Fate Unlimited Codes/Technical Data

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Combo System

Meter Gain Scaling

An attacker's base meter gain is equal to 0.00015% of the base damage of the attack, and a victim's base meter gain from getting hit is equal to 0.00008250% of the base damage of the attack.

Missing Health Bonus

If a character is missing health, they will be compensated with a bonus multiplier based on how much health they are missing. The bonus multiplier rates and health brackets for such are as follows:

Missing HP Bonus Multiplier
0~2,500 ×1
2,501~5,000 ×1.1
5,001~7,500 ×1.2
7,501 or more ×1.3
  • As an attacker's HP doesn't change while executing a combo, only the victim will get this bonus as the combo goes on.

Hit Count Bonus

The longer a combo goes on, the more meter both characters gain from attacking and getting hit. The formula is as follows:

Base Hit Count Bonus Multiplier = × [1 + [(Hit_Count - 1) × 0.009333...]]
Each hit is calculated separately

In this formula, the Hit Count increases for both characters for every 10 hits of a combo. However, after a combo reaches 50 or more hits, the attacker will stop gaining meter altogether.

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