The Rumble Fish 2/Hikari

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TRF2 MAIN HIKARI.png

Introduction

HIKARI COLORS.png
Gender Female Blood type A(Rh+) Birthday October 1st Fighting Style Mutsuki-Style Martial Arts Birthplace Japan Height 155cm Weight 43kg Voice Actor Moe Kuma

The 16-year old sister of Kaya, Hikari Mutsuki (睦月 ヒカリ, Mutsuki Hikari) is one of the 2 daughters of the late-and-famed Seijuurou Mutsuki who was killed by Greed in a fierce battle. As a result, their father's dojo remained closed and Hikari via the decisions and care from their other relatives, forced to attend a different school than her sister Kaya. While Hikari is rather more positive-thinking and surrounded by friends moreso than Kaya, her drive to inherit the Mutsuki-Style seems to be stronger than the latter.

But upon learning of the F.F.S.'s existence, the normally-cheerful-and-polite Hikari soon cut her prior long hair to shorten it...and steeled herself with her late father's arts to take place in the 5th tournament alongside Kaya. While they missed their chances for their own goals in the prior tournament....a mysterious man named Hazama hands them out their invitations to the 6th....and furthermore, Hikari feels as though she might lose herself on the path of Shura akin to their late father....

Fun fact: Housework is her special skill, her hobby is playing the koto (Japanese zither).

Gameplay

Making through foes that are predictable, Hikari is the go-to counter/defensive-play character of the roster (think Geese Howard in a sense, but with a bit more mobility to spare in regards to this game's movement system). What she lacks in direct striking techniques compared to her sister Kaya she makes up for a number of counters/reversals to continuously shutdown her foe's reckless approaches and convert it into a rewarding vortex/okizeme scenario, and having at least some mixup options and pressure-ability with her normals to boot.

Not only that, but Hikari can even cancel one of her Oborotefu counters into another counter of her choice, which literally can force the foe to guess which angle to attack her at, and to have Hikari adjust her defense to her foe's offense accordingly.

But of course, Hikari only works best when her foe is actually attempting to do something, as most of her options can easily be baited and punished if her foe does not act rashly, greatly limiting her overall potential in battle, and also may struggle against zoners who don't need to be in direct contact with her out of little choice.

It's to this reason that she's not as good as other characters that are more easily accessible, but her technicality and ability to place checks on her foe is no short feat to sneeze on, especially when she in later versions has been buffed in other fields without overriding her niche.

Her Boost Dive, Harukaze, is one of the few healing moves in the game that gives Hikari HP regen for its duration, which can easily have her secure life leads in heated situations.

Pros Cons
Her counter-roulette-mixups, grapples and her close-range zoning tools can easily place a hasty foe in disadvantageous situations. Not too many forms of direct offense; patient opponents can easily work around her tools.
Has a very advantageous overhead that adds to her vortex game, and her overall mixup game. Requires meter to make use of a full offensive conversion outside of her counters.
Boost Dive can secure major life leads and adds to the possibility of her foe making more rash actions. Her main command throw is a bit difficult to combo off of.
Short-range projectile is great for her okizeme/vortex game. Kazadama fails as a true-far-range zoning option; can struggle against actual zoners.

Version Differences

-Connecting with Kazadama on a certain frame instead causes a blowback instead of normal hitstun. (v1.1)
-Fixed the display remaining even if an active Kazadama offsets opposing projectiles. (v1.1)
-All three of her counters now ignore Guts rating. (v1.0)
-Kazadama generation adjusted, and can now be used to buffer other actions. (v1.0)
-Increased damage on Mikage Gaeshi. (v.1.0)

Move Set

Standing Normals

5LP
HIKARI LP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

5SP
HIKARI SP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

cl.SP
HIKARI CSP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description


5LK
HIKARI LK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

A low-aimed kick (that doesn't hit low) which like Kaya's is very advantageous for its range at the tip.

5SK
HIKARI SK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

cl.SK
HIKARI CSK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

Crouching Normals

2LP
HIKARI 2LP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

2SP
HIKARI 2SP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

2LK
HIKARI 2LK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Low - - - - No -

Move Description

2SK
HIKARI 2SK IT LOOKS THE SAME AS SHORT.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Low - - - - No -

Move Description

Jumping Normals

j.LP
HIKARI 8LP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Move Description

j.SP
HIKARI 8SP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Move Description

j.LK
HIKARI 8LK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Move Description

j.SK
HIKARI 8SK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Move Description

Command Normal

Ochibabarai
6SP
HIKARI 6SP.png
"Falling Leaf Sweeper"
"Falling Leaf Sweeper"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Hikari's overhead command normal, which has advantage on hit or block. Aside from being able to cancel into an OA or CA, the advantage is even enough to link it into an LP or LK, or even an Advanced Attack; truly a powerhouse in her okizeme.

Special Moves

Oborotefu: Sora
214LP (Counter)
HIKARI 214LP.PNG
"Hazy Butterfly: Sky"
"Hazy Butterfly: Sky"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - - -

A counter that counters air attacks. Can cancel it into either Kiri or Tsuchi once before it triggers.

Oborotefu: Kiri
214SP (Counter)
HIKARI214SP.PNG
"Hazy Butterfly: Fog"
"Hazy Butterfly: Fog"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - - -

A counter that blocks highs and mids. Can cancel it into either Sora or Tsuchi once before it triggers.

Oborotefu: Tsuchi
214LK (Counter)
HIKARI 214LK.PNG
"Hazy Butterfly: Earth"
"Hazy Butterfly: Earth"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - - -

A counter that blocks lows. Can cancel it into either Sora or Kiri once before it triggers.

Kuruma Nagi
41236P
HIKARI 236P.PNG
"Wheel Mower"
"Wheel Mower"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -

One of Hikari's main if not one of her few offensive tools, albeit the SP version while slow has invul frames that work great for frame-trapping. Can also be cancelled into an OA or CA.

Momiji Barai
41236K
HIKARI 236K.PNG
"Crimson Leaf Sweeper"
"Crimson Leaf Sweeper"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Low (LP)

Low>Mid (SP)
- - - - - -

Hikari's low-hitting special, which can lead into an easy Impact Blow. The SP version leads into a mid-hitting launcher, which is great for all sorts of followup potential if Hikari can deftly juggle from it (or have the meter to spare for other offensive system mechanics).

Mikage Gaeshi
421P
HIKARI 421P.png
"Body Shadow Return"
"Body Shadow Return"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Throw - - - - - -

Hikari grabs the opponent and after palming them from underneath, flips them into the air. It's a solid command grab that can be combo'ed out of, and can force a side-switch into the corner if Hikari herself is being locked down, as well as force an okizeme scenario.

Kazadama
623P
HIKARI 623P.PNG
"Wind Pearl"
"Wind Pearl"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -

Hikari swings out a wind vortex as a stationary (LP) or slow-moving projectile (SP). Normally used to close-to-mid-range-zone the foe or to setup oki on them. Though, if it lands it can lead into an air combo, but it's really slow and impossible to combo into.

Universal Mechanics

Throw
4/6SP
HIBARI THROW.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Throw - - - - No -

Move Description

Harukaze
LK+SP/LP+SK
HIKARI BOOSTDRIVE.PNG
"Yang Wind"
"Yang Wind"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - No -

Hikari regenerates health for the duration of her Boost Dive, which on its own is nothing special, but this can easily force a time-out or a round close with a life lead depending on the situation and how your foe will act to stop your HP regen. Thus, you can attempt this in order to force the foe to play into a situation you can attempt to hard-read.

Jolt Attack (air OK)
LP+LK
HIKARI JOLT.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Unblockable - - - - No -

Move Description

Advanced Attack
SP+SK
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

Super Arts

Offensive Art

Murakumo Barai

214214P
HIKARI OA.PNG
"Gathering Clouds Sweeper"
"Gathering Clouds Sweeper"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

A stronger stationary-energy version of Kuruma Nagi that costs 1 OFF to use, where Hikari sends out blue energy wings that cover around her and rise up to the sky.

A decent reversal in a sense, albeit not too fast of one. Even then, this makes most of her conversions off of Kuruma Nagi quite rewarding.

Midair version however, makes her stay stationary in the air as the energy rises from the ground up below her, and gives her low-crush invul for the first few frames of the super flash. This version often makes her jump-ins quite deadly.

Defensive Art

Oborotefu: Ame

463214SK (Counter)
HIKARI DA.PNG
"Hazy Butterfly: Heaven"
"Hazy Butterfly: Heaven"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - No -

Super version of the Oborotefu-series counters that costs 2 DEF to use, where after grabbing and flipping her foe, Hikari waltzes towards underneath their position to dual-spearhand their back from below.

The launch from the final blow makes this far more rewarding to use as when it connects, you can air combo/juggle off of it with ease. But as an offset, this is the one version you can't cancel any of the special move Oborotefus into.

Critical Arta

Amanagi

4123641236P > [2]8P
HIKARI CA.PNG
"Heaven Mower"
"Heaven Mower"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Costs 6 bars. Performs the SP launcher animation to her Momiji Barai, where it can be held down for Hikari to spin further forward depending on how long it's been held. Upon connecting, it's possible to perform a followup input where she performs a stronger version of Murakumo Barai that has a light-pillar emitting from her and swings both her arms down-and-inward with wing-energy slashes on both sides of her upon reaching the peak.

Combos

LK > 2SP > SK > 41236LP > 214P

Strategy

quit mashing and block!

External Links

youtube.com twitch.tv


General
FAQ
Controls
HUD
System
Strategy
Glossary
Netplay
Links
Characters
Aran
Bazoo
Beatrice
Boyd
Garnet
Greed
Hazama
Hikari
Kaya
Lud
Mito
Orville
Sheryl
Typhon
Viren
Zen