JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa: Difference between revisions

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{{ASBR Character Intro|char=Baoh|short=bao|content=
{{ASBR Character Intro|char=Baoh|short=bao|content=
==Introduction==
==Introduction==
Insert character introduction here.
                                                                    ''<q>I will shut you down.... forever!''
 
Making his debut in 1984, Baoh is from a short manga series titled "Baoh", known in Japan and some other countries as "Baoh the Visitor" , arguably one of Araki's most famous pre-JoJo works.
The plot revolves around 17-year-old Ikuro Hashizawa who is kidnapped by a secret military organization called Doress. They forcefully implant Ikuro with a parasitic worm that grants its host superhuman powers, which turns Ikuro into a BAOH(Biological Armament On Help), an unstoppable bioweapon. After escaping from the organization with the help of a 9-year-old psychich called Sumire, they are now on the run from the organization and its assassins.
 
Despite being a guest character, Baoh fits in perfectly with the cast of ASBR, both in design and gameplay. Baoh's kit is focused on relentlessy rushing down your opponent with his multi-hit fireballs, super armor and quick dash speed, while being able to keep up his offensive momentum with his invulnerable DP and threatening high-lows and cross-ups. This, coupled with his high-damage conversions makes Baoh a solid pick if you want a well-rounded character with above-average execution requirements.  


==Notable Traits==
==Notable Traits==
Line 16: Line 21:


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Baoh_Small_Icon.png|50px]] '''Baoh''' is a ABC character who utilizes their XYZ
| intro = [[file:JJASBR_Baoh_Small_Icon.png|50px]] '''Baoh''' is a rushdown character that relies on his Sabers and his armor mode to keep his offensive momentum going, while being able to quickly close the distance between him and his opponent when pushed back. 
| pros =
| pros =
* '''Pro 1:''' TBD
* '''High Damage:''' Has access to high-damaging, meter positive combos.
* '''Pro 2:''' TBD
* '''Easy conversions:''' Can easily convert into decent damage and knockdowns, thanks to his Melting Palm special series.
* '''Pro 3:''' TBD
* '''Dash Speed:''' Baoh has the fastest dash speed in the game, making him very good at closing distance.
* '''Threatening Options:''' Poses a threat from anywhere on the screen, thanks to his fireballs and very fast, fullscreen HHA
  |cons =
  |cons =
* '''Con 1:''' TBD
* '''Stubby Normals:''' While having a good approach, Baoh's buttons are rather small, making him easy to contest in scramble situations and in neutral.
* '''Con 2:''' TBD
* '''Difficult Routing:''' KMost of Baoh's optimal routing requires precise timing and tight execution.
* '''Meter Reliant:''' Due to not having access to Stand Rush or EX moves, he is forced to rely on Flash Cancelling for combo extension.
| tablewidth = 80
| tablewidth = 80
}}
}}


===Unique Mechanic===
==Unique Mechanics==
Explain character-specific mechanic here, if applicable.
===This is Baoh!===
Baoh does not have any unique system mechanics tied to his Style button. Instead, he can spend 0.25 meter to give his next special a guard point state that extends through the entire duration of the move.
===Super Jump===
Baoh has a super jump that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.  


===Stats===
===Stats===

Revision as of 14:41, 29 September 2022

Introduction

                                                                    I will shut you down.... forever!

Making his debut in 1984, Baoh is from a short manga series titled "Baoh", known in Japan and some other countries as "Baoh the Visitor" , arguably one of Araki's most famous pre-JoJo works. The plot revolves around 17-year-old Ikuro Hashizawa who is kidnapped by a secret military organization called Doress. They forcefully implant Ikuro with a parasitic worm that grants its host superhuman powers, which turns Ikuro into a BAOH(Biological Armament On Help), an unstoppable bioweapon. After escaping from the organization with the help of a 9-year-old psychich called Sumire, they are now on the run from the organization and its assassins.

Despite being a guest character, Baoh fits in perfectly with the cast of ASBR, both in design and gameplay. Baoh's kit is focused on relentlessy rushing down your opponent with his multi-hit fireballs, super armor and quick dash speed, while being able to keep up his offensive momentum with his invulnerable DP and threatening high-lows and cross-ups. This, coupled with his high-damage conversions makes Baoh a solid pick if you want a well-rounded character with above-average execution requirements.

Notable Traits

Baoh Armed Phenomenon

After falling below certain HP thresholds, Baoh begins to regenerate HP, with the regeneration rate increasing depending on how low Baoh's health is:

    • Level 1: Activates at 75% HP
    • Level 2: Activates at 50% HP
    • Level 3: Activates at 25% HP

Scent of Murder

When an opponent either activates an install(for example, Diavolo's Epitaph or Fugo's Purple Haze Distortion) or enters a special, powered-up state(for example, Gyro's Golden Rotation or Part 7 characters picking up corpse parts), Baoh gains an increased Stylish Defense window(roughly 4 frames).


Playstyle
JJASBR Baoh Small Icon.png Baoh is a rushdown character that relies on his Sabers and his armor mode to keep his offensive momentum going, while being able to quickly close the distance between him and his opponent when pushed back.
Pros Cons
  • High Damage: Has access to high-damaging, meter positive combos.
  • Easy conversions: Can easily convert into decent damage and knockdowns, thanks to his Melting Palm special series.
  • Dash Speed: Baoh has the fastest dash speed in the game, making him very good at closing distance.
  • Threatening Options: Poses a threat from anywhere on the screen, thanks to his fireballs and very fast, fullscreen HHA
  • Stubby Normals: While having a good approach, Baoh's buttons are rather small, making him easy to contest in scramble situations and in neutral.
  • Difficult Routing: KMost of Baoh's optimal routing requires precise timing and tight execution.
  • Meter Reliant: Due to not having access to Stand Rush or EX moves, he is forced to rely on Flash Cancelling for combo extension.

Unique Mechanics

This is Baoh!

Baoh does not have any unique system mechanics tied to his Style button. Instead, he can spend 0.25 meter to give his next special a guard point state that extends through the entire duration of the move.

Super Jump

Baoh has a super jump that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.

Stats

Style Health Low Health Mode Hashtag(s)
Baoh Armed Phenomenon 850 Baoh Armed Phenomenon #ASBR_BAO


Move List

Stand Off

Normal Moves

5L
5L
JJASBR Baoh 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5M
5M
JJASBR Baoh 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5H
5H
JJASBR Baoh 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2L
2L
JJASBR Baoh 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2M
2M
JJASBR Baoh 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2H
2H
JJASBR Baoh 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JL
j.L
JJASBR Baoh Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JM
j.M
JJASBR Baoh Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JH
j.H
JJASBR Baoh Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Special Moves

421X
Special Move 1
421L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
214X
Special Move 2
214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
623X
Special Move 3
623L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
236X
Special Move 4
236L/M/H
JJASBR Baoh 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
22X
Special Move 5
22L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
Throw Name
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward - - - - - - -
  • Notes 1
  • Notes 2
Back - - - - - - -
  • Notes 1
  • Notes 2
Assist
Assist
Assist Name
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
I stopped time...
System Mechanic
5S
JJASBR Baoh 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Heart Heat Attack

HHA
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

GHA
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh