The Rumble Fish 2/Typhon

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TRF2 MAIN TYPHON.png

Introduction

TYPHON COLORS.png
Gender Male Blood type B(Rh+) Birthday February 9th Fighting Style Tengen-Style Fist Law (based on Neijia/internal martial arts) Birthplace China Height 141cm Weight 436g Voice Actor Tomomi Tada

A young 12 year old boy named Typhon or Typhoon (颱風) who trains in the art of Tengen-Ryuu Kenpou (Heaven Meadow-Style Fist Law), via training at a temple in his village. Upon being bewildered by what a "hamburger" is, he decides to set out....but not before he was tasked by his grandfather to paint the faces of 108 defeated foes on a giant scroll that is now holstered on Typhon's back. As such, this was the start of his training journey....but with mistakes made here and there that cost him his honor, he's been fighting to atone ever since while trying to complete his journey.

Fun fact: He feels like he can understand animals. He takes naps as a hobby.

Gameplay

Typhon is an extremely agile and flexible character with multiple angles of entry, being an amazing speedster that controls the fight through high-jumping-based mobility and zoning. One second he could be throwing projectiles from across the screen and the next he could be swooping down on enemies with his triangle-jump-based moves or his dive kick.

However, it should be noted that his weaknesses heavily involve his lack of physical-poking range (via his stubby attacks) on top of his lack of meterless reversals; both aspects cause him to easily be cornered by aggressive foes who end up getting in on him with little trouble, and make a Typhon player carefully consider how to make the best use of their turns when they have an advantage without missing out and getting blown up.

While a far cry from how overpowered he was in the first game, he despite his fallen sense of performance has at least seen some enhancements in later versions of the second game.

Pros Cons
Extremely mobile and evasive thanks to fast movement speed, 2 different wall jumps and a plethora of special moves that can be used in the air. Short range due to stubby limbs and can easily be cornered with lack of reversals to keep his foe's out.
Can mix opponents up with overheads, lows and a command grab as well. Weak Boost Dive compared to other characters.
- Overall high mobility adds a layer of execution and needs to take risks to get in close when committing to direct offense.

Version Differences

-Fixed the issue where the final projectile launched during Taifon Shiki: Chouzetsu Renkeihou did 0 damage. (v1.1)
-Fixed an inactive hitbox issue with the additional projectile fired from SP Tenkeishou with his Boost Dive active. (v1.1)
-Increased damage on his normals. (v1.1)
-Increased the invul frames of his backstep and the distance traveled backward. (v1.1)

Move Set

Standing Normals

5LP
TYPHON LP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

5SP
TYPHON SP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

cl.SP
TYPHON CSP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description


5LK
TYPHON LK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

5SK
TYPHON SK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

cl.SK
TYPHON CSK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

Crouching Normals

2LP
TYPHON 2LP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

2SP
TYPHON 2SP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

A launcher that sends the opponent into the air for an air combo.

2LK
TYPHON 2LK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Low - - - - No -

Move Description

2SK
TYPHON 2SK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Low - - - - No -

Move Description

Jumping Normals

j.LP
TYPHON 8LP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Move Description

j.SP
TYPHON 8SP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Move Description

j.LK
TYPHON 8LK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Move Description

j.SK
TYPHON 8SK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Move Description

Command Normal

Soutoushou
6SP
TYPHON 6SP.png
"Twin Thrust Palms"

But it's a punch tho...
"Twin Thrust Palms"

But it's a punch tho...
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

A forward twin-punch move that hits overhead. Though while it doesn't have too many uses standalone, it instead works pretty well in certain combos. On hit, it blows away in order for Typhon to gain some distance from his foe but also launches on counter hit.

Sourakkyaku
j.2LK
TYPHON 82LK.png
"Twin Falling Legs"
"Twin Falling Legs"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Typhon's dive kick. It goes straight down and bounces you off the opponent's head if it connects.

Sankaku Tobi/Triangle Jump
6 or 9 near the wall
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - No -

Standard wall jump. When cornered, it provides a great escape option. This acts differently than the motion for his Mouchoushuu Wall Jump.

Special Moves

Tenkeishou
236P (air ok)

"Tying Force Palm"
TYPHON 236LP.png
236LP
236LP
TYPHON 236SP.png
236SP
236SP
TYPHON 8236P.png
j.236P
j.236P
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
LP - Mid - - - - - -

Move Description

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
SP - Mid - - - - - -

Move Description

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
LP - Mid - - - - - -

Move Description

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
SP - Mid - - - - - -

Move Description

Shukukeihou
641236P
TYPHON 641236P.png
"Shrinking Force Palm"
"Shrinking Force Palm"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -

Move Description

Renkatsukyaku
623K
TYPHON 623K.png
"Chaining Lively Legs"
"Chaining Lively Legs"
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
LK - Mid - - - - - -

Move Description

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
SK - Mid - - - - - -

Move Description

Retsusou'an
463214P
TYPHON 463214P.png
"Fury Twin Hold"
"Fury Twin Hold"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Throw - - - - - -

Typhon grabs the opponent and unleashes a burst of energy through them with both palms that puts them in a crumple state that can be comboed out of. Excellent move to mix up into while applying pressure with rapid 2LKs.

Mouchoushuu
236K/214K

"Fierce Leap Assault"
TYPHON 214K.png
Hitankyaku (Do nothing)
"Flying Verge Leg"
Hitankyaku (Do nothing)
"Flying Verge Leg"
TYPHON 214K236K.png
Wall Jump (9, 8 or 7)
Wall cling stop (6 or 3)
Wall Jump (9, 8 or 7)
Wall cling stop (6 or 3)
TYPHON 214K236K236P.png
Tenkeishou (1/2/3P)
Tenkeishou (1/2/3P)
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
236K/214K - Mid - - - - - -

Typhon leaps to the wall and starts his shenanigans, where you can perform various followups upon reaching the wall; the no input result is a dive kick (Hitankyaku) that's great for a surprise attack.

It's possible to perform his falling stomp command normal (j.2K) during this attack, or input any upwards direction (9/8/7) to do a wall jump to the opposite wall and perform a Hitankyaku from there to cross-up your opponent.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
6 or 3 - - - - - - - -

However, holding forward or down-forward away from a wall (during either the first input of Mouchoushuu or the wall jump followup) results in Typhon pausing upon reaching said wall and then dropping down normally, mainly to get back to the ground with this likely psyching-out a foe that's learned to respect your offense; though if they happen to hard-read you, you could eat an attack upon dropping down.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
236K/214K-6/3-1/2/3P - Mid - - - - - -

During any input portion of Mouchoushuu or its extra wall jump, you can input a version of Tenkeishou (236P) done only during these wall jump sequences with a different input than the original version, but otherwise functions the same as the standalone airborne version for button strength used.

Bakkishou
j.236K
TYPHON 8236K.png
"Post-Qi Palm"
"Post-Qi Palm"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -

Move Description

Universal Mechanics

Throw
4/6SP
TYPHON THROW.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Throw - - - - No -

Move Description

Tenkeihou
LK+SP/LP+SK
TYPHON BOOSTDIVE.png
"Tying Force Cannon"
"Tying Force Cannon"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - No -

Allows Typhon to fire an additional Tenkeishou by pressing P. Not the best Boost Dive, as the damage of all projectiles is also lowered.

Jolt Attack (air OK)
LP+LK
TYPHON JOLTATTACK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Unblockable - - - - No -

Move Description

Advanced Attack
SP+SK
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

Super Arts

Offensive Art

Shukukei: Houshou'an

236236P (air ok)
TYPHON OA.png
"Shrinking Force: Crumbling Pierce Hold"
"Shrinking Force: Crumbling Pierce Hold"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

Defensive Art

Kongou Toutai

463214K
TYPHON DA.png
"Diamond Husk Pestle"
"Diamond Husk Pestle"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

Critical Art

Taifon Shiki: Chouzetsu Renkeihou

2363214P
TYPHON CA.png
"Typhon/Typhoon Method: Transcendence Chain Force Cannon"
"Typhon/Typhoon Method: Transcendence Chain Force Cannon"
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - No -

Move Description

Combos

LP > LK > SP > SK > 623K

LP > LK > SP > SK > 623K > 236236P

(In the corner) LP > SK > 2SP > a.LP > a.LK > a.SK > a.236LK > a.236LK

Strategy

quit mashing and block!


External Links

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General
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Characters
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Bazoo
Beatrice
Boyd
Garnet
Greed
Hazama
Hikari
Kaya
Lud
Mito
Orville
Sheryl
Typhon
Viren
Zen