Fate Unlimited Codes/Rin: Difference between revisions

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==Combos (WIP)==
==Combos (WIP)==
 
===Basic Combos===
''Basic j.236A Loop'' | 3081 DMG (Has Timing issues vs Rin)
;5B > 2B > 5C > 2C > {623A > 9jc > j.B > j.236A > falling j.B}x2 > {623A > 623C}x2
''Basic Meter Kill Loop'' | 2775 DMG
;5B > 2B > 5C > 2C > {623A > 623C}x3
''Basic Throw Combo'' | 2203
;Throw > 2C > {623A > 9jc > j.B > j.236A > falling j.B}x2 > {623A > 623C}x2
''Basic Throw Meter Kill Combo} | 1676
;Throw > {623A > 623C}x3
===Corner Combos===
===Corner Combos===



Latest revision as of 08:19, 13 June 2024

Overview

Overview

Rin has 20 projectiles per round and uses these projectiles to zone out opponents. She can have a very strong oki game thanks to her projectiles and access to very good normals makes her strong at short and far ranges, but less strong at the mid range.

Strengths Weaknesses
  • Very fast normals, good at winning scrambles.
  • Incredible long range options with gems, has access to a beam special and incredibly plus AOE gem tosses.
  • Superb aerial options, all of her air to air options are very effective, even approaching with J.B acts as a left/right on its own.
  • Fantastic oki options with wind/fire gem tosses, able to either leave a lingering hitbox on opponent's getup, or stay incredibly plus.
  • Access to an infinite with variations that work on the entire roster.
  • Devastating meter drain from being able to loop her 623C into itself as an ender to any combo.
  • Limited number of gems per round, though smart usage should never leave you with zero gems by the end of a round.
  • Lacking in options at mid range, her toolkit is almost entirely made up of specifically close and long range options, leading to easily overcommitting at that range.
Rin

FUC Rin Profile.png

  • Health = 9,800
  • Prejump = 4F
  • Backdash = 20F (Invulnerable 1~10F)
  • Backdash Distance = 1.1015
  • Sidestep Type = Aggressive Inward Spiral
  • Weight = Super Light(?)

Notes

  • Full Mana Activation Ability: Rin can use jewels infinitely for the duration of activation.


Normals

5A
FUC Rin 5A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
150 All N, S, R, A 4 30 24 -1

Rin slaps her opponent across their face.

  • Proration: 15%
  • Proration Penalty: 15%


2A
FUC Rin 2A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
200 Low N, S, R, A 5 26 17 -3

Rin crouches low and kicks her opponent shins.

  • Proration: 17%
  • Proration Penalty: 17%


5B
FUC Rin 5B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
280 All N, S, R, A 6 34 22 -5

Rin performs a high kick that hits at a midrange.

  • Proration: 15%


2B
FUC Rin 2B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
300 All N, S, R, A 8 36 24 -3

Rin leans forward and elbows her opponent's groin.

  • Proration: 15%


5C
FUC Rin 5C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
300 All N, S, R, A 11 46 16 -18

Rin shoots a Gandr shot at her opponent's legs.

  • Proration: 10%


2C
FUC Rin 2C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 Low N, R, A 11 41 19 -10

Rin sweeps her opponents legs with a wide kick.

  • Proration: 10%


6C
FUC Rin 6C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
300, 300 All R, A 14 46 16 -2

Rin shoots 2 Gandr shots at her opponent's legs.

  • Proration: 10%


j.A
FUC Rin j.A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
250 High J*, N, S, A 5 - 11 -
  • Proration: 20%


j.B
FUC Rin j.B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
300 High J*, N, S, A 6 - 17 -
  • Proration: 15%


j.C
FUC Rin j.C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
450 High S, A 10 - 21 -
  • Proration: 10%


6A+B
FUC Rin 6A+B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 None A 4 56 - -

Rin grabs her opponent before punching them in the chest, putting them into a crumple state that can start a combo.

  • Proration Penalty: 30%

Specials

236X
FUC Rin 236X.png
FUC Rin 236X2.png
FUC Rin 236X3.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
236A 600 All R, A 18 36 20 +3
  • Proration: 10%
236B 500 All R, A 26 51 21 -3
  • Proration: 40%
236C 200×9 All R, A 34 61 26 -2

Rin shoots her opponent with a fire (A version), ice (B version) or light (C version) gem.

  • Proration: 10%

A version shoots a fire gem down and forward. It hits from a midrange. It can combo out of normals, but cannot combo into other attacks while grounded.

B version shoots an ice gem straight forward as a projectile. It will stagger any grounded opponent it hits and can easily confirm into normals.

C version fires a powerful projectile beam full screen. It cannot start a combo.


623X
FUC Rin 623X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
623A 200, 400 All J, R, A 5 51 25 -11
  • Proration: 10%
623B 300, 450 All R, A 5 51 22 -15
  • Proration: 10%
623C 200, 400, 500 All R, A 5 65 16 -17

Rin performs powerful anti-air kicks.

  • Proration: 10%

A and B leave Rin's opponent airborne.

C version has a follow up kick that grounds Rin's opponent.

Startup on this move is invincible and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent.


214X
FUC Rin 214X.png
FUC Rin 214X2.png
FUC Rin 214X3.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
214A 650 All R, A 66 36 21 +55
  • Proration: 10%
214B 500 All R, A 65 36 21 +51
  • Proration: 40%
214C 800 All R, A 68 36 36 +72

Rin backsteps and shoots a wind (A version), ice (B version) or fire (C version) gem.

  • Proration: 10%

A version shoots a wind gem that travels the shortest distance and will knock Rin's opponent into the air.

B version shoots an ice gem that travels the middle distance and will freeze any opponent that it hits. Aerial opponents will suffer a non-techable knockdown and grounded opponents will be easy to combo.

C version shoots a fire gem that travels the longest distance and will knock Rin's opponent into the air.


646X
FUC Rin 646X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
646A 400 All R, A 15 51 29 -6
  • Proration: 10%
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
646B 500 All R, A 20 61 32 -8
  • Proration: 10%
646C 600 All R, A 20 61 32 -8

Rin steps forward and punches her opponent with a powerful strike. Heavier buttons travels further forward.

  • Proration: 10%

A version is slightly faster and safer than the B and C versions.

C version has an optional follow up that pushes a blocking opponent far away and will crumple an opponent on hit.

646X > C 500 All R, A 25 - 43 +6
  • Proration: 10%


22X
FUC Rin 22X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
22A 400 All R, A 27 56 29 +1
  • Proration: 10%
22B 400 All R, A 27 56 29 +1
  • Proration: 10%
22C 400 All R, A 21 50 29 +1

Rin repositions before powerfully elbowing her opponent.

  • Proration: 10%

A version side steps clockwise.

B version side steps counter clockwise.

C version steps forward toward's Rin's opponent.

Supers (WIP)

236236A
FUC Rin 236236A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
2000 All - 10 + 5 115 - 1

Rin attacks her opponent with a series of close range strikes.

This costs 100 Meter


236236B
FUC Rin 236236B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
2400 All - 5 + 8 71 - 30

Rin shoot straight forward with a powerful multi-hitting gem beam.

This costs 100 Meter


236236C (Grail Super)
FUC Rin 236236C (Grail Super).png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
4000 All - 8 + 4 67 - -33

Rin pulls out a jewel encrusted dagger and performs a midrange slash.

This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter.

This reduces your meter to 0.

Combos (WIP)

Basic Combos

Basic j.236A Loop | 3081 DMG (Has Timing issues vs Rin)

5B > 2B > 5C > 2C > {623A > 9jc > j.B > j.236A > falling j.B}x2 > {623A > 623C}x2

Basic Meter Kill Loop | 2775 DMG

5B > 2B > 5C > 2C > {623A > 623C}x3

Basic Throw Combo | 2203

Throw > 2C > {623A > 9jc > j.B > j.236A > falling j.B}x2 > {623A > 623C}x2

Basic Throw Meter Kill Combo} | 1676

Throw > {623A > 623C}x3

Corner Combos

Corner combo into infinites (Video Demonstration)

Normals → [623A → tk j.236A > j.B]×2 → Infinites

repeat the loop for 3 times for Rin only

Meterless Infinites

Meterless Infinites are useful for meter gain they can also be used to finish off the opponent, or pressure them to burst


[646B~C]×∞ Variation (Video Demonstration) This infinite doesn’t work on Sakura, Saber, Alter, Bazett, and Luvia


[646B~C → 22C]×∞ Variation (Video Demonstration) This infinite works on everyone, but you should only use it on Sakura, Saber, Alter, Bazett, and Luvia - because the [646B~C]×∞ variation is better on everyone else.

External Links

fuc.wikidot.com/rin

  • has combos and mixups
General
Controls
HUD
System Specifics
FAQ
Stages
Technical Data
Glossary
PSP Differences
Characters
Archer
Assassin
Bazett
Berserker
Caster
Gilgamesh
Kirei
Lancer
Leysritt
Luviagelita
Rider
Rin
Saber
Saber Alter
Sakura
Shirou
Zero Lancer