5H
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JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura: Difference between revisions
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====== <font style="visibility:hidden" size="0">5H</font> ====== | ====== <font style="visibility:hidden" size="0">5H</font> ====== | ||
<tabber> | |||
|-|Infantry= | |||
{{MoveData | {{MoveData | ||
|image=JJASBR_Keicho_INF_5H.png | |image=JJASBR_Keicho_INF_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=48 (12, 3*12) | |damage=48 (12, 3*12) | ||
|guard=Low, Mid | |guard=Low, Mid | ||
Line 102: | Line 99: | ||
|hitadv=-6 | |hitadv=-6 | ||
|description= | |description= | ||
Keicho commands Bad Company's infantry to fire their assault rifles upwards. | |||
*Hits 2-13 are considered projectiles. | |||
*The shots reach roughly max jump height. | |||
}} | }} | ||
}} | |||
|-|Helicopters/Tanks= | |||
{{MoveData | |||
|image=JJASBR_Keicho_HT_5H.png | |||
|caption= | |||
|name=5H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=44 | |damage=44 | ||
|guard=Mid | |guard=Mid | ||
Line 114: | Line 120: | ||
|hitadv=KD | |hitadv=KD | ||
|description= | |description= | ||
Keicho commands Bad Company's tank to fire a blast upwards. | |||
*Launches on hit. | |||
}} | }} | ||
}} | |||
|-|All units, halt!= | |||
{{MoveData | |||
|image=JJASBR_Keicho_AUH_5H.png | |||
|caption= | |||
|name=5H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=36 | |damage=36 | ||
|guard=Mid | |guard=Mid | ||
Line 126: | Line 140: | ||
|hitadv=-8 | |hitadv=-8 | ||
|description= | |description= | ||
Keicho attacks with a hook. | Keicho attacks with a hook. | ||
*Moves Keicho forward. | *Moves Keicho forward. | ||
Line 145: | Line 145: | ||
}} | }} | ||
}} | }} | ||
</tabber> | |||
====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
Line 189: | Line 190: | ||
====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
<tabber> | |||
|-|Infantry= | |||
{{MoveData | {{MoveData | ||
|image=JJASBR_Keicho_INF_2H.png | |image=JJASBR_Keicho_INF_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=37 | |damage=37 | ||
|guard=Low | |guard=Low | ||
Line 209: | Line 207: | ||
|hitadv=HKD | |hitadv=HKD | ||
|description= | |description= | ||
Keicho commands Bad Company's infantry to advance a short distance. | |||
*Causes hard knockdown. | |||
}} | }} | ||
}} | |||
|-|Helicopters/Tanks= | |||
{{MoveData | |||
|image=JJASBR_Keicho_HT_2H.png | |||
|caption= | |||
|name=2H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=42 | |damage=42 | ||
|guard=Low | |guard=Low | ||
Line 221: | Line 227: | ||
|hitadv=HKD | |hitadv=HKD | ||
|description= | |description= | ||
Keicho commands Bad Company's tank to fire a blast straight ahead. | |||
*Launches on hit and causes hard knockdown. | |||
*The hitbox extends across the move's active frames. | |||
}} | }} | ||
}} | |||
|-|All units, halt!= | |||
{{MoveData | |||
|image=JJASBR_Keicho_AUH_2H.png | |||
|caption= | |||
|name=2H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=45 (25, 20) | |damage=45 (25, 20) | ||
|guard=Low, Mid | |guard=Low, Mid | ||
Line 233: | Line 248: | ||
|hitadv=KD | |hitadv=KD | ||
|description= | |description= | ||
Keicho attacks with an uppercut. | Keicho attacks with an uppercut. | ||
*Moves Keicho forward. | *Moves Keicho forward. | ||
Line 251: | Line 253: | ||
}} | }} | ||
}} | }} | ||
</tabber> | |||
====== <font style="visibility:hidden" size="0">3H</font> ====== | ====== <font style="visibility:hidden" size="0">3H</font> ====== | ||
Line 317: | Line 320: | ||
====== <font style="visibility:hidden" size="0">JH</font> ====== | ====== <font style="visibility:hidden" size="0">JH</font> ====== | ||
<tabber> | |||
|-|Infantry= | |||
{{MoveData | {{MoveData | ||
|image=JJASBR_Keicho_INF_Jump_H.png | |image=JJASBR_Keicho_INF_Jump_H.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=33 (5.5*6) | |damage=33 (5.5*6) | ||
|guard=Mid | |guard=Mid | ||
Line 337: | Line 337: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho commands Bad Company's infantry to fire their assault rifles downwards. | |||
*Considered a projectile. | |||
*The shots disappear after about 0.5 seconds. | |||
*Keicho remains suspended in midair during this move. | |||
}} | }} | ||
}} | |||
|-|Helicopters/Tanks= | |||
{{MoveData | |||
|image=JJASBR_Keicho_HT_Jump_H.png | |||
|caption= | |||
|name=j.H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=36 (10*2, 8*2) | |damage=36 (10*2, 8*2) | ||
|guard=Mid | |guard=Mid | ||
Line 349: | Line 359: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho commands Bad Company's helicopter to fire two missiles downwards. | |||
*Considered a projectile. | |||
*The missiles explode after about 0.5 seconds. | |||
}} | }} | ||
}} | |||
|-|All units, halt!= | |||
{{MoveData | |||
|image=JJASBR_Keicho_AUH_Jump_H.png | |||
|caption= | |||
|name=j.H | |||
|subtitle= | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=30 | |damage=30 | ||
|guard=Overhead | |guard=Overhead | ||
Line 361: | Line 380: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Keicho attacks with a midair hook. | Keicho attacks with a midair hook. | ||
Line 380: | Line 385: | ||
}} | }} | ||
}} | }} | ||
</tabber> | |||
===Special Moves=== | ===Special Moves=== |
Latest revision as of 11:01, 9 June 2024
Introduction
Making his debut in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Keicho Nijimura is one of the few dedicated setplay characters in All-Star Battle R, using projectiles and traps to lock down his opponent for big damage.
- Bad Company: Keicho can switch between Infantry and Helicopters/Tanks formations, altering his abilities.
- All units, halt!: While in Helicopters/Tanks formation, Keicho can command his Stand to remain in place and attack automatically, granting him free movement while being covered.
Playstyle
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Pros | Cons |
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Bad Company
Keicho's Stand, Bad Company, is always active, separating him from other Stand characters and resulting in unique interactions with his moveset.
Keicho can switch between Infantry and Helicopters/Tanks, two formations that change some of his attacks. In addition to changing his Heavy normals (with the exception of 3H), most of Keicho's Special Moves (the sole exception being "Stop spacing out, you dumbass!") change based on his currently active formation:
- Infantry grants access to "All units, charge!", "A bunch of guys are falling...", and "A l-landmine?!".
- Helicopters/Tanks grants access to "Commence attack!", "Fire missiles!", and "All units, halt!".
As part of this unique distinction, some of Keicho's Special Moves can be chained into "Maintain Battle Formation", a variant of Stand Rush exclusive to him. Keicho is allowed to use this ability in both formations, switching from one to the other upon use. However, if moves from both formations are present on the screen at the same time, it cannot be used until one of the moves ends. Just like Stand Rush, this ability costs Keicho 0.5 HH Gauge to use, but unlike it, Keicho is allowed to block and use other moves involving his Stand while it attacks.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 900 | Rumble | #ASBR_KEI |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
2L
2L
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2M
2M
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2H
3H
3H
It pisses me off! |
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JL
j.L
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JM
j.M
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JH
Special Moves
623X
Stop spacing out, you dumbass!
623L/M/H |
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![JJASBR Infantry Icon (2).png](/images/8/80/JJASBR_Infantry_Icon_%282%29.png)
![JJASBR Helicopter Icon (2).png](/images/6/6e/JJASBR_Helicopter_Icon_%282%29.png)
INF 236X
All units, charge!
i.236L/M/H |
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INF 214X
A bunch of guys are falling...
i.214L/M/H |
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INF 22X
A l-landmine?!
i.22L/M/H |
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System Mechanics
Throw
Throw
We'll just have to put you in that situation! 5/4 + Any Two Attack Buttons |
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Assist
Assist
A l-landmine?! ![]() ![]() ![]() ![]() |
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5S
Bad Company 5S Switch to Helicopters/Tanks Switch to Helicopters/Tanks Switch to Infantry Switch to Infantry
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Heart Heat Attack
My Bad Company has unbreakable defense. 236 + Any Two Attack Buttons Commence attack! Commence attack!
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Great Heat Attack
Fire! 236L+M+H First, damage to your legs! First, damage to your legs! Then, fire missiles! Then, fire missiles! All units, get ready to fire at once! All units, get ready to fire at once!
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