Vanguard Princess/Yui Kutuna

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Yui-portrait.png

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The 107th generation successor to the Kutuna-musou school of swordplay, Yui wields the ancient divine sword Sakuya, reforged after the Astral Impact.

She searches the battlegrounds for her missing older sister Haruka...


Base Health: 1000

Guts Threshold: 40%

Guts Factor: 17.7%

Total Effective Health: 1071

Move List

Movement

66: Forward run.

44: Backwards Hop

Throws

6C/4C
Yui throw.jpg Guard Air Guard Support
Throw - No
Damage Hit / Counter Hit Counter Scale
80 or 100 Knockdown +0%
Very good throw that gives her plenty of time to set up assists, 6A crossup, or meaty with whatever.

Damage looks like it depends not only on character, but also on whether it's a back throw, forward throw, against standing, or against crouching.


Normal Moves

5A
Yui 5a.jpg Guard Air Guard Support
Low No Yes
Damage Hit / Counter Hit Counter Scale
20 - / Increased Hitstun +20%
Low kick.


5B
Yui 5b.jpg Guard Air Guard Support
High No Yes
Damage Hit / Counter Hit Counter Scale
51 - / Butt Plant +20%
Mid kick with good range.


5C
Yui 5c.jpg Guard Air Guard Support
Mid No Yes
Damage Hit / Counter Hit Counter Scale
125 - / Spin +20%
Vertical cut. Puts 3 petals on screen.


2A
Yui 2a.jpg Guard Air Guard Support
Low - Yes
Damage Hit / Counter Hit Counter Scale
10 - / Increased Hitstun +20%
Low short kicks that chain into itself. Links into 5A.


2B
Yui 2b.jpg Guard Air Guard Support
Low - Yes
Damage Hit / Counter Hit Counter Scale
51 - / Butt Plant +15%
Crouching kick with good range.


2C
Yui 2c.jpg Guard Air Guard Support
Low No Yes
Damage Hit / Counter Hit Counter Scale
75 Spin +0%
Diagonal cut. Puts 3 petals on screen.


j.A
Yui ja.jpg Guard Air Guard Support
High Yes Yes
Damage Hit / Counter Hit Counter Scale
31 - / Increased Hitstun +20%
Arm stretch.


j.B
Yui jb.jpg Guard Air Guard Support
High Yes Yes
Damage Hit / Counter Hit Counter Scale
61 - / Increased Hitstun +20%
Great jump kick. Crosses up.


j.C
Yui jc.jpg Guard Air Guard Support
High Yes Yes
Damage Hit / Counter Hit Counter Scale
123 - / Increased Hitstun +20%
Vertical cut similar to 5C. Puts 2 petals on screen.


Command Normals

6A
Yui 6a.jpg Guard Air Guard Support
High Yes Yes
Damage Hit / Counter Hit Counter Scale
51 - / Butt Plant +20%
Elbow thrust, moves Yui forward. Hops over knocked downs.


6B
Yui 6b.jpg Guard Air Guard Support
Mid No Yes
Damage Hit / Counter Hit Counter Scale
116 Launch +20%
Strong slow cut. Possible to connect super after launch. Puts 3 petals on screen.


3C
Yui 3c.jpg Guard Air Guard Support
High Yes Yes
Damage Hit / Counter Hit Counter Scale
98 - / Spin +20%
Horizontal cut, slightly moves Yui. Puts 3 petals on screen.


j.BC/j.2E
Yui stab.jpg Guard Air Guard Support
High No Yes
Damage Hit / Counter Hit Counter Scale
100 Spin +20%
Quick drop cut. Cannot use after 7. Puts 3 petals on screen.


Special Moves

623+B/C: Heavenly Thunder
Yui dp1.jpgYui dp2.jpg Guard Air Guard Support
Mid Yes No
Damage Hit / Counter Hit Counter Scale
B: 106 +51 (2Hits 155)
C: 95 +51 (2Hits 144)
Launch +20%
Anti-air uppercut. Easily reflected. Puts 4 petals on screen. B version has upper body invincibility. C version has full body invincibility.


236+A: Hizakura Eye
Yui petal1.jpgYui petal2.jpg Guard Air Guard Support
Mid Yes Yes
Damage Hit / Counter Hit Counter Scale
15 * n - / - +20%
Petals on the screen turn into projectiles. 5C/6B are good followups.


421+A: Blazing Gale
Yui slide.jpg Guard Air Guard Support
Low - Yes
Damage Hit / Counter Hit Counter Scale
80 Knockdown +20%
It is a slide.


421+B/C: Blazing Gale
Yui blaze.jpg Guard Air Guard Support
Overhead Yes Yes
Damage Hit / Counter Hit Counter Scale
B: 50
C: 60
Launch +45%
Can avoid attacks. Moves like 236+BC, 5C, 214+C connect. Puts 3 petals on screen.


214+A/B/C: Wind God Two Step
Yui speed1.jpgYui speed2.jpg Guard Air Guard Support
Mid No No
Damage Hit / Counter Hit Counter Scale
A: 126
B: 90 +80 (2Hits 166)
C: 110 +80 (2Hits 187)
Knockdown / Spinning Wall-Bounce +45%
A version is very fast. B version is a little slower. C version is very slow, use only for combos. Puts 3 petals on screen.


Liberty Arts

236+BC: Blossoming Thunder
Yui super1.jpgYui super2.jpg Guard Air Guard Support
Mid Yes * 2 No
Damage Hit / Counter Hit Counter Scale
307-357 Knockdown +50%
Use after 6B/2C. Puts 3 petals on screen.


Strategy

Matchups

Yui

Haruka

Lilith

Luna

Kurumi

Saki

Kaede

Natalia

Eri

Ayane

Combos

Without Assist

j.C > 214A (24%-27%) / 214B (28%-30%) / 236BC (43%-49%)

j.C > 623B (26%-29%)

   j.C needs hit close to ground

2C > 214A (16%-21%) / 623C(First hit) (17%-22%) / 236BC (32%-39)

j.BC > 214A (19%-24%) / 623C(First hit) (19%-25%) / 236BC (35%-41%)

   2C / j.BC > 214B connects, but the 2nd hit of 214B wiffs causing you to recover after your opponent.

6B > 214A (23%-26%) / 236BC (36%-43%)

Corner: 6B > 214B (27%-30%)

421+B/C > 214A (18%-20%) / 236BC (32%-38%)

Corner: 421+B/C > 214C (23%-26%)

Meaty: 6A > 214B (20%-22%)

Eko

5D > 5B or 2B > 2C > 6D > 5B > 2C > 5C or 623B

(j.C) > 2B ~ 6D > 2C > 214A or 623B

421A ~ 6D > 421C > 421B > 214A

6D ~ 2A > 2A > 421C > 214C

j.BC > 6D > 421B > 214C or j.BC > 6D > 236BC

Corner: 421A or 2C ~ 6D > 421+B/C > 214C

Corner: 421A or 2C ~ 6D > 421C > 2D > 6B > 236BC

Corner: 3D > 421C > 421C > 421B > 2D > 6B > 214C

Corner: Jump Back C ~ Eko 3D > 6B > 236A > 421C > 421B > 2D > 6B > 214C

Sierra

You can replace any ender after 2C with Super.

(j.C) > 5B > 5D > 2C > 6D > 214A (6D hits) > 214A

2A > 2A > 5A > 5D > 2C > 6D > 214A (6D hits) > 214A

5C > 5D > 214A

6D > 2C > 421C

Corner: (j.C) > 5B > 5D > 2C > 6D > 214A (6D hits) > 6B > 2C > 214B

Corner: 2A > 2A > 5A > 5D > 2C > 6D > 214A (6D hits) > 6B > 2C > 214B

Juliet

You can replace any ender after j.C with Super

2C > 3D > j.C > 214B

421+B/C > 3D > j.C > 214B

421A~3D > 2C > 214B or 236BC

j.BC > 2D~623B

Unblockable Setup: Throw > 5D > 6A > (Hits on both sides) > 2C > 3D > j.C > 214B

Kanae

3D or 2D > 421C or 2C > 236BC

3D / 6D > 2C > 214B/C (23%-27%) / 236BC (33%-40%)

j.BD/CD > 2B > 214A/B (31%-45%) / 236BC (48%-51%)

2C / 421B/C > 2D > 214A (DOG BITE) 214C (40%-44%) / 236BC (50%-58%)
   Combo can be started with a 3D before 2C

(Near Corner) 3D+3C > 2C > 2D > 214A > 214C (45%-50%) / 236BC (58%-65%)

(Near Corner) 2C / 421B/C > 2D > 214A (DOG BITE) 6B+6D > 236BC (60%-65%)

Frame Data

Move Start-up Duration Recovery Total On Hit On Block
44 - - - 40 - -
Jump 6 - 6 - - -
Reflect 1 11 27 39 - -
Throw 12 1 33 46 Down -
5A 8 3 15 26 +3 0
5B 12 3 21 36 +5 +4
5C 34 4 34 72 +5 -6
2A 6 6 16 28 +6 +4
2B 10 5 23 38 +1 0
2C 34 4 34 72 Down -4
j.A 5 29 7 - [28] [32]
j.B 13 11 7 - [34] [36]
j.C 25 3 11 - [50] [39]
6A 13 15 14 42 +5 0
6B 37 3 43 83 Down -12
3C 24 4 23 51 +7 +7
j.2E Landing 22 23 - Down -14
623B 21 28 65 114 Down -63
623C 5 31 77 113 Down -73
236A 40 [32] 7 47 [40] [40]
421A 37 7 30 74 Down -6
421B 35 7 33 75 Down -7
421C 37 5 32 74 Down -8
214A 12 6 68 86 Down -42
214B: 1st Hit
2nd Hit
10
23
10
5
63 111 Down [1]
-19
214C: 1st Hit
2nd Hit
30
25
1
23
49 128 Down [2]
-36
236BC 26 149 75 250 Down -73
  1. There are 9 frames where the opponent is at neutral before the second hit.
  2. There are 9 frames where the opponent is at neutral before the second hit.


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YuiHarukaLilithLunaKurumiSakiKaedeNataliaEriAyaneHilda

Assists