The Rumble Fish 2/Aran: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
Line 667: Line 667:
==Strategy==
==Strategy==


Vanishing Strike is excellent for okizeme. Upon scoring a knockdown, fire out a low vanishing strike to force the opponent to block on wakeup.
Vanishing Strike is excellent for okizeme. Upon scoring a knockdown, fire out a low Vanishing Strike to force the opponent to block on wakeup.


==External Links==
==External Links==

Revision as of 12:59, 1 December 2021



TRF2 MAIN ARAN.png

Introduction

Aran Colors.png
Gender Male Blood type B(Rh+) Birthday April 12th Fighting Style Martial Arts Birthplace Italian Height 181cm Weight 76kg Voice Actor Shikase Hajime

Fun fact: Can free dive deeper than 100m and perform most sports accurately. He makes his own original cocktails (Although it doesn’t seem like they’re popular?) as a hobby.

Gameplay

Aran is one of the best and easiest characters to pick up, as his fireballs are great for zoning and oki, his rekkas destroy lifebars and guard gauges, and he even has a dp! He takes the spot as the scrub killer AND scrub enabler of the game.

Pros Cons
Easy! Rekka's can be easily read into an Impact Break
3 4
5 6

Version Differences

Removed a special invincibility check in the second half of ground recovery (v1.1)

Move Set

Standing Normals

5LP
ARAN LP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -
5SP
ARAN SP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -
cl.SP
ARAN CSP.png
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -


5LK
ARAN LK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -
5SK
ARAN SK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -
cl.SK
ARAN CSK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -

Crouching Normals

2LP
ARAN 2LP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -
2SP
ARAN 2SP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -
2LK
ARAN 2LK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Low - - - - - -
2SK
ARAN 2SK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Low - - - - - -

Jumping Normals

j.LP
ARAN 8LP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - - -
j.SP
ARAN 8SP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - - -
j.LK
ARAN 8LK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - - -
j.SK
ARAN 8SK.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - - -

Command Normal

Blow Lancer
6P
ARAN 6SP.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- High - - - - - -

Aran's overhead.

Special Moves

Vanishing Strike
236P
ARAN 236P.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -
Vanishing Strike Low
236K
ARAN 236K.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -
Accelerator Strike
41236P
ARAN 4136P.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -

This fireball creates a juggle on hit.

Vanguard Strike
214P
ARAN 214P.PNG
==First Strike==
214P
==First Strike==
214P
ARAN 214P-214P.PNG
==Second Strike==
214P-214P
==Second Strike==
214P-214P
ARAN 214P-214P-6P.PNG
==Third Strike (Middle)==
214P-214P-6P
==Third Strike (Middle)==
214P-214P-6P
ARAN 214P-214P-2P.PNG
==Third Strike (Low)==
214P-214P-2P
==Third Strike (Low)==
214P-214P-2P
ARAN 214P-214P-4P.PNG
==Third Strike (High)==
214P-214P-4P
==Third Strike (High)==
214P-214P-4P
ARAN 214P-214P-214K.PNG
==Phantom Phase==
214P-214P-214K
==Phantom Phase==
214P-214P-214K
Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
214P - Mid - - - - - -

Start of Aran's Rekka.

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
214P-214P - Mid - - - - - -

Follow-up to Aran's Rekka

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
214P-214P-6P - Mid - - - - - -

One of Aran's enders that comes after the second part of his Rekka , hits Mid

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
214P-214P-2P - Low - - - - - -

One of Aran's enders that comes after the second part of his Rekka , hits Low

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
214P-214P-4P - High - - - - - -

One of Aran's enders that comes after the second part of his Rekka , hits Overhead

Version Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
214P-214P-214K - - - - - - - -

One of Aran's enders that comes after the second part of his Rekka , he feints an attack. Kinda useless.

Vertical Strike
623P
ARAN 623P.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -

Press SK during the SK version of Vertical Strike for a follow-up.

Phantom Phase
214K
ARAN 214LP-1.PNG
ARAN 214SP-1.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - - -
Vanishing Strike (Feint)
22K
ARAN 22K.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - - -

Universal Mechanics

Throw
4/6SP
ARAN GRAB.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - - -
Phantom Shift
LK+SP/LP+SK
ARAN BOOSTDRIVE.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- - - - - - - -

Seiei Enbu time. Creates shadows of Aran that trail behind his every move.

Jolt Attack (air OK)
LP+LK
ARAN JOLT.PNG
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Unblockable - - - - - -
Advancing Attack
SP+SK
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -

Super Arts

Strike Burst
236236P
ARAN OA.PNG
Offensive Arts
Offensive Arts
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -
Strike Edge
41236P While Guarding
ARAN DA.PNG
Defensive Arts
Defensive Arts
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -
Infinity Strike
2363214P
ARAN CA.PNG
Critical Arts
Critical Arts
Damage Guard Startup Active Recovery Frame Adv I-Blow OK Punishes G.Dodge
- Mid - - - - - -

Combos

LP > LK > SP > SK > 623P

Strategy

Vanishing Strike is excellent for okizeme. Upon scoring a knockdown, fire out a low Vanishing Strike to force the opponent to block on wakeup.

External Links

youtube.com twitch.tv


General
FAQ
Controls
HUD
System
Strategy
Glossary
Netplay
Links
Characters
Aran
Bazoo
Beatrice
Boyd
Garnet
Greed
Hazama
Hikari
Kaya
Lud
Mito
Orville
Sheryl
Typhon
Viren
Zen