Introduction
Gender
|
Female
|
Blood type
|
A(Rh+)
|
Birthday
|
October 1st
|
Fighting Style
|
Mutsuki Style Martial Arts
|
Birthplace
|
Japan
|
Height
|
154cm
|
Weight
|
42g
|
Voice Actor
|
Yanagimori Mari
|
Fun fact: Her special skill is performing 31 straight shots in close-range shooting (now prohibited after her grandfather finding out). Her hobbies include sewing and reading.
Gameplay
What does this character do in a nutshell?
Pros
|
Cons
|
Reason 1
|
Reason 2
|
Reason 3
|
Reason 4
|
5
|
6
|
Version Differences
Note any important changes from Atomiswave to Nesica if relevant
Move Set
Standing Normals
5LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
5SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
cl.SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
5LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
5SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
cl.SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Crouching Normals
2LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
2SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
2LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
2SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Jumping Normals
j.LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
j.SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
j.LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
j.SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Command Normal
Move Name
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Special Moves
Flying Wings 236P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Moon Fan j.236P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Tensen 623P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Oboro Butterfly Cloud 63214P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Yukiren 41236K
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Tsukikage 463214K
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Universal Mechanics
Throw 4/6SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Ice Chain LK+SP/LP+SK Boost Dive Boost Dive
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
Every normal Kaya lands while in her boost drive puts the opponent in a damage over time state.
|
|
Jolt Attack (air OK) LP+LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Advancing Attack SP+SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Super Arts
Hosen 236236X Offensive Arts Offensive Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Frost Blade 214214P (While being hit) Defensive Arts Defensive Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Kinmai Mukuro 6321463214P Critical Arts Critical Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Combos
Midscreen
- 5LP > 5LK > 5SP > 2SK > dash 2SK OTG
Basic meterless combo into sweep. This will be the main confirm you'll be doing a lot since it'll work at all ranges.
- 5LP > 5LK > 2SP > 5SK > 623LP > 236236P
Basic combo into OA. You must instantly input the OA right after Tensen or the rest of the hits won't land. By inputting 6236, you can get Tensen and the first input of OA at the same time, meaning you'll only have to do another 236!
- 41236LK/SK > 2LK > 5SP > 2SK > dash 2SK OTG
Basic Yukiren combo into sweep. Do not mash out the input or you will end up missing it a lot.
- 463214LK/SK > 5LP/5LK > 5SP > 2SK > dash 2SK OTG
Basic Tsukikage combo into sweep. Time the button right as they begin to fall from their knees.
- 463214LK/SK > 5LP/5LK > 2SP > 5SK > 623LP > 236236P
Basic Tsukikage combo into OA.
Corner
- Throw > 5LK > 5SP > dl.2SK> dash 2SK OTG
Kaya can actually combo off her throw in the corner! Back throw when your opponent is in the corner and forward throw when you are in the corner. Low damage but gives hard knockdown.
- Throw > 5LK > 5SP > 5SK > 41236LK/SK > 5LK/5LP > 2SP > 5SK > 623LP > 236236LP
Alternate throw combo in the corner. Prioritizes damage but you give up corner.
Strategy
quit mashing and block!
External Links
youtube.com
twitch.tv