The Rumble Fish 2/Beatrice

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TRF2 MAIN BEATRICE.png

Introduction

BEATRICE COLORS.png
Gender Female Blood type B(Rh+) Birthday December 12th Birthplace America Height 178cm Weight 59kg

Fun fact: Her hobby is horseback riding. She can also recognize objects as they move at a high velocity.

Gameplay

Beatrice has possibly the strongest defense in the game, with an incredibly powerful invincible reversal and fast Defense Gauge build. While her subpar mobility makes it a little difficult for her to go on the offense, she still has very high damage combos and guard crush ability. Over-all an extremely strong character.

Pros Cons
Reason 1 Reason 2
Reason 3 Reason 4
5 6

Version Differences

Note any important changes from Atomiswave to Nesica if relevant

Move Set

Standing Normals

5LP
BEATRICE LP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid 4 - - +1 No -

Rapid Fire OK. Has proration. Fast and at advantage; useful for pressuring the opponent.

5SP
BEATRICE SP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid 11 - - -10 No -

A straight punch that moves forward. Can follow up from a max-distance 5LK. You cannot follow this move with 5SK if it hits at max distance.

5LK
BEATRICE LK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid 8 - - -5 No -

A standing high kick. It's not very reliable as an anti-air. It reaches incredibly far, making it good in footsies.

5SK
BEATRICE SK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid 11 - - -11↑ No -

Can go over lows and reaches very far. Not great in neutral due to its long animation. It hits high enough that it may whiff when used to go over certain lows.

Crouching Normals

2LP
BEATRICE 2LP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid 5 - - 0 No -

Rapid Fire OK. Has proration. Basically inferior to 5LP in every way.

2SP
BEATRICE 2SP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid 9 - - -9↑ No -

Not as good of an anti-air as you might expect. Launches the opponent on hit, but they can recover. Counter-hits grant an unrecoverable launch.

2LK
BEATRICE 2LK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Low 6 - - -2 No

Rapid Fire OK. Has proration. Slower than average start-up. Cancelling into 5LP will let you keep advantage.

2SK
BEATRICE 2SK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Low 9 - - -9↑ No

Fairly short range.

Jumping Normals

j.LP
BEATRICE 8LP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Useful as an air-to-air

j.SP
BEATRICE 8SP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Hits higher than you might expect. Not useful for jump-ins.

j.LK
BEATRICE 8LK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Reaches surprisingly high, but not as much as j.LP. Reaches pretty far forward, too.

j.SK
BEATRICE 8SK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

While nothing amazing, it's Beatrice's best option for jump-ins. Use it alongside high aerial dodge and air Airy Disc.

Special Moves

Rise Ark
236P
BEATRICE 236LP.png
236LP
236LP
BEATRICE 236SP.png
236SP
236SP
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
236LP - Mid 16 - - -7 -

Creates a projectile that travels along the ground. The light version reaches upwards, about as much as Beatrice is tall. Punishable if done close to the opponent.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
236SP - Mid 16 - - -7 -

The heavy version reaches forward instead of upward.

Airy Disk
214K (air ok)
BEATRICE 214K.png
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
214LK - High 20 - - Disadvantage - -

An easily reactable overhead that is punishable on block.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
214SK - High 22 - - Disadvantage - -

This one is just as bad as the light one.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
j.214LK - High 15 - - Advantage - -

The air versions, however, rock. The light version goes straight down. Can easily combo into OA or Dust Tail on hit. Has enough advantage that it's safe even after being IB'd. A great spacing tool when used low to the ground. Feel free to throw it out after air recovery to keep the opponent off you, too. If it hits the opponent in the air, they can QR before the second hit lands.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
j.214SK - High 15 - - Advantage - -

The heavy version moves Beatrice a bit forward.

Dust Tail
623P
BEATRICE 623P.png
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
LP - Mid 6 - - -13↑

A shoryuken-type move. Cannot be recovered from. Launches higher on counter-hit. Capable of cancelling out projectiles, but can't hit the opponent anymore if it does. Having an unrecoverable shoryuken is HUGE in this game, because quick recovery usually makes them punishable on hit. This means Beatrice doesn't need to have Offense gauge on deck to safely use this move. Can be cancelled into Offensive Arts. Doing a delayed OA cancel can catch people trying to punish, turning the move into a mix-up on block.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
SP - Mid 11 - - -13↑

Yep, it's the heavy version

Blast Arc
63214P
BEATRICE 63214LP.png
63214LP
63214LP
BEATRICE 63214SP.png
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
63214LP - Mid 32 - - +1 -

The more powerful, but slower cousin of Rise Arc. Does 4 hits. Like all projectiles, it gains more advantage the further you are from the opponent. Great after a knockdown or after bullying an opponent into blocking.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
63214SP - Mid 32 - - +1 -

Move Description

Limitless
41236K
BEATRICE 41236K.png
Zoom
Zoom
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - - -

A unique counter move. Beatrice moves forward, and automatically performs an invincible dodge when hit by an attack. The LK version has the dodge move forwards, the SK has it move backwards. You can cancel the move early by pressing the kick button you used to start it. The start up is fairly slow; do not use it as a reversal! It can also pass through opponents, making it useful against characters that like to move in alongside their projectile, like Aran. Can be useful to help escape the corner. Can also be used to schmoove during time slow combos.

Universal Mechanics

Throw
4/6SP
BEATRICE THROW.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - No -

Sends the opponent all the way to the other end of the screen. You can combo after during Blink Of Femto.

Boost Dive
LK+SP/LP+SK
BEATRICE BOOSTDIVE.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - No -

Move Description

Jolt Attack (air OK)
LP+LK
BEATRICE JOLTATTACK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Unblockable - - - - No -

Move Description

Advancing Attack
SP+SK
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

Super Arts

Ark Flare
236236P
BEATRICE OA.png
Offensive Arts
Offensive Arts
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid 7/5(L) 7/10(S) - - -9↑ No

Move Description

Blink of Femto
463214K
BEATRICE DA.png
Defensive Arts
Defensive Arts
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid 5/0(L) - - - No -

Move Description

Zenith Ark
2146328P
BEATRICE CA.png
Critical Arts
Critical Arts
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid 4/0 - - - No -

Move Description

Combos

LP > LK > SP > SK > 623P

Strategy

quit mashing and block!

External Links

youtube.com twitch.tv


General
FAQ
Controls
HUD
System
Strategy
Glossary
Netplay
Links
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