JoJo's Bizarre Adventure: All-Star Battle R/Gyro Zeppeli: Difference between revisions
Jump to navigation
Jump to search
Smol-squish (talk | contribs) No edit summary |
Smol-squish (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{ASBR Character Intro|char=Gyro|short=gyr|content= | {{ASBR Character Intro|char=Gyro|short=gyr|content= | ||
==Introduction== | ==Introduction== | ||
The deuteragonist from Steel Ball Run, Gyro Zeppeli is focused around resource management that rewards the player with higher damage and better specials. Gyro has a moveset that allows him to | The deuteragonist from Steel Ball Run, Gyro Zeppeli is focused around resource management that rewards the player with higher damage and better specials. Gyro has a moveset that allows him to play footsies and perform strike/throw mix ups. As a Mount character, Gyro also has access to Mount Mode, which gives him access to a another moveset similar to Stand Users, only this changes movement and removes throws as well. He also uses his unique Spin Gauge and Steel Ball mechanics to pressure and mix up opponents from up close. He has good moves and buttons for footsies, as some moves will reach fairly far out and the normals that do so can be made safe via Spin. | ||
*'''Spin''': Gyro is the only character with the Spin Gauge, which is increased with Spin or GHA. This allows for Gyro to become more of a threat if the player manages their resources correctly. | *'''Spin''': Gyro is the only character with the Spin Gauge, which is increased with Spin or GHA. This allows for Gyro to become more of a threat if the player manages their resources correctly. | ||
Line 19: | Line 19: | ||
===Unique Mechanic=== | ===Unique Mechanic=== | ||
*'''Spin:''' Gyro's Spin Gauge is a unique mechanic that drains as a gauge over time with use. Normally, the higher the gauge is filled, the more damage Gyro's steel ball specials will do. However, once it is completely filled, Gyro enters Golden Spin Mode. While in Golden Spin Mode, Gyro's spin gauge becomes a timer for an install where all of his specials are enhanced. | *'''Spin:''' Gyro's Spin Gauge is a unique mechanic that drains as a gauge over time with use. Normally, the higher the gauge is filled, the more damage Gyro's steel ball specials will do. However, once it is completely filled, Gyro enters Golden Spin Mode. While in Golden Spin Mode, Gyro's spin gauge becomes a timer for an install where all of his specials are enhanced. The Golden Spin Mode damage values are listed in parentheses. | ||
*'''Holy Corpse:''' All of the Steel Ball Run characters have the Holy Corpse mechanic. This spawns three parts of the Holy Corpse over time for the Steel Ball Run characters to collect. Each piece | *'''Holy Corpse:''' All of the Steel Ball Run characters have the Holy Corpse mechanic. This spawns three parts of the Holy Corpse over time for the Steel Ball Run characters to collect. Each piece collected provides a buff to the character that is active until the character loses it via being knocked down, which drops the most recent piece collected. For Gyro, the buffs are applied as follows: | ||
*One: Gyro gains access to Scan. | |||
*Two: Gyro's steel ball specials are armored. | |||
*Three: Gyro enters Golden Spin Mode until the corpse part is dropped. | |||
===Stats=== | ===Stats=== | ||
Line 53: | Line 51: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 13 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= | ||
Line 74: | Line 72: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 21 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= | ||
Line 95: | Line 93: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 34 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= | ||
Line 116: | Line 114: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 12 | ||
|guard= Low | |guard= Low | ||
|startup= | |startup= | ||
Line 137: | Line 135: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 20 | ||
|guard= Low | |guard= Low | ||
|startup= | |startup= | ||
Line 158: | Line 156: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 37 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= | ||
Line 200: | Line 198: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 16 | ||
|guard= Overhead | |guard= Overhead | ||
|startup= | |startup= | ||
Line 221: | Line 219: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 24 | ||
|guard= Overhead | |guard= Overhead | ||
|startup= | |startup= | ||
Line 242: | Line 240: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 38 | ||
|guard= Overhead | |guard= Overhead | ||
|startup= | |startup= | ||
Line 265: | Line 263: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= 5, 9*3 (20, 15*3) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 273: | Line 271: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gyro throws a steel ball upwards. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= 5, 9*3 (20, 15*3) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 287: | Line 284: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gyro throws a steel ball straight forward. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= 5, 9*3 (20, 15*3) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 301: | Line 297: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gyro throws a steel ball downwards. | |||
}} | }} | ||
}} | }} | ||
Line 315: | Line 310: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= 5, 9*3 (20, 15*3) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 323: | Line 318: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gyro throws a second steel ball upwards. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= 5, 9*3 (20, 15*3) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 337: | Line 331: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gyro throws a second steel ball straight forward. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= 5, 9*3 (20, 15*3) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 351: | Line 344: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gyro throws a second steel ball downwards. | |||
}} | }} | ||
}} | }} | ||
Line 364: | Line 356: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 56 (80) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 372: | Line 364: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Gyro throws a steel ball straight outward and floats in the air. Can fly longer if held. | ||
* | *If the ball is touched while floating, it deals the damage and comes back | ||
*If the input is done a second time while the ball is floating, a second steel ball is thrown at it and ricochets towards the opponent. | |||
*The ball returns the moment it makes contact with the opponent | |||
}} | }} | ||
}} | }} | ||
Line 380: | Line 374: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Gyro_214X.png | |image=JJASBR_Gyro_214X.png | ||
|caption= | |caption= Naturally combos in Golden Spin Mode | ||
|name=Raaaaugh! | |name=Raaaaugh! | ||
|input=214L/M/H | |input=214L/M/H | ||
Line 386: | Line 380: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= 17, 45 (30, 75) | ||
|guard= | |guard= Low, Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 400: | Line 394: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= 24, 45 (40, 75) | ||
|guard= | |guard= Low, Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 414: | Line 408: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= 31, 45 (50, 75) | ||
|guard= | |guard= Low, Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 436: | Line 430: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= 12, 32 (8*3, 32) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 450: | Line 444: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= 12*2, 32 (8*4, 32) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 464: | Line 458: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= 12*3, 32 (8*5, 32) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 489: | Line 483: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 15 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= | ||
Line 510: | Line 504: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 24 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= | ||
Line 531: | Line 525: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 38 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= | ||
Line 547: | Line 541: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Gyro_Mounted_2L.png | |image=JJASBR_Gyro_Mounted_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 14 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= | ||
Line 573: | Line 567: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 24 | ||
|guard= Low | |guard= Low | ||
|startup= | |startup= | ||
Line 594: | Line 588: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 18*2 | ||
|guard= Low, Mid | |guard= Low, Mid | ||
|startup= | |startup= | ||
Line 615: | Line 609: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 18 | ||
|guard= Overhead | |guard= Overhead | ||
|startup= | |startup= | ||
Line 636: | Line 630: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 28 | ||
|guard= Overhead | |guard= Overhead | ||
|startup= | |startup= | ||
Line 657: | Line 651: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 40 | ||
|guard= Overhead | |guard= Overhead | ||
|startup= | |startup= | ||
Line 680: | Line 674: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= 5, 9*3 (20, 15*3) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 688: | Line 682: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gyro throws a steel ball upwards. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= 5, 9*3 (20, 15*3) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 702: | Line 695: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gyro throws a steel ball straight forward. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= 5, 9*3 (20, 15*3) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 716: | Line 708: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gyro throws a steel ball downwards. | |||
}} | }} | ||
}} | }} | ||
Line 730: | Line 721: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= 5, 9*3 (20, 15*3) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 738: | Line 729: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gyro throws a second steel ball upwards. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= 5, 9*3 (20, 15*3) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 752: | Line 742: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gyro throws a second steel ball straight forward. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= 5, 9*3 (20, 15*3) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 766: | Line 755: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gyro throws a second steel ball downwards. | |||
}} | }} | ||
}} | }} | ||
Line 779: | Line 767: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 56 (80) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 787: | Line 775: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Gyro throws a steel ball straight outward and floats in the air. Can fly longer if held. | ||
* | *If the ball is touched while floating, it deals the damage and comes back | ||
*If the input is done a second time while the ball is floating, a second steel ball is thrown at it and ricochets towards the opponent. | |||
*The ball returns the moment it makes contact with the opponent | |||
}} | }} | ||
}} | }} | ||
Line 801: | Line 791: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= 10, 20, 30 (10*2, 15*2, 30) | ||
|guard= | |guard= Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 815: | Line 805: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= 10, 20, 30 (10*2, 15*2, 30) | ||
|guard= | |guard= Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 829: | Line 819: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= 10, 20, 30 (10*2, 15*2, 30) | ||
|guard= | |guard= Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 851: | Line 841: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= 20, 45 | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 865: | Line 855: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= 20, 50 | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 879: | Line 869: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= 20, 55 | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 904: | Line 894: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Forward | |version=Forward | ||
|damage= | |damage= 130 | ||
|guard= | |guard= Throw | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 918: | Line 908: | ||
|version=Back | |version=Back | ||
|header=no | |header=no | ||
|damage= | |damage= 130 | ||
|guard= | |guard= Throw | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 936: | Line 926: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle= | |subtitle=Raaaaugh! | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 20, 54 | ||
|guard= | |guard= Low, Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 947: | Line 937: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Assault Assist Stocks: 2 | ||
* | *Reversal Assist Stocks: 2 | ||
*Based on u.214L | |||
*Still does not naturally combo both hits | |||
*Second hit launches | |||
}} | }} | ||
}} | }} | ||
Line 1,004: | Line 997: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 21, 50, 108 (30, 50, 108) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 1,012: | Line 1,005: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Tracks to the opponent's location on activation | ||
*Notes 2 | *Notes 2 | ||
}} | }} | ||
Line 1,020: | Line 1,013: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Gyro_GHA.png | |image=JJASBR_Gyro_GHA.png | ||
|caption= | |caption= The untold powers of the Golden Rectangle! | ||
|name=Ball Breaker | |name=Ball Breaker | ||
|input=236L+M+H | |input=236L+M+H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= 310 (50+248+12) | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 1,033: | Line 1,026: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Can only be used while Mounted. Will force you into Mount Mode if in User Mode when activated, increasing startup. | ||
*Notes 2 | *Notes 2 | ||
}} | }} |
Revision as of 23:43, 1 October 2022
Introduction
The deuteragonist from Steel Ball Run, Gyro Zeppeli is focused around resource management that rewards the player with higher damage and better specials. Gyro has a moveset that allows him to play footsies and perform strike/throw mix ups. As a Mount character, Gyro also has access to Mount Mode, which gives him access to a another moveset similar to Stand Users, only this changes movement and removes throws as well. He also uses his unique Spin Gauge and Steel Ball mechanics to pressure and mix up opponents from up close. He has good moves and buttons for footsies, as some moves will reach fairly far out and the normals that do so can be made safe via Spin.
- Spin: Gyro is the only character with the Spin Gauge, which is increased with Spin or GHA. This allows for Gyro to become more of a threat if the player manages their resources correctly.
Playstyle
Unique Mechanic
- Spin: Gyro's Spin Gauge is a unique mechanic that drains as a gauge over time with use. Normally, the higher the gauge is filled, the more damage Gyro's steel ball specials will do. However, once it is completely filled, Gyro enters Golden Spin Mode. While in Golden Spin Mode, Gyro's spin gauge becomes a timer for an install where all of his specials are enhanced. The Golden Spin Mode damage values are listed in parentheses.
- Holy Corpse: All of the Steel Ball Run characters have the Holy Corpse mechanic. This spawns three parts of the Holy Corpse over time for the Steel Ball Run characters to collect. Each piece collected provides a buff to the character that is active until the character loses it via being knocked down, which drops the most recent piece collected. For Gyro, the buffs are applied as follows:
- One: Gyro gains access to Scan.
- Two: Gyro's steel ball specials are armored.
- Three: Gyro enters Golden Spin Mode until the corpse part is dropped.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mounted | 900 | Rumble | #ASBR_GYR |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Mounted Icon.png](/images/1/19/JJASBR_Mounted_Icon.png)
User Mode
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
4S
4S
I toughened my skin. |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Spin, spin!
236L/M/H |
---|
Stand 236X-5X
Spin, spin!
236L/M/H>5L/M/H |
---|
236S
Scan
236S |
---|
214X
Raaaaugh! 214L/M/H Naturally combos in Golden Spin Mode Naturally combos in Golden Spin Mode
|
---|
623X
I'm gonna throw it away!
623L/M/H |
---|
Mounted
Normal Moves
Mounted 5L
5L
|
---|
Mounted 5M
5M
|
---|
Mounted 5H
5H
|
---|
Mounted 2L
2L
|
---|
Mounted 2M
2M
|
---|
Mounted 2H
2H
|
---|
Mounted JL
j.L
|
---|
Mounted JM
j.M
|
---|
Mounted JH
j.H
|
---|
Special Moves
Mounted 236X
Spin, spin!
236L/M/H |
---|
Mounted 236X-5X
Spin, spin!
236L/M/H>5L/M/H |
---|
Mounted 236S
Scan
236S |
---|
Mounted 623X
Run wild, run free!
623L/M/H |
---|
Mounted 214X
Winds from Mexico
214L/M/H |
---|
System Mechanics
Throw
Throw
Can only spin for a bit! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Raaaaugh! |
---|
Stand On
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
---|
Spin
Spin
22M |
---|
Heart Heat Attack
One moooore shot!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Ball Breaker 236L+M+H The untold powers of the Golden Rectangle! The untold powers of the Golden Rectangle!
|
---|