Fate Unlimited Codes/Technical Data
Combo System
Meter Gain Scaling
An attacker's base meter gain is equal to 0.00015% of the base damage of the attack, and a victim's base meter gain from getting hit is equal to 0.00008250% of the base damage of the attack.
Missing Health Bonus
If a character is missing health, they will be compensated with a bonus multiplier based on how much health they are missing. The bonus multiplier rates and health brackets for such are as follows:
Missing HP | Bonus Multiplier |
---|---|
0~2,500 | ×1 |
2,501~5,000 | ×1.1 |
5,001~7,500 | ×1.2 |
7,501 or more | ×1.3 |
- As an attacker's HP doesn't change while executing a combo, only the victim will get this bonus as the combo goes on.
Hit Count Bonus
The longer a combo goes on, the more meter both characters gain from attacking and getting hit. The formula is as follows:
Base Hit Count Bonus Multiplier = × [1 + [(Hit_Count - 1) × 0.009333...]]
Each hit is calculated separately
In this formula, the Hit Count increases for both characters for every 10 hits of a combo. However, after a combo reaches 50 or more hits, the attacker will stop gaining meter altogether.