Fate Unlimited Codes/Saber Alter: Difference between revisions
Scatteraxis (talk | contribs) (→j.236X) |
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| blockstun =20 | | blockstun =20 | ||
| advblock =-10 | | advblock =-10 | ||
| description = | | description = | ||
Almost identical to 2B but standing, doesn't hit low and worse frame advantage. | |||
}} | }} | ||
}} | }} | ||
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|image2=FUC Saber Alter 236X2.png | |image2=FUC Saber Alter 236X2.png | ||
|image3=FUC Saber Alter 236X3.png | |image3=FUC Saber Alter 236X3.png | ||
|caption=236A | |||
|caption2=236B | |||
|caption3=236C | |||
|data= | |data= | ||
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|image2=FUC Saber Alter 623X2.png | |image2=FUC Saber Alter 623X2.png | ||
|image3=FUC Saber Alter 623X3.png | |image3=FUC Saber Alter 623X3.png | ||
|caption=623A | |||
|caption2=623B | |||
|caption3=623C | |||
|data= | |data= | ||
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|image=FUC Saber Alter j.236X.png | |image=FUC Saber Alter j.236X.png | ||
|image2=FUC Saber Alter j.236X2.png | |image2=FUC Saber Alter j.236X2.png | ||
|caption=First hit (All) | |||
|caption2=Landing hit (B/C) | |||
|data= | |data= | ||
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| total length =55 | | total length =55 | ||
| blockstun =38 | | blockstun =38 | ||
| advblock =1 | | advblock =+1 | ||
| description = | | description = | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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| advblock =-10 | | advblock =-10 | ||
| description = | | description = | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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| blockstun =23 | | blockstun =23 | ||
| advblock =-16 | | advblock =-16 | ||
| description =Alter rushes towards her opponent sword-first. The aura around her protects her from any projectile (except supers) | | description = | ||
Alter rushes towards her opponent sword-first. The aura around her protects her from any projectile (except supers) | |||
---- | |||
;214A | |||
Travels the shortest distance, but is barely plus on block. | |||
---- | |||
;214B | |||
The B version can be used for crossing up your opponent if she is close enough | The B version can be used for crossing up your opponent if she is close enough | ||
---- | |||
;214C | |||
The C version performs a cinematic on hit that knocks the opponent very far away and causes hard knockdown. | The C version performs a cinematic on hit that knocks the opponent very far away and causes hard knockdown. | ||
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|image2=FUC Saber Alter 421X2.png | |image2=FUC Saber Alter 421X2.png | ||
|image3=FUC Saber Alter 421X3.png | |image3=FUC Saber Alter 421X3.png | ||
|caption=421A | |||
|caption2=421B | |||
|caption3=421C | |||
|data= | |data= | ||
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| blockstun =42 | | blockstun =42 | ||
| advblock =-4 | | advblock =-4 | ||
| description = | | description = | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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| blockstun = | | blockstun = | ||
| advblock = | | advblock = | ||
| description = | | description = | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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| blockstun = | | blockstun = | ||
| advblock = | | advblock = | ||
| description =Alter performs a far reaching command grab. This can start a combo. | | description = | ||
;421A | |||
Alter performs a cinematic attack on hit that causes hard knockdown. | |||
---- | |||
;421B | |||
Alter performs an anti-air grab that causes a hard knockdown. | |||
---- | |||
;421C | |||
Alter performs a far reaching command grab. This can start a combo. | |||
}} | }} | ||
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==Supers (WIP)== | ==Supers (WIP)== | ||
===== <span class="invisible-header">236236A</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=236236A | |name=236236A | ||
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}} | }} | ||
===== <span class="invisible-header">236236B</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=236236B | |name=236236B | ||
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}} | }} | ||
===== <span class="invisible-header">236236C</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=236236C (Grail Super) | |name=236236C (Grail Super) |
Latest revision as of 19:57, 3 July 2024
Overview
Saber Alter (often referred to as Salter or even just Alter) is a console only character, only appearing in the PS2 and PSP versions of the game.
She is a slow but high damage dealing character who can abuse armor on one of her launchers (6C). Her access to high damage with relatively easy execution, as well as easy access to hard knockdowns, means that she needs relatively few neutral wins to take a round. Her tools tend to be committal or reliant on spending meter.
Strengths | Weaknesses |
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Notes
- Full Mana Activation Ability: For the duration, Saber Alter deals more damage.
Normals
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Aerial Normals
j.A
j.A
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j.B
j.B
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j.C
j.C
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Command Normals
6B
6B
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6C
6C
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Universal Mechanics
Throw
6A+B
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Specials
236X
236X 236A 236A 236B 236B 236C 236C
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623X
623X 623A 623A 623B 623B 623C 623C
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j.236X
j.236X First hit (All) First hit (All) Landing hit (B/C) Landing hit (B/C)
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214X
214X
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421X
421X 421A 421A 421B 421B 421C 421C
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Supers (WIP)
236236A
236236A
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236236B
236236B
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236236C
236236C (Grail Super)
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Combos (WIP)
Normal chain order: (between '>'s in the normal chain order are in either order)
5A > 2A > 5B, 2B > 6B > 5C, 2C > 6C
(note: while 2C can cancel into 5C it WILL drop the combo bc of 2C's knockdown)
"normals" shall refer to: 5A 2A 5B 2B 6B 5C (you can and generally should if possible omit the A normals to reduce damage scaling)
Basic combo structure: normals > (623A > tk 236A)x2 > extension/ender
(from here on, this portion will be known as "basic route") (with Alter's basic route, you can on the 2nd 623A tk 236A loop, do (623A > jump > jB j236A) instead)
Modified basic route variations from tk 236A starter:
tk 236A > (623A tk 236A)x2 > extension/ender
tk 236A > microdash > 5B 2B 6B 5C > (623A tk 236A)x2
harder version, more damage
tk 236A > jump forward > jC > 6B 2B 6B 5C > (623A tk 236A)x2 > extension/ender
For throw combos: omit the normals and the first 623A > tk 236A loop.
Comboing off of 6C starter: you need to treat the 6C as if it's the 623A from the 2nd loop, and do jB j236A. you can then do the enders from there as normal.
Comboing off of 2C starter: you need to go straight to the ender, and start the ender with its 623A. meter damage ender needs wall, and if the ender does not have a 623A, you cannot do that ender.
Extensions and Enders:
Simple meter damage ender (50 meter damage) > 623A > tk 236C > 623C
Harder meter damage ender (100 meter damage)
> 236C > 623C > 623C
(optionally do 236C > 623A 62369C > 623C, it helps for extending it further)
In any combo where you go for a 623C based extension or ender, you can sneak in before the 623C:
236C > (623A 2369C)xN where N is 3 or less, depending on how close you are to the wall, gravity etc. Usually N is 1 or 2.
HKD enders (choose 421B or 214C based on stage position, depending on how close you are to the wall, if close: 214C, if far, 421B)
easy meterless hard-knockdown ender: > 421B/214C
slightly harder meterless Hard-knockdown ender
> 623A > tk236C > 623A 42147A/2147C
Meter damage extension (200 meter damage, needs to reach wall) > 236C > 623A 62369C > 623C > rc > 236C > 623A 62369C > 623C
METER DUMP/ACTIVATE/UNSCALE ENDERS
(airborne after a 623C, need near wall)
(623C) > act (midair) > j236B/C > land 236236B > 236B 236236A
(623C) > act (midair) > j236B/C > land 236236B~236236B(~236236B) > 214C
midscreen unscale (623C) > act (midair) > j236B/C > land rc > 236B 236236A
(no 623C, needs wall)
(unscale) basic route > (236C) > 623A tk 236C > activate > 236C 236236B(~236236B) > 236B 236236A
(hkd) basic route > (opt 236C) > 623A tk 236C > activate > 236C 236236B~236236B(~236236B) > 214C
midscreen unscale basic route > (opt 236C) > 623A tk 236C > activate > 236B 236236A
Grail combos
(easier, will not touch of death off of 5A, will off of tk 236A starter if you omit the normals and go straight to the 623A tk 236A loop)
basic route > 623A tk 236C > act > 236C 236236B > 236C 236236B > 236C 236236C
(harder, will do 9.9k-10k off of 5A) basic route > 236C > 623A tk 236C > act > 236C > 623A tk 236C > 236236B > 236C 236236B > 236C 236236C
Beginner Universal Corner Carry (Video Demonstration)
Basic: Normals > 623A > [j.B > j.236A]x3 > tkc 623A > 214A
RC extension: Normals > 623A > [j.B > j.236A]x3 > tkc 623A > tkc 236C > 623A > tkc 623C > RC > j.B > j.236C > 623A > tkc > 214C
Casual Universal Corner Carry Meter Damage route (Video Demonstration)
HP Damage: 4426
Opponent's Meter: -110%
Saber Alter's Metert: -45%
(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > 623A > 2369B > 623A > 62369C > lands > 623C > rc > (623A) > 2369C > 62369C
• you can omit the last (623A) if you reach corner, so the opponent would have 0% meter at the end (assuming they start at ~100%)
Casual Universal Corner Carry Damage route (Video Demonstration)
HP Damage: 5714
Opponent's Meter: +80%
Saber Alter's Metert: +115%
(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > 623A > 2369B > 623A > 62369C > lands > 623C > rc > 623A > 2369B > 623A > 2369C > 623A > 421B
• Can be used as a follow up to the Meter Damage route
Advanced ToD against Assassin, Caster, Gilgamesh, Lancer, Leysritt, Rider, and Zero Lancer (as well as Sakura and Leysritt) (Video Demonstration)
• very hard to burst, there're only 2 opportunities to burst out: burst into 623C iframe, or burst into 236236B's beam and still take almost full damage
Damage: 9555
(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > [623A > 2369C]x2 > 623C > lands > 623C > rc > 236C > 623A > 2369C > 623A > 62369C(delay) > mid-air act. > j.236C > 236236B > 236B > 236236A
• you can omit the first 623A in [623A > 2369C]x2 against Leysritt, Caster, and Zero Lancer for easier execution
j.236A starter ToD against Sakura and Leysritt (Video Demonstration)
HP Damage: 9024
Opponent's Metere: +100%
Saber Alter's Meter: -140%
(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > 623A > 2369B > 623A > 62369C > lands > 623C > rc > 236C > 623A > 2369C > 623A > 62369C(delay) > mid-air act. > j.236C > 236236B > 236B > 236236A