Melty Blood/MBTL/Powered Ciel
< Melty Blood | MBTL
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Story
Gameplay
'Powered Ciel is a returning character to Melty Blood, released as free DLC alongside Mario Gallo Bestino on April 14, 2022.
Strengths | Weaknesses |
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Character Summary
Stats & vitals
Dash startup:
Dash actionable:
Jump startup:
Jump airtime:
Quick combo reference
Coming soon.
Move Analysis
Normal Moves
Standing Normals
5A
5A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
190 | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 2 | 11 | 18 | -1 | - |
- Move description.
5B
5B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 4 | 20 | 32 | -9 | - |
- Move description.
5[B]
5[B]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
750 | H | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
31 | 4 | 24 | 58 | -11 | Clash 15-30 |
- Move description.
5C
5C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
590*2 (1109) | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
12 | 4 | 32 | 47 | -18 | - |
- Move description.
Crouching Normals
2A
2A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
180 | L | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 2 | 11 | 17 | -1 | - |
- Move description.
2B
2B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | L | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 5 | 24 | 36 | -12 | - |
- Move description.
2C
2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
680 | L | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
13 | 5 | 23 | 40 | -11 | - |
- Move description.
2[C]
2[C]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1900 | U | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
31 | 3 | 27 | 60 | n/a | Clash 23-30 |
- Move description.
Jumping Normals
j.A
jA
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
370 | HA | -SP-, -TH- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 4 | 15 | 23 | - | - |
- Move description.
j.B
jB
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
510 | HA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 5 | - | - | - | - |
- Move description.
j.C
jC
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
330 *2 (636) | HA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
14 | 4 | - | - | - | - |
- Move description.
j.[C]
j[C]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
380*4 (1359) | HA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
20 | 4 (9) 7 | - | - | - | Clash 18-19 |
- Move description.
Command Normals
6B
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Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
No results
- Move description.
3C
3C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
370*2 (310) | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 4 (2) 2 | 30 | 47 | -11 | Air 5-17 |
- Move description.
2C > 2C
2C~2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
740 | L | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 2 | 36 | 46 | -21 | - |
- Move description.
j.6B
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
No results
- Move description.
Universal Mechanics
Rapid Beat 2
Rapid Beat 3
Ground Throw
Air Throw
Special Moves
Moon Skills
Super Moves
Arc Drives
Last Arc
Reverse Beats
Customization
Palette options
Powered Ciel Wiki Roadmap
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Strategy |
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Combos |
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Matchups |
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