The Rumble Fish 2/Hazama

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TRF2 MAIN HAZAMA.png
HAZAMA COLORS.png

Introduction

Gender Male Blood type O (Rh+) Birthday Unknown Fighting Style His own unique version of Piguaquan Birthplace Unknown (but assumed to be from Japan because of his name) Height 184cm Weight 72kg Voice Actor Doujin Utsumi

Fun fact: Does not have a skill (or rather, the purpose of strong or weak points seems arbitrary to him). His hobby is reading and collecting books for a large-library-sized selection of them.

His full name is Kaoru Hazama, but it's unknown of it's his real name.

image = Hazama_funnyface.gif

Gameplay

Punishment, and accordance. Kaoru Hazama is defined as a well-rounded attacker who has tools that can combat almost anything his foe does, ranging from 2 DP anti-airs, 2 crush moves, 2 overheads, a teleport dash and a stance to add further into the mix. If played perfectly, Hazama can easily make his opponent regret pressing buttons in response to their actions in neutral or on okizeme with vortex setups. His Boost Dive can even break the chaining rules for his normals and allow him to chain his attacks in any order he pleases for the duration, giving him extremely dangerous hit confirms.

Even then, Hazama still needs to be played perfectly despite all of his positives, for his guard gauge and overall durability is amongst the lowest in the cast. Precision and hard-reads are needed to dominate with him lest he gets blown-up hard. He also has seen many revisions in the later patches due to his weaknesses being hard to exploit on initial release (given how broken he was as a boss character especially in his first promo release in the console version of the first Rumble Fish game), but he's been toned down to still be effective-yet-not as easy for most beginners.

Pros Cons
Has amazing coverage on many of his tools, even a projectile reflector. Low HP and guard gauge total causes less room for mistakes on top of some unsafe pressure.
Disgusting damage potential on nearly all of his moves and Boost Dive. All of his tools require specific usage and can be reacted to accordingly if misused.
Can vortex into a tech-chase or mixup into a conversion with relative ease. Lacks true projectiles as his reflector can be reacted to if seen coming.

Version Differences

Note any important changes from Atomiswave to Nesica if relevant

Move Set

Standing Normals

5LP
HAZAMA LP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Move Description

5SP
HAZAMA SP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Move Description

cl.SP
HAZAMA CSP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Move Description


5LK
HAZAMA LK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Move Description

5SK
HAZAMA SK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Move Description

cl.SK
HAZAMA CSK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Move Description

Crouching Normals

2LP
HAZAMA 2LP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Move Description

2SP
HAZAMA 2SP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Move Description

2LK
HAZAMA 2LK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Low - - - - No -

Move Description

2SK
HAZAMA 2SK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Low - - - - No -

Move Description

Jumping Normals

j.LP
HAZAMA 8LP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Move Description

j.SP
HAZAMA 8SP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Move Description

j.LK
HAZAMA 8LK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Move Description

j.SK
HAZAMA 8SK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - No -

Move Description

Command Normal

Houshinshou
6SP
HAZAMA 6SP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High 25 - - 0 No -

Hazama's overhead command normal which somehow shares the same name phonetically as Zen's Defensive Art. Second hit vacuums the opponent in to make sure they stay in range of his mixups.

Special Moves

Kouhazan
236P
HAZAMA 236LP.png
236LP
236LP
HAZAMA 236SP.png
236SP
236SP
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
LP - High/Mid/Low - - - - - -

A forward outwards chop, and is used solely for cancelling into stuff such as supers.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
SP - High/Mid/Low - - - - - -

Forward outwards chop that follows up with a spinning chop attack in a forward leap, mainly used as a combo ender to setup for oki.

Shinku
214K
HAZAMA 214K.png
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
LK - - - - - - - -

Forward teleport dash. Doesn't pass through the opponent.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
SK - - - - - - - -

Forward teleport dash that goes further than the LK version, and passes through his opponent. Automatically enters his stance upon recovering.

Kuukashou
214P
HAZAMA 214P.png
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
LP - High/Mid/Low - - - - - -

Ducks under attacks in a Pubu-styled stance into an uppercut chop. Staple high-crush attack into a launcher.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
SP - High/Mid/Low - - - - - -

Unlike the LP version, this one can be delayed/extended by holding down SP to have Hazama stay indefinitely ducking until you release the button. While ducking, you can scoot Hazama forward or backward with 4/6 to reposition if needed.

Soutensan
623P
HAZAMA 623P.png
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
LP - High/Mid/Low - - - - - -

Standard DP. Despite the amount of active hitboxes, it's still easy to punish this move like most if blocked.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
SP - High/Mid/Low - - - - - -

Rises higher with a bit more invul, but only the SP version can be held down to have Hazama stay in a Pubu-styled stance for a set amount of time before he does the DP on his own.

Tenrinshuu
421K
Hazama 421K.JPG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - - -

An overhead reverse backflip kick. Ground bounces, and the SK version if held down makes him enter his stance automatically.

Hanhekishou
41236K
HAZAMA 41236K.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - - -

Projectile reflect. Unlike most reflectors, Hazama has to catch-absorb a projectile with it and shoots back his own afterwards. The animation while it recovers a bit fast, can still be reacted to easily; it's there to mainly force a reaction from the opponent.

Kamae of Kaishinruten
22K
HAZAMA 22K.png
Backturn Stance
Backturn Stance
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
22K - - - - - - - -

Hazama's primary stance to further catch out his foes with.

Stance Followups
Press button (after 22K, 214SK or 421[SK])
HAZAMA STANCELP.png
Choushinchuu (LP)
Choushinchuu (LP)
HAZAMA STANCELK.png
Koushuutai (LK)
Koushuutai (LK)
HAZAMA STANCESP.png
Renhekishou (SP)
Renhekishou (SP)
HAZAMA STANCESK.png
Senkyuukyaku (SK)
Senkyuukyaku (SK)
HAZAMA STANCE2SK.png
Chikatsusen (2SK)
Chikatsusen (2SK)
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
LP - High/Mid/Low - - - - - -

Forward elbow charge that some other Chinese martial arts fighting game characters have. Hazama's is used to gap-close on earlier frames but at the cost of some recovery.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
LK - High/Mid/Low - - - - - -

Hazama's other DP, though it's just as punishable. Mainly used to stop air approaches and to CH into a juggle.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
SP - High/Mid/Low - - - - - -

Finisher to his SP Kouhazan. Safe-on-block gap closer that has some startup unlike Choushinchuu.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
SK - High/Mid/Low - - - - - -

Launcher that's more safe than Koushuutai, but not as much range.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
2SK - Low - - - - - -

Low slide that can knockdown and setup some oki, but doesn't go as far as his LP or SP followups.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
Cancel (D) - - - - - - - -

Exits stance.

Universal Mechanics

Throw
4/6SP
HAZAMA THROW.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Move Description

Shouenbu
LK+SP/LP+SK
HAZAMA BOOSTDIVE.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Hazama gains a slight damage buff and breaks the rules of chain combos, making him become far more freeform in his offense.

Jolt Attack (air OK)
LP+LK
HAZAMA JOLTATTACK.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Move Description

Advancing Attack
SP+SK
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Move Description

Super Arts

Tenra Sou'unkyaku
236236K
HAZAMA OA.png
Offensive Arts
Offensive Arts
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Move Description

Chisetsu Souhekishou
236236P
HAZAMA DA.png
Defensive Arts
Defensive Arts
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Move Description

Shishin Mumyou Renbugeki
2363214P
HAZAMA CA.png
Critical Arts
Critical Arts
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High/Mid/Low - - - - No -

Deadly ranbu super that does a surprising amount of damage. P version determines what starter Hazama uses for the attack which have their specific uses.

Combos

LP > LK > SP > SK > 623P

Strategy

quit mashing and block!

External Links

youtube.com twitch.tv

Hazama funnyface.gif


General
FAQ
Controls
HUD
System
Strategy
Glossary
Netplay
Links
Characters
Aran
Bazoo
Beatrice
Boyd
Garnet
Greed
Hazama
Hikari
Kaya
Lud
Mito
Orville
Sheryl
Typhon
Viren
Zen