Vanguard Princess/Ayane Ikuse: Difference between revisions
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== Profile == | == Profile == | ||
User of Ikuse-style archery, Ayane lost an eye in the the midst of training. | User of Ikuse-style archery, Ayane lost an eye in the the midst of training. She was blessed as a result of the Astral Impact, but is slowly losing that power. | ||
She heads to the battlegrounds to challenge Yui, her childhood friend and rival. | She heads to the battlegrounds to challenge Yui, her childhood friend and rival. | ||
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| colspan="3" | Command throw. Ayane flips over the opponent. Any attack immediately after the flip will be a guaranteed counterhit. | | colspan="3" | Command throw. Ayane flips over the opponent. Any attack immediately after the flip will be a guaranteed counterhit. Very good for combos. | ||
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| colspan="3" | Straight arrow shot. Can be juggled into itself and juggled after. Uses 1 arrow stock. Does more damage the closer you are to your opponent. Does additional damage if the arrow hits a specific portion of the opponents hitbox, if done correctly 'BULLSEYE' will appear under your lifebar in a manner similar to Luna's SPEED SHOOTING. Arrows cannot be reflected, but CAN be proxy guarded... however, the timing is so strict and the benefit of proxying such a move is small, so you can proceed like the move is not proxyable. | | colspan="3" | Straight arrow shot. Whiffs crouchers. Can be juggled into itself and juggled after. Uses 1 arrow stock. Does more damage the closer you are to your opponent. Does additional damage if the arrow hits a specific portion of the opponents hitbox, if done correctly 'BULLSEYE' will appear under your lifebar in a manner similar to Luna's SPEED SHOOTING. Arrows cannot be reflected, but CAN be proxy guarded... however, the timing is so strict and the benefit of proxying such a move is small, so you can proceed like the move is not proxyable. | ||
|}<br> | |}<br> | ||
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| colspan="3" | Ayane slams the ground in front of her and a giant blade rises up. | | colspan="3" | Ayane slams the ground in front of her and a giant blade rises up. Causes Spin when it hits an aerial opponent. | ||
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| colspan="3" | Ayane does a stomp that launches followed by a 6A that knocks back and causes wallbounce. Pressing | | colspan="3" | Ayane does a stomp that launches followed by a 6A that knocks back and causes wallbounce. Pressing 44 after the stomp will cancel the second hit and makes Ayane jump backwards. | ||
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Revision as of 15:30, 23 December 2011
Profile
User of Ikuse-style archery, Ayane lost an eye in the the midst of training. She was blessed as a result of the Astral Impact, but is slowly losing that power.
She heads to the battlegrounds to challenge Yui, her childhood friend and rival.
Move List
Note: An arrow stock will automatically reload 4.5 seconds after use.
Movement
66: Forward run.
44: Short Back Hop.
Throws
Normal Moves
5A | |||
---|---|---|---|
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Guard | Air Guard | Support |
Low | - | Yes | |
Damage | Hit / Counter Hit | Counter Scale | |
30 | - / - | +20% | |
Short low kick |
5B | |||
---|---|---|---|
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Guard | Air Guard | Support |
Mid | No | Yes | |
Damage | Hit / Counter Hit | Counter Scale | |
61 | - / Butt Plant | +20% | |
High straight kick. |
5C | |||
---|---|---|---|
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Guard | Air Guard | Support |
Mid | No | Yes | |
Damage | Hit / Counter Hit | Counter Scale | |
80 | - / Spin | +20% | |
High impossible angle kick. |
2A | |||
---|---|---|---|
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Guard | Air Guard | Support |
Low | - | Yes | |
Damage | Hit / Counter Hit | Counter Scale | |
8 | - / - | +20% | |
Low short kicks. Can rapid fire. |
2B | |||
---|---|---|---|
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Guard | Air Guard | Support |
Low | - | Yes | |
Damage | Hit / Counter Hit | Counter Scale | |
50 | - / Butt Plant | +20% | |
Low crouch straight kick. Moves Ayane forward. |
2C | |||
---|---|---|---|
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Guard | Air Guard | Support |
Low | - | Yes | |
Damage | Hit / Counter Hit | Counter Scale | |
88 | Knockdown | +20% | |
Low two leg sweep. |
j.A | |||
---|---|---|---|
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Guard | Air Guard | Support |
High | Yes | Yes | |
Damage | Hit / Counter Hit | Counter Scale | |
30 | - / - | +20% | |
Ayane sticks out her knee. |
j.B | |||
---|---|---|---|
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Guard | Air Guard | Support |
High | Yes | Yes | |
Damage | Hit / Counter Hit | Counter Scale | |
61 | - / - | +20% | |
Jumping straight kick. |
j.C | |||
---|---|---|---|
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Guard | Air Guard | Support |
High | Yes | Yes | |
Damage | Hit / Counter Hit | Counter Scale | |
81 | - / - | +20% | |
Jumping frontflip kick. |
Command Normals
6A/4A | |||
---|---|---|---|
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Guard | Air Guard | Support |
Mid | No | Yes | |
Damage | Hit / Counter Hit | Counter Scale | |
50 | - / Knockdown | +20% | |
Ayane does a long ranged fist strike. Pushes the opponent nearly to the end of the screen on hit. |
6B | |||
---|---|---|---|
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Guard | Air Guard | Support |
Overhead | Yes | Yes | |
Damage | Hit / Counter Hit | Counter Scale | |
62 | - / Butt Plant | +20% | |
Ayane does a hop into her frontflip kick. |
Special Moves
Liberty Arts
Strategy
Matchups
Yui
Haruka
Lilith
Luna
Kurumi
Saki
Kaede
Natalia
Eri
Ayane
Combos
Without Assist
63214B 5B/2B/5C 2C
- Command throw combo. 5C only works vs Yui, Kurumi, Saki, Eri, Ayane. Others fly too far away for 2C. Doesn't work on Lilith at all.
236A (236Ax3) 236C
- Can be done at ~3 body lengths apart and closer. ~15%-35%, arrow dependent. 1-4 arrow stocks.
236A (236A) 236B+C 214A j.C
- Works better when opponent is not cornered. ~35%-42% damage, arrow and position dependent. 1-4 arrow stocks.
236A 236BC 236C 236C
Eko
j.C 5C 2D(2 hits) 236A (236A) 236B+C 214A j.C
- First j.C must be performed low to the ground
63214B>B 6D 214C
- Command throw combo, no super, no arrows used.
63214B>C 6D 236A 236A 5C
- Command throw combo, no super, 2 arrow stocks.
63214B>C 6D 236A 236A 236A j.C
- Command throw combo, no super, 3 arrow stocks.
63214B>C 6D 236A 236A 236B+C j.C
- Command throw combo, super, 3 arrow stocks.
63214B>C 6D 236A 236A 236B+C 214A j.C
- Command throw combo, super, 4 arrow stocks.
63214B>C 2D(2 hits) 236A 236A 236B+C 214A j.C
- Command throw combo, super, 4 arrow stocks. Stuns as long as 2D hits twice.
63214B>[C 3D] 5A 236A 236A 236B+C 214A j.C
- Command throw combo, super, 4 arrow stocks. Technically works, but might be hard to actually confirm. The 5A must hit before the divekick of 3D hits. The first 236A must hit while the person is being juggled by the second part of 3D.
Corner: 6B~6D 236A 236A 6B 6D 236A 5C 2D 66 236A 236C
Sierra
63214+B 5B~5D 236A ...
236A 6D 236A (236Ax2) 236C
- Can be done at ~3 body lengths apart and closer. ~30%-42% damage, arrow dependent. 1 assist and 2-4 arrow stocks.
236A 2D 236A (236Ax2) 236C
- Can be done at ~2 body lengths apart and closer. ~35%-50% damage, arrow dependent. 2 assist and 2-4 arrow stocks.
236Axn 6D 5C 236C
236Axn 2D 236C 236C
Juliet
236A (236Ax1-3) 6D 236C
- Requires that you be close to melee range. ~30%-50% damage, arrow dependent. 1 assist and 1-4 arrow stocks.
236A 2D 236Axn 236C
236A 6D 236BC 236Axn
Kanae
236A 6D 236Axn 236C
236A 2D 236C 236Axn
236A 236BC 236A 6D 236A 236A 236C
3D 236BC 236A 6D 236Axn 236C
3D 6D 236Axn 236C
Hilda
236Ax(1-3) 236A~5D 236C 236C
236A 3D~236C 236Axn 236C
236A 6D 236Axn 236C
236A 2D 236C 236Axn 236C