Melty Blood/MBTL/Ushiwakamaru
< Melty Blood | MBTL
Jump to navigation
Jump to search
Story
Story goes here.
Gameplay
Ushiwakamaru (often referred to as Ushi) is a new character to Melty Blood, released as free DLC alongside The Count of Monte Cristo on December 15, 2022. Ushi is described as a speedy fighter who races freely across the field to take opponents by surprise.
- more description tbd-
Strengths | Weaknesses |
---|---|
|
|
Unique Traits
Unique traits here.
Character Summary
Move list
- Moon Skills
- 6B+C - Name
- 3B+C - Name
- 4B+C - Name
- j.6B+C - Name
- Special Attacks
- 236A/B/C (EX OK) - Name
- 623A/B/C (EX OK) - Name
- 214A/B/C (EX OK) -Name
- Arc Drive
- 236B+C - Name
- Last Arc
- A+B+C+D / Successful Shield in Blood Heat - Name
- Unique Attacks
- -
- Blowback Edge Moves
- -, -, -
Stats & vitals
Health: - 11,000
Backdash:
- ? Throw Invul - ? Strike Invul - ? Aerial Invul - ? Projectile Invul - ? Total
Dash startup: ?
Dash actionable: ?
Jump startup: ?
Jump airtime: ?
Quick combo reference
Coming soon.
Move Analysis
Normal Moves
Standing Normals
5A
5A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
180 | LH | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 2 | 12 | 18 | -2 | - |
5B
5B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
480 | LH | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
7 | 3 | 19 | 28 | -7 | - |
5C
5C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
610 | LH | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 4 | 22 | 35 | -9 | - |
Description.
5[C]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
910 | LH | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
22 | 4 | 24 | 49 | -11 | Clash 16-21 |
Crouching Normals
2A
2A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
140 | L | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 2 | 10 | 15 | -1 | - |
2B
2B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | L | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 4 | 17 | 29 | -7 | - |
2C
2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
620 | LH | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | 23 | 36 | -10 | - |
Jumping Normals
j.A
jA
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
130 | HA | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 4 | 11 | 19 | - | - |
j.B
Hitboxes Off
Hitboxes On
jB
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
400 | HA | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 4 | - | - | - | - |
j.C
jC
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
560 | HA | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 4 | - | - | - | - |
Command Normals
j.2C
j2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
560 | HA | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
11 | 17 | - | - | - | - |
j.2AB
j2AB
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | X | 14L | 24 (TK) | - | - |
Universal Mechanics
Rapid Beat 2
rapid 2
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
370*2 (710) | LH | SP+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 6 (9) 5 | 31 | 60 | -19 | - |
3C/Rapid Beat 3
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
3C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | LH | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 4 | 23 | 36 | -10 | Air 5-12 |
Ground Throw
4/6AD
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1500 | U | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4 (min) | 3 | 19 | - | +52 | - |
Air Throw
j4/6AD
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | U | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1 | 3 | until landing + 14 | - | - | - |
Special Moves
236X
Description of move group here.
236A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
640*2 (1196) | LH | CH, EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
16 | 5 | 27 (whiff) | 47 (whiff) | -17 | - |
- Description.
236B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
640*2 (1190) | L | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
15 | 2 (9) 2 | 25 | 52 | -6 | - |
- Description.
236C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1913 | LH | J, (MD/AD) | - | 1 magic circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+8 | 11 | 29 (whiff) | - | +3 | - |
- Description.
623X
Description of move group here.
Hitboxes Off
Hitboxes On
623A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LH | J, EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
17 | 4 | - | - | -15 | - |
- Description.
623B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LH | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
14 | 4 | 25 | 42 | -8 | - |
- Description.
623C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
2200 | LH | - | - | 1 magic circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+4 | 4 | 25 | 36 | -12 | - |
- Description.
214X
Description of move group here.
Hitboxes Off
Hitboxes On
214A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | CH, EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
20 | 16 | - | 38 | - | - |
- Description.
214B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LH | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
16 | 5 | 18 | 38 | -6 ~ -2 | - |
- Description.
214C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
2350 | LH | (MD/AD) | - | 1 magic circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+4 | 5 | 16 | 28 | -4 ~ 0 | - |
- Description.
22X
Description of move group here.
22A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | - | - | 39 | - | Throw 9-12 |
- Description.
22B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9, 28, | - | - | 41 | - | Throw 9-12 |
- Description.
22C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9, 25 | - | - | 33 | - | Throw 9-12 |
- Description.
j236X
Description of move group here.
j236A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | X | 14L | 22 (TK) | - | - |
- Description.
j236B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | X | 25 | 35 (TK) | - | - |
- Description.
j236C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
2000 | LHA | (MD/AD) | 1 magic circuit | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+6 | 3 | 16 | 28 | +3 | - |
- Description.
j214X
Description of move group here.
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
A version
A version
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
B version
B version
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
C version
C version
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
A version
A version
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
B version
B version
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
C version
C version
Hitboxes Off
Hitboxes On
No results
- Description.
No results
- Description.
No results
- Description.
Moon Skills
6BC
6BC
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1324 | HA | (EX+) | - | 3 moon icons | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
25 | 1 (3) 2 (2) 1 (2) 3 (11) 3 | 20 | 72 | -4 | Clash 1-11 (MD) |
3BC
3BC
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LHA | J, (EX+) | - | 3 moon icons | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 4 | - | - | -16 | Clash 1-11 (MD) |
4BC
4BC
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1340 | LHA | J, (EX+) | - | 3 moon icons | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
15 | 5 | - | - | -6 | Clash 1-11 (MD) |
2BC
2BC
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | 3 moon icons | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8, 20 | - | - | 25 | - | - |
j6BC
j6BC
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1300 | LHA | - | - | 3 moon icons | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
18 | 3 | 23 | 44 | -3 | - |
j4BC
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
No results
Super Moves
Arc Drive Name
236BC
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3500 | LHA | - | - | 3 Magic Circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1+11 | 5 | 40 | 56 | -28 | All 1-17 |
Last Arc Name
ABCD
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
4800 | LH | - | - | 4 Magic Circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1+21 | 4 | 27 | 52 | -14 | All 1-25 |
- Usable with 4 full Magic Circuit gauges, at any time in Blood Heat, or with a successful Shield while in Blood Heat.
- Damage in Blood Heat scales with amount of Heat Gauge remaining on activate.
Reverse Beats
Attack | Chain | Advantage |
---|---|---|
5B/2B | 5A/2A | -3 |
5C/2C | 5A/2A | -1 |
Attack | Chain | Frame Gap |
---|---|---|
Customization
Palette options
Color 1
Color 2
Color 3
Color 4
Color 5
Color 6
Color 7
Color 8
Color 9
Color 10
Color 11
Color 12
Color 13
Color 14
Color 15
Color 17
Color 18
Color 19
Color 20
Color 21
Ushiwakamaru Roadmap
0% complete | |
|
Page | Completed | To-do | Score |
---|---|---|---|
Started |
0/25 | ||
Strategy |
Started |
0/25 | |
Combos |
Started |
0/25 | |
Matchups |
Started |
0/25 |