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Line 667: |
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| ==Strategy== | | ==Strategy== |
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| Vanishing Strike is excellent for okizeme. Upon scoring a knockdown, fire out a low vanishing strike to force the opponent to block on wakeup. | | Vanishing Strike is excellent for okizeme. Upon scoring a knockdown, fire out a low Vanishing Strike to force the opponent to block on wakeup. |
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| ==External Links== | | ==External Links== |
Revision as of 12:59, 1 December 2021
Introduction
Gender
|
Male
|
Blood type
|
B(Rh+)
|
Birthday
|
April 12th
|
Fighting Style
|
Martial Arts
|
Birthplace
|
Italian
|
Height
|
181cm
|
Weight
|
76kg
|
Voice Actor
|
Shikase Hajime
|
Fun fact: Can free dive deeper than 100m and perform most sports accurately. He makes his own original cocktails (Although it doesn’t seem like they’re popular?) as a hobby.
Gameplay
Aran is one of the best and easiest characters to pick up, as his fireballs are great for zoning and oki, his rekkas destroy lifebars and guard gauges, and he even has a dp!
He takes the spot as the scrub killer AND scrub enabler of the game.
Pros
|
Cons
|
Easy!
|
Rekka's can be easily read into an Impact Break
|
3
|
4
|
5
|
6
|
Version Differences
Removed a special invincibility check in the second half of ground recovery (v1.1)
Move Set
Standing Normals
5LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
|
cl.SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
|
cl.SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Crouching Normals
2LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2LK
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Low
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-
|
-
|
-
|
-
|
-
|
-
|
|
2SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jumping Normals
j.LP
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High
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-
|
-
|
-
|
-
|
-
|
-
|
|
j.SP
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High
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-
|
-
|
-
|
-
|
-
|
-
|
|
j.LK
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Damage
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Guard
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Startup
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Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High
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-
|
-
|
-
|
-
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-
|
-
|
|
j.SK
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Damage
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Guard
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Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
High
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-
|
-
|
-
|
-
|
-
|
-
|
|
Command Normal
Blow Lancer 6P
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Damage
|
Guard
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Startup
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Active
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Recovery
|
Frame Adv
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I-Blow OK
|
Punishes G.Dodge
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-
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High
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-
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-
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-
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-
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-
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-
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|
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Special Moves
Vanishing Strike 236P
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
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Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
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|
Vanishing Strike Low 236K
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Damage
|
Guard
|
Startup
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Active
|
Recovery
|
Frame Adv
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I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
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-
|
-
|
-
|
-
|
-
|
-
|
|
Accelerator Strike 41236P
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Damage
|
Guard
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Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
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Punishes G.Dodge
|
-
|
Mid
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-
|
-
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-
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-
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-
|
-
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This fireball creates a juggle on hit.
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Vanguard Strike 214P ==First Strike==
214P ==First Strike==
214P ==Second Strike==
214P-214P ==Second Strike==
214P-214P ==Third Strike (Middle)==
214P-214P-6P ==Third Strike (Middle)==
214P-214P-6P ==Third Strike (Low)==
214P-214P-2P ==Third Strike (Low)==
214P-214P-2P ==Third Strike (High)==
214P-214P-4P ==Third Strike (High)==
214P-214P-4P ==Phantom Phase==
214P-214P-214K ==Phantom Phase==
214P-214P-214K
|
Version
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Damage
|
Guard
|
Startup
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Active
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Recovery
|
Frame Adv
|
I-Blow OK
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Punishes G.Dodge
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214P
|
-
|
Mid
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-
|
-
|
-
|
-
|
-
|
-
|
|
Version
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Damage
|
Guard
|
Startup
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Active
|
Recovery
|
Frame Adv
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I-Blow OK
|
Punishes G.Dodge
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214P-214P
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
Follow-up to Aran's Rekka
|
Version
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
214P-214P-6P
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
One of Aran's enders that comes after the second part of his Rekka , hits Mid
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
214P-214P-2P
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
One of Aran's enders that comes after the second part of his Rekka , hits Low
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
214P-214P-4P
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
-
|
One of Aran's enders that comes after the second part of his Rekka , hits Overhead
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
214P-214P-214K
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
One of Aran's enders that comes after the second part of his Rekka , he feints an attack. Kinda useless.
|
|
Vertical Strike 623P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
Press SK during the SK version of Vertical Strike for a follow-up.
|
|
Phantom Phase 214K
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Vanishing Strike (Feint) 22K
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Universal Mechanics
Throw 4/6SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Phantom Shift LK+SP/LP+SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Seiei Enbu time. Creates shadows of Aran that trail behind his every move.
|
|
Jolt Attack (air OK) LP+LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Unblockable
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Advancing Attack SP+SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Super Arts
Strike Burst 236236P Offensive Arts Offensive Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Strike Edge 41236P While Guarding Defensive Arts Defensive Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Infinity Strike 2363214P Critical Arts Critical Arts
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
I-Blow OK
|
Punishes G.Dodge
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Combos
LP > LK > SP > SK > 623P
Strategy
Vanishing Strike is excellent for okizeme. Upon scoring a knockdown, fire out a low Vanishing Strike to force the opponent to block on wakeup.
External Links
youtube.com
twitch.tv