![](/images/8/8c/Icon_patch_notes.png) |
Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
- Consider joining as an editor to help expand this page.
|
![Profile-vatista.png](/images/thumb/4/41/Profile-vatista.png/688px-Profile-vatista.png)
Notation Help
|
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.
For more information, see Glossary and Controls
|
X+Y
|
Buttons "X" and "Y" must be input simultaneously.
|
X/Y
|
Input "X" or "Y" can be used.
|
dl.X
|
There should be delay before inputting "X".
|
w.X
|
Attack "X" should whiff and not hit the opponent.
|
j.X
|
Button "X" is input while jumping or in the air.
|
dj.X
|
Button "X" is input after a double jump.
|
jc
|
Jump cancel the previous action. Usually will be omitted due to being obvious.
|
md.X
|
Perform a micro-dash before performing "X".
|
TK.X
|
Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
|
(X)
|
Input "X" is optional. Typically the combo will be easier if omitted.
|
[X]
|
Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
|
]X[
|
Input "X" is released. Will only appear if a button is previously held down.
|
{X}
|
Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
|
X(#)
|
Attack "X" should only hit # of times.
|
X > Y
|
Cancel "X" into "Y".
|
X, Y
|
Link "X" into "Y", allowing "X" to fully recover before "Y".
|
X~Y
|
This notation has two meanings.
- Use attack "X" with "Y" follow-up input.
- Input "X" then within a few frames, input "Y". Usually used for option selects.
|
CH
|
The first attack must be Counter Hit.
|
CS
|
Perform a Chain Shift, which is performed by inputting D twice.
|
CVO
|
Perform a Cross Cast Veil Off, which is performed by inputting A+B+C.
|
IW
|
Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO.
|
IWEX
|
Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D.
|
Getting Started
Starter Combos
Combos to start off with
Combo
|
Damage
|
Cost
|
Meter Gain
|
Location
|
- Beginners BnB to teach x.
|
Theory
Combo theory
- ground normals > X > air normals > ender
FAQ
How do I do x?
Delay x buttton
Enders
Combo
|
Cost
|
Location
|
- Ender for good midscreen oki
|
- Ender for good corner oki
|
|
|
Combos
A Starters
Combo
|
Damage
|
Cost
|
Meter Gain
|
Location
|
|
|
Assault Starters
Combo
|
Damage
|
Cost
|
Meter Gain
|
Location
|
- Midscreen ground assault confirm
|
- Corner assault j.A CS confirm
|
Anti-Air Starters
Combo
|
Damage
|
Cost
|
Meter Gain
|
Location
|
|
|
Other Starters
Combo
|
Damage
|
Cost
|
Meter Gain
|
Location
|
|
Videos
External Links
Combo guides:
Vatista Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2020-09-03 by Ayr.
Page
|
Completed
|
To-do
|
Score
|
Overview
|
- Gameplay summary, all moves and frame data added, as well as external links and videos.
|
|
48/50
|
Strategy
|
- Entire main strategy section filled out, links and videos added and referenced.
|
- Add details to matchup section.
|
23/25
|
Combos
|
- Bread-and-butter as well as common starters added, alongside some alternative routes
- Combo theory explained, FaQ filled out
|
|
25/25
|
General
|
|
Characters
|
|
Frame Data
|
|