Fate Unlimited Codes/Assassin: Difference between revisions
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==Supers (WIP)== | ==Supers (WIP)== | ||
{{MoveData | {{MoveData | ||
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{{AttackData-FUC | {{AttackData-FUC | ||
| damage =2100 or 900 | | damage =2100 or 900 | ||
| guard =None | | guard =None or All | ||
| cancel = | | cancel = | ||
| startup = | | startup =10 + 0 or 10 + 6 | ||
| total length = | | total length =98 | ||
| blockstun = | | blockstun = | ||
| advblock = | | advblock =-31 | ||
| description =Assassin performs his Tsubame Gaeshi: 3 simultaneous slices from different angles. If the opponent is within a short range and can be grabbed, they will be and will suffer 2100 damage. If they cannot be grabbed, Assassin will perform 3 strikes that each deal 900 damage. If his opponent is in hitstun, which followup happens depends only on distance, not whether they can be grabbed. | | description =Assassin performs his Tsubame Gaeshi: 3 simultaneous slices from different angles. If the opponent is within a short range and can be grabbed, they will be and will suffer 2100 damage. If they cannot be grabbed, Assassin will perform 3 strikes that each deal 900 damage. If his opponent is in hitstun, which followup happens depends only on distance, not whether they can be grabbed. | ||
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| guard =All | | guard =All | ||
| cancel = | | cancel = | ||
| startup = | | startup =10 + 4 | ||
| total length = | | total length =91 | ||
| blockstun = | | blockstun = | ||
| advblock = | | advblock =-55 | ||
| description =Assassin dashes at the opponent, performs one a fast slash to knock them off balance, and finishes them off with numerous quick slashes from all directions. The dash is rather short, need to be close to guarantee the hit | | description =Assassin dashes at the opponent, performs one a fast slash to knock them off balance, and finishes them off with numerous quick slashes from all directions. The dash is rather short, need to be close to guarantee the hit. | ||
}} | }} |
Revision as of 12:23, 13 June 2020
Assassin | |
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Health | 9,500 |
Prejump | 4 |
Backdash | 28F (Invulnerable 1-14) |
Introduction
Assassin is a defensive character, functioning like Guilty Gear's Baiken with guard cancel parries (646C) as his central mechanic. Assassin's biggest strength is the range of his normals which are mostly fast and keep people at a healthy midrange. Assassin has a high execution barrier to getting respectable damage.
Normals
5A
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2A
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6A
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5B
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2B
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6B
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5C
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2C
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6C
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6A+B
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Specials
236X
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623X
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214X
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421X
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646X
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Supers (WIP)
236236A
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236236C (Grail Super)
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