Introduction
Gender
|
Female
|
Blood type
|
O (Rh-)
|
Birthday
|
September 9th
|
Fighting Style
|
Elegant Style Dual-Fencing
|
Birthplace
|
Spain
|
Height
|
148cm
|
Weight
|
40kg
|
Voice Actor
|
Kazuko Kojima
|
Fun fact: Her special skill is photography.
She's actually from Spain, though her home is a Japanese-styled dojo.
Gameplay
Mito is a stance character who can dynamically switch throughout the match to suit her needs. Her initial Tsumi Stance is great for keep away while her secondary Batsu Stance can rush the opponent down and keep them blocking while being chipped away. Because of this, she was arguably the best character in the Atomiswave version before she saw several nerfs due to her simplistic versatility.

Tsumi Stance
Batsu Stance
Pros
|
Cons
|
Easy weapon-poke-ranged confirms into big damage supers, on top of being easy to play in either stance
|
Little room for errors due to low HP
|
Amazing Boost Dive that extends her offense and prevents the opponent from acting as freely
|
Slow getup animation which leads to her being easily prey for okizeme and vortexes in general
|
|
|
Version Differences
NESiCA version Changes:
- New Special Move: Tentsui 623K (Batsu Stance)
- Stance Switch has been notably slowed down
- Chuumetsu 214P (Batsu Stance) has been sped up and readjusted from 1.0 to 1.1, and sped up transition into stance switch
- Boost Dive: Appearance rate of Heart Barrier has been adjusted and attack heights; "Piyo Combo" is no longer executable.
- Adjusted the frame data of Batsu Stance 2SP
- Adjusted the frame data of Batsu Stance 2SK, and for transition into stance switch
- Adjusted the altitude where you can perform jumping normals after an aerial dodge
Stance Switch:

2LSPP

2PP on Hit
In either stance, 6LP+SP becomes a command normal that pertains to the current stance and automatically switches afterwards. Tsumi Stance has Gou, while Batsu Stance has Toga.
Universal Mechanics
Throw 4/6SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Heart Baria LK+SP/LP+SK Boost Dive Boost Dive
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
Think Rose's Soul Satellites but even better. Combined with her Batsu Stance, this Boost Dive might be the best in the game, due to the hearts respawning after a set amount of time if they connect or are dissipated for the duration making it almost impossible to safely rush at Mito or do almost anything while she has this active.
|
|
Jolt Attack (air OK) LP+LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Advancing Attack SP+SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Tsumi Stance Move Set
Standing Normals
5LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
5SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
5LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
5SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Crouching Normals
2LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
2SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
2LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
2SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Jumping Normals
j.LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
j.SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
j.LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
j.SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Special Moves
Jiai 236P or 236PP to Switch Stances Afterwards.
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Jihi 623P or 623PP to Switch Stances Afterwards.
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Super Arts
Metsuzai 236236P Offensive Arts Offensive Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Extraordinary Chop 214214P Offensive Arts Offensive Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
Uses all 3 OFF gauges and dizzies the opponent.
|
|
Love Punch 236P (While Guarding) Defensive Arts Defensive Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Shingi Danzai 2141236P Critical Arts Critical Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Batsu Stance Move Set
Standing Normals
5LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
5SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
5LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
5SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Crouching Normals
2LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
2SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
2LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
2SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Jumping Normals
j.LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
j.SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
j.LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
j.SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Special Moves
Chuubatsu 236P or 236PP to Switch Stances Afterwards
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Chuumetsu 214P or 214PP to Switch Stances Afterwards
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Super Arts
Shukusei 236236P Offensive Arts Offensive Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Seisai 214214P (While knocked down) Defensive Arts Defensive Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Shingi Tenbatsu 2141236P Critical Arts Critical Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High/Mid/Low
|
-
|
-
|
-
|
-
|
No
|
-
|
|
|
Combos
LP > LK > SP > SK > 623P
Strategy
quit mashing and block!
External Links
youtube.com
twitch.tv