Fate Unlimited Codes/Berserker: Difference between revisions
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| total length =36 | | total length =36 | ||
| blockstun =27 | | blockstun =27 | ||
| advblock = | | advblock =±0 | ||
| description =Berserker jabs the opponent with the pommel of his club. | | description =Berserker jabs the opponent with the pommel of his club. | ||
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}} | }} | ||
==== | == Universal Mechanics == | ||
===== <span class="invisible-header">Throw</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=6A+B | |name=6A+B | ||
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==Specials== | ==Specials== | ||
===== <span class="invisible-header">236X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=236X | |name=236X | ||
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| advblock =-4 | | advblock =-4 | ||
| description = | | description = | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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| advblock =-3 | | advblock =-3 | ||
| description = | | description = | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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| blockstun =35 | | blockstun =35 | ||
| advblock =-8 | | advblock =-8 | ||
| description =Berserker's 3 | | description = | ||
Berserker's 3 flavors of fireball. He smashes the ground and sends out a shockwave of varying strengths based on the button used. Each hit does the same damage, heavier buttons only adds more hits at the cost of a longer animation. | |||
If used in a corner, the extra hits will not connect as they go off screen. Keep this in mind as you corner the opponent. | |||
---- | |||
;236A | |||
*This attack has 4 hits: The slam does 450 base damage, then the debris deal 300 per hit (up to 3 hits) | |||
*Proration: 10% | |||
---- | |||
;236B | |||
*This attack has 5 hits: The slam does 450 base damage, then the debris deal 300 per hit (up to 4 hits) | |||
*Proration: 10% | |||
---- | |||
;236C | |||
*The C version has 6 hits: The slam does 450 base damage, then the debris deal 300 per hit (up to 5 hits) | *The C version has 6 hits: The slam does 450 base damage, then the debris deal 300 per hit (up to 5 hits) | ||
*Proration: 10% | *Proration: 10% | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">623X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=623X | |name=623X | ||
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| version =623C | | version =623C | ||
| header =no | | header =no | ||
| damage = | | damage =600+500 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
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| blockstun =21 | | blockstun =21 | ||
| advblock =-16 | | advblock =-16 | ||
| description =Berserker performs anti-air slashes. A and C version can be used to start or continue combos. | | description =Berserker performs anti-air slashes. A and C version can be used to start or continue combos. Every version has 10% proration. | ||
---- | |||
;623A | |||
* Jump cancellable on hit | |||
* | Fastest baseball swing. Used in combos for either fastfall loops or TKC 623C loops. | ||
---- | |||
* | ;623B | ||
* Armored on startup | |||
---- | |||
;623C | |||
* Costs 30% meter, second hit drains 50% meter from the opponent | |||
* 2 hit slash | |||
* | * Has very weak Armor during the startup, which can easily be broken by any attack that has 2 hits. for example, any of Salter's normal attack except 5A/2A | ||
* Has ground bounce property, and a very important combo extender. It also brings the target down to a manageable altitude, if they get launched too high by other moves. | |||
}} | }} | ||
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}} | }} | ||
===== <span class="invisible-header">214X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=214X | |name=214X | ||
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| advblock =-4 | | advblock =-4 | ||
| description = | | description = | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =214B | | version =214B | ||
| header =no | | header =no | ||
| damage = | | damage =500, 600 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
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| advblock =-17 | | advblock =-17 | ||
| description = | | description = | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =214C | | version =214C | ||
| header =no | | header =no | ||
| damage = | | damage =500, 600 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
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| blockstun =33 | | blockstun =33 | ||
| advblock =-15 | | advblock =-15 | ||
| description =Berserker rushes forward with a shoulder bash. B and C versions have follow-up attacks. | | description = | ||
* | Berserker rushes forward with a shoulder bash. B and C versions have follow-up attacks. | ||
* | ---- | ||
;214A | |||
* 15% proration | |||
Shortest bash but is safe on block. Can link into 5A for a combo on normal hit if it hits high enough, or into most other things if it Counter Hits. Otherwise, requires an RC to combo on hit. | |||
---- | |||
;214B | |||
* | * 2 hits | ||
* 10% proration | |||
Further but unsafe. Only continues into a combo on hit with RC or Burst. | |||
---- | |||
;214C | |||
* 2 hits | |||
* 10% proration | |||
Also unsafe. Only continues into a combo on hit with RC or Burst. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">360X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=360X | |name=360X | ||
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| advblock = | | advblock = | ||
| description = | | description = | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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| advblock = | | advblock = | ||
| description = | | description = | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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| blockstun = | | blockstun = | ||
| advblock = | | advblock = | ||
| description =Berserker's command throw | | description = | ||
Berserker's command throw. All versions have the same animation after a successful grab and cause a hard knockdown. | |||
---- | |||
* | ;360A | ||
* | Fastest command throw, but has the same reach as normal throw and deals the least damage. | ||
---- | |||
;360B | |||
* Invincible on frames 11~12 | |||
Much slower than the A grab, but has much more range and deals more raw damage. | |||
---- | |||
;360C | |||
* Invincible on frames 9~24 | |||
C grab also has longer reach than A version, and now has respectable armor frames. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">22X</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=22C | |name=22C | ||
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*You can also 623C > 22C > RC if the the opponent has been hit with 12 hits or less after the first launch | *You can also 623C > 22C > RC if the the opponent has been hit with 12 hits or less after the first launch | ||
}} | }} | ||
}} | }} |
Latest revision as of 20:59, 30 June 2024
Overview
Berserker is a grappler with great reach and "armor". While he is able to do decent damage from his combo, he is unable to open up his opponent's defenses with just his attacks. On top of that, he requires at least 2 interactions to win a round because he has low combo potential. But this also somewhat makes him beginner friendly.
He is relatively slow, but still considered fast for a grappler. He is able to poke and get in on his opponents from nearly any range and he is much harder to zone against than most other heavy grapplers. 214A lets him get in on his opponent (while being negative) which lets him threaten grab/command grab. He has high jump startup and no double jump, so conversely, he can often be grabbed, since he rarely wants to jump.
Strengths | Weaknesses |
---|---|
|
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Notes
- Full Mana Activation Ability: Berserker gains 12 hits of super armor.
Strategy
Berserker wants to keep each round as simple as possible. Abuse his long reach to stay at a safe distance or get close to grab, keep in mind most opponents will see this coming and prepare countermeasures.
His 623C has good combo potential and does meter damage (as well as one of his strongest HP damage moves), he can use it multiple times in a combo to deplete the opponent's meter and limit their options (because Berserker himself doesn't have many options either)
Keep in mind you never want him to get Hard Knocked Down, because his 623C will not protect him. Don't be stingy with the meter and use Reflect Guard or Activate Wake Up when necessary
He can get in quickly with 214A. This move is slightly negative if guarded and allows for counterattack if the opponent is fast enough. But he can mitigate that by using command grab with 360B or C. However, this is telegraphic so be sure not to use it excessively.
The most reliably use of his 214A is with Back Dash. His Back Dash has long iframes and his 214A is reliably fast. If it lands as a Counter Attack, he can perform a very strong combo.
Take note that command grabs don't hit jumping opponent. You can bait the opponent into a false sense of security of jumping and 6C to punish them
His armor is quite niche and isn't as reliable as it should be. Don't rely on it too much
Normals
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Aerial Normals
j.A
j.A
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j.B
j.B
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j.C
j.C
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Command Normals
6B
6B
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6C
6C
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Universal Mechanics
Throw
6A+B
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Specials
236X
236X
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623X
623X
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214X
214X
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360X
360X
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22X
22C
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Supers (WIP)
720A
|
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236236B
|
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236236C (Grail Super)
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Combos (WIP)
- Estimated Result Format: (HP Damage|Berserker's Meter|Opponent's Meter)
- Every combo does less damage when you start with 5A, unless first 5A is a Counter hit/Reflect Counter
- for every combo, omit the 5A just before 214C against another Berserker
Basic BnB (4133~4282 HP Damage|-0.6396|-1.1)
Start with 5A - [show video example]
Start with 2B - [show video example]
(5A) > 2B > 6C > 2C(delay) > [623A > 62369C]x3 > 5A > [623A > 62369C] > 5A > 214A
Advanced BnB - triple 623C variant (5004 Damage|-0.0828|-0.5522)
5B > 623A > 62369C > [623A > hj(fast fall) > j.B > landing jump cancel]x3 > 623A > 62369C > 5A > 623A > 62369C > 5A > 214A
Advanced BnB - RC variant (6371 HP damage|-0.3846|-0.26)
5B > [623A > hj(fast fall) > j.B > landing jump cancel]x2 > 623A > 62369C > 2B > 623A > 62369C > 5A > 2B > 623A > 62369C > 22C > Reflect Cancel > 5A > 2A > 5B > 2C > [623A > hj(fast fall) > j.B > landing jump cancel] > 623A > 62369B > 5A > 2B > 623A > 62369C > 5A > 214A
Activation combo (Video Demonstration) ~9183 Damage
Ideally you don't want to do this with more than 1 meter
5B > 623A > 62369C > 2B > [623A > hj(fast fall) > j.B > landing jump cancel]x2 > 623A > 62369B > 5A > 2B > 623A > 62369C > 22C > 5A > 2A > 5B > 2C > [623A > hj(fast fall) > j.B > landing jump cancel] > 623A > 62369B > 5A > 2B > 623A > 62369C > activate > sidestep > 623C > 5A > 2B > 623A > (82)623A > (82)236C > 236236B
Activation combo v.2
~9286 Damage
Ideally you don't want to do this with more than 1 meter
5B > 623A > 62369C > [623A > hj(fast fall) > j.B > landing jump cancel]x4 > 623A > 62369C > 22C > 5A > 2A > 5B > 2C > [623A > hj(fast fall) > j.B > landing jump cancel] 623A > 62369B > 5A > 2B > 623A > 62369C > activate > sidestep > 623C > 5A > 2B > 623A > (82)623A > (82)623A > 2369C > 236236B