Vanguard Princess/Ayane Ikuse: Difference between revisions

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Line 34: Line 34:
| 90 or 110<br>Miko Through: 100
| 90 or 110<br>Miko Through: 100
| Knockdown
| Knockdown
| ?
| 0%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Throws the opponent halfway across the screen. Miko Through occurs when back throwing an opponent during certain moves.
| colspan="3" | Throws the opponent halfway across the screen. Miko Through occurs when back throwing an opponent during certain moves.
Line 57: Line 57:
| -
| -
| - / -
| - / -
| ?
| 0%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Command throw. Ayane flips over the opponent. Any attack immediately after the flip will be a guaranteed counter hit.
| colspan="3" | Command throw. Ayane flips over the opponent. Any attack immediately after the flip will be a guaranteed counterhit.
|}<br>
|}<br>


Line 82: Line 82:
| 30
| 30
| - / -
| - / -
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Short low kick
| colspan="3" | Short low kick
Line 105: Line 105:
| 61
| 61
| - / Butt Plant
| - / Butt Plant
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | High straight kick.
| colspan="3" | High straight kick.
Line 128: Line 128:
| 80
| 80
| - / Spin
| - / Spin
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | High impossible angle kick.
| colspan="3" | High impossible angle kick.
Line 151: Line 151:
| 8
| 8
| - / -
| - / -
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Low short kicks. Can rapid fire.
| colspan="3" | Low short kicks. Can rapid fire.
Line 174: Line 174:
| 50
| 50
| - / Butt Plant
| - / Butt Plant
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Low crouch straight kick. Moves Ayane forward.
| colspan="3" | Low crouch straight kick. Moves Ayane forward.
Line 197: Line 197:
| 88
| 88
| Knockdown
| Knockdown
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Low two leg sweep.
| colspan="3" | Low two leg sweep.
Line 220: Line 220:
| 30
| 30
| - / -
| - / -
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Ayane sticks out her knee.
| colspan="3" | Ayane sticks out her knee.
Line 243: Line 243:
| 61
| 61
| - / -
| - / -
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Jumping straight kick.
| colspan="3" | Jumping straight kick.
Line 266: Line 266:
| 81
| 81
| - / -
| - / -
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Jumping frontflip kick.
| colspan="3" | Jumping frontflip kick.
Line 291: Line 291:
| 50
| 50
| - / Knockdown
| - / Knockdown
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Ayane does a long ranged fist strike. Pushes the opponent nearly to the end of the screen on hit.
| colspan="3" | Ayane does a long ranged fist strike. Pushes the opponent nearly to the end of the screen on hit.
Line 314: Line 314:
| 62
| 62
| - / Butt Plant
| - / Butt Plant
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Ayane does a hop into her frontflip kick.
| colspan="3" | Ayane does a hop into her frontflip kick.
Line 339: Line 339:
| Close - Mid - Far<br>95 - 75 - 55
| Close - Mid - Far<br>95 - 75 - 55
| Knockdown
| Knockdown
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Straight arrow shot. Can be juggled into itself and juggled after. Uses 1 arrow stock. Does more damage the closer you are to your opponent. Does additional damage if the arrow hits a specific portion of the opponents hitbox, if done correctly 'BULLSEYE' will appear under your lifebar in a manner similar to Luna's SPEED SHOOTING. Arrows cannot be reflected, but CAN be proxy guarded... however, the timing is so strict and the benefit of proxying such a move is small, so you can proceed like the move is not proxyable.  
| colspan="3" | Straight arrow shot. Can be juggled into itself and juggled after. Uses 1 arrow stock. Does more damage the closer you are to your opponent. Does additional damage if the arrow hits a specific portion of the opponents hitbox, if done correctly 'BULLSEYE' will appear under your lifebar in a manner similar to Luna's SPEED SHOOTING. Arrows cannot be reflected, but CAN be proxy guarded... however, the timing is so strict and the benefit of proxying such a move is small, so you can proceed like the move is not proxyable.  
Line 362: Line 362:
| 60 * 3
| 60 * 3
| - / -
| - / -
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Ayane fires an arrow up that turns into 3 arrows raining down from about sweep distance away. Uses 1 arrow stock. Much more easy to proxy.
| colspan="3" | Ayane fires an arrow up that turns into 3 arrows raining down from about sweep distance away. Uses 1 arrow stock. Much more easy to proxy.
Line 385: Line 385:
| 105
| 105
| - / - / Air: Spin
| - / - / Air: Spin
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Ayane slams the ground in front of her and a giant blade rises up.
| colspan="3" | Ayane slams the ground in front of her and a giant blade rises up.
Line 408: Line 408:
| 65 +105 (2Hits 134)
| 65 +105 (2Hits 134)
| Knockdown
| Knockdown
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Ayane does a stomp that launches followed by a 6A that knocks back and causes wallbounce. Pressing 4 after the stomp will cancel the second hit and makes you jump backwards.
| colspan="3" | Ayane does a stomp that launches followed by a 6A that knocks back and causes wallbounce. Pressing 4 after the stomp will cancel the second hit and makes you jump backwards.
Line 433: Line 433:
| First Hit: 101
| First Hit: 101
| Knockdown
| Knockdown
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Ayane fires a large, slow arrow forwards. Can juggle during and after the hit. Uses 1 arrow stock. Can be proxied.
| colspan="3" | Ayane fires a large, slow arrow forwards. Can juggle during and after the hit. Uses 1 arrow stock. Can be proxied.
Line 456: Line 456:
| 130 * 3
| 130 * 3
| Knockdown
| Knockdown
| ?
| +20%
|- bgcolor="#E0E0E0"
|- bgcolor="#E0E0E0"
| colspan="3" | Ayane fires an arrow upwards that turns into 3 explosive arrows that hit in front of her at different distances. The first hitting at sweep distance, the second about midscreen, the third at fullscreen. Uses 1 arrow stock. Can be proxied.
| colspan="3" | Ayane fires an arrow upwards that turns into 3 explosive arrows that hit in front of her at different distances. The first hitting at sweep distance, the second about midscreen, the third at fullscreen. Uses 1 arrow stock. Can be proxied.

Revision as of 13:12, 17 December 2011

Ayane-portrait.png

Profile

User of Ikuse-style archery, Ayane lost an eye in the the midst of training.  She was blessed as a result of the Astral Impact, but is slowly losing that power.

She heads to the battlegrounds to challenge Yui, her childhood friend and rival.

Move List

Note: An arrow stock will automatically reload 4.5 seconds after use.

Movement

66: Forward run.

44: Short Back Hop.

Throws

6C/4C
Ayane throw.png Guard Air Guard Support
Throw - No
Damage Hit / Counter Hit Counter Scale
90 or 110
Miko Through: 100
Knockdown 0%
Throws the opponent halfway across the screen. Miko Through occurs when back throwing an opponent during certain moves.


63214+B: Vaulting Horse
Ayane vault.png Guard Air Guard Support
Throw - No
Damage Hit / Counter Hit Counter Scale
- - / - 0%
Command throw. Ayane flips over the opponent. Any attack immediately after the flip will be a guaranteed counterhit.


Normal Moves

5A
Ayane 5a.png Guard Air Guard Support
Low - Yes
Damage Hit / Counter Hit Counter Scale
30 - / - +20%
Short low kick


5B
Ayane 5b.png Guard Air Guard Support
Mid No Yes
Damage Hit / Counter Hit Counter Scale
61 - / Butt Plant +20%
High straight kick.


5C
Ayane 5c.png Guard Air Guard Support
Mid No Yes
Damage Hit / Counter Hit Counter Scale
80 - / Spin +20%
High impossible angle kick.


2A
Ayane 2a.png Guard Air Guard Support
Low - Yes
Damage Hit / Counter Hit Counter Scale
8 - / - +20%
Low short kicks. Can rapid fire.


2B
Ayane 2b.png Guard Air Guard Support
Low - Yes
Damage Hit / Counter Hit Counter Scale
50 - / Butt Plant +20%
Low crouch straight kick. Moves Ayane forward.


2C
Ayane 2c.png Guard Air Guard Support
Low - Yes
Damage Hit / Counter Hit Counter Scale
88 Knockdown +20%
Low two leg sweep.


j.A
Ayane ja.png Guard Air Guard Support
High Yes Yes
Damage Hit / Counter Hit Counter Scale
30 - / - +20%
Ayane sticks out her knee.


j.B
Ayane jb.png Guard Air Guard Support
High Yes Yes
Damage Hit / Counter Hit Counter Scale
61 - / - +20%
Jumping straight kick.


j.C
Ayane jc.png Guard Air Guard Support
High Yes Yes
Damage Hit / Counter Hit Counter Scale
81 - / - +20%
Jumping frontflip kick.


Command Normals

6A/4A
Ayane 6a.png Guard Air Guard Support
Mid No Yes
Damage Hit / Counter Hit Counter Scale
50 - / Knockdown +20%
Ayane does a long ranged fist strike. Pushes the opponent nearly to the end of the screen on hit.


6B
Ayane 6b.png Guard Air Guard Support
Overhead Yes Yes
Damage Hit / Counter Hit Counter Scale
62 - / Butt Plant +20%
Ayane does a hop into her frontflip kick.


Special Moves

236+A: Holy Arrow
Ayane arrow1.png Guard Air Guard Support
High Yes Yes
Damage Hit / Counter Hit Counter Scale
Close - Mid - Far
95 - 75 - 55
Knockdown +20%
Straight arrow shot. Can be juggled into itself and juggled after. Uses 1 arrow stock. Does more damage the closer you are to your opponent. Does additional damage if the arrow hits a specific portion of the opponents hitbox, if done correctly 'BULLSEYE' will appear under your lifebar in a manner similar to Luna's SPEED SHOOTING. Arrows cannot be reflected, but CAN be proxy guarded... however, the timing is so strict and the benefit of proxying such a move is small, so you can proceed like the move is not proxyable.


214+A: Holy Arrow in the Universe
Ayane arrow2.png Guard Air Guard Support
Mid Yes Yes
Damage Hit / Counter Hit Counter Scale
60 * 3 - / - +20%
Ayane fires an arrow up that turns into 3 arrows raining down from about sweep distance away. Uses 1 arrow stock. Much more easy to proxy.


236+C: Cut It All
Ayane cut.png Guard Air Guard Support
Mid Yes Yes
Damage Hit / Counter Hit Counter Scale
105 - / - / Air: Spin +20%
Ayane slams the ground in front of her and a giant blade rises up.


214+C: Two Step in Destruction
Ayane stomp1.pngAyane stomp2.png Guard Air Guard Support
High -> Mid - -> No No
Damage Hit / Counter Hit Counter Scale
65 +105 (2Hits 134) Knockdown +20%
Ayane does a stomp that launches followed by a 6A that knocks back and causes wallbounce. Pressing 4 after the stomp will cancel the second hit and makes you jump backwards.


Liberty Arts

236+BC: God Assisted Holy Arrow
Ayane super1.png Guard Air Guard Support
Mid Yes No
Damage Hit / Counter Hit Counter Scale
First Hit: 101 Knockdown +20%
Ayane fires a large, slow arrow forwards. Can juggle during and after the hit. Uses 1 arrow stock. Can be proxied.


214+BC: Blast Sky Holy Arrow
Ayane super2.png Guard Air Guard Support
Mid Yes No
Damage Hit / Counter Hit Counter Scale
130 * 3 Knockdown +20%
Ayane fires an arrow upwards that turns into 3 explosive arrows that hit in front of her at different distances. The first hitting at sweep distance, the second about midscreen, the third at fullscreen. Uses 1 arrow stock. Can be proxied.


Strategy

Matchups

Yui

Haruka

Lilith

Luna

Kurumi

Saki

Kaede

Natalia

Eri

Ayane

Combos

Without Assist

63214B 5B/2B/5C 2C

  • Command throw combo. 5C only works vs Yui, Kurumi, Saki, Eri, Ayane. Others fly too far away for 2C. Doesn't work on Lilith at all.

236A (236Ax3) 236C

  • Can be done at ~3 body lengths apart and closer. ~15%-35%, arrow dependent. 1-4 arrow stocks.

236A (236A) 236B+C 214A j.C

  • Works better when opponent is not cornered. ~35%-42% damage, arrow and position dependent. 1-4 arrow stocks.

236A 236BC 236C 236C

Eko

j.C 5C 2D(2 hits) 236A (236A) 236B+C 214A j.C

  • First j.C must be performed low to the ground

63214B>B 6D 214C

  • Command throw combo, no super, no arrows used.

63214B>C 6D 236A 236A 5C

  • Command throw combo, no super, 2 arrow stocks.

63214B>C 6D 236A 236A 236A j.C

  • Command throw combo, no super, 3 arrow stocks.

63214B>C 6D 236A 236A 236B+C j.C

  • Command throw combo, super, 3 arrow stocks.

63214B>C 6D 236A 236A 236B+C 214A j.C

  • Command throw combo, super, 4 arrow stocks.

63214B>C 2D(2 hits) 236A 236A 236B+C 214A j.C

  • Command throw combo, super, 4 arrow stocks. Stuns as long as 2D hits twice.

63214B>[C 3D] 5A 236A 236A 236B+C 214A j.C

  • Command throw combo, super, 4 arrow stocks. Technically works, but might be hard to actually confirm. The 5A must hit before the divekick of 3D hits. The first 236A must hit while the person is being juggled by the second part of 3D.

Corner: 6B~6D 236A 236A 6B 6D 236A 5C 2D 66 236A 236C

Sierra

63214+B 5B~5D 236A ...

236A 6D 236A (236Ax2) 236C

  • Can be done at ~3 body lengths apart and closer. ~30%-42% damage, arrow dependent. 1 assist and 2-4 arrow stocks.

236A 2D 236A (236Ax2) 236C

  • Can be done at ~2 body lengths apart and closer. ~35%-50% damage, arrow dependent. 2 assist and 2-4 arrow stocks.

236Axn 6D 5C 236C

236Axn 2D 236C 236C

Juliet

236A (236Ax1-3) 6D 236C

  • Requires that you be close to melee range. ~30%-50% damage, arrow dependent. 1 assist and 1-4 arrow stocks.

236A 2D 236Axn 236C

236A 6D 236BC 236Axn

Kanae

236A 6D 236Axn 236C

236A 2D 236C 236Axn

236A 236BC 236A 6D 236A 236A 236C

3D 236BC 236A 6D 236Axn 236C

3D 6D 236Axn 236C

Hilda

236Ax(1-3) 236A~5D 236C 236C

236A 3D~236C 236Axn 236C

236A 6D 236Axn 236C

236A 2D 236C 236Axn 236C

Vanguard Princess
General

BlogChangelogFAQHUDLinksMechanicsNetplaySupport Regen

Characters

YuiHarukaLilithLunaKurumiSakiKaedeNataliaEriAyaneHilda

Assists