JoJo's Bizarre Adventure: All-Star Battle R: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(finished the first draft of the home page WEEEEE)
No edit summary
Line 30: Line 30:


This wiki is also a heavy work-in-progress, and as such, there are some parts of the wiki such as character-specific pages that will remain under construction for the foreseeable future. Please bear with us as we continue to work!
This wiki is also a heavy work-in-progress, and as such, there are some parts of the wiki such as character-specific pages that will remain under construction for the foreseeable future. Please bear with us as we continue to work!
{{Navbox-ASBR}}
[[Category:JoJo's Bizarre Adventure: All-Star Battle R]]

Revision as of 15:49, 7 September 2022

JoJo's Bizarre Adventure: All-Star Battle R
(ASBR)
[[File:|center|400x300px]]
Developers

CyberConnect2

Publishers

Bandai Namco Entertainment

Systems

Steam
PS4
PS5
Xbox One
Xbox Series X & S
Switch

Official Websites

jojoasbr.bn-ent.net

Online Play

Delay-based

Quick Match, Custom Match, Ranked Match
Community Channels

Discord

JoJo's Bizarre Adventure: All-Star Battle R is a 3D assist-based fighting game with a cast of over 50 JoJo characters, acting as a successor to the original All-Star Battle from 2013. Developed by CyberConnect2, creators of the Naruto Storm and Demon Slayer arena fighters, and published by Bandai Namco Entertainment, it was released on September 1st, 2022 for Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X and Nintendo Switch. All-Star Battle R includes a multitude of new changes from the original game, including an overhauled combat system, new gameplay modes, and a massive rebalancing of the entire cast.


Dynamic assists: All-Star Battle R's combat system has been revamped, now allowing you to choose one main character and one non-playable assist to summon in combat. Assists can cover a multitude of use cases and are all uniquely different, from projectile assists to help zoners cover more ground, or assists that strike as overheads and lows to open up your opponent in blockstrings. Assists also allow you to break your opponent's combo or true blockstring by calling them while being hit, allowing for momentum to smoothly flow back and forth over the course of a game.

Four-button fighter: All-Star Battle R uses four main buttons in combat, and as such, all combos on the wiki will use LMH notation for the purposes of combo guides. Your four main buttons are a light, medium, and heavy attack, as well as a Style button (commonly notated as S). The Style button causes a unique mechanic for each character, such as calling forth a Stand for Stand characters and altering their moveset, activating a special install for Mode characters, or mounting their horse for Mounted characters.

Stylish Dodge/Guard: Unique to All-Star Battle and its sequel is the mechanic of Stylish Dodging, which allows you to invincibly sidestep any move if you press back (4 or 1) within a few frames of the move landing. With All-Star Battle R's release, however, a new mechanic has been introduced called Stylish Guard, which allows you to perform the same invincible sidestep as before, only with a moderately different input (2 + light + rotate). This essentially functions as a version of Third Strike's parry, although the differences between the two systems are very noticeable as Stylish Guard is a much more punishable technique. Stylish Guard is the main way to get out of high pressure situations, and is one of the centerpieces of ASBR's neutral game.

Infinite prevention system: The combo system in All-Star Battle R has been heavily tweaked to account for the new system changes. The IPS in the game allows you to use a single move twice in one combo before dropping out, with some exceptions. For example, while using 2L three times in a combo would trigger IPS, if you are a Stand character and use 2L twice, go into Stand Rush to deactivate your Stand, and then use 2L two more times, your combo would not drop because those are accounted for as separate inputs. This gives the combo system a solid level of depth while still being simple enough for newcomers to understand.

Easy beat: All-Star Battle R features an autocombo system known as Easy Beat, similar to the autocombos found in CyberConnect2's other anime games. By repeatedly pressing the light attack button, you can perform a simple light-medium-heavy string into a special move, which then can cancel into a super with another press of the light button, depending on the character. These Easy Beats are typically decent combos for beginners as well as safe on block in some situations, making them an easy tool for new players to use as they get into the game.

This wiki was created to serve as a general hub for the game and its resources, in order to have a general location for all of the game's techniques and information regardless of skill level. If you would like to read more information about in-game mechanics or general beginner's tips, check out the FAQ and Glossary pages for information on terminology, mechanics, game data, and how to start out playing.

This wiki is also a heavy work-in-progress, and as such, there are some parts of the wiki such as character-specific pages that will remain under construction for the foreseeable future. Please bear with us as we continue to work!


General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh