JoJo's Bizarre Adventure: All-Star Battle R/Character Data: Difference between revisions
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit. | *Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit. | ||
*Through a certain ability, Vanilla Ice can recover health. | *Through a certain ability, Vanilla Ice can recover 48-72 health. | ||
*Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health. | *Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health. | ||
*Through a certain ability, Giorno can recover 100 health as White Damage. | |||
*For the cost of 1 HH Gauge, Bucciarati can revive after a match-losing KO with 95 health. | *For the cost of 1 HH Gauge, Bucciarati can revive after a match-losing KO with 95 health. | ||
</div> | </div> | ||
|- | |- | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*DIO is considered a Stone Mask character, incurring White Damage upon being hit. | *DIO is considered a Stone Mask character, incurring White Damage upon being hit. | ||
*Through a certain ability, DIO can recover health. | *Through a certain ability, DIO can recover 33-88 health. | ||
</div> | </div> | ||
|- | |- | ||
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*Through his HHA, Esidisi can recover 120 health. | *Through his HHA, Esidisi can recover 120 health. | ||
</div> | </div> | ||
|} | |} | ||
</center> | </center> | ||
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|+ HHA/GHA Data | |+ HHA/GHA Data | ||
|- | |- | ||
!Character | !rowspan="2" align="center"|Character | ||
!{{Tooltip |color=purple | text=HHA | hovertext=The total damage caused by the character's Heart Heat Attack. If multiple values are listed, an explanation will be present in the Notes.}} | !rowspan="2" align="center"|{{Tooltip |color=purple | text=HHA | hovertext=The total damage caused by the character's Heart Heat Attack. If multiple values are listed, an explanation will be present in the Notes.}} | ||
!{{Tooltip |color=purple | text=GHA | !colspan="4" align="center"|{{Tooltip |color=purple | text=GHA | hovertext=Information about the character's Great Heat Attack, such as total duration and damage depending on the GHA LV boost. If multiple values are listed in a given field, an explanation will be present in the Notes.}} | ||
!{{Tooltip |color=purple | text= | !rowspan="2" align="center"|Notes | ||
!{{Tooltip |color=purple | text= | |-style="vertical-align:center" | ||
!{{Tooltip |color=purple | text= | !rowspan="2" align="center"|{{Tooltip |color=purple | text=LV1 | hovertext=The total base damage caused by the character's Great Heat Attack.}} | ||
!{{Tooltip |color=purple | text=LV2 | hovertext=The total damage caused by the character's Great Heat Attack if used with at least 2.5 HH Gauges (1.2x Damage Bonus).}} | |||
!{{Tooltip |color=purple | text=LV3 | hovertext=The total damage caused by the character's Great Heat Attack if used with all 3 HH Gauges (1.5x Damage Bonus).}} | |||
!{{Tooltip |color=purple | text=Duration | hovertext=An approximate for a Great Heat Attack's total duration upon a successful hit (calculated in seconds) from the moment the GHA button is pressed until the character can take action once the move ends.}} | |||
|-style="vertical-align:center" | |||
|- | |- | ||
|Jonathan | |Jonathan | ||
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| | | | ||
<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*HHA and GHA are | *Both HHA and GHA are considered projectiles. | ||
</div> | </div> | ||
|- | |- | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Damage listed for HHA assumes all hits connect. | *Damage listed for HHA assumes all hits connect. | ||
*HHA is non-cinematic. | *HHA is non-cinematic, and is considered a projectile from the second hit onwards. In addition, if it is used during Mode 2, it will not cost HH Gauge. | ||
*GHA is considered a projectile, and is non-cinematic until the final 9 hits. | |||
*GHA is non-cinematic until the final 9 hits. | |||
</div> | </div> | ||
|- | |- | ||
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| | | | ||
<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*HHA heals Esidisi on a successful hit. | *HHA heals Esidisi on a successful hit. In addition, if it is used during Mode 2, it will not cost HH Gauge. | ||
</div> | </div> | ||
|- | |- | ||
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*Damage listed in <code>()</code> for HHA takes Modes into consideration. | *Damage listed in <code>()</code> for HHA takes Modes into consideration. | ||
*Damage listed for HHA assumes all hits connect. | *Damage listed for HHA assumes all hits connect. | ||
*HHA is non-cinematic until the final 2 hits. | *HHA is non-cinematic until the final 2 hits. In addition, if it is used during Mode 2, it will not cost HH Gauge. | ||
*GHA triggers a permanent transformation if successfully completed. | |||
*GHA triggers a permanent transformation. | |||
</div> | </div> | ||
|- | |- | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Damage listed in <code>()</code> for HHA is for the Extended version. | *Damage listed in <code>()</code> for HHA is for the Extended version. | ||
*Damage listed for HHA assumes all hits connect. | |||
*HHA is non-cinematic. | *HHA is non-cinematic. | ||
</div> | </div> | ||
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| | | | ||
<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Damage listed for HHA is for the normal/enhanced versions. | *Damage listed for HHA is for the normal/enhanced versions, and assumes all hits connect. | ||
*Damage listed in <code>()</code> for HHA is for the Extended versions (normal/enhanced). | *Damage listed in <code>()</code> for HHA is for the Extended versions (normal/enhanced). | ||
*Damage listed in <code>[]</code> for both HHA and GHA takes "Hol Horse loves the ladies!" into consideration (normal/enhanced for HHA). | *Damage listed in <code>[]</code> for both HHA and GHA takes "Hol Horse loves the ladies!" into consideration (normal/enhanced for HHA). | ||
*Both HHA and GHA are considered projectiles. | |||
*HHA is non-cinematic. | *HHA is non-cinematic. | ||
*GHA can hit OTG. | *GHA can hit OTG. | ||
</div> | </div> | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Damage listed for HHA takes Magnetization Gauge Levels into consideration (LV1/LV2/LVMAX). | *Damage listed for HHA takes Magnetization Gauge Levels into consideration (LV1/LV2/LVMAX). | ||
*Damage listed for HHA assumes all hits connect. | |||
*Both HHA and GHA are considered projectiles. | |||
*HHA is non-cinematic. | *HHA is non-cinematic. | ||
*GHA tracks the opponent's location. | *GHA tracks the opponent's location. | ||
</div> | </div> | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Neither HHA nor GHA can be used while in Stand On. | *Neither HHA nor GHA can be used while in Stand On. | ||
*Both HHA and GHA are Unblockable. | |||
*HHA refills the Stand Power Gauge on a successful hit. | *HHA refills the Stand Power Gauge on a successful hit. | ||
* | *GHA cannot trigger counterattacks. | ||
</div> | </div> | ||
|- | |- | ||
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| | | | ||
<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Damage listed in <code>()</code> for HHA is for the Time Stop version. | *Damage listed in <code>()</code> for HHA is for the Time Stop version, and assumes all hits connect. | ||
*The Time Stop version of HHA is non-cinematic. | *The Time Stop version of HHA is non-cinematic, and is also considered a projectile. | ||
*GHA has an alternate animation if used against Jotaro (Part 3). | *GHA has an alternate animation if used against Jotaro (Part 3). | ||
**Jotaro (Part 3) can reduce the damage taken from DIO's GHA and prevent it from taking him below 1 HP for the cost of 2 HH Gauges. | **Jotaro (Part 3) can reduce the damage taken from DIO's GHA and prevent it from taking him below 1 HP for the cost of 2 HH Gauges. | ||
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| | | | ||
<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Both HHA and GHA inflict 3 Freeze. | |||
*HHA is non-cinematic. | *HHA is non-cinematic. | ||
*GHA is considered a projectile. | *GHA is considered a projectile. | ||
</div> | </div> | ||
|- | |- | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Both HHA and GHA are Unblockable. | *Both HHA and GHA are Unblockable. | ||
*HHA is non-cinematic, can hit OTG, | *HHA is non-cinematic, can hit OTG, can be delayed, and cannot trigger counterattacks. Its secondary effect also changes depending on Okuyasu's current mode, either warping a set distance towards and above the opponent (Stand Off) or dragging them a set distance towards Okuyasu with hitstun but no damage (Stand On). | ||
*GHA gains increased range while in Stand On, and Okuyasu takes self-damage on a successful hit (some of which is converted into White Damage). | *GHA gains increased range while in Stand On, and Okuyasu takes self-damage on a successful hit (some of which is converted into White Damage). | ||
</div> | </div> | ||
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| | | | ||
<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Both HHA and GHA are considered projectiles, and restore 3 Harvest stacks upon use. | |||
*HHA is non-cinematic and can hit OTG. | *HHA is non-cinematic and can hit OTG. | ||
</div> | </div> | ||
|- | |- | ||
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| | | | ||
<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Damage listed for HHA assumes all hits connect. | |||
*Both HHA and GHA are considered projectiles, and will steal some Health and HH Gauge on a successful hit (with the former being converted into White Damage). | |||
*HHA is non-cinematic and can hit OTG. Oddly, it is not affected by OTG Damage Scaling penalties. | *HHA is non-cinematic and can hit OTG. Oddly, it is not affected by OTG Damage Scaling penalties. | ||
</div> | </div> | ||
|- | |- | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Damage listed for HHA assumes all hits connect. | |||
*Both HHA and GHA are considered projectiles. | *Both HHA and GHA are considered projectiles. | ||
</div> | </div> | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*HHA prevents the opponent from | *On a successful hit, HHA prevents the opponent from being able to act (aside from calling an Assist) for a period of time. It can also be canceled into GHA. | ||
*GHA triggers a temporary transformation. | *GHA triggers a temporary transformation if successfully completed. | ||
</div> | </div> | ||
|- | |- | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*HHA has Super Armor and | *HHA has Super Armor during its activation. In addition, Bucciarati takes self-damage and is forced into Stand Off on a successful hit. | ||
*GHA is considered a projectile and can hit OTG. | *GHA is considered a projectile and can hit OTG. | ||
</div> | </div> | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Damage listed for both HHA and GHA assumes all | *Damage listed for both HHA and GHA assumes all hits connect. | ||
*Both HHA and GHA are considered projectiles. | *Both HHA and GHA are considered projectiles. They also reset all Sex Pistols and reload all bullets upon use. | ||
*HHA is non-cinematic, and has a slightly higher minimum damage value than average. | *HHA is non-cinematic, and has a slightly higher minimum damage value than average. | ||
*GHA homes in on the opponent. | *GHA homes in on the opponent. | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Damage listed in <code>()</code> for HHA is for the Extended version. | *Damage listed in <code>()</code> for HHA is for the Extended version. | ||
*Damage listed for HHA assumes all hits connect. | |||
*HHA is non-cinematic. | *HHA is non-cinematic. | ||
*GHA is considered a projectile. | *GHA is considered a projectile. | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*HHA acts as a counterattack and maxes out the Aging Gauge on a successful activation. | *HHA acts as a counterattack and maxes out the Aging Gauge on a successful activation. | ||
*GHA dismisses The Grateful Dead | *GHA dismisses The Grateful Dead and can hit OTG. | ||
</div> | </div> | ||
|- | |- | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Damage listed in <code>()</code> for HHA takes Kiss Stickers into consideration (Arms/Legs/Both). | *Damage listed in <code>()</code> for HHA takes Kiss Stickers into consideration (Arms/Legs/Both). | ||
*HHA acts as a counterattack | *HHA acts as a counterattack, and forces Ermes into either Stand On (upon a successful activation) or Stand Off (upon failure). | ||
*Ermes takes self-damage during HHA, regardless of success or failure. | **Ermes takes self-damage during HHA, regardless of success or failure. | ||
</div> | </div> | ||
|- | |- | ||
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| | | | ||
<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Both HHA and GHA are considered projectiles. | |||
*HHA is non-cinematic and triggers a temporary transformation for the opponent. | *HHA is non-cinematic and triggers a temporary transformation for the opponent. | ||
*While under the effects of Mode 3, Wamuu is completely immune to Weather's HHA. | *While under the effects of Mode 3, Wamuu is completely immune to Weather's HHA. | ||
</div> | </div> | ||
|- | |- | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*HHA is only available with Whitesnake, and seals the opponent's Command Normals, Special Moves and Style actions (except Stand On/Off and Mounting) on a successful hit. | *HHA is only available with Whitesnake, and seals the opponent's Command Normals, Special Moves and Style actions (except Stand On/Off and Mounting) on a successful hit. | ||
*GHA is only available with C-MOON and triggers a temporary transformation, but its activation is not counted towards the GHA LV damage boost despite dealing damage. It also has an alternate animation if used on the Kennedy Space Center stage. | *GHA is only available with C-MOON and triggers a temporary transformation if successfully completed, but its activation is not counted towards the GHA LV damage boost despite dealing damage. It also has an alternate animation if used on the Kennedy Space Center stage. | ||
</div> | </div> | ||
|- | |- | ||
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*Damage listed for HHA refers to each ACT (ACT 1/ACT 2/ACTs 3 & 4). | *Damage listed for HHA refers to each ACT (ACT 1/ACT 2/ACTs 3 & 4). | ||
*Damage listed in <code>()</code> for both HHA and GHA takes Holy Corpse parts into consideration. | *Damage listed in <code>()</code> for both HHA and GHA takes Holy Corpse parts into consideration. | ||
*In ACT 1, HHA is available while both Mounted and Dismounted. | *In ACT 1, HHA is available while both Mounted and Dismounted, in addition to being non-cinematic and considered a projectile. | ||
*In ACT 2, HHA is available only while Dismounted. | *In ACT 2, HHA is available only while Dismounted, and is considered a projectile. | ||
*In ACTs 3 & 4, HHA is available only while Mounted. | *In ACTs 3 & 4, HHA is available only while Mounted. | ||
*GHA triggers ACT 4 upon use, forces Johnny into Mounted Mode, and has an alternate animation if used against Valentine. | *GHA triggers ACT 4 upon use, forces Johnny into Mounted Mode, and has an alternate animation if used against Valentine. | ||
**The second hit of its activation is considered a projectile. Uniquely, it is not affected by Damage Scaling. | **The second hit of its activation is considered a projectile. Uniquely, it is not affected by Damage Scaling at all. | ||
</div> | </div> | ||
|- | |- | ||
|Gyro | |Gyro | ||
|179 (188) | |179/183/187 (188) | ||
|310 | |310 | ||
|372 | |372 | ||
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| | | | ||
<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Damage listed for HHA takes the Steel Ball Gauge into consideration (empty/half/near-full). | |||
*Damage listed in <code>()</code> for HHA takes Golden Spin Mode into consideration. | *Damage listed in <code>()</code> for HHA takes Golden Spin Mode into consideration. | ||
*HHA is available while both Mounted and Dismounted. | *HHA is available while both Mounted and Dismounted, and is considered a projectile. | ||
*GHA triggers Golden Spin Mode upon use, forces Gyro into Mounted Mode, and has an alternate animation if used against Valentine. | *GHA triggers Golden Spin Mode upon use, forces Gyro into Mounted Mode, and has an alternate animation if used against Valentine. | ||
**The second hit of its activation is considered a projectile. | **The second hit of its activation is considered a projectile. | ||
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| | | | ||
<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Both HHA and GHA are only available while Dismounted, forcing Diego out of Mounted Mode upon use. | |||
*HHA triggers a temporary transformation. | *HHA triggers a temporary transformation. | ||
</div> | </div> | ||
|- | |- | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*HHA acts as a counterattack. | *HHA acts as a counterattack. | ||
*GHA is Unblockable. | *GHA is Unblockable and cannot trigger counterattacks. | ||
</div> | </div> | ||
|- | |- | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*Damage listed in <code>()</code> for HHA refers to ranges beyond point blank. | *Damage listed in <code>()</code> for HHA refers to ranges beyond point blank. | ||
*HHA is considered a projectile. | |||
</div> | </div> | ||
|- | |- | ||
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</div> | </div> | ||
|- | |- | ||
|Jotaro (Part 3) | |Jotaro<br>(Part 3) | ||
|ORA, ORA!<br>(236M) | |ORA, ORA!<br>(236M) | ||
| - | | - | ||
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<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*The finisher changes while in Stand On. | *The finisher changes while in Stand On. | ||
*HHA changes to the Time Stop version if used while "Stop, time!" is active. | |||
</div> | </div> | ||
|- | |- | ||
|Josuke (Part 4) | |Josuke<br>(Part 4) | ||
|Break through, beat you up!<br>(236L) | |Break through, beat you up!<br>(236L) | ||
|DORARARARARARARA!<br>(s.623L) | |DORARARARARARARA!<br>(s.623L) | ||
Line 2,481: | Line 2,487: | ||
</div> | </div> | ||
|- | |- | ||
|Jotaro (Part 4) | |Jotaro<br>(Part 4) | ||
|If I throw this bearing...<br>(236L) | |If I throw this bearing...<br>(236L) | ||
|ORA, ORA!<br>(s.236H) | |ORA, ORA!<br>(s.236H) | ||
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|- | |- | ||
|Shigechi | |Shigechi | ||
|Don't underestimate Harvest!<br>( | |Don't underestimate Harvest!<br>(off.236L) | ||
|Don't come any closer! > I'll protect them!<br>( | |Don't come any closer! > I'll protect them!<br>(def.214L > 6L/M/H) | ||
|Yes | |Yes | ||
| | | | ||
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|Yuya | |Yuya | ||
|I figured out what kind of trap it is!<br>(623L) | |I figured out what kind of trap it is!<br>(623L) | ||
|Highway Star!<br>(236L) | |Highway Star!<br>(s.236L) | ||
|Yes | |Yes | ||
| | | | ||
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|Giorno | |Giorno | ||
|Now, it lives.<br>(214L) | |Now, it lives.<br>(214L) | ||
|Useless, useless, useless, useless!<br>(s.236H) | |Useless, useless, useless, useless!<br>(s.236H / ger.236H) | ||
|Yes | |Yes | ||
| | | | ||
<div style="text-align: left;"> | <div style="text-align: left;"> | ||
*The finisher changes while in Stand On. | *The finisher changes while in Stand On / with Gold Experience Requiem active. | ||
*With Gold Experience Requiem active, the finisher can be extended with extra button presses | *With Gold Experience Requiem active, the finisher can be extended with extra button presses, and will still chain into "Useless!" if extended enough. | ||
*With Gold Experience Requiem active, Giorno does not have an HHA. | *With Gold Experience Requiem active, Giorno does not have an HHA. | ||
</div> | </div> | ||
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|Diego | |Diego | ||
|Gouge > Are you ready?!<br>(236L > H / m.236H > H) | |Gouge > Are you ready?!<br>(236L > H / m.236H > H) | ||
|USHAAAAAAAA!<br>( | |USHAAAAAAAA!<br>(sm.236L) | ||
|No | |No | ||
| | | | ||
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</div> | </div> | ||
|- | |- | ||
|Josuke (Part 8) | |Josuke<br>(Part 8) | ||
|So slippery! > Zero Friction<br>(236H > 6L/M/H) | |So slippery! > Zero Friction<br>(236H > 6L/M/H) | ||
|The hell is your problem?!<br>(s.236L) | |The hell is your problem?!<br>(s.236L) |
Latest revision as of 18:39, 14 May 2024
Health Values
Health | Character(s) | Notes |
---|---|---|
1050 | Part 6: Ermes |
|
1000 | Part 1: Jonathan Part 2: Joseph, Stroheim Part 3: Jotaro (Part 3), Avdol Part 4: Josuke (Part 4), Jotaro (Part 4), Okuyasu, Rohan Part 5: Risotto Part 8: Josuke (Part 8) |
|
950 | Part 1: Zeppeli, Speedwagon Part 2: Caesar, Wamuu Part 3: Old Joseph, Hol Horse, Vanilla Ice Part 4: Akira, Kira Part 5: Giorno, Bucciarati, Mista, Trish, Abbacchio, Prosciutto, Ghiaccio Part 6: Jolyne Part 7: Johnny |
|
930 | Part 3: Polnareff | |
920 | Part 7: Diego, AW Diego | |
900 | Part 2: Lisa Lisa Part 3: Kakyoin, Mariah Part 4: Koichi, Yukako, Shigechi, Keicho, Kosaku Part 5: Fugo, Diavolo Part 6: Foo Fighters, Anasui, Weather, Pucci (WS), Pucci (Final) Part 7: Gyro, Valentine |
|
850 | Part 2: Kars Part 4: Yuya Part 5: Narancia Part 8: Wonder of U Other: Baoh |
|
840 | Part 3: DIO |
|
800 | Part 1: Dio Brando Part 2: Esidisi Part 3: Iggy, Pet Shop |
|
Movement Data
Character | Walk Speed (Fwd) | Walk Speed (Back) | Run Speed (Fwd) | Run Speed (Back) | Gravity | Jump Force (Neutral) | Jump Force (Fwd) | Jump Force (Dash) | Dash Jump Distance |
---|---|---|---|---|---|---|---|---|---|
Jonathan | 15 | 11 | 34 | 20 | 4.5 | 43 | 11 | 32 | 18 |
Zeppeli | 15 | 11 | 30 | 18 | 3.3 | 38 | 8.15 | 28 | 13 |
Speedwagon | 15 | 11 | 30 | 18 | 4 | 39 | 10 | 29 | 13 |
Dio Brando | 12 | 11 | 42 | 20 | 4.5 | 43 | 11 | 32 | 18 |
Joseph | 20 | 11 | 34 | 20 | 4.2 | 38 | 8.97 | 31 | 15 |
Caesar | 20 | 11 | 30 | 18 | 3.3 | 38 | 9.78 | 28 | 16 |
Lisa Lisa | 12 | 11 | 34 | 20 | 3.3 | 38 | 8.15 | 28 | 13 |
Stroheim | 12 | 11 | 26 | 16 | 4 | 31 | 8.97 | 31 | 15 |
Wamuu[1] | 15 | 11 | 30 | 25 | 4.5 | 43 | 13.04 | 32 | 21 |
Esidisi | 12 | 11 | 26 | 16 | 4.5 | 43 | 11 | 39 | 18 |
Kars[2] | 20 | 11 | 34 | 20 | 4.5 | 43 | 13.04 | 32 | 21 |
Jotaro (Part 3) | 15 | 11 | 30 | 18 | 4.5 | 43 | 11 | 32 | 18 |
Old Joseph | 12 | 11 | 26 | 16 | 4.5 | 43 | 11 | 32 | 18 |
Avdol | 12 | 11 | 26 | 16 | 4 | 41 | 8.97 | 31 | 15 |
Kakyoin | 12 | 11 | 26 | 16 | 3.3 | 38 | 8.15 | 28 | 13 |
Polnareff | 13 | 8 | 23 | 18 | 4 | 38 | 8.15 | 28 | 14 |
Iggy | 20 | 11 | 34 | 20 | 3.3 | 38 | 9.78 | 28 | 16 |
Hol Horse | 20 | 11 | 30 | 18 | 3.3 | 38 | 8.15 | 28 | 13 |
Mariah | 15 | 11 | 30 | 18 | 4 | 41 | 11 | 31 | 15 |
Pet Shop | 15 | 15 | 30 | 25 | 3.2 | 39 | 12 | 29 | 15 |
Vanilla Ice | 12 | 11 | 26 | 16 | 4.5 | 43 | 11 | 32 | 18 |
DIO | 12 | 11 | 34 | 20 | 4 | 41 | 10.6 | 31 | 18 |
Josuke (Part 4) | 15 | 11 | 30 | 18 | 4.5 | 43 | 11 | 32 | 18 |
Jotaro (Part 4) | 10 | 7 | 30 | 18 | 4.5 | 43 | 13.5 | 32 | 18 |
Koichi | 13 | 8 | 20 | 18 | 4 | 38 | 9.63 | 28 | 17 |
Okuyasu | 12 | 11 | 26 | 16 | 4 | 41 | 8.97 | 31 | 15 |
Yukako | 12 | 11 | 26 | 16 | 4 | 41 | 11 | 31 | 15 |
Rohan | 15 | 11 | 30 | 18 | 3.3 | 38 | 8.15 | 28 | 13 |
Shigechi | 8 | 8 | 23 | 20 | 4 | 41 | 11 | 31 | 15 |
Yuya | 10 | 8 | 24 | 14 | 4.7 | 43 | 11 | 32 | 18 |
Keicho | 14 | 12 | 24 | 14 | 4.5 | 43 | 11 | 32 | 18 |
Akira | 10 | 8 | 20 | 18 | 4 | 38 | 9.63 | 28 | 17 |
Kira | 15 | 11 | 30 | 18 | 4.5 | 43 | 11 | 32 | 18 |
Kosaku | 10 | 8 | 30 | 18 | 4.5 | 43 | 11 | 32 | 18 |
Giorno[3][4] | 20 (15) | 11 (16) | 34 (30) | 20 (25) | 4 (3.2) | 41 (39) | 10.6 (8.15) | 31 (29) | 18 (10) |
Bucciarati | 15 | 11 | 30 | 18 | 4 | 41 | 10.6 | 31 | 18 |
Mista | 15 | 11 | 30 | 25 | 3.3 | 38 | 9.78 | 28 | 16 |
Narancia | 20 | 11 | 34 | 20 | 4.5 | 43 | 11 | 32 | 18 |
Fugo | 20 | 11 | 30 | 18 | 4 | 41 | 8.97 | 31 | 15 |
Trish | 15 | 11 | 30 | 18 | 4 | 41 | 13 | 31 | 18 |
Prosciutto | 15 | 11 | 30 | 18 | 4 | 41 | 11 | 31 | 18 |
Abbacchio | 10 | 8 | 30 | 18 | 4.7 | 43 | 11 | 32 | 18 |
Ghiaccio | 13 | 7 | 20 | 18 | 4 | 38 | 11.82 | 28 | 17 |
Risotto | 15 | 11 | 30 | 18 | 4.7 | 43 | 11 | 32 | 18 |
Diavolo | 12 | 11 | 30 | 25 | 4.5 | 43 | 11 | 32 | 18 |
Jolyne | 15 | 11 | 34 | 20 | 4.2 | 41 | 10.6 | 31 | 18 |
Ermes | 15 | 11 | 30 | 18 | 4 | 41 | 8.97 | 31 | 15 |
Foo Fighters | 15 | 11 | 34 | 20 | 4.5 | 43 | 13.5 | 32 | 18 |
Anasui | 15 | 11 | 34 | 20 | 4.5 | 43 | 11 | 32 | 18 |
Weather | 15 | 11 | 30 | 18 | 3.3 | 38 | 12 | 28 | 16 |
Pucci (WS) | 12 | 11 | 26 | 16 | 3.3 | 38 | 10 | 28 | 13 |
Pucci (Final) | 12 | 11 | 26 | 16 | 3.3 | 38 | 10 | 28 | 13 |
Johnny[5] | 8 | 7 | 30 | 25 | 3.2 | 35 | 10.19 | 26 | 12 |
Gyro | 13 | 8 | 30 | 18 | 3.3 | 38 | 8.15 | 28 | 13 |
Diego | 15 | 11 | 30 | 20 | 4.5 | 43 | 13.5 | 32 | 18 |
AW Diego | 16 | 12 | 31 | 21 | 5.5 | 44 | 14.5 | 33 | 19 |
Valentine | 12 | 11 | 26 | 16 | 4.5 | 43 | 11 | 32 | 18 |
Josuke (Part 8) | 15 | 11 | 30 | 18 | 4 | 41 | 8.97 | 31 | 15 |
Wonder of U[6] | 8 | 8 | 18 | 11 | 2.4 | 29 | 7 | 20 | 13 |
Baoh | 12 | 11 | 45 | 25 | 4 | 41 | 8.97 | 31 | 15 |
Assist Data
Assist Cooldown Time
Support Attack Stocks |
Cooldown Time (Assault) |
Cooldown Time (Reversal) |
---|---|---|
13.66 seconds | 17.5 seconds (during blockstun) 33.25 seconds (during hitstun) | |
19.66 seconds | 17.5 seconds (during blockstun) 33.25 seconds (during hitstun) | |
18.46 seconds | 8 seconds | |
22 seconds | 8 seconds |
Assist Chart
Character | Assist | Damage | Type | Stocks | Notes |
---|---|---|---|---|---|
Jonathan | Scarlet Overdrive (623H) |
100 | Anti-Air |
| |
Zeppeli | Tornado Overdrive (214S) |
52 | Tricky |
| |
Speedwagon | Don't try to bluff, you rich little snot! (236H) |
76 | Shooting |
| |
Dio Brando | Frozen in your tracks! (214H) |
60 | Counter |
| |
Joseph | Now who's laughing?! (236H > 6L/M/H) |
124 | Close Range Attack |
| |
Caesar | Bubble Lenses (22S) |
60/75 | Trap |
| |
Lisa Lisa | Snake Muffler (236L > L > M) |
86 | Close Range Attack |
| |
Stroheim | UV Laser! (uv.5H) |
32 | Close Range Attack |
| |
Wamuu | He bent backwards! (214H > H) |
95 | Rush Attack |
| |
Esidisi | The Burning King: Wheel of Pain (63214H) |
60 | Tricky |
| |
Kars | Victory is everything! (22L) |
60 | Tricky |
| |
Jotaro (Part 3) | ORA, ORA! (s.236H) |
103 | Close Range Attack |
| |
Old Joseph | You gotta stand on your own! (s.236H) |
30 | Long Range Attack |
| |
Avdol | Now's my chance! (s.421H) |
95 | Counter |
| |
Kakyoin | You're already in my grasp! (s.623M) |
55 | Long Range Attack |
| |
Polnareff | My secret weapon! (421M) |
80 | Shooting |
| |
Iggy | The Fool (s.236H) |
85 | Rush Attack |
| |
Hol Horse | Come get us! (214L) |
75/54 | Trap |
| |
Mariah | The electricity will char you to a crisp! (623M) |
20/48 | Trap |
| |
Pet Shop | Screech! (236M) |
40 | Tricky |
| |
Vanilla Ice | Once and for all! (s.5H) |
80 | Rush Attack |
| |
DIO | This is... The World! (s.214H) |
120 | Close Range Attack |
| |
Josuke (Part 4) | DORARARARARARARA! (s.623H) |
93 | Anti-Air |
| |
Jotaro (Part 4) | If I throw this bearing... (236H) |
60 | Shooting |
| |
Koichi | S-H-I-T (s.623H) |
91 | Tricky |
| |
Okuyasu | I'll scrape you away! (s.22L) |
54 | Close Range Attack |
| |
Yukako | I'll drag you if I have to. (22M) |
65 | Long Range Attack |
| |
Rohan | Safety Lock! (5H) |
32 | Tricky |
| |
Shigechi | Don't come any closer! (Defense 214L > 6L/M/H) |
80 | Counter |
| |
Yuya | Come on, haggle with me a little more. (214L) |
40 | Anti-Air |
| |
Keicho | A l-landmine?! (i.22L) |
110 | Trap |
| |
Akira | Right Hand Rockout (236T) |
0 | HH Gauge Recovery |
| |
Kira | Anything can be a bomb. (214M) |
90 | Shooting |
| |
Kosaku | Contact Bomb (s.214L) |
120 | Shooting |
| |
Giorno | Useless, useless, useless, useless! (s.236H) |
99 | Moving Attack |
| |
Bucciarati | Open, zipper! (s.214H) |
30 | Shooting |
| |
Mista | Gonna light you up! (236M) |
63 | Shooting |
| |
Narancia | I'll shoot you through! (623H) |
124 | Anti-Air |
| |
Fugo | Friend or foe! (214L) |
35 | Trap |
| |
Trish | Nobody's getting taken out today! (s.214H) |
70 | Rush Attack |
| |
Abbacchio | I was going to beat the shit out of you. (236H) |
50 | Close Range Attack |
| |
Prosciutto | I'll rip you apart! (623L) |
65 | Anti-Air |
| |
Ghiaccio | You thought you could get away from me? (s.236H) |
50 | Close Range Attack |
| |
Risotto | The assassin that no one could find (214L) |
40 | Close Range Attack |
| |
Diavolo | The passage of time resumes! (236H) |
65 | Close Range Attack |
| |
Jolyne | String Barrier (22L) |
40 | Trap |
| |
Ermes | It's quite useful... (s.214L) |
75 | Rush Attack |
| |
Foo Fighters | I made it. (214H) |
60 | Tricky |
| |
Anasui | And...RELEASE! (214H) |
50/21 | Trap |
| |
Weather | Don't slip, or you're done... (214M) |
20/45 | Trap |
| |
Pucci (WS) | You shall be crucified! (s.214H) |
92 | Close Range Attack |
| |
Pucci (Final) | Be gone! (214H with C-MOON) |
66 | Anti-Air |
| |
Johnny | The hole will attack you. (214M from ACT 2 onwards) |
55 | Shooting |
| |
Gyro | Raaaaugh! (214L) |
54 | Shooting |
| |
Diego | Gouge (236H > L/M/H) |
75 | Moving Attack |
| |
AW Diego | Barb wire!! (22H) |
25 | Trap |
| |
Valentine | A gift from the other side. (214H) |
55 | Tricky |
| |
Josuke (Part 8) | So slippery! (236H) |
30 | Moving Attack |
| |
Wonder of U | Something's coming in! (214L) |
90 | Shooting |
| |
Baoh | Baoh Break Dark Thunder Phenomenon (22H) |
80 | Close Range Attack |
|
HHA / GHA Data
Character | HHA | GHA | Notes | |||
---|---|---|---|---|---|---|
LV1 | LV2 | LV3 | Duration | |||
Jonathan | 190 | 340 | 408 | 510 | 14.85 | |
Zeppeli | 200 | 360 | 432 | 540 | 14.55 | |
Speedwagon | 170 | 382 | 458 | 573 | 15.96 | |
Dio Brando | 170 | 330 | 396 | 495 | 15.84 |
|
Joseph | 84 (98/128/148/168) [182/212/232/252] |
320/356/391/429 | 369/411/452/495 | 444/495/543/595 | 11.29 |
|
Caesar | 210 | 320 | 384 | 480 | 16.22 |
|
Lisa Lisa | 160 | 340 | 408 | 510 | 18.58 |
|
Stroheim | 204 | 340 | 408 | 510 | 16.56 |
|
Wamuu | 199 | 318 | 381 | 477 | 9.52 |
|
Esidisi | 170 | 340 | 408 | 510 | 14.06 |
|
Kars | 174 (191) | 0 | 0 | 0 | 13.64 |
|
Jotaro (Part 3) |
100 (203) | 360 | 432 | 540 | 13.87 |
|
Old Joseph | 215 | 340 | 407 | 510 | 14.59 |
|
Avdol | 216 | 340 | 408 | 510 | 11.82 |
|
Kakyoin | 168 | 315 | 378 | 473 | 13.79 |
|
Polnareff | 0 | 322 | 386 | 483 | 15.46 |
|
Iggy | 142 | 348 | 417 | 522 | 14.49 (Def.) 16.30 (Alt.) |
|
Hol Horse | 73/84 [80/92] (193/219) [212/241] |
320 [352] | 384 [422] | 480 [528] | 15.04 |
|
Mariah | 136/204/272 | 304 | 364 | 456 | 17.47 |
|
Pet Shop | 180 | 348 | 417 | 522 | 12.67 |
|
Vanilla Ice | 190 | 340 | 407 | 510 | 12.68 |
|
DIO | 160 (120) | 348 | 417 | 522 | 19.30 (Def.) 34.98 (Alt.) |
|
Josuke (Part 4) |
176 (250) | 316 | 379 | 474 | 17.99 |
|
Jotaro (Part 4) |
215 | 325 | 389 | 487 | 15.56 | |
Koichi | 190 | 318 | 381 | 477 | 15.45 |
|
Okuyasu | 158 | 360 | 431 | 540 | 14.04 |
|
Yukako | 180 | 313 | 375 | 469 | 15.72 |
|
Rohan | 172 | 300 | 360 | 450 | 14.50 |
|
Shigechi | 186 | 354 | 424 | 531 | 13.03 |
|
Yuya | 138 | 316 | 379 | 474 | 18.10 |
|
Keicho | 148 | 288 | 345 | 432 | 17.06 |
|
Akira | 168 (206) | 309 (361) | 370 (433) | 463 (541) | 15.91 |
|
Kira | 210 | 342 | 410 | 513 | 16.09 |
|
Kosaku | 220 | 252 | 302 | 378 | 24.31 |
|
Giorno | 170 | 0 | 0 | 0 | 12.77 |
|
Bucciarati | 167 | 330 | 395 | 495 | 18.05 |
|
Mista | 190 | 374 | 448 | 561 | 14.87 |
|
Narancia | 180 | 330 | 395 | 495 | 15.23 |
|
Fugo | 206 | 346 | 414 | 519 | 16.17 |
|
Trish | 170 (200) | 320 | 383 | 480 | 15.29 |
|
Abbacchio | 190 | 340 | 407 | 510 | 20.09 | |
Prosciutto | 200 | 369 | 442 | 553 | 16.25 |
|
Ghiaccio | 0 | 360 | 432 | 540 | 22.58 |
|
Risotto | 190 | 340 | 408 | 510 | 16.46 |
|
Diavolo | 0 | 504 | 604 | 756 | 16.07 |
|
Jolyne | 186 | 357 | 428 | 535 | 13.58 | |
Ermes | 200 (250/220/310) |
336 | 403 | 504 | 11.96 |
|
Foo Fighters | 0 | 390 | 468 | 575 | 17.88 |
|
Anasui | 206 | 356 | 427 | 534 | 16.46 |
|
Weather | 0 | 312 | 374 | 468 | 15.65 |
|
Pucci (WS) | 160 | 470 | 564 | 705 | 13.78 |
|
Pucci (Final) | 144 | 5 | 5 | 5 | 16.21 (Def.) 19.28 (Alt.) |
|
Johnny | 140/170/200 (168/192/251) |
319 (329) | 382 (394) | 478 (493) | 16.81 (Def.) 22.10 (Alt.) |
|
Gyro | 179/183/187 (188) | 310 | 372 | 465 | 8.63 (Def.) 15.39 (Alt.) |
|
Diego | 0 | 360 | 432 | 540 | 16.20 |
|
AW Diego | 177 | 324 | 388 | 486 | 15.48 |
|
Valentine | 220 | 348 | 417 | 522 | 15.47 |
|
Josuke (Part 8) |
190 | 297 | 356 | 445 | 15.67 |
|
Wonder of U | 153/181/210 | 440/470/500 | 528/564/599 | 660/705/750 | 18.30 |
|
Baoh | 192 (168) | 372 | 446 | 558 | 17.80 |
|
Easy Beat Finishers
Character | Finisher (Def.) | Finisher (Alternate) | Chains into HHA? | Notes |
---|---|---|---|---|
Jonathan | Overdrive Barrage (22H) |
- | Yes | |
Zeppeli | Zoom Punch (6M) |
- | Yes |
|
Speedwagon | Don't try to bluff, you rich little snot! (236H) |
- | Yes | |
Dio Brando | KUA! > That must be five or six ribs broken! (236H > L) |
- | Yes |
|
Joseph | Clacker Volley > Now who's laughing?! (236H > 6L/M/H) |
- | Yes |
|
Caesar | Bubble Launcher (236L) |
- | Yes | |
Lisa Lisa | Hamon Master! > All I need is this scarf! > You picked a bad time to test me! (236L > L > L) |
- | Yes |
|
Stroheim | This can fire through 30 mm armor plating! (236H) |
UV Laser! (uv.5H) |
Yes |
|
Wamuu | Never stand in my shadow! (623L) |
- | Yes |
|
Esidisi | The Burning King (236H) |
- | Yes |
|
Kars | Cruel and beautiful violence! (236L) |
This cannot be! (623L) |
Yes |
|
Jotaro (Part 3) |
ORA, ORA! (236M) |
- | Yes |
|
Old Joseph | Hamon Overdrive (236L) |
Hermit Purple! > Solar Energy Hamon! (s.236M > 6S) |
No |
|
Avdol | Crossfire Hurricane (236H) |
HELL 2 U! (s.214M) |
Yes |
|
Kakyoin | Emerald Splash (236H) |
- | Yes |
|
Polnareff | Start packing for hell! > You miserable cur! (236L > 6H) |
Cuts everywhere else! (s.623H) |
No |
|
Iggy | DIO Doppelganger (214H) |
The Fool (s.236H) |
Yes |
|
Hol Horse | You lose, loser! (236H) |
- | Yes | |
Mariah | Sorry, but you'll have to die now. (236L) |
- | Yes |
|
Pet Shop | Caw caw! (623H) |
- | Yes |
|
Vanilla Ice | How dare you! (623L) |
- | Yes |
|
DIO | Right in front of me!? (236L) |
Useless, useless, useless, useless! (s.236H) |
Yes |
|
Josuke (Part 4) |
Break through, beat you up! (236L) |
DORARARARARARARA! (s.623L) |
Yes |
|
Jotaro (Part 4) |
If I throw this bearing... (236L) |
ORA, ORA! (s.236H) |
Yes |
|
Koichi | I'll never forgive you! > "Ah, tranquility, seeping into a rocky crag, a cicada's trill" (236L > L) |
Hit them, ACT 3! (s.236H) |
Yes |
|
Okuyasu | Chew on this! (214H) |
- | Yes | |
Yukako | You dumbass! (623L) |
- | Yes | |
Rohan | - | I'm on the rise! (s.214H) |
Yes |
|
Shigechi | Don't underestimate Harvest! (off.236L) |
Don't come any closer! > I'll protect them! (def.214L > 6L/M/H) |
Yes |
|
Yuya | I figured out what kind of trap it is! (623L) |
Highway Star! (s.236L) |
Yes |
|
Keicho | All units, charge! (i.236L) |
Commence attack! (ht.236L) |
Yes |
|
Akira | Spitfire (236M) |
More power than a jet engine. (s.236H) |
Yes |
|
Kira | Ha! (236L) |
You bastard! (s.236L) |
Yes |
|
Kosaku | I'll have to fight it out! (236L) |
The First Bomb (s.236L) |
No |
|
Giorno | Now, it lives. (214L) |
Useless, useless, useless, useless! (s.236H / ger.236H) |
Yes |
|
Bucciarati | Saw it coming miles away! (421L) |
ARI ARI ARI ARI (s.236L) |
Yes |
|
Mista | Gonna light you up! (236M) |
- | Yes |
|
Narancia | You're not going anywhere! (236L) |
Shoot, shoot, shoot it up! (s.214L) |
Yes |
|
Fugo | Hit them! (236L) |
Fugo's Violent Side (s.236H) |
Yes |
|
Trish | Spice Girl! (236L) |
- | Yes |
|
Abbacchio | I was going to beat the shit out of you. (236L) |
Ryaaaah! (s.236H) |
Yes |
|
Prosciutto | Beach Boy! > You can feel shocks through the line! (236L > L/M/H) |
You're soft! (s.236H) |
No |
|
Ghiaccio | And now you're frozen solid! (236L) |
You thought you could get away from me? (s.236M) |
No |
|
Risotto | I won't get closer to you. (3H) |
- | Yes |
|
Diavolo | The passage of time resumes! (236H) |
- | No |
|
Jolyne | Sweet dreams, creep! (236L) |
So you're the enemy, huh? (s.236H) |
Yes |
|
Ermes | USHAAAA! (236H) |
Uryaaaaaaaaaaa! (s.236H) |
No |
|
Anasui | And...RELEASE! (214L) |
Dive! (s.236H) |
Yes |
|
Foo Fighters | Hwah! (623L) |
- | No | |
Weather | Don't you dare touch me! I'll kill you! (623H) |
I'm blowing in! (s.236L > L) |
No |
|
Pucci (WS) | I order you! (236H) |
Die! (s.3H) |
Yes |
|
Pucci (Final) | I order you! (236H with Whitesnake and Made in Heaven) Be gone! (214L with C-MOON) |
Die! (s.3H with Whitesnake) I only need one punch. (s.236L with C-MOON) Here it comes! (s.236L with Made in Heaven) |
Yes |
|
Johnny | I'll call them Tusks! (236L) |
Golden Spin Nail Bullets (236L) |
Yes |
|
Gyro | I'm gonna throw it away! (623H) |
Run wild, run free! (m.623M) |
Yes |
|
Diego | Gouge > Are you ready?! (236L > H / m.236H > H) |
USHAAAAAAAA! (sm.236L) |
No |
|
AW Diego | Hmph! (3H) |
Your sentence is death! (m.623M) |
Yes |
|
Valentine | It's merely self-defense. (236H) |
Well, now you've done it! (s.236H) |
No |
|
Josuke (Part 8) |
So slippery! > Zero Friction (236H > 6L/M/H) |
The hell is your problem?! (s.236L) |
Yes |
|
Wonder of U | Do Do Do, De Da Da Da (2S) |
- | Yes |
|
Baoh | Baoh Hardened Saber (214H) |
- | Yes |
|