Under Night In-Birth/UNICLR/Londrekia

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Profile-londrekia.png

He demands. A beautiful equation to straighten the past and to lead to the future.
The same wish as maidens. For the quiet happiness. For the end to the repeated tragedies.
He loves. The morning when diamond dust glitters. The plains of silvery white.
The magician who freezes all things hopes for warm spring.

Story

A young man who belongs to Ritter Schild, a support organization which works under the Licht Kreis. Long ago, after being betrayed by a "certain man" working for the Licht Kreis, the male members position in the organization weakened and they were driven into a corner.

In order to clear this long-standing, distorted relationship the Ritter Schild carefully trained their most outstanding member as a secret weapon and rival to Wagner, the strongest in Licht Kreis. He seems hostile to Licht Kreis but holds the same ideals as them. The young man wishes to prevent the tragedies caused by the manifestation.

Everything shall be guided into the untainted ice coffin.
The fiercely burning red flames are no exception.

Gameplay

Londrekia is a mid-range rekka character with grounded projectiles and limited oki/setplay. His freeze mechanic can be used to extend combos, set up oki, or threaten the opponent in neutral. Once he has his debuff active on the opponent, pokes becomes much more rewarding with a stray projectile hit leading to a full combo. Londrekia also possesses some of the best corner carry in UNI and can spend meter to lock the opponent down on wakeup for a mixup, allowing him to easily snowball his neutral hits into corner setplay.

Londrekia is a beginner difficulty character with accessible routing and tools. However, excelling with this character requires spacing, conditioning, and calculated risk-taking.


Strengths Weaknesses
  • Simple combo execution with a variety of routes
  • Good mid range pokes
  • Freeze on block and access to some immensely plus on block moves allows him to capitalize on overly passive opponents
  • Freeze can allow for high damage punishes from anywhere on screen
  • Very strong corner carry
  • Somewhat ambiguous oki with 22A/B blossoms and setplay with 22C blossom
  • Access to two GRD stealing moves that can be used in pressure or combos
  • One button reversal with FF is a big strike and projectile invuln option that can be used on reaction to many attacks and approaches or option selected during an opponent's blockstring
  • Lowest throw damage among the cast
  • Pressure is weak or average at best with only rebeats or punishable pressure resets
  • Sole invuln reversal option has no throw invulnerability
  • No EX reversals, meaning he can only cancel a special into CS or IW in response to a superflash
  • No aerial special moves leaves him with no unshieldable air to air option and no further actions after jumping other than assault
  • Rekka based mixup can be unsafe if the opponent properly shields and punishes
  • Easy to clear his debuff when he is not in vorpal, much easier than it is to apply it
  • Can only reliably side switch when combos start from up close

Character Stats

10,100 5A 5B 4CC 214ABC 236C hoverboard hoverboard 4 x 5 2000 150 4200 3 26 -36000 1-8 Full, 9-10 Throw

Health Smart Steer Route
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
(Research me)
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
Throw Width (pixels) Throw Range (pixels)
Unique Trait
Vorpal Trait

Unique Trait

  • Dare Glacial (Freeze) - On hit or block 6B, 236X, 22X, and 623C will leave a Freeze debuff on the opponent.
  • Hitting an opponent with one of these attacks while they are in this state will have it do extra damage and leave them frozen solid, defenceless. This allows for extensions and oki setups if used during a combo and for hits from anywhere on screen to be converted into full combos.
  • Londrekia being hit by or blocking an attack will clear the debuff.

Vorpal Trait

  • Freeze debuff will not be removed when Londrekia blocks an attack.
Frame Data Help
Header Tooltip
Damage Damage done by this attack.
(x) denotes combined damage
[x] denotes minimum damage
Guard The way this move must be blocked.
High = Can block standing
Low = Can block crouching
Mid = Can block standing or crouching
Air = Can block in the air
Air Shield = Can block in the air while shielding
Unblockable = Cannot be blocked
Cancel Actions this move can be canceled into on hit or block, unless specially noted.
N = Normal Cancelable
SE = Self Cancelable
SP = Special Cancelable
EX = EX/IW Cancelable
CS = Chain Shift
UNQ = Unique (See description)
TH = Throw Cancelable
J = Jump Cancelable (Hit cancelable only by default)
(X) = Hit cancelable only
-X- = Can additionally be cancelled during whiff
Property Special properties this move has. Click on the property to navigate to an explanation.
Cost The resources this move costs to use.
GRD = GRD Blocks
EXS = EXS Meter
Vorpal = Vorpal
GRD Break = Causes GRD Break
Attribute Attributes of the attack. Mostly used in situations involving invul.
There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile
Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute.
---
Strike = Strike (Anything that isn't a Throw is a Strike)
Throw = Throw
---
Head = Head (Most jump normals)
Foot = Foot
Dive = Some air specials
Projectile = Projectile
Startup Frame when the first hitbox is present.
+ denotes the frames before and after super flash.
Active The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish.
Recovery Frames that this move has after the active frames if not canceled.
Overall Frames that this move takes from start to finish before the character returns to neutral.
Advantage The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked).
If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move.
±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better).
Invul The frames where this move cannot be hit by an attribute.
Full = Fully invincible
Strike = Strike invincible
Throw = Throw invincible
Head = Head invincible
Foot = Foot invincible
Dive = Dive invincible
Projectile = Projectile invincible

Normal Moves

Standing Normals

5A
Lond5a.png
Damage Guard Cancel Property Cost Attribute
180 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
6 2 13 20 -3 ob/-1 hit None

Hits crouchers.

5B
Lond5b1.png
Lond5b2.png
Lond5b3.png
5B
5B
Lond5bb.png
5BB
5BB
5B Damage Guard Cancel Property Cost Attribute
468 Mid N, SP, EX, CS, -UNQ- - - Strike
Startup Active Recovery Overall Advantage Invul
9 4 22 34 -5 ob/-4 hit -

The mystical ice wand also functions as a long pointy stick. Can be used without the follow up as a pickup during combos. Safe mid poke. Despite the beat counter increasing by four when this move hits it actually only has two hits, with both increasing the counter by two.

Has a lot of blockstun for a B move, 5B>5A leaves you at +3

5BB Damage Guard Cancel Property Cost Attribute
760 Mid SP, EX, CS Wall Bounce - Strike
Startup Active Recovery Overall Advantage Invul
10 3 24 36 -9 ob/+46 hit -

A follow up thrust. Use it to hit confirm from 5B. Wallbounces the opponent on hit to start a combo.

  • Cannot be cancelled into a normal for reverse beat on block, although will go gapless into 214A/B.
5C
Lond5c.png
Damage Guard Cancel Property Cost Attribute
680 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 4 21 36 -7 ob/-6 hit -

Londrekia summons a large shard of ice, good range.

Crouching Normals

2A
Lond2a.png
Damage Guard Cancel Property Cost Attribute
140 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
6 2 12 19 -2 ob/0 hit -

Not a low. Yet.

2B
Lond2b.png
Damage Guard Cancel Property Cost Attribute
490 Low N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
10 3 18 30 -5 ob/-4 hit -

Londrekia's fastest low. Confirms into 4C at tip range.

2C
Lond2c.png
Damage Guard Cancel Property Cost Attribute
620 Low N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
11 4 25 39 -11/+25 hit -

A sweep that creates a cutting icy blast. More range than 2B but considerably more disadvantagous.

Air Normals

j.A
Londja.png
Damage Guard Cancel Property Cost Attribute
140 High, Air Shield N, CS - - Strike
Startup Active Recovery Overall Advantage Invul
8 5 14 27 Varies -

Can do two of these before landing.

j.B
Londjb.png
Damage Guard Cancel Property Cost Attribute
420 High, Air Shield N, CS - - Strike
Startup Active Recovery Overall Advantage Invul
11 4 17 31 Varies -

Staff swipe around Londrekia's body. The furthest Londrekia can reach vertically.

j.C
Londjc.png
Icy Carmine j.C
Icy Carmine j.C
LondjIC1.png
LondjIC2.png
Icy Carmine j.[C]
Icy Carmine j.[C]
j.C
Normal
Damage Guard Cancel Property Cost Attribute
627 High, Air Shield N, CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 3 19 33 Varies -
j.[C]
Increase
Damage Guard Cancel Property Cost Attribute
737 High, Air Shield - Knockdown on hit - Strike
Startup Active Recovery Overall Advantage Invul
22 4 16 39 Varies -

A spiky cluster of ice around Londrekia. A fantastic air to ground option due to vertical reach and hitstun. Grounds airbone opponent on IC hit.

Command Normals

6B
Frozen Slope
フローゼンスロープ
6B
Lond6b.png
Damage Guard Cancel Property Cost Attribute
790(1039) Mid - Freeze, GRD Steal, Chip Damage - Strike
Startup Active Recovery Overall Advantage Invul
32-44 8 7 46-63 from +28 to +33(+72-77 on hit) -

Londrekia throws his weapon towards the opponent, it releases a burst of freezing energy when it reaches them. On hit or block, a giant ice crystal will momentarily appear around them. Although rewarding on hit or block, this is always very dangerous move to throw out as it is easy to evade and punish, a very greedy pressure option. Can be used during enders to help win vorpal.

  • Startup is range dependant.
  • Londrekia gains half a block of GRD on hit or block.
  • Opponent loses one and a half blocks of GRD on hit, and half a block on block.
  • Huge advantage makes it easy to start your turn after this is blocked, running straight up to the opponent and pressing 5A is gapless.
  • If poorly timed on the opponent's approach, they will be able to dash straight through it.
  • Will not touch airborne opponents making it easy to jump over.
  • No cancel options.
4C
Lond4c.png
4C
4C
Lond4cc.png
4CC
4CC
4C Damage Guard Cancel Property Cost Attribute
744 Mid SP, EX, CS, UNQ - - Strike
Startup Active Recovery Overall Advantage Invul
15 4 25 43 -13 ob/+26 hit -

Londrekia takes a step back and summons a massive ice crystal in front of him. The huge disjoint on this move gives it some defensive application. Very dangerous on block, though it does initiate a fake mixup between the follow up or low rekka.

  • Cannot be reverse beat
  • Only gapless options on block are 214B, 236C, and 236A at shorter ranges.
  • Vatista can punish all of the post-4C gaps with a flashkick.
4CC Damage Guard Cancel Property Cost Attribute
620 High (SP), EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
35 3 24 61 -7/+26 on hit -

A block of ice falls onto the opponent from above.

  • Very unsafe on block without resources to cancel it. It can be spaced, but depending on MU and opponent resources, they may still be able to punish you.
3C
Lond3c.png
Damage Guard Cancel Property Cost Attribute
780 Mid N, SP, EX, CS Launch - Strike
Startup Active Recovery Overall Advantage Invul
13 4 25 41 -11 ob/+30 hit 9-16 Head

Londrekia gets low to the ground and summons an ice crystal behind him. Anti-Air and launcher. Confirm into j.[C] or 214C

  • Head invulnerability in the latter parts of the move.
j.3B
Londj3b.png
Londj3bic.png
j.3B
Normal
Damage Guard Cancel Property Cost Attribute
520 Mid, Air Shield CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 5 Varies(depending on the jump used and height) Varies Varies -

Londrekia's longest air to air poke. Not an overheard. Retains jump momentum on either version.

  • Does not cancel into normals.
j.3[B]
Increase
Damage Guard Cancel Property Cost Attribute
570 Mid, Air Shield CS Wall Bounce - Strike
Startup Active Recovery Overall Advantage Invul
18 5 Varies Varies Varies -

Wallbounces. 7j.3[B] 66B is a staple for corner combos. Can combo into 214[B] midscreen.

Dash Moves

66B
Lond66b.png
Damage Guard Cancel Property Cost Attribute
960 Mid SP, EX, CS Launch - Strike
Startup Active Recovery Overall Advantage Invul
16 2 23 40 -6 ob/+36 hit 13-17 Head

A big anti-air kick with icy flare. Huge vertical reach.

  • Surprising flash of head invulnerability
66C
Lond66c.png
Damage Guard Cancel Property Cost Attribute
896 Mid SP, EX, CS - - Strike, Launch
Startup Active Recovery Overall Advantage Invul
14 4 24 41 -7 ob/+28 on hit -

Linne 66C, but without the big stagger window. Longer range and disjointed attack makes it the dash attack of choice when trying to rush down and close distance. Great for starting combos on opponents frozen at a long distance.

Universal Mechanics

Force Function

Frozen Cleave
フローゼンクリーヴ
B+C
Londff.png
B+C
B+C
Londffx.png
Follow up
Follow up
B+C Damage Guard Cancel Property Cost Attribute
770 Mid (CS) Launch 1 GRD Strike
Startup Active Recovery Overall Advantage Invul
12 4 37 52 -23 ob/+20 on hit 1-12 Strike, Projectile

Head invul 7-12

B+C~X
Frozen Cleave: Bisect
フローゼンクリーヴ:バイセクト
Damage Guard Cancel Property Cost Attribute
770 Mid (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
44 17 26 86 -15/+17 on hit -

Londrekia strikes a stiff pose and summons a huge ice spike, then thrusts his arms down for a follow up attack from the air.

  • One button reversal though is not throw invulnerable.
  • Has a deceptively small hitbox which does not include a significant portion of the tip of the ice.
  • Can use chain shift after the first attack to get a prorated combo.
  • Has a 14 frame gap on block until the follow up can come out.
  • Follow up is not an overhead.
  • Follow up will autocorrect in the rare case it hits someone crossing up(Can be seen with Vatista 66C)

Throw

Throw
投げ
A+D
Damage Guard Cancel Property Cost Attribute
1432 Unblockable - - - Throw
Startup Active Recovery Overall Advantage Invul
4 - - 26 +35 -

Londrekia uses an icy vortex to briefly launch the opponent straight into the air then follows up with another. A very disappointing throw. Low damage, cannot get a combo off of it, and oddly does not interact with Freeze at all.

Will do even less damage if 22x hits during the throw.

Guard Thrust
Guard Thrust
ガードスラスト
214D
214D
Normal
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch 100 EXS, GRD Break Strike
Startup Active Recovery Overall Advantage Invul
15 5 26 45 -12 1~15 Full,
16~45 Full on hit
214D
Vorpal
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch Vorpal Strike
Startup Active Recovery Overall Advantage Invul
12 5 26 42 -12 1~15 Full,
16~45 Full on hit

Blows the opponent away on hit.

  • Usable only during blockstun.
  • Generally better to use while in Vorpal as it's faster and costs less resources.
Veil Off
Veil Off
ヴェールオフ
A+B+C
CVO
CVO
A+B+C
Normal
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
20 2 [7 (3 on hit) on landing] 58 (54 on hit) -13 1~30 Full
A+B+C
Full Charge
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
68 2 [7 (2 on hit) on landing] 108 (103 on hit) -14 1~91 Full

Universal reversal that blows the opponent back on hit.

  • Airborne: 1~52, Standing: 53~59.
    • For Full Charge version: Airborne: 1~101, Standing: 102~108.
  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is.
A+B+C
Cross Cast
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch 100+ EXS, Vorpal Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 25 +3 1~19 Full

Cancels an action and launches the opponent high into the air on hit.

  • Airborne: 1~25.
  • CVO cancel is treated the same as EX cancel, you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Grants an additional bounce if both have been used in the combo so far.
    • If the opponent does end up hitting the ground during the combo, damage is prorated.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.

Special Moves

236X
Frozen Spire
フローゼンスパイア
236X
Lond236a.png
Lond236a1.png
A Version
A Version
Lond236b.png
Lond236b1.png
B Version
B Version
Lond236bic.png
B Increase Version
B Increase Version
Lond236c.png
Lond236c1.png
EX Version
EX Version
236A Damage Guard Cancel Property Cost Attribute
818(976~990) Mid -EX-, -CS- Freeze, Launch - Projectile
Startup Active Recovery Overall Advantage Invul
15 11 22 47 -7 ob/+34 on hit -

Londrekia summons a cluster of ice shards and sends them flying. As a proctile this move is unimpressive, though because of Freeze landing a hit may be extremely rewarding. Hits pretty low, despite the visuals.

  • Extra Freeze damage decreases slightly with distance travelled.
  • Main way of ending a combo on a debuffed opponent with them frozen, giving you more time to set up oki.
  • Can be used to apply freeze and end your pressure, but unless you are in vorpal simply blocking an attack will remove it.
236B
Normal
Damage Guard Cancel Property Cost Attribute
1014(1252) Mid (EX), -CS- Freeze, Launch - Projectile
Startup Active Recovery Overall Advantage Invul
35 19 8 61 +9/+46 on hit -

The projectile is faster and stronger than the A version, at the cost of more startup. Still hits pretty low, despite what the startup frames would imply.

236[B]
Increase
Damage Guard Cancel Property Cost Attribute
1014(1252) Mid (EX), -CS- Freeze, Launch - Strike
Startup Active Recovery Overall Advantage Invul
35 18 4 56 +14/+47 on hit -

Has the same startup as the B version with more advantage but has no projectile. Naturally lends itself to use up close. Like a toned down 6B, this move functions as a greedy pressure extender and freeze applier. Will catch jumpers.

236C Damage Guard Cancel Property Cost Attribute
1681(1884) Mid (CS) Freeze, Launch 100 EXS Projectile
Startup Active Recovery Overall Advantage Invul
12 30 29 69 +17 ob/45 on hit -

An even faster and stronger projectile. Cancelling into this move is a crucial part of Londrekia's kit.

  • Cancelled into from other 236X moves in order to end a combo with a frozen opponent in situations where this would not be possible otherwise.
  • Turns many otherwise unsafe moves into pressure extenders, notably 4C, 44C, and rekkas.
214X
Circular Step
サーキュラーステップ
214X
Lond214a.png
A Version
A Version
Lond214b.png
B Version
B Version
Lond214c.png
Lond214c1.png
C Version
C Version
214A
Normal A
Damage Guard Cancel Property Cost Attribute
620 Low EX, CS, -UNQ- - - Strike
Startup Active Recovery Overall Advantage Invul
17 2 18 36 -2 ob/+32 on hit -
214[A]
Increase A
Damage Guard Cancel Property Cost Attribute
650 Low EX, CS, -UNQ- - - Strike
Startup Active Recovery Overall Advantage Invul
21 3 17 40 -2 ob/+37 on hit -

Low kick.

214B
Normal B
Damage Guard Cancel Property Cost Attribute
740 Mid EX, CS, -UNQ- - - Strike
Startup Active Recovery Overall Advantage Invul
13 2 23 37 -7 ob/+19 on hit 11-14 Head&Dive
214[B]
Increase B
Damage Guard Cancel Property Cost Attribute
780 Mid EX, CS, -UNQ- - - Strike
Startup Active Recovery Overall Advantage Invul
25 2 23 49 -7 ob/+19 on hit 24-26 Head

21-26 Dive

Backturn circular slash.

214C
Normal C
Damage Guard Cancel Property Cost Attribute
510, 510 Mid EX, CS, -UNQ- - - Strike
Startup Active Recovery Overall Advantage Invul
19 5 20 49 -4 ob/+34 on hit Legs: 12-29f

Not an overhead.

214[C]
Increase C
Damage Guard Cancel Property Cost Attribute
535, 535 High EX, CS, -UNQ- - - Strike
Startup Active Recovery Overall Advantage Invul
29 5 20 55 -4/+34 on hit Legs: 12-35f

Jumping double kick. Only the second hit can be CSd. On IC, the second hit is only an overhead if the first hit whiffs.

Londrekia's rekka series. Londreika will skate towards the opponent while unleashing twirling attacks. This series has great corner carry.

  • A version hits low and is the safest version.
  • B version is the fastest, though is significantly the most unsafe. Hits both sides of Londrekia. IC version can swap sides with the opponent if they are not in the corner.
  • C version will do the most damage and can become an overhead with IC. Due to having the slowest startup it can't be comboed into as easily, for instance off of 5B.
214XX
Circular Step: 1st Follow Up
サーキュラーステップ
214XX
Lond214xa.png
A Version
A Version
Lond214xb.png
B Version
B Version
Lond214c.png
Lond214c1.png
C Version
C Version
Lond214xx.png
Lond214xx1.png
Repeat Input Version
Repeat Input Version
214X~A
Normal A
Damage Guard Cancel Property Cost Attribute
650 Low EX, CS, -UNQ- - - Strike
Startup Active Recovery Overall Advantage Invul
17 2 18 36 -2 ob/+37 on hit -
214X~[A]
Increase A
Damage Guard Cancel Property Cost Attribute
690 Low EX, CS, -UNQ- - - Strike
Startup Active Recovery Overall Advantage Invul
20 3 17 39 -2 ob/+39 on hit -

Low kick.

214X~B
Normal B
Damage Guard Cancel Property Cost Attribute
780 Mid EX, CS, -UNQ- - - Strike
Startup Active Recovery Overall Advantage Invul
14 2 23 38 -7 ob/+36 on hit 11-15 Head&Dive
214X~[B]
Increase B
Damage Guard Cancel Property Cost Attribute
820 Mid EX, CS, -UNQ- - - Strike
Startup Active Recovery Overall Advantage Invul
24 2 23 48 -7 ob/+36 on hit 23-25 Head&Dive

Backturn circular slash.

214X~C
Normal C
Damage Guard Cancel Property Cost Attribute
535,535 Mid EX, CS, -UNQ- - - Strike
Startup Active Recovery Overall Advantage Invul
19 5 20 49 -4 ob/+34 on hit Legs:6-29f
214X~[C]
Increase C
Damage Guard Cancel Property Cost Attribute
595, 595 High EX, CS, -UNQ- - - Strike
Startup Active Recovery Overall Advantage Invul
27 5 20 55 -4 Legs: 12-35f

Jumping double kick. Only the second hit can be CSd. On IC, the second hit is only an overhead if the first hit whiffs.

214X~X
Hydro Blading
ハイドロブレーディング
Damage Guard Cancel Property Cost Attribute
390, 390 Low EX, CS, -UNQ- - - Strike
Startup Active Recovery Overall Advantage Invul
9 8 16 53 -3 ob/+37 on hit -

Double low sweep. Only the second hit can be CSd.

The second hit in the rekka series. Londrekia will do the same attack as the initial circular step version for that button. If the same button as the initial attack is pressed, Hydro Blading will be done instead.

  • A version hits low and the IC version sets the opponent up for a pickup.
  • B version will swap sides with the opponent if they are close enough, will not swap sides if they are in the corner.
  • C version can be turned into an overhead with IC. It is the only version to not be gapless. Unless it is nessecary for a combo route it is advised to avoid this version as using C now will prevent use of 214XXC which will do more damage.
  • 214XX has no standout advantages over other versions, it will always end up doing less damage than the A/B version in a full series and is harder to combo off of.
214XXX
Circular Step: 2nd Follow Up
サーキュラーステップ
214XXX
Lond214xa.png
A Version
A Version
Lond214xb.png
B Version
B Version
Lond214c.png
Lond214c1.png
C Version
C Version
Lond214yxx.png
Repeat Input Version
Repeat Input Version
214XX~A
Outer Edge
アウトエッジ
Damage Guard Cancel Property Cost Attribute
994 Low EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
17 2 18 36 -2 ob/+37 on hit -
214XX~[A]
Outer Edge Increase
アウトエッジIC
Damage Guard Cancel Property Cost Attribute
1014 Low EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
20 3 17 39 -2 ob/+39 on hit -

Low kick.

214XX~B
Cross Sequence
クロスシークエンス
Damage Guard Cancel Property Cost Attribute
1117 Mid EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
14 2 23 38 -10/+31 on hit 11-15 Head&Dive
214XX~[B]
Cross Sequence Increase
クロスシークエンスIC
Damage Guard Cancel Property Cost Attribute
1137 Mid EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
24 2 23 48 -10 ob/+31 on hit 23-25 Head&Dive

Backturn circular slash.

214XX~C
Serpentine Tail
サーペンタインテイル
Damage Guard Cancel Property Cost Attribute
1369 Mid EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
19 5 20 49 -14/+34 on hit Legs:6-29f
214XX~[C]
Serpentine Tail Increase
サーペンタインテイルIC
Damage Guard Cancel Property Cost Attribute
1436 High EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
25 5 28 - -14 ob/+34 on hit Legs:12-35f

Jumping double kick. Only the second hit can be CSd. On IC, the second hit is only an overhead if the first hit whiffs.

214YX~X
Hydro Blading
ハイドロブレーディング
Damage Guard Cancel Property Cost Attribute
395, 395 Low EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
7 8 21 56 -8 ob/+32 on hit -

Double low sweep. Only the second hit can be CSd.

Only the second hit can be CSd. The third and final hit in the rekka series. The same moves as circular step, but an icy vortex makes them flashier, more powerful, and much more unsafe. If the button pressed was the same as the second in the series, Hydro Blading will be done, unless the second hit was already Hydro Blading, in which case the regular version will be done instead.

  • A version hits low but is the only version to not be more dangerous and is in fact still safe.
  • B version will swap sides with the opponent if they are close enough, will not swap sides if they are in the corner.
  • C version does the most damage and can become an overhead with IC. Due to the extra damage, it is advisable to avoid 214XC if you intend to finish the rekka series so that this move can be used.
  • 214YXX does not have any standout advantages over other versions.
22X
Snow Blossom
スノーブロッサム
22X
Lond22a.png
A Version
A Version
B Version
B Version
Lond22c.png
C Version
C Version
22A Damage Guard Cancel Property Cost Attribute
646(903) Mid -CS- Freeze - Projectile
Startup Active Recovery Overall Advantage Invul
65 7 46 44 - -

Tiny blockstun.

22B Damage Guard Cancel Property Cost Attribute
646(903) Mid -CS- Freeze - Projectile
Startup Active Recovery Overall Advantage Invul
53 7 53 51 - -

Tiny blockstun.

22C Damage Guard Cancel Property Cost Attribute
1419(1634) Mid - Freeze 100 EXS Projectile
Startup Active Recovery Overall Advantage Invul
95 53 46 34 - 1-3 Throw

Londrekia sets an ice flower which shoots out a beam after a brief moment. Used for oki when a combo ends with a frozen opponent. Can be used as a (somewhat weak) defensive barrier/zoning tool. C version shoots backwards (towards Londrekia) and is a multihit. Due to the large area directly in front of Londreakis the C version hits, it is has many more applications.

  • More blossoms cannot be summoned if one is already out.
  • Blossoms will linger for a short while after shooting.
  • A and B version blossoms can be easily destroyed by any attack with a strike property.
  • Londrekia being hit will destroy the blossom.
  • Blossom itself does not have a hurtbox.
  • C version does not actually hit behind the opponent.
623C
Frozen Vine
フローゼンバイン
623C
Lond623c.png
Damage Guard Cancel Property Cost Attribute
1952(2143) - - Freeze, GRD Steal 100 EXS -
Startup Active Recovery Overall Advantage Invul
29 22 11 61 +32 ob/+76 on hit 1-3 Throw

Londrekia focusses and the same large ice crystal from 6B will appear underneath the opponent from anywhere on screen. Might seem like a fantastic fullscreen punish, but the long startup (slower than 236C) and total lack of invuln give it limitations. Somewhat functions as an EX version of 6B and just like that move, this requires a degree of greed, althought now it is telegraphed by the EX flash. Will allow Londrekia to start pressure on block or get a combo on hit (frozen or not).

Using it from neutral is not advised, it can be easily evaded with dashing, assault, or backdash. Combined with the total lack of invulnerability, this move is extremely punishable.

  • Both hit and block with give Londrekia one block of GRD.
  • Attack will drain two blocks of GRD on hit, and one on block.
  • Ice crystals will appear even underneath airborne opponents and will catch vertical jumps and short range assaults. Can be avoided with air assault.
  • The startup is only marginally faster than 6B while the blockstun is the same.

Super Moves

Infinite Worth

Hail Storm
ヘイルストーム
41236D
Average range for UNI
Average range for UNI
Damage Guard Cancel Property Cost Attribute
3024 - - - - -
Startup Active Recovery Overall Advantage Invul
13 6(2)10(2)10 55 97 -18 1-55 Full Invul

Londrekia summons a massive ice vortex to lift the opponent in the air and bombard them with blocks of ice. Autotracks and hits the opponent anywhere on the screen.

Infinite Worth EXS

Cocytus Ice Prison
コキュートスの氷獄
A+B+C+D
UNI Londrekia ABCD.jpg
Damage Guard Cancel Property Cost Attribute
3750 Mid, Air - Knockdown 200 EXS, Vorpal or GRD Break Strike
Startup Active Recovery Overall Advantage Invul
1+15 6 46 67 -25 1~26 Full

Londrekia becomes surrounded by a pillar of light which goes into a cinematic on hit.

  • Must have less than 30% health (orange health) to use.
  • After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
  • Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.

Notable Rebeats and Gaps

Rebeat Table
Attack Chain Advantage
5C 5A -x
X X X
X X X
Gap Table
Attack Chain Frame Gap
5A 5C x
X X X
X X X

Videos

External Links

https://docs.google.com/document/d/1ENle_98jPqElptabFMtN8S5EiCSLTr6gZ-QAi3ktyCI/edit - Combo doc with some basic stuff for every starter.

https://docs.google.com/document/d/1ZlWXU3n4hGx4SMthIgSTAtoMK5WW_zGj84gsy5SdDNQ/edit - More detailed, optimized stuff. WIP.

Colors

Default Unlocks

001 Frosty Knight
002 Moon Shade
003 Imperial Jade
004 Bernstein
005 Tranquille Mauve
006 Prototype Executor
007 Blood Oath
008 Glacier Light
009 Assassins Edge
010 Glimpse of Devil

Customization Unlocks (2000 IP Each)

011 Antarctic Emperor
012 Cyanotype
013 Vampire Lord
014 Sherwood Shooter
015 Dokkalfar
016 Visonary Myst
017 Rosa Moyesii
018 Zeit ist Geld
019 Styx Driftice
020 Celestial Nation
021 Jung Monarch
022 Morning Dew
023 Fruhling Nacht
024 Flugel Ritter
025 Eschatos Daylight
026 Military Officer
027 Ice Magician
028 Heartless Fellow
029 End of October
030 Grape Sherbert

DLC Colors

031 Equatorial Wave
032 Inferno Blaze
033 Annular Eclipse
034 Seeds of Heaven
035 Clamorous Colors
036 Royal Calibur
037 Stella Nest
038 Little Briar Rose
039 Betrayal of Savior
040 Switching Contrast


Londrekia Wiki Roadmap

Click here for the UNICLR roadmap.

Page last edited on: 2020-08-12 by Johhny.

88% complete
Page Completed To-do Score

Overview

  • Hitboxes added, frame data updated.
  • Review data, make corrections if needed.
48/50
Strategy
  • Created base pages
  • Fill in Strategies
20/25
Combos
  • Created base pages
  • Start adding combos
20/25


General
FAQ
Controls
HUD
System
Strategy
Glossary
Patch Notes
Characters
Hyde
Linne
Waldstein
Carmine
Orie
Gordeau
Merkava
Vatista
Seth
Yuzuriha
Hilda
Chaos
Nanase
Byakuya
Phonon
Mika
Wagner
Enkidu
Londrekia
Eltnum
Akatsuki
Frame Data
Hyde
Linne
Orie
Seth
Hilda
Chaos
Mika