Bloody Roar Extreme/Shenlong the Tiger
Introduction
Shenlong is a hard-hitting character with access to the Rokugo Combo Ring (Snake Style), along with many Guard Break opportunities and Cancel Points on his attacks. He has great range and amazing hitboxes, but many of his attacks are slow to come out. To make up for this, many of Shenlong's attacks have built-in crushing or evasive properties, forcing his opponent to constantly make guesses as to what is coming next and try to counter, only to be punished very hard.
On top of his strong mixup game, Shenlong is able to apply safe pressure and dominate neutral with his 66P elbow cancels, which come out fast and are amazing at interrupting attacks. His Command Throw is strong and meshes well with his elbow cancels, letting him set up for a full combo. Shenlong is able to convert damage off of almost everything, and almost all of his launchers become untechable if used against an airborne or staggered opponent, making his resets and air mixups deadly. Lastly, Shenlong has quite possibly the best Beast Drive in the game: Tiger Darkness Attack deals significant damage and even restores a portion of Shenlong's Beast Gauge on hit.
Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|
650 | 100% | 0.71 | 22.67 | 18.59 | - | 18.00 | 36 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 140% | 0.95 | 16 | 17.19 | 15.48 | - | 18.00 | 36 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 140% | 0.95 | 16 | 17.19 | 15.48 | - | 18.00 | 36 | - |
Ability Plus
- Power Guard: Light Guard can no longer be broken by Guard Breaks. This extra protection also extends to Guard Attacks and Counter moves.
- Any Cancel B: All normals and specials become special-cancelable; a special cannot cancel into itself, but can be canceled into other specials.
Key Moves
66P
66P
Middle Elbow |
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