Flame, Disease
236A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LH | EX, MD | L | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
20 | X | 23 | 42 | +4 | - |
- Slow travelling fireball that is + on block
- Has more combo utility than i236a, but less useful in neutral
236B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LHA | EX, MD | L | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
17 | X | 22 | 38 | +5 | - |
- Preemptive anti air, less useful than i236a
- Can be looped on the corner, massive untech time
236C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1000*3 (2350) | LHA | AD, MD | L, WB, HK, AB | 1 Magic Circuit | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+9 | X | 25 | 37 | +12 | - |
- Massive damage, wallsticks for bombos or/and corner carry
- Situational chip and hitconfirm tool
236X~X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LHA | EX, MD | L | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
20 | X | 39 | 58 | -12 | - |
- 236A~A wont combo from fullscreen due to 236X~A's travel angle
236X~[A]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
750*2 (1387) | LHA | EX, MD | L | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
41 | X | 12 | 52 | +15 | - |
- May hit people Shield-B'ing you
236X~[B]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
750*2 (1387) | LHA | EX, MD | L | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
43 | X | 12 | 54 | +15 | - |
- Covers the air in case they jump over your fireball
Homeward, Disease
22A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1000 | LHA | EX, MD | - | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
12/17/22 | 5,5,5 | 24 | 50 | -13/-8/-3 | - |
- Staple neutral and combo tool, hits fullscreen and allows for confirms with meter
22B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1000 | LA | EX, MD | - | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
23/28/33 | 5,5,5 | 11 | 48 | +0/+5/+10 | - |
- Slow fullscreen low, doesn't have much utility
22C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200*2 (2016) | LA | AD, MD | L, HK, V, AB | 1 Magic Circuit | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+4/4+7 | - | 31 | 38 | +16~+10 | - |
- Probably Vlov's best move. Great way to spent meter
- Very short recovery, + on block and pressure re-buy, vacuums, has insane untech time allowing for new okizeme setups, might anti air low IADs
22A~X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
900 | LA | EX, MD, (J) | L, V | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
13/16/19 | 3,3,3 | 20 | 41 | -12/-9/-6 | - |
- Hits low and vacuums on hit with a lot of untech time, staple combo tool
- Usable in pressure if you have resources
- Jump cancellable
22B~X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
900 | LA | -EX-, -MD-, (J) | L, V | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
11/14/17 | 3,3,3 | 14 | 33 | -6/-3/+0 | - |
- Hits low and vacuums on hit with a lot of untech time, staple combo tool
- Significantly more + on hit then 22A~X
- Jump cancellable
Flame, Disease (air)
j236A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LHA | EX, MD | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
24 | X | X [12 on landing] |
- | +5 (TK) | - |
- Hard to contest for some
j236B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LHA | EX, MD | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
24 | X | X [12 on landing] |
- | -5 | - |
- Placeholder
j236C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
800*3 (1880) | LHA | MD | L, WB, HK, AB | 1 Magic Circuit | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+8 | X | X [12 on landing] |
- | -7 (TK) | - |
- Placeholder
j236X~X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LHA | EX, MD | L | - | Projectile |
First Active | Active | Recovery | Overall | Advantage | Invul |
13 | X | X [12 on landing] |
- | -8 (TK) | - |
- Placeholder