The Rumble Fish 2/Typhon
|Tengen-Style Fist Law (based on Neijia/internal martial arts)
A young 12 year old boy named Typhon or Typhoon (颱風) who trains in the art of Tengen-Ryuu Kenpou (Heaven Meadow-Style Fist Law), via training at a temple in his village. Upon being bewildered by what a "hamburger" is, he decides to set out....but not before he was tasked by his grandfather to paint the faces of 108 defeated foes on a giant scroll that is now holstered on Typhon's back. As such, this was the start of his training journey....but with mistakes made here and there that cost him his honor, he's been fighting to atone ever since while trying to complete his journey.
Fun fact: He feels like he can understand animals. He takes naps as a hobby.
Typhon is an extremely agile and flexible character with multiple angles of entry, being an amazing speedster that controls the fight through high-jumping-based mobility and zoning. One second he could be throwing projectiles from across the screen and the next he could be swooping down on enemies with his triangle-jump-based moves or his dive kick.
However, it should be noted that his weaknesses heavily involve his lack of physical-poking range (via his stubby attacks) on top of his lack of meterless reversals; both aspects cause him to easily be cornered by aggressive foes who end up getting in on him with little trouble, and make a Typhon player carefully consider how to make the best use of their turns when they have an advantage without missing out and getting blown up.
While a far cry from how overpowered he was in the first game, he despite his fallen sense of performance has at least seen some enhancements in later versions of the second game.
|Extremely mobile and evasive thanks to fast movement speed, 2 different wall jumps and a plethora of special moves that can be used in the air.
|Short range due to stubby limbs and can easily be cornered with lack of reversals to keep his foe's out.
|Can mix opponents up with overheads, lows and a command grab as well.
|Weak Boost Dive compared to other characters.
|Overall high mobility adds a layer of execution and needs to take risks to get in close when committing to direct offense.
-Fixed the issue where the final projectile launched during Taifon Shiki: Chouzetsu Renkeihou did 0 damage. (v1.1)
-Fixed an inactive hitbox issue with the additional projectile fired from SP Tenkeishou with his Boost Dive active. (v1.1)
-Increased damage on his normals. (v1.1)
-Increased the invul frames of his backstep and the distance traveled backward. (v1.1)
Sankaku Tobi/Triangle Jump
6 or 9 near the wall
236P (air ok)
"Tying Force Palm"
"Fierce Leap Assault"
Jolt Attack (air OK)
236236P (air ok)
Taifon Shiki: Chouzetsu Renkeihou
LP > LK > SP > SK > 623K
LP > LK > SP > SK > 623K > 236236P
(In the corner) LP > SK > 2SP > a.LP > a.LK > a.SK > a.236LK > a.236LK
quit mashing and block!