JoJo's Bizarre Adventure: All-Star Battle R/Gyro Zeppeli: Difference between revisions
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The deuteragonist from Steel Ball Run, Gyro Zeppeli is focused around resource management that rewards the player with higher damage and better specials. Gyro has a moveset that allows him to play footsies and perform strike/throw mix ups. As a Mount character, Gyro also has access to Mount Mode, which gives him access to a another moveset similar to Stand Users, only this changes movement and removes throws as well. He also uses his unique Spin Gauge and Steel Ball mechanics to pressure and mix up opponents from up close. He has good moves and buttons for footsies, as some moves will reach fairly far out and the normals that do so can be made safe via Spin. | The deuteragonist from Steel Ball Run, Gyro Zeppeli is focused around resource management that rewards the player with higher damage and better specials. Gyro has a moveset that allows him to play footsies and perform strike/throw mix ups. As a Mount character, Gyro also has access to Mount Mode, which gives him access to a another moveset similar to Stand Users, only this changes movement and removes throws as well. He also uses his unique Spin Gauge and Steel Ball mechanics to pressure and mix up opponents from up close. He has good moves and buttons for footsies, as some moves will reach fairly far out and the normals that do so can be made safe via Spin. | ||
*'''Spin''': Gyro is the only character with the Spin Gauge, which is increased with [[JoJo's Bizarre Adventure: All-Star Battle R/Gyro Zeppeli# | *'''Spin''': Gyro is the only character with the Spin Gauge, which is increased with [[JoJo's Bizarre Adventure: All-Star Battle R/Gyro Zeppeli#22X|Spin]] or [[JoJo's Bizarre Adventure: All-Star Battle R/Gyro Zeppeli#Great Heat Attack|GHA]]. This allows for Gyro to become more of a threat if the player manages their resources correctly. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses |
Revision as of 00:13, 2 October 2022
Introduction
The deuteragonist from Steel Ball Run, Gyro Zeppeli is focused around resource management that rewards the player with higher damage and better specials. Gyro has a moveset that allows him to play footsies and perform strike/throw mix ups. As a Mount character, Gyro also has access to Mount Mode, which gives him access to a another moveset similar to Stand Users, only this changes movement and removes throws as well. He also uses his unique Spin Gauge and Steel Ball mechanics to pressure and mix up opponents from up close. He has good moves and buttons for footsies, as some moves will reach fairly far out and the normals that do so can be made safe via Spin.
- Spin: Gyro is the only character with the Spin Gauge, which is increased with Spin or GHA. This allows for Gyro to become more of a threat if the player manages their resources correctly.
Playstyle
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Pros | Cons |
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Unique Mechanic
- Spin: Gyro's Spin Gauge is a unique mechanic that drains as a gauge over time with use. Normally, the higher the gauge is filled, the more damage Gyro's steel ball specials will do. However, once it is completely filled, Gyro enters Golden Spin Mode. While in Golden Spin Mode, Gyro's spin gauge becomes a timer for an install where all of his specials are enhanced. The Golden Spin Mode damage values are listed in parentheses.
- Holy Corpse: All of the Steel Ball Run characters have the Holy Corpse mechanic. This spawns three parts of the Holy Corpse over time for the Steel Ball Run characters to collect. Each piece collected provides a buff to the character that is active until the character loses it via being knocked down, which drops the most recent piece collected. For Gyro, the buffs are applied as follows:
- One: Gyro gains access to Scan.
- Two: Gyro's steel ball specials are armored.
- Three: Gyro enters Golden Spin Mode until the corpse part is dropped.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Mounted | 900 | Rumble | #ASBR_GYR |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Mounted Icon.png](/images/1/19/JJASBR_Mounted_Icon.png)
User Mode
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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4S
4S
I toughened my skin. |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Spin, spin!
236L/M/H |
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Stand 236X-5X
Spin, spin!
236L/M/H>5L/M/H |
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236S
Scan
236S |
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214X
Raaaaugh! 214L/M/H Naturally combos in Golden Spin Mode Naturally combos in Golden Spin Mode
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623X
I'm gonna throw it away!
623L/M/H |
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Mounted
Normal Moves
Mounted 5L
5L
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Mounted 5M
5M
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Mounted 5H
5H
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Mounted 2L
2L
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Mounted 2M
2M
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Mounted 2H
2H
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Mounted JL
j.L
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Mounted JM
j.M
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Mounted JH
j.H
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Special Moves
Mounted 236X
Spin, spin!
236L/M/H |
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Mounted 236X-5X
Spin, spin!
236L/M/H>5L/M/H |
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Mounted 236S
Scan
236S |
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Mounted 623X
Run wild, run free!
623L/M/H |
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Mounted 214X
Winds from Mexico
214L/M/H |
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System Mechanics
Throw
Throw
Can only spin for a bit! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Raaaaugh! |
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Stand On
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Spin
Spin
22M |
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Heart Heat Attack
One moooore shot!
236 + Any Two Attack Buttons |
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Great Heat Attack
Ball Breaker 236L+M+H The untold powers of the Golden Rectangle! The untold powers of the Golden Rectangle!
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