Introduction
Gender
|
Female
|
Blood type
|
B(Rh+)
|
Birthday
|
December 12th
|
Birthplace
|
America
|
Height
|
178cm
|
Weight
|
59kg
|
Fun fact: Her hobby is horseback riding. She can also recognize objects as they move at a high velocity.
Gameplay
Beatrice has possibly the strongest defense in the game, with an incredibly powerful invincible reversal and fast Defense Gauge build. While her subpar mobility makes it a little difficult for her to go on the offense, she still has very high damage combos and guard crush ability. Over-all an extremely strong character.
Pros
|
Cons
|
Reason 1
|
Reason 2
|
Reason 3
|
Reason 4
|
5
|
6
|
Version Differences
Note any important changes from Atomiswave to Nesica if relevant
Move Set
Standing Normals
5LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
4
|
-
|
-
|
+1
|
No
|
-
|
Rapid Fire OK. Has proration. Fast and at advantage; useful for pressuring the opponent.
|
|
5SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
11
|
-
|
-
|
-10
|
No
|
-
|
A straight punch that moves forward. Can follow up from a max-distance 5LK. You cannot follow this move with 5SK if it hits at max distance.
|
|
5LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
8
|
-
|
-
|
-5
|
No
|
-
|
A standing high kick. It's not very reliable as an anti-air. It reaches incredibly far, making it good in footsies.
|
|
5SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
11
|
-
|
-
|
-11↑
|
No
|
-
|
Can go over lows and reaches very far. Not great in neutral due to its long animation. It hits high enough that it may whiff when used to go over certain lows.
|
|
Crouching Normals
2LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
5
|
-
|
-
|
0
|
No
|
-
|
Rapid Fire OK. Has proration. Basically inferior to 5LP in every way.
|
|
2SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
9
|
-
|
-
|
-9↑
|
No
|
-
|
Not as good of an anti-air as you might expect. Launches the opponent on hit, but they can recover. Counter-hits grant an unrecoverable launch.
|
|
2LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Low
|
6
|
-
|
-
|
-2
|
No
|
✓
|
Rapid Fire OK. Has proration. Slower than average start-up. Cancelling into 5LP will let you keep advantage.
|
|
2SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Low
|
9
|
-
|
-
|
-9↑
|
No
|
✓
|
|
|
Jumping Normals
j.LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
j.SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High
|
-
|
-
|
-
|
-
|
No
|
-
|
Hits higher than you might expect. Not useful for jump-ins.
|
|
j.LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High
|
-
|
-
|
-
|
-
|
No
|
-
|
Reaches surprisingly high, but not as much as j.LP. Reaches pretty far forward, too.
|
|
j.SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High
|
-
|
-
|
-
|
-
|
No
|
-
|
While nothing amazing, it's Beatrice's best option for jump-ins. Use it alongside high aerial dodge and air Airy Disc.
|
|
Special Moves
Rise Ark 236P 236LP 236LP 236SP 236SP
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
236LP
|
-
|
Mid
|
16
|
-
|
-
|
-7
|
-
|
✓
|
Creates a projectile that travels along the ground. The light version reaches upwards, about as much as Beatrice is tall. Punishable if done close to the opponent.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
236SP
|
-
|
Mid
|
16
|
-
|
-
|
-7
|
-
|
✓
|
The heavy version reaches forward instead of upward.
|
|
Airy Disk 214K (air ok)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
214LK
|
-
|
High
|
20
|
-
|
-
|
Disadvantage
|
-
|
-
|
An easily reactable overhead that is punishable on block.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
214SK
|
-
|
High
|
22
|
-
|
-
|
Disadvantage
|
-
|
-
|
This one is just as bad as the light one.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
j.214LK
|
-
|
High
|
15
|
-
|
-
|
Advantage
|
-
|
-
|
The air versions, however, rock. The light version goes straight down. Can easily combo into OA or Dust Tail on hit. Has enough advantage that it's safe even after being IB'd. A great spacing tool when used low to the ground. Feel free to throw it out after air recovery to keep the opponent off you, too. If it hits the opponent in the air, they can QR before the second hit lands.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
j.214SK
|
-
|
High
|
15
|
-
|
-
|
Advantage
|
-
|
-
|
The heavy version moves Beatrice a bit forward.
|
|
Dust Tail 623P
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
LP
|
-
|
Mid
|
6
|
-
|
-
|
-13↑
|
✓
|
✓
|
A shoryuken-type move. Cannot be recovered from. Launches higher on counter-hit. Capable of cancelling out projectiles, but can't hit the opponent anymore if it does. Having an unrecoverable shoryuken is HUGE in this game, because quick recovery usually makes them punishable on hit. This means Beatrice doesn't need to have Offense gauge on deck to safely use this move. Can be cancelled into Offensive Arts. Doing a delayed OA cancel can catch people trying to punish, turning the move into a mix-up on block.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
SP
|
-
|
Mid
|
11
|
-
|
-
|
-13↑
|
✓
|
✓
|
Yep, it's the heavy version
|
|
Blast Arc 63214P 63214LP 63214LP
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
63214LP
|
-
|
Mid
|
32
|
-
|
-
|
+1
|
-
|
✓
|
The more powerful, but slower cousin of Rise Arc. Does 4 hits. Like all projectiles, it gains more advantage the further you are from the opponent. Great after a knockdown or after bullying an opponent into blocking.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
63214SP
|
-
|
Mid
|
32
|
-
|
-
|
+1
|
-
|
✓
|
|
|
Limitless 41236K Zoom Zoom
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
A unique counter move. Beatrice moves forward, and automatically performs an invincible dodge when hit by an attack. The LK version has the dodge move forwards, the SK has it move backwards. You can cancel the move early by pressing the kick button you used to start it. The start up is fairly slow; do not use it as a reversal! It can also pass through opponents, making it useful against characters that like to move in alongside their projectile, like Aran. Can be useful to help escape the corner. Can also be used to schmoove during time slow combos.
|
|
Universal Mechanics
Throw 4/6SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
Sends the opponent all the way to the other end of the screen. You can combo after during Blink Of Femto.
|
|
Boost Dive LK+SP/LP+SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Jolt Attack (air OK) LP+LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Unblockable
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Advancing Attack SP+SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Super Arts
Ark Flare 236236P Offensive Arts Offensive Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
7/5(L) 7/10(S)
|
-
|
-
|
-9↑
|
No
|
✓
|
|
|
Blink of Femto 463214K Defensive Arts Defensive Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
5/0(L)
|
-
|
-
|
-
|
No
|
-
|
|
|
Zenith Ark 2146328P Critical Arts Critical Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
4/0
|
-
|
-
|
-
|
No
|
-
|
|
|
Combos
LP > LK > SP > SK > 623P
Strategy
quit mashing and block!
External Links
youtube.com
twitch.tv