JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(Made User/Stand buttons more visible.)
(Added Frame Data)
Line 54: Line 54:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=13
  |guard=
  |guard=Mid
  |startup=
  |startup=5
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
*Notes 1
*Notes 1
Line 75: Line 75:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=21
  |guard=
  |guard=Mid
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=0
  |hitadv=
  |hitadv=+4
  |description=
  |description=
*Notes 1
*Notes 1
Line 96: Line 96:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=32
  |guard=
  |guard=Mid
  |startup=
  |startup=13
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=-8
  |description=
  |description=
*Notes 1
*Notes 1
Line 117: Line 117:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=12
  |guard=
  |guard=Low
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
*Notes 1
*Notes 1
Line 138: Line 138:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=19
  |guard=
  |guard=Low
  |startup=
  |startup=9
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
*Notes 1
*Notes 1
Line 159: Line 159:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=15, 16
  |guard=
  |guard=Low
  |startup=
  |startup=13(14)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-16
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 180: Line 180:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=15x2, 25
  |guard=
  |guard=Low
  |startup=
  |startup=15
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-26
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 201: Line 201:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=16
  |guard=
  |guard=Overhead
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
Line 222: Line 222:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=12, 12
  |guard=
  |guard=Overhead
  |startup=
  |startup=9(12)1
  |active=
  |active=
  |recovery=
  |recovery=
Line 243: Line 243:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=32
  |guard=
  |guard=Overhead
  |startup=
  |startup=9
  |active=
  |active=
  |recovery=
  |recovery=
Line 266: Line 266:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=10
  |guard=
  |guard=Mid
  |startup=
  |startup=17
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-26
  |hitadv=
  |hitadv=-44
  |description=
  |description=
*Notes 1
*Notes 1
Line 280: Line 280:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=20
  |guard=
  |guard=Mid
  |startup=
  |startup=19
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-26
  |hitadv=
  |hitadv=-44
  |description=
  |description=
*Notes 1
*Notes 1
Line 294: Line 294:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=30
  |guard=
  |guard=Mid
  |startup=
  |startup=21
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-26
  |hitadv=
  |hitadv=-44
  |description=
  |description=
*Notes 1
*Notes 1
Line 315: Line 315:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=30*
  |guard=
  |guard=Mid
  |startup=
  |startup=19
  |active=
  |active=
  |recovery=
  |recovery=
Line 323: Line 323:
  |hitadv=
  |hitadv=
  |description=
  |description=
''*Cannot be hit outside of a combo.''
*Notes 1
*Notes 1
*Notes 2
*Notes 2
Line 338: Line 339:
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=21
  |active=
  |active=
  |recovery=
  |recovery=
Line 345: Line 346:
  |description=
  |description=
*Notes 1
*Notes 1
*Notes 2
*Doesn't count as a hit, so it won't add to combo scaling.
  }}
  }}
}}
}}
Line 358: Line 359:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=5x3, 50
  |guard=
  |guard=Mid
  |startup=
  |startup=15
  |active=
  |active=
  |recovery=
  |recovery=
Line 372: Line 373:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=5x3, 60
  |guard=
  |guard=Mid
  |startup=
  |startup=17
  |active=
  |active=
  |recovery=
  |recovery=
Line 386: Line 387:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=5x3, 70
  |guard=
  |guard=Mid
  |startup=
  |startup=21
  |active=
  |active=
  |recovery=
  |recovery=
Line 408: Line 409:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=14
  |guard=
  |guard=Mid
  |startup=
  |startup=31
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 422: Line 423:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=14
  |guard=
  |guard=Mid
  |startup=
  |startup=35
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 436: Line 437:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=14
  |guard=
  |guard=Mid
  |startup=
  |startup=43
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 458: Line 459:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=50
  |guard=
  |guard=Low
  |startup=
  |startup=25
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-34
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 472: Line 473:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=60
  |guard=
  |guard=Low
  |startup=
  |startup=29
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-22
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 486: Line 487:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=70
  |guard=
  |guard=Low
  |startup=
  |startup=37
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 510: Line 511:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=14
  |guard=
  |guard=Mid
  |startup=
  |startup=5
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
*Notes 1
*Notes 1
Line 531: Line 532:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=21
  |guard=
  |guard=Mid
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=-4
  |description=
  |description=
*Notes 1
*Notes 1
Line 552: Line 553:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=16, 16
  |guard=
  |guard=Mid
  |startup=
  |startup=13(10)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=0
  |hitadv=
  |hitadv=+4
  |description=
  |description=
*Notes 1
*Notes 1
Line 573: Line 574:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=13
  |guard=
  |guard=Low
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=0
  |hitadv=
  |hitadv=+4
  |description=
  |description=
*Notes 1
*Notes 1
Line 594: Line 595:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=10, 11
  |guard=
  |guard=Low
  |startup=
  |startup=7(12)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=+4
  |hitadv=
  |hitadv=+8
  |description=
  |description=
*Notes 1
*Notes 1
Line 615: Line 616:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=30
  |guard=
  |guard=Low
  |startup=
  |startup=15
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 636: Line 637:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=55
  |guard=
  |guard=Overhead
  |startup=
  |startup=21
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-10
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 657: Line 658:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=17
  |guard=
  |guard=Overhead
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
Line 678: Line 679:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=26
  |guard=
  |guard=Overhead
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
Line 699: Line 700:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=37
  |guard=
  |guard=Overhead
  |startup=
  |startup=9
  |active=
  |active=
  |recovery=
  |recovery=
Line 722: Line 723:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=4x5, 20
  |guard=
  |guard=Mid
  |startup=
  |startup=19
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=+4
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 736: Line 737:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=4x10, 20
  |guard=
  |guard=Mid
  |startup=
  |startup=23
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 750: Line 751:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=4x15, 20
  |guard=
  |guard=Mid
  |startup=
  |startup=25
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-28
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 772: Line 773:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=0
  |guard=
  |guard=Low
  |startup=
  |startup=29
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-30
  |hitadv=
  |hitadv=-24
  |description=
  |description=
*Notes 1
*Notes 1
Line 786: Line 787:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=0
  |guard=
  |guard=Low
  |startup=
  |startup=35
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-40
  |hitadv=
  |hitadv=-36
  |description=
  |description=
*Notes 1
*Notes 1
Line 800: Line 801:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=0
  |guard=
  |guard=Low
  |startup=
  |startup=45
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-58
  |hitadv=
  |hitadv=-54
  |description=
  |description=
*Notes 1
*Notes 1
Line 822: Line 823:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=20, 40
  |guard=
  |guard=Mid
  |startup=
  |startup=15
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-16
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 836: Line 837:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=20, 40
  |guard=
  |guard=Mid
  |startup=
  |startup=15
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-22
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 850: Line 851:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=20, 40
  |guard=
  |guard=Mid
  |startup=
  |startup=15
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-22
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 875: Line 876:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Forward
  |version=Forward
  |damage=
  |damage=100
  |guard=
  |guard=Throw
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
Line 889: Line 890:
  |version=Back
  |version=Back
  |header=no
  |header=no
  |damage=
  |damage=100
  |guard=
  |guard=Throw
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
Line 953: Line 954:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=100 + 100
  |guard=
  |guard=
  |startup=
  |startup=
Line 974: Line 975:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=36 + 333
  |guard=
  |guard=Mid
  |startup=
  |startup=1(26)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-128
  |hitadv=
  |hitadv=
  |description=
  |description=

Revision as of 10:36, 29 September 2022

Introduction

Two minor villains from Golden Wind, the Fifth part of JoJo's Bizarre Adventure, Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in All-Star Battle with almost every tool in the game, with strong normals and specials giving Prosciutto an answer to almost everything. Using Stand-Off mode Prosciutto has Pesci by his side giving him access to a highly powerful trap with 214L/M/H that makes approaching Prosciutto a very difficult task, a strong ranged low special with 22L/M/H that leads into Prosciutto's highly damaging OTG combos using his 3H. Combining all of these tools together can make Prosciutto in Stand-Off one of the hardest to approach characters in the game.

Prosciutto's Stand-On mode gives Prosciutto some of the hardest to escape pressure in the game with his s.236L allowing him to make everything highly plus and with his quick standing overhead 3H and instant overhead with dash jump j.H makes blocking him a tough task. Prosciutto's damage in Stand-On is also some of the highest meterless damage in the game making him a monster if he ever gets close and someone you absolutely must keep out or be ready to block. Adding onto this, every time Prosciutto gets in he ends his combos with his s.22L which increases his unique aging gauge which disables certain universal mechanics making it even harder to escape his next pressure sequence as you'll be heavily gimped and missing out a few key answers to escaping him. While Stand-On Prosciutto can very easily 2 touch the entire cast even without assists thanks to his high damage and scary pressure.

While Prosciutto and Pesci sound invincible they have one huge weakness and it's zoning, Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his game plan started, but nevertheless, with his combination of huge strengths, few weaknesses, and unique aging mechanic makes Prosciutto and Pesci one of the strongest characters in the game.

Playstyle
JJASBR Prosciutto Small Icon.png Prosciutto & Pesci are a hybrid defensive monster and pressure demon that can seal the opponent out of their precious system mechanics.
Pros Cons
  • Versatility: With both a highly useful Stand-Off and Stand-On mode, Prosciutto has access to everything you could want minus a projectile, combining his powerful trap, ranged lows, and strong conversions with Stand-Off. Alongside his powerful mixup, pressure that seemingly has no end in sight, and oppressively good aging mechanic with Stand-On you get a powerhouse of a character.
  • Aging Mechanic: To the uninitiated, his aging mechanic can prove to be a massive annoyance as even at level one it disables the universal defensive mechanic of Stylish Dodge allowing Prosciutto to run offense at virtually no risk.
  • High damage output: Prosciutto deals amazing damage off virtually everything before adding in meter and assists, easily 3 touching almost the entire cast without even needing to spend a single drop of meter and potentially in fewer touches if meter is used.
  • Not Meter Reliant: Not only does Prosciutto easily build over a whole bar of meter off every confirm but he never needs it for his combos and usually when he does spend it on a Flash Cancel for an extension he always builds back way more than he spent. This lack of a reliance on meter lets Prosciutto stock up as much meter as he wants to spend it on whatever he wants, whether it's level 3 GHAs or Flash Cancels to maintain safety if he accidentally overextends in pressure.
  • Weak to strong zoning: Prosciutto can struggle to approach someone with strong zoning as he lacks a good answer other than 22L/M/H and hoping it trades in his favor.
Inconsistent combos: This only applies to certain characters but a good amount of Prosciutto's combos do not work on the entire cast (namely 3H > 236H-4) but universal combos exist and still do good numbers but are definitely slightly weaker. The more notable weakness is that Funny Valentine can entire avoid his OTGs with his 623L/M/H. This however only applies to one matchup and does mean you force him to spend meter to escape your combos and this can be avoided by doing universal routes.

Unique Mechanic

Prosciutto has a unique aging mechanic that increases by one level every time he lands his s.63214L/M/H, s.22L/M/H, or all the way to level 3 if Prosciutto successfully counters his opponent with his HHA. Each level disables a specific universal system mechanic and the effects last 7 seconds before it goes to back level 0 but the timer is reset every time Prosciutto lands an aging move. A level is removed every time Prosciutto is knocked down and is reset to 0 instantly if Prosciutto is hit by a GHA. If the opponent attempts to use something they've been sealed out of they temporarily get staggered.

The mechanics that are removed at each level

  • Level 1: No stylish dodge/stylish guard
  • Level 2: No jumping
  • Level 3/MAX: Disables forward and backdashes

Stats

Style Health Low Health Mode Hashtag(s)
Bro and Mammoni 950 Resolve #ASBR_PRO


Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Prosciutto 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 5 - - -2 +2
  • Notes 1
  • Notes 2
5M
5M
JJASBR Prosciutto 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid 7 - - 0 +4
  • Notes 1
  • Notes 2
5H
5H
JJASBR Prosciutto 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid 13 - - -2 -8
  • Notes 1
  • Notes 2
2L
2L
JJASBR Prosciutto 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low 7 - - -2 +2
  • Notes 1
  • Notes 2
2M
2M
JJASBR Prosciutto 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
19 Low 9 - - -4 0
  • Notes 1
  • Notes 2
2H
2H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15, 16 Low 13(14)1 - - -16 -
  • Notes 1
  • Notes 2
3H
3H
You gutless rat!
JJASBR Prosciutto 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15x2, 25 Low 15 - - -26 -
  • Notes 1
  • Notes 2
JL
j.L
JJASBR Prosciutto Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead 7 - - - -
  • Notes 1
  • Notes 2
JM
j.M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12, 12 Overhead 9(12)1 - - - -
  • Notes 1
  • Notes 2
JH
j.H
JJASBR Prosciutto Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Overhead 9 - - - -
  • Notes 1
  • Notes 2

Special Moves

236X
Fisher Man!
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 10 Mid 17 - - -26 -44
  • Notes 1
  • Notes 2
Medium 20 Mid 19 - - -26 -44
  • Notes 1
  • Notes 2
Heavy 30 Mid 21 - - -26 -44
  • Notes 1
  • Notes 2
236X-X
You can feel shocks through the line!
236L/M/H>L/M/H
JJASBR Prosciutto 236X-X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30* Mid 19 - - - -

*Cannot be hit outside of a combo.

  • Notes 1
  • Notes 2
236X-4
Now I'll reel you in!
236L/M/H>4
JJASBR Prosciutto 236X-4.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - 21 - - - -
  • Notes 1
  • Doesn't count as a hit, so it won't add to combo scaling.
623X
I'll rip you apart!
623L/M/H
JJASBR Prosciutto 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5x3, 50 Mid 15 - - - -
  • Notes 1
  • Notes 2
Medium 5x3, 60 Mid 17 - - - -
  • Notes 1
  • Notes 2
Heavy 5x3, 70 Mid 21 - - - -
  • Notes 1
  • Notes 2
214X
Hook, line and sinker! You took the bait!
214L/M/H
JJASBR Prosciutto 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 14 Mid 31 - - -14 -
  • Notes 1
  • Notes 2
Medium 14 Mid 35 - - -14 -
  • Notes 1
  • Notes 2
Heavy 14 Mid 43 - - -14 -
  • Notes 1
  • Notes 2
22X
Nice try!
22L/M/H
JJASBR Prosciutto 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Low 25 - - -34 -
  • Notes 1
  • Notes 2
Medium 60 Low 29 - - -22 -
  • Notes 1
  • Notes 2
Heavy 70 Low 37 - - -14 -
  • Notes 1
  • Notes 2

Stand On

Normal Moves

Stand 5L
5L
JJASBR Prosciutto Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 5 - - -2 +2
  • Notes 1
  • Notes 2
Stand 5M
5M
JJASBR Prosciutto Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid 7 - - -8 -4
  • Notes 1
  • Notes 2
Stand 5H
5H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16, 16 Mid 13(10)1 - - 0 +4
  • Notes 1
  • Notes 2
Stand 2L
2L
JJASBR Prosciutto Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low 7 - - 0 +4
  • Notes 1
  • Notes 2
Stand 2M
2M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10, 11 Low 7(12)1 - - +4 +8
  • Notes 1
  • Notes 2
Stand 2H
2H
JJASBR Prosciutto Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Low 15 - - -4 -
  • Notes 1
  • Notes 2
Stand 3H
3H
How's this?
JJASBR Prosciutto Stand 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
55 Overhead 21 - - -10 -
  • Notes 1
  • Notes 2
Stand JL
j.L
JJASBR Prosciutto Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead 7 - - - -
  • Notes 1
  • Notes 2
Stand JM
j.M
JJASBR Prosciutto Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead 7 - - - -
  • Notes 1
  • Notes 2
Stand JH
j.H
JJASBR Prosciutto Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Overhead 9 - - - -
  • Notes 1
  • Notes 2

Special Moves

Stand 236X
You're soft!
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 4x5, 20 Mid 19 - - +4 -
  • Notes 1
  • Notes 2
Medium 4x10, 20 Mid 23 - - -2 -
  • Notes 1
  • Notes 2
Heavy 4x15, 20 Mid 25 - - -28 -
  • Notes 1
  • Notes 2
Stand 22X
We're in it to the end!
22L/M/H
JJASBR Prosciutto Stand 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 0 Low 29 - - -30 -24
  • Notes 1
  • Notes 2
Medium 0 Low 35 - - -40 -36
  • Notes 1
  • Notes 2
Heavy 0 Low 45 - - -58 -54
  • Notes 1
  • Notes 2
Stand 63214X
Direct contact is the fastest.
63214X
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 20, 40 Mid 15 - - -16 -
  • Notes 1
  • Notes 2
Medium 20, 40 Mid 15 - - -22 -
  • Notes 1
  • Notes 2
Heavy 20, 40 Mid 15 - - -22 -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
You still don't get it! You little mammoni!
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 100 Throw 7 - - - -
  • Notes 1
  • Notes 2
Back 100 Throw 7 - - - -
  • Notes 1
  • Notes 2
Assist
Assist
Assist Name
JJASBR Prosciutto Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand On
Stand On/Off
5S
JJASBR Prosciutto Stand On.png
Stand On
Stand On
JJASBR Prosciutto Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)summons Stand Name, altering Character name's moveset and abilities.

Heart Heat Attack

I can see your movements! You're wide open!
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
100 + 100 - - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

Once we decide that we're gonna kill someone, the deed's already been done.
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 + 333 Mid 1(26)1 - - -128 -
  • Notes 1
  • Notes 2

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh