Melty Blood/MBTL/Akiha Tohno/Combos

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Revision as of 01:55, 14 October 2021 by Doot eternal (talk | contribs) (→‎Preface: Small formatting adjustments)
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Preface

  • There are many different routes with comparable damage, meter gain, setup potential, and corner carry in this game. (There are also often small adjustments to routes that give you slightly more or less meter in exchange for slightly less or more damage.) If you know or find a combo that is comparable to one below, and would prefer to do it instead whatever is listed here, that's fine.
  • Meter gain is a rough estimate until a utility that displays actual meter gain exists. Estimates are given by setting starting meter to a % and seeing what starting meter % finishes filling up a bar by the end of a combo.
  • The combos below are not guaranteed to be optimal. It's still fairly early in the game's lifecycle, and new developments can always occur.

BnBs

Everything listed here works with a 2AAA starter or IAD j.B/C starter instead of a 2A starter, unless otherwise noted. Consistency is preferred here over optimization; these are expected to be starting combos.

Midscreen

Meterless

Combo Damage Cost Meter Gain Location

Basic resourceless midscreen BnB.

  • Can do ...214B sj.[c] delay j.B... for additional carry; this makes the delay on j.B different, and the 5B pickup slightly harder.

Alternate BnB for when you've used 5B early in your hitconfirm, and thus cannot route into 5[B].

Metered

Combo Damage Cost Meter Gain Location

Basic metered midscreen BnB.

  • Cannot sj.[c], unlike the meterless version.

Alternate metered BnB for when you've used 5B early in your hitconfirm, and thus cannot route into 5[B].


Corner

The midscreen combos work fine, but in addition:

Meterless

Combo Damage Cost Meter Gain Location

Corner BnB.

  • Does not work off IAD starter; use the next combo, instead.
  • You won't be able to pick up with 5CXX if you mess up the delays. If you find getting the 5CXX pickup is too hard, then you can do the IAD starter combo below instead.
  • j8[C] is not strictly necessary, but the habit is good for metered enders (since it gives you better spacing for oki).
  • Note that 2AAA 5B 2B 2C 5C 22B 6C 214B j.[C] delay j.B 5CXX AT drops. If you accidentally autopilot 2AAA 5B, then you can correct by doing 2AAA 5B 2C 5C 22B 6C 214B j.[C] delay j.B 5CXX AT instead, or switching to the IAD starter route below.

Corner IAD starter combo.

  • Must jump after the last hit of 214B, but before you land; this will replace the 214B landing recovery with jump recovery and allow you to j.BC AT.

Metered

Combo Damage Cost Meter Gain Location

Metered corner BnB.

  • Works fine off IAD starter.
  • Puts you at a good spacing to prepare oki.


Advanced

Starter specific confirms, etc.

[Placeholder.]


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