Draw!
Let's Draw!
22AB |
---|
Critical Heart
Gentlemen |
[2]8AB (long charge) Caption for image #1 Caption for image #1 Caption for image #2 Caption for image #2
|
---|
Special Attack A A while Gentlemen |
is active |
---|
Special Attack B B while Gentlemen |
is active |
---|
Special Attack C C while Gentlemen |
is active |
---|
Special Attack D D while Gentlemen |
is active |
---|
Special Attack E E while Gentlemen |
is active |
---|
Combos
- 5A, 5C(2), 63214+C, 214+AB
- JE, (66) 2A, 2B, 4~6+A(2), 236+AB
- JE, (66) 2A, 2B, 4~6+A(2), 214+AB
- 5A, 5C, (sjc) JA(2), JE, (djc) JA(2), JE, J623+X
- 5A, 5C(2), (sjc) JA(2), JE, J623+X(1), J63214+AB
- 2A, 5C(2), 63214+C, 5A, 5C, 623+X
- 2A, 5C(2), 63214+C, 5A, 5C, 214+AB
- 2A, 5C (1), 2E, (5HC~D) JA(2), JE, (djc) JA(2), JE, J623+X
- 2A, 5C (1), 2E, (5HC~D) JA(2), JE, (djc) JA(1), JE, J623+X(1), J63214+AB
- JE, (66) 2A, 5C(2), (sjc) JA(2), JE, (djc) JA(2), JE, JB
^Keep the JE volley count low or the JB won't connect
- 2A, 2B, 4~6+A(3), (6HC) 5C(2), (sjc) JA(2), JE(1), (djc) JA(2), JE(1), J623+X
- 2A, 2B, 4~6+A(2), (EFc 66) 5A, 2B(1), 63214+A, 2A, 2B, 2C
- 2A, 2B, 4~6+A(2), (EFc 66) 5A, 2B(1), 63214+A, 2A, 2B, 2C, 623+C, J63214+AB
- 2A, 2B, 623+A(1), (6HC) JE, (land) 5C, (sjc) JA(2), JE, (djc) JA(2), JE, J623+X
- 2A, 2B, 623+A(1), (6HC) JE, (land) 5C, (sjc) JA(2), JE, (djc) JA(1), JE, J623+X(1), J63214+AB
- JE, (66) 2A, 5C(2), 63214+C, (EFC 66) 5A, 5C(2), 214+AB
- 2A, 2B, 4~6+A(2), (EFC 66) (2A, 2B(1), 63214+A)x2, 2A, 5A, 2B, 2C
^Combo limited to Arcana with Long EF duration only
- 2A, 2B, 4~6+A(2), (EFC 66) 2A, 2B(1), 63214+A, 5A, 5C(2), (sjc) JA(2), JE, J623+X
- (Corner) JB, JC, (5HC) JE, (land) 5C, 214+AB
- (Corner) JB, JC, (5HC) JE, (land) 5C, JA(2), JE(1), (djc) JA(1), JE(1), J623+X
- 2A, 5C (1), 2E, (5HC~D) JA(2), JE, (djc) JA(1), JE, JB
- 5C(2), (sjc) JA(2), JE, J623+X(1), (5HC) JA(2), JE, (djc) JA(1), JE, J623+X
- 5A, 5C(2) (sjc) JA(2), JC(3), (5HCDD) JE, J623+X
- (Anti-Air) 2B, 4~6+A(1), (5HC) JA(2), JE, (land) JA(2), JE, (djc) JA(1), JE, J623+X
- (Anti-Air) 2B, 4~6+A(1), (5HC) JA(1), JE, (land) JA(1), JE, (djc) JA(1), JE, JB
- (Anti-Air) 2B, 4~6+A(1), (5HC) (small delay) JA(2), JE, (land) JA(2), JE, (djc) JA(1), JE, J623+X(1), J63214+AB
- 5A, 5C(2), 63214+C, 2A, 4~6+A(2), (6HC) 2A, 2A, 2B, 46+A
- 5A, 5C(2), 63214+C, 2A, 4~6+A(2), (6HC) 5C(2), (sjc) JA(2), JE, (djc) JA(2), JE, J623+X
^Can only land one hit with the DP before they can recover here
- 5A, 5C(2), 63214+C, 2A, 4~6+A(2), (6HC) 5C(2), (sjc) JA(1), JE, J623+X(1), J63214+AB
^5A, 5C(2), 63214+C, 2A, is limited Petra, Maiori, Kira I believe, drop the 5A for everyone else
- 2C(3~7), 236+AB
^3-7 hits before Super or they'll evade, also look at that ridiculous corner carry
- 2C, (3HC) 2A, 5C(2), (sjc) JA(2), JE, (djc) JA(1), JE, J623+X
- 5/N Throw, (8~5DD) JA(2), JE, (djc) JA(1), JE, J623+X
- (Low Altitude) Air Throw, (falling) J623+X(1), (5HC) JA(1), JE, (djc) JA(1), JE, J623+X
- (Low Altitude) Air Throw, (falling) J623+X(1), J63214+AB
Arcana Combos
Love
- JE, (66) 2A, 2B, 4~6+A(2), 236+AB, 236236+E
- JE, (66) 2A, 2B, 4~6+A(2), (EFc 66) 5A, 2B(1), 63214+A, 2A, 2B, 214+BC
- JE, (66) 2A, 2B, 4~6+A(2), (EFc 66) 5C(1), 2E, 236+ABC
Thunder
- (Corner) JB, JC, (6HC) JE, (land) 5C, 641236+E*
^last notation in the video is wrong, my bad
- 5A, 5C (2), 623+C*, J236236+E, (5D) JA(2), JE, J623+C
^Buffer the Arcana super so that you do it by the 9th hit or they'll recover
- (Corner) 5A, 5C(1), 2E, (EFc) (instant) 236+ABC, 641236+E, (5DD) JA(1), JE, J623+X*
^Last hit misses if you're cool with that
Plant
- 236+E, 5B, 5C(1), 63214+C, 2A, 5C(2), (sj) JA(2), JE, (djc) JA(1), JE
- 236+E, 5B, 5C(2), 63214+B, 214+AB
- 236+E, 5B, 5C(1), 63214+C, 2A, 5C(2), 623+E, (EFc) 5C(2), 623+C, J21414+E
- 2A, 2B, 4~6+A(2), (EFc 66) 5C(2), (sjc) JA(1), JE, JC, J236+E, JA(1), (djc) JA(1), JE
Tone
- JE, 2A, 2B, 4~6+A(3), (EFc) 2C, 641236+E
- JE, 2A, 2B, (EFc 66) 5C(2), 623+E, (sj) JA(2), JE, J641236+E
- 2C(4+), (EFc 66) 5C(2), 623+E, (sj) JA(2), JE, J641236+E
- 2A, 2B, 4~6+A(2), (EFC 66) 2A, 2B(1), 63214+A, 5C(2), 214+BC, 214+AB
Steel
- 5A, 5C(1), 2E, 236+E~9, (5HC) JE, (djc) JA(2), JE, J623+X
- JE, (66) 2A, 5C(2), 63214+C, (EFC) 5A, 5C(2), (fast) 214+BC
- (Corner) JB, JC, J236236+E
- 5/N Throw, (EFc) (Instant) 236+ABC
Darkness
- JE, (66) 2A, 5C(2), 63214+C, (EFc) 5A, 5C(1), 214+BC, (6D) 214+AB
- JE, (66) 2A, 5C(2), 63214+C, (EFc) 5A, 5C(1), 214+BC, (5DD) J63214+AB
Fenrir
- 5A, 5C(1), 2E, 623+E, (8~5DD) JA(2), JE, (djc) JA(1), JE, J623+X(1), J63214+AB
- JB, JC, J641236+E
- 2A, 5C(2), 63214+C, 5A, 5C(1), 2E, 623+E, (8~5DD) JA(1), JE, J623+X(1), J63214+AB
Videos
- https://youtu.be/cGUlCZk1_NQ - Combos above in video