Fate Unlimited Codes/Berserker: Difference between revisions
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{{MoveData | {{MoveData | ||
|name=j.A | |name=j.A | ||
|image= | |image=FUC Berserker j.A.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| damage = | | damage =350 | ||
| guard =High | | guard =High | ||
| cancel = | | cancel =N, A | ||
| startup = | | startup =7 | ||
| total length = | | total length = | ||
| blockstun = | | blockstun =27 | ||
| advblock = | | advblock = | ||
| description = | | description = | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=j.B | |name=j.B | ||
|image= | |image=FUC Berserker j.B.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| damage = | | damage =550 | ||
| guard =High | | guard =High | ||
| cancel = | | cancel =N, A | ||
| startup = | | startup =15 | ||
| total length = | | total length = | ||
| blockstun = | | blockstun =26 | ||
| advblock = | | advblock = | ||
| description = | | description = | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=j.C | |name=j.C | ||
|image= | |image=FUC Berserker j.C.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| damage = | | damage =700 | ||
| guard =High | | guard =High | ||
| cancel = | | cancel = A | ||
| startup = | | startup =20 | ||
| total length = | | total length = | ||
| blockstun = | | blockstun =27 | ||
| advblock = | | advblock = | ||
| description = | | description = | ||
}} | }} | ||
}} | }} |
Revision as of 18:22, 29 May 2021
Berserker | |
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Health | 11,500 |
Prejump | 9 |
Backdash | 30F (Invulnerable 1-21) |
Weight | Super Heavy |
Introduction
Berserker is a grappler with a huge weapon. While he is able to do devestating damage from his weapon alone, he is unable to open up his opponent's defenses with attacks alone. He is able to poke and get in on his opponents from nearly any range and he is much harder to zone against than most other heavy grapplers. 214A lets him get in on his opponent (while being negative) which lets him threaten grab/command grab. He has high jump startup and no double jump, so conversely, he can often be grabbed, since he rarely wants to jump.
Normals
5A
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2A
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5B
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2B
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6B
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5C
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2C
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6C
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j.A
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j.B
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j.C
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6A+B
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Specials
236X
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623X
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214X
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360X
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22C
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Supers (WIP)
720A
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236236B
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236236C (Grail Super)
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