Melty Blood/MBTL/Powered Ciel
Story
Gameplay
Powered Ciel (PCiel) is a returning character to Melty Blood, released as free DLC alongside Mario Gallo Bestino on April 14, 2022. PCiel is a grounded rushdown character that trades some of her normal form's movement tricks and other strategies for a power-focused fighting style.
PCiel boasts a versatile kit for a vast array of situations both up close and at the mid-range. Large hitboxes on her C moves and special moves like her Blade rekkas (236B~B or 236A~B), moving techniques such as her Rapid Beat 2, her Blaze rekkas (236A~A or 236B~A) as well as Blaze's charged version, and her counter-zoning Lightning Blast (214X) all let her force her way in on the opponent before utterly bullying them in the close and mid ranges by mixing things up with her faster normals and her command normals. Her close-range combat skills are also helped by Break (236C), a feintable, counterhit-baiting backdash move with armor on its forward charge, and Shaft Lander (623X) as a traditional DP reversal. Her airthrow is a staple unique to her previous incarnation in Actress Again Current Code, giving her a meterless option to plant the opponent close to her after her (natively short) air combos or combo out of air throw to go for big payouts in damage.
However, PCiel's larger moves tend to have long recovery that can be punished on whiff or block. This is especially dangerous in the air due to her inability to chain air normals, forcing her to avoid air fights or play high-risk 'air footsies' with her bigger moves.
Keep your fundamentals clean and your feet (mostly) firmly planted on the ground, and PCiel will put in the work.
Strengths | Weaknesses |
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Character Summary
- Moon Skills
- 6B+C - Seventh Holy Scripture - Blaze
- 3B+C - Shaft Lander
- 4B+C (air OK) - Numerology Crest - Lightning Blast
- j.6B+C - Shaft Lander (air)
- Special Attacks
- 236A - Seventh Holy Scripture - Blaze
- >A - Blaze Turn
- >X - Blaze Out
- >66C - Seventh Holy Scripture - Break (EX only)
- >X - Blaze Out
- >B - Blade II
- >X - Blade III
- >66C - Seventh Holy Scripture - Break (EX only)
- >X - Blade III
- >C - Seventh Holy Scripture - Break
- >4A - Blaze Out
- >66C - Seventh Holy Scripture - Break (EX only)
- >A - Blaze Turn
- 236B - Seventh Holy Scripture - Blade
- >A - Blaze Turn
- >X - Blaze Out
- >66C - Seventh Holy Scripture - Break (EX only)
- >X - Blaze Out
- >B - Blade II
- >X - Blade III
- >66C - Seventh Holy Scripture - Break (EX only)
- >X - Blade III
- >C - Seventh Holy Scripture - Break
- >A - Blaze Turn
- 623X - Shaft Lander
- 214X (air OK) - Numerology Crest - Lightning Blast
- j.236A/B/C - Shaft Lander (air)
- Arc Drives
- 236B+C - Seventh Holy Scripture - Four Causes Pilgrimage
- Last Arc
- A+B+C+D - Calvaria Galgalim: Guillotine
- Unique Attacks
- 3B
- 5C > 4C
- 3C
- 2C > 2C
- j.3B
- Blowback Edge Moves
- 5[B], 2[C], j.[C], 236[A], 236A>[C], 236[B], 236B>[C], 236[C], 214[A], j.214[A]
Dash startup:
Dash actionable:
Jump startup:
Jump airtime:
Coming soon.
Move Analysis
Normal Moves
Standing Normals
5A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
190 | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 2 | 11 | 18 | -1 | - |
- Looks like an AA, but isn't a great one.
5B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 4 | 20 | 32 | -9 | - |
- Advances forwards.
5[B]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
750 | H | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
31 | 4 | 24 | 58 | -11 | Clash 15-30 |
- Hits overhead.
- Ground bounces on hit.
5C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
590*2 (1109) | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
12 | 4 | 32 | 47 | -18 | - |
- Huge.
- Has a follow-up with 5C4C.
Crouching Normals
2A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
180 | L | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 2 | 11 | 17 | -1 | - |
- Gatlings into itself 3 times.
- Hits low.
2B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | L | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 5 | 24 | 36 | -12 | - |
- Surprisingly decent anti-air.
2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
680 | L | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
13 | 5 | 23 | 40 | -11 | - |
- Huge-er.
- Has a follow-up with 2C2C and can be charged.
2[C]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1900 | U | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
31 | 3 | 27 | 60 | n/a | Clash 23-30 |
- Unblockable, but can be low Shielded.
Jumping Normals
j.A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
370 | HA | -SP-, -TH- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 4 | 15 | 23 | - | - |
- Whiffs against crouching opponents.
- Does not chain into other air normals.
j.B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
510 | HA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 5 | - | - | - | - |
- Knocks down airborne opponents.
- Does not chain into other air normals.
j.C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
330 *2 (636) | HA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
14 | 4 | - | - | - | - |
- Huge.
- Does not chain into other air normals.
j.[C]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
380*4 (1359) | HA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
20 | 4 (9) 7 | - | - | - | Clash 18-19 |
- Wallbounces on hit.
- Does not chain into other air normals.
Command Normals
3B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
450 *2 (850) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 4 (4) 4 | 21 | 40 | -8 | - |
- Hits twice, both hits are considered airborne.
5C~4C
- Follow-up exclusive normal.
- High hitstun.
2C > 2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
740 | L | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 2 | 36 | 46 | -21 | - |
- Follow-up exclusive normal.
- Vacuums opponents on hit and block.
j.3B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
380*2 (725) | HA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
12 | 8, 6 | x | x | +10 (tk) | - |
- j.B, but with momentum.
Universal Mechanics
Rapid Beat 2
- Rushing gun attack. Auto-attack filler.
3C/Rapid Beat 3
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
370*2 (310) | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 4 (2) 2 | 30 | 47 | -11 | Air 5-17 |
- Universal launcher.
- Safer than the data would suggest.
Ground Throw
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
300*2, 900 (1500) | U | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4 | 3 | 19 | 25 | +50 | - |
- Hard knockdown on hit.
- Very plus on hit to the point that Ciel must manually delay her jump for a safejump or empty low.
Air Throw
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
800 | U | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1 | 3 | 12L | - | - | - |
- Hard knockdown on hit.
- Allows for a brief extension due to how Ciel throws her opponent.
Special Moves
Seventh Holy Scripture - Blaze
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
400*2 (768) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 6 (4) 6 | 25 | 49 | -4 | - |
- Rekka starter.
Blaze Turn
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
400*2 (768) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 6 (4) 6 | 25 | 49 | -4 | - |
- Rekka extender.
- Usable even if the first hit of the rekka whiffs.
Blaze Out
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
950 | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
12 | 5 | 31 | 47 | -13 | - |
- Rekka ender.
- Usable even if the first hit of the rekka whiffs.
Seventh Holy Scripture - Blaze (BE)
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
320, 420*4 (1860) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
19 | 4 (10) 2 (4) 3 (4) 4 (4) 4 | 21 | 78 | -2 | - |
- Combo extender with Special Bonus.
Seventh Holy Scripture - Blade
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
500*2 (945) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
14 | 3 | 29 | 45 | -8 | - |
- Rekka starter.
Blade II
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
450*2 (850) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
16 | 4 | 32 | 51 | -12 | - |
- Rekka extender.
- Usable even if the first hit of the rekka whiffs.
Blade III
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
550*2 (1039) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
20 | 5 | 32 | 56 | -13 | Armour 13-25 |
- Rekka ender.
- Usable even if the first hit of the rekka whiffs.
Seventh Holy Scripture - Blade (BE)
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420*6 (2043) | HA, LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
28 | 3 (20) 4 (17) 5 | 32 | 108 | -13 | - |
- Hits overhead.
- Air blockable.
Seventh Holy Scripture - Break
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
400*2 1100 (1625) | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
31 | 15 | 23 | 68 | +7 (air), +11 (ground) | Armour 27-46 |
- Armored.
- Rekka ender and standalone special.
- Comboable wallbounce with Special Bonus.
- Bumps opponents into the air on block.
Seventh Holy Scripture - Break (BE)
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | 40 | 40 | - | - |
- Rekka ender and standalone special.
Seventh Holy Scripture - Break (EX)
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
800*2, 1150 (2344) | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+0 | 15 | 20 | 38 | +6 (air), +10 (ground) | Armour 5-19 |
- An extension to her rekka enders.
- As it's EX only, it requires 1 bar to use.
Shaft Lander
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
450*3 (1228) | LH, LHA | -J- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 4 (4) 4 | 44 | 63 | JC: -17 / -9 | - |
- 1st hit is air unblockable.
- No invincibility.
- Links into 5A with special bonus.
Risky but rewarding anti-air. It's also jump cancelable on whiff.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
450*3 (1228) | LH | (EX) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 4 (4) 4 | 54 | 74 | -49 / -41 | All 1-12 |
- Invincible reversal.
Though it lacks the jump cancel point, you can use Moon Drive to convert a raw callout into j.C and do more combo stuff afterward.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
660*4 (2203) | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+1 | 4 (4) 3 | 55 | 70 | -49 / -41 | All 1-15 |
- Invincible reversal.
- Grants a hard knockdown.
Numerology Crest - Lightning Blast
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
195*7 (1199) | LHA | -EX- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
20 | 10 | 24 | 53 | -5 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
300*5 (1158) | LHA | -EX- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
28 | 2(2)*4, 2 | 10 | 55 | -3 ~ +13 | - |
- PCiel pauses briefly and fires a multi-hitting shaft of vertical lightning from the top of the screen to the ground.
- All versions of this move shift PCiel backward slightly.
- The normal A version hits a little bit in front of her; at round start position it strikes the middle of the screen.
- The charged version hits fewer times but spreads the lightning strikes further forward; from round start, it will hit the middle of the screen and then go to the tip of where the opponent starts.
This move and its variants are another set of space coverage options for PCiel. The startup is a little slow so it's best used preemptively for space control, but it also sees use to tack on extra damage or act as an oki tool with good timing.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
172*10 (1411) | LHA | -EX- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
22 | 10 | 28 | 59 | -6 | - |
- Basically 214A, but with more hits than either the normal or charged versions; it drops a little farther forward than 214[A]. For enemies that are at about midscreen or approaching it, this is a good shutdown tool.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
350*7 (2029) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+8 | 10 | 18 | 39 | +1 | - |
- Causes a hard knockdown.
Shaft Lander (Air)
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
450*3 (1228) | LHA | -J- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 6 (2) 4 | 12L | 41 (JC) | JC : -17 / -9 | - |
- An aerial version of A DP.
- No invincibility.
- Jump-cancelable on whiff, as are the B and C versions.
Most often used after air throw to cash out with j.236C.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
450*3 (1228) | LHA | -J- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 6 (2) 4 | 12L | 39 | JC : -17 / -9 | - |
- An aerial version of B DP.
- No invincibility.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
660*4 (2263) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+3 | 6 (6) 4 | 12L | 44 | JC : -21 / -9 | - |
- An aerial version of C DP.
- No invincibility.
Numerology Crest - Lightning Blast (Air)
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
195*7 (1199) | LHA | -EX- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
20 | 10 | 12L | - | TK: -10 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
300*5 (1158) | LHA | -EX- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
28 | 2(2)*4, 2 | 12L | - | TK: -12 ~ +4 | - |
- Similar to the grounded versions in usage, purpose, and range.
- PCiel's downward velocity is stalled during startup and active frames on all versions.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
172*10 (1411) | LHA | -EX- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
22 | 10 | 12L | - | TK: -11 | - |
- Similar to the grounded version.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
350*7 (2029) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+8 | 10 | 12L | - | TK: -8 | - |
- Similar to the grounded version.
Moon Skills
Seventh Holy Scripture - Blaze
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
400*3 (1048) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
13 | 6, 3, 3 | 20 | 44 | -2 | Clash 1-11 (MD) |
- Advancing, safe, AUB combo starter.
Shaft Lander
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
450*4 (1610) | LHA | -J- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 4 (4) 4 | - | 31 | JC: -7 / +1 | Clash 1-6 (MD) |
- Air blockable.
- Jump cancelable on whiff.
Numerology Crest - Lightning Blast
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
280*5 (1080) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
17 | 2(5)*4, 2 | 8 | 54 | +6 ~ +13 | Clash 1-11 (MD) |
- A faster, multihitting version of 214[A] with slightly fewer lightning strikes and shorter range. Very useful for oki with the right setup.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
280*5 (1080) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
16 | 2(5)*4, 2 | 12L | - | TK: -3 ~ +4 | - |
- Similar to 4BC, but used midair instead.
Shaft Lander (Air)
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
450*4 (1610) | LHA | -J- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 6 (2) 4 | 12L | 31 | JC: -7 / +1 | - |
- Basically a variant on j.236C.
- Move ends with Ciel grounded.
Super Moves
Arc Drives
Seventh Holy Scripture - Four Causes Pilgrimage
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
100*3, 900, 100*10, 200, 1100 (3500) | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1+11 | 4,4,4 (11) 3 | 43 | 80 | -29 | All 1-37 |
- Move description.
Last Arc
Calvaria Galgalim: Guillotine
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
4800 [4800 - 6960 in BH] | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1+21 | 4 | 27 | 52 | -14 | All 1-25 |
- Move description.
Reverse Beats
Customization
Palette options
Powered Ciel Wiki Roadmap
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